I'm In!
Back after 3 years 🎉
[Blender, Unity, Bosca Ceoil]
Back after 3 years 🎉
[Blender, Unity, Bosca Ceoil]
First time, I’ll be using Construct 3 and aseprite.
I'm a unity programmer looking for a team to join. 1 jam under my belt and I'm ready to start the grind! Contact me here or on discord: LaLoge#1344
My first Ludum Dare! 😤 Also going to be making my first game EVER, not technically but spiritually... if you know what I mean. Let's do this!
I found the themes harder to create ideas for today, and feel there is a fair bit of repetition here. The goal was the same as yesterday, to have at least one idea for each of the themes in the final round of voting. I really wanted to squeeze a top-down racing game in there somehow, but couldn't figure out where it would best fit.

Do you have any cool ideas which you feel fit particularly well to one of the themes? Let me know in the comments
2 is a coincidence, but 3 is a trend right? This will be my third compo in a row and hopefully that means big things! My last game was lacking in sound and music, so I'll focus on balancing work on all aspects of the game this time. I wanted to change up my tools a bit but never got around to it, so I'll be using my staples:
Good luck everyone!
It's gonna be my 8th LD Jam. For once I am hoping the theme does not suck. There is also a theme I'm dreading as it's very similar to a project I am working on.
I hope everyone has a nice LD, and for the love of god, don't make games that the user has to compile to play.
Good luck and have fun everyone!
This will be my 23rd Ludum Dare. Started with LD26 in April 2013. So far I've created entries in Unity, GameMaker, and Stencyl.
I liked the "Reflections" theme, but it didn't make it to the final round. I think a "house of mirrors" game would be cool, and technically I'm curious how many reflective surfaces Unity can handle at once.
Below are my previous Ludum Dare entries from my website.

Alright everybody! In less than 10 hours the game jam will start! Most people are prepping their setup for a weekend full of designing, programming and (hopefully not) headaches.
Let me show you around my workplace for this weekend. It is made pure for comfort. I numbered the most important stuff:

1: a system loaded with Elementary OS (a Linux system), a simple code-editor, Trello for tracking progress and a music library FULL OF Bee Gees (to stay ~~alive~~ in focus)
2: a virtual machine with Windows XP and Paint.NET. It is the only (advanced?) image-editor that is simple enough for me to wrap my head around ^^"
3: The rubber duck for the desperate moments when a self-inflicted bug just won't die
4: a calculator for fast calculations
5: a note block, pen and markers for the idea's (as you can tell now, I'm pretty old-fashioned in some ways)
6: a laptop (and our cat "Nova"), so we can catch some sunlight while I do some small stuff for the game-programming
I wish everyone as much luck and fun in the world! I look forward for all the different creations after the weekend is over :smiley:
Always feeling nervous with these kinds of events. Anyway, I just wanted to make a post (more of a reminder to myself) of stuff I want to do differently for this jam.
1) Write up a blog post before heading off to bed. I completely forgot to do this for LD47. Since I'm only doing the jam rather than the comp, I should have enough to do a small write up. I've set up a folder as well as text files with some template text for game controls, descriptions, attributions etc. so I don't waste time on small busy-work stuff. The LD comp is too time restrictive, and coming up with a game loop is already hard enough.
2) Speaking of game loops, focus on doing one game loop regardless how simple it appears. Something I'd liked about LD47 was that I was relatively chill about it.
3) REMEMBER to play other people's entries. I'll admit I feel a bit bad not doing this for the past two Ludum Dares. I'd like to change that starting with this jam.
Here’s a small list of tips you don’t read everywhere that I wrote up some LDs back (in 2014):
cringe
I just think its dumb that ever feels the need to span im in we know if your on the site your most likely doing ld. The im in post clog up real post asking for teams or interesting topics. I get its just for fun but still its really annoying most of them art ignored anyways.
?
PLEASE NOTE: THIS IS TOP SECRET. Don't tell ANYONE. OKAY? Okay.
Here it is:
You do the things you do well first, and then do the rest.
So for example, in preparation for the LD48 compo, I took the list of judging categories:
Innovation
Fun
Theme
Graphics
Audio
Humor
Mood
Overall
...and I re-sorted them in order of what I can do best, to what I do worst.
https://www.youtube.com/watch?v=9O9Q8OVWrFA) he found that "good work answers at least one unanswered question". Turning the theme into that one question is Step 0 for me.And there it is! Now I have a foundation for building my game, before the final theme is even announced. Your sorting will probably look different, but hopefully it'll help reveal a path towards making the most you game you can make it 48-72 hours.
BUT ALSO PLEASE REMEMBER NOT TO TELL ANYONE ABOUT THIS
Good luck!
LD is always fun, my last game was, let's just say not critically acclaimed, but it was still fun and I always learn something in the process as creating all the assets gives me the opportunity to learn art/modeling skills. Reminder, mostly for me: Tutorial is important, Test, Test, Test, also :notes:
I'm planning to join Compo
I will be using Unreal engine 4,
Visual Studio for C++,
Affinity Photo for :art: ,
Blender 2.6 for models,
Audacity for recording sound and music,
Sublime for checklist :heavycheckmark: .
Yes, I am in, second time in a row - it's starting to become a tradition!
I will be using Godot, GIMP, Krita, possibly Blender.
Good luck everyone!
The pressure builds, time to relax from the work week and watch the themes of the final round. I have no idea what I'm going to do when the final theme will reveal but I'm going to do it!
