The Only Two Lessons you Have to Remember
- Don't underestimate the amount of work you will have to do. Don't be greedy thinking that you can get it all in just 3 days.
- Don't get high on your own confidence, in hopes of creating a MMORPG in 3 days. Plan tinily. Have a tiny scope and focus on that.

But what if you want to make a Fortnite-clone in LD?
Well.. The last time I was part of Ludum Dare was on April last year, on LD 46.
I wanted to make a full fledged 3D game with:
- Intro cutscene
- Many other intermediate cutscenes
- Two gameplay mechanics
- 6 endings
Turns out I ended up spending 2 days making the 3D art *for all of this and *1 day making the intro and intermediate cutscenes.
And the end of the jam, I had NO GAMEPLAY at all and just 1 ending.
This is the game if you are curious. It actually provides almost 4 minutes of cutscenes, and I personally enjoy it. I actually consider my submission a success, because it was created from scratch, original content and it's something you can watch and get puzzled afterwards, because I purposefully left many unanswered questions in it.
But that's it, there is actually no game in it, it's a "4 minutes cinematic narrative". So if you want to make a GAME and not a cinematic, those lessons are important.
