Ludum Dare 48 April 24–27, 2021

Warm up time!

Really looking forward to this jam, a year after we participated in our first!

We're thinking we'll try to go for our first 3D offering this time around, so spending some time before the jam starts refreshing on Blender and Unity shaders. Hyped af!

Game Jam Template

For some, making a game is hard enough. Making sure you have a main menu and some simple settings might be a hard task to add as well.

If you want, you can use my Game jam Template: https://hunterson-studio.itch.io/game-jam-template

It has a main menu with simple buttons to start and quit your game. A settings menu with options for fullscreen mode, resolution and volume. And it has a pause menu prefab which you can just add to your game scene to have a simple pause menu.

The unitypackage is free for everyone to use and modify! LD's rules state that you are allowed to 'use assets that you have the legal right to' and with the template, you have!

I would still recommend creating your own menus but the asset is there for you to use.

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Warming Up

This time Ludum Dare gonna apply LibGDX. Gonna put some challenge on this Jam.

Two Lessons From Scarface that are the Most Important Lessons to Game Jams

The Only Two Lessons you Have to Remember

  • Don't underestimate the amount of work you will have to do. Don't be greedy thinking that you can get it all in just 3 days.
  • Don't get high on your own confidence, in hopes of creating a MMORPG in 3 days. Plan tinily. Have a tiny scope and focus on that.

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But what if you want to make a Fortnite-clone in LD?

Well.. The last time I was part of Ludum Dare was on April last year, on LD 46.

I wanted to make a full fledged 3D game with: - Intro cutscene - Many other intermediate cutscenes - Two gameplay mechanics - 6 endings

Turns out I ended up spending 2 days making the 3D art *for all of this and *1 day making the intro and intermediate cutscenes.

And the end of the jam, I had NO GAMEPLAY at all and just 1 ending.

This is the game if you are curious. It actually provides almost 4 minutes of cutscenes, and I personally enjoy it. I actually consider my submission a success, because it was created from scratch, original content and it's something you can watch and get puzzled afterwards, because I purposefully left many unanswered questions in it.

But that's it, there is actually no game in it, it's a "4 minutes cinematic narrative". So if you want to make a GAME and not a cinematic, those lessons are important.

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Am I in?

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Really not sure if I'll even try this time. This is the first time that I will have to work around my day job, and since I have work on weekends, so the only realistic way for me to make anything for this LD is to slam a couple grams of caffeine and work mostly at night.

Obviously, this isn't the healthiest option lol, so I'll probably end up just passing on this LD unless I have a really interesting idea and a spark of that psychotic motivation that gives you supraphysiological levels of focus.

Who is Title Goose Team this time?

Every Ludum Dare, the team reassembles, and almost every time, it's different.

Unfortunately, this time our compositor Sava T can't participate in the jam. However, he's ready to come back in the future with the honcastic OST.

However, it's not the end of the world! Here are LD48 gooses:

  • Ruslan Seferbekov — the second time in the team, he was behind the level design of HONK II;
  • AnSick — first time in the team, but a pretty experienced game jammer;
  • Alexander Getmansky — the first time in the team. Nevertheless, he's also a pretty experienced game jammer;

And, of course, me, the one who started this team as a joke, but eventually, something went wrong.

Fun fact, Ruslan, AnSick and Alexander are my former students from game design courses!

Do we have plan? No.

Are we ready for the jam? No.

This time we aim to get classic game jam experience.

Ready for 48!

Okay, I can't really say that I'm "Ready". Game Jams never actually stick to the plan - but this time, I've got a good feeling about the themes. Even something resembling a coherent idea!

LET'S GO

Monkeybit here, happy to be back for a compo! i'm down for whatever bring it onAnnotation 2021-04-23 040900.jpg

LD 48 Wallpaper

Yet another wallpaper... for your enjoyment.

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wait... it's almost start day already...

about 20 minutes ago I had a thought, a rare occasion I know, and that was "When is the next Ludum Dare... maybe I could book the Monday off work to polish whatever I do for it."

and then it hit me... it starts in 13 hours and 30 minutes at the time of writing this blog post... and I know Monday is going to be a busy working day so... who needs polish anyhow and the list of possible jam themes mostly seem interesting to me so here I am... heck I could probably go compo (since I don't have Monday anyhow) and aim as high as the wooden spoon.

Obligatory we're in post

HiddenTavern is a collaboration of @QuantumSno (coding, level design, music, SFX) and @SnufkinsHat (art, narrative design, some coding, VFX). Will collaborating make us more or less likely to cross that finish line? Snuffy is 3/4 for crossing the LudumDare finish line and QuantumSno is 1/1.

Our planned tools: Engine: Unity Graphics: Krita & Tahoma2d & ink & watercolor Audio: TBD

Let's Go!

In with a GBA game

Hello! Long time no see.

Saw that there is a GBAJam happening and also next Ludum Dare is this weekend. It's just natural to give it a go as I have never done GBA programming before and I used to do LDs to learn new platforms.

So the platform is GBA, language is C and I'll use libtonc if I manage to get the toolchain together. I'm not sure about gfx and sound at the momo. But probably use Gimp and OpenMPT if I get to that - usually not happen.

I will try to stream my struggles on Twitch. Come drop by and ask stupid questions or help me - especially if you have experience programming the GBA. Give a follow so you can write in chat and set notifications so you know when I start streaming - as there will be pauses. (First time streamer so please be kind. :grin:) After the LD, I'll continue streaming the development for GBAJam from time to time, and maybe more.

I'm in!

I am so in, we shall see what kind of things I can actually get done this time around.

In past LDs there has just been so much to do I wasn't able to scale back my game ideas to even the most reasonable size.

So we shall see if I can change my process or keep ideas doable. Especially with such limited time.

Good luck all 👍

I'M IN!

Going solo once again, let's see if I don't explode my eyes like last time. ^-^

I'll be using:

  • Visual Studio
  • Clip Studio
  • Aseprite
  • Audacity
  • Itch.io

Will be livestreaming the brainstorming session tonight a couple hours before the theme is announced, you can catch me here: https://www.twitch.tv/oddlyspecificgames

Good luck everyone! May the theme not suck!

I'm in

The aim is to finished more fired up for game development afterwards, not burnt out from it. (harder said than done)

Using Godot, and whatever tools suit the theme.

I'm in

I am happy that I will be participating fully in this Ludum Dare. Hopefully this time I can actually participate instead of not doing anything, and hopefully the theme is something of my likings :D

Will be using: Engine: Unity 2D art: Paint.Net Sounds: Audacity

As for the game idea, with the themes present I'll most likely be going for a UI based game

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I'm in for the 8th time in a row!

Very excited and hopeful to get this thing rolling again and make the best game we have made yet, we got a sick squad this year with no studies to worry about 🤝 7th time in a row in the same house with the coding maestro @JustMars. No resting this year.

And glhf to all the new LD participants, enjoy the experience and may your brain work fast for the next couple of days 8)