Ludum Dare 57 April 5–8, 2025

Escape the Depths out now.

Escape the Depths is an adventure game where you have to mine you way through the underground and fight enemies along the way. Can you find the exit portal and escape?

Play in your browser now:

https://ldjam.com/events/ludum-dare/57/$407192

Mining

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Fighting

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Not looking good for us :(

Less than three hours remain and our to do list just isn't shrinking. Day two was totally unproductive due to unforseen complications and we are just scrambling around, trying to get something.

Ratings + Android Build Available :D

Last one for today, I promise.

Hey everyone!

A few people asked for a mobile version of DeepFrame 9, so I went ahead and made one. Had a lot of fun playing it myself, so I figured I'd share it with you all.

📱 Note: This one's Android-only for now (don’t have the hardware for iOS at the moment).

Feel free to check it out, leave a rating if you like it, and drop any feedback you think might help. I’d love to hear what you think!

https://ldjam.com/events/ludum-dare/57/deepframe-9

Congrats to everyone on your hard work this jam!

– JavaSaurus

Deep Guild

A brand new dungeon has opened up in your town! Luckily, for you, the guildmaster this represents an opportunity to grow you guild. Hire adventurers! Send them on quests! Run the guild shop!

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https://ldjam.com/events/ludum-dare/57/deep-guild

The biggest inspiration for the game was recettear, which is where the item shop part comes in. As usual, from being too ambitious, I only really had a core gameplay loop going with like 4 hours to go on the Compo, but hey this time I managed sfx and music at least :p

Delivered!

Wasn't sure about where I was going with this for a while, but happy with how it's turned out! Particularly as I managed to get in a few "this would be a cool thing to add but isn't really necessary" bits and bobs.

Run a post office in deep space in Deep Space Delivery Service

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I am satisfied

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The third day of Ludum Dare 57 is coming to an end, and for the first time I decided to write something on a blog.

A new experience: before that, it was like coming up with a complete idea and trying to implement it (successfully or not). But this time the jam was held under the banner of improvisation. All I could see in my head was a picture of huge letters, their bases sinking into the abyss. Nevertheless, in the process of adding random mechanics, I got the result in the form of a more or less meaningful game.

In general, I'm happy with the jam. I wish you all a fun and exciting game play.

Check out my game: BENEATH

Come into O.R.B.I.T with us

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Jeez what a jam. First time Godot, too. Exhausted, but very happy with the result. Come play :) Link

It’s Done! Jellylight: Descent into the Deep is Live!

We’ve just finished our submission for Ludum Dare 57!

Play as a glowing jellyfish drifting downward through the deep sea. Avoid eels and anglerfish, collect bioluminescent krill to stay alive, and try to reach the ocean floor 100 meters below before your glow fades out.

This was such a fun jam to work on. Huge shoutout to my wife, Savannah, for the beautiful hand-drawn art — and thanks to everyone who followed along!

Can’t wait for you to play it!

https://ldjam.com/events/ludum-dare/57/jellylight

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Game Published!

Another jam, another game. We are feeling pretty good about the end result, but we would love to get some feedback from you guys, so go and write something in the comment section!

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[Deep Truth] is finally done

What a chaotic mess of a masterpiece. From the inception of the idea of making the depth be how deep your rabbit hole conspiracies go to the 10 hours of making the procedural conspiracytheory generator to the 30 full minutes of voiceacted theories, I'd do it all again.

Please Enjoy. https://ldjam.com/events/ludum-dare/57/deep-truth

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Time to sleep!

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We did not completely finish our game, but we had a great time and created something we are really proud of! Looking forward to continue working on "Inner Stratum"!

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Now it's time to put your feet up and catch up on some overdue sleep. Congrats to everyone who participated!

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DESCENT PROTOCOL: A Dive Into the Core!

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We’re a team of four programmers who dove headfirst into Ludum Dare with just 48 hours on the clock. Monday came knocking and we had to get back to our day jobs 😅

Still, what an incredible Jam.

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Descent Protocol is our little passion jam project where you control a massive drill on a race to the center of the Earth, tasked with stabilizing the core before it’s too late. Manage fuel, cool the engines with water, and play minigames to keep the whole rig from blowing apart.

We had some features we wanted to implement like upgrades, extra hazards, more drill minigames but hey, time’s a beast. That said, we’re super proud of what we built, and we had an absolute blast bringing it to life.

Big shoutout to the Ludum Dare community and the organizers, you’re all amazing and inspiring.

Thanks for checking out our game, and see you in the depths.

Detector is DONE

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Whew! My first solo jam is officially complete and boy am I tired!

Grab your trusty metal detector and come search for some treasure: https://ldjam.com/events/ludum-dare/57/detector

2 hour stretch

2 hours left and still cooking Screenshot from 2025-04-07 18-59-35.png

Crunnnch time

Going for some solid penguin sim

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aaaargh

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Explore a cave and extract all the minerals in "Deep in the Mine"!

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Extract as many minerals as you can before the oxygen runs out. You can increase your oxygen mining the blue minerals and get points mining the other ones. The more minerals you take the faster the platform will go. Make sure to press "eject" or you will end up being stuck inside the cave.

I've participated with my group at this game jam thanks to University of Udine which let us meet for the first time and collaborate on this game. This is also the first game jam of our team :)

https://g0rg0n.itch.io/deep-in-the-mine

Our Game Laying Pipe is Out!

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In Laying Pipe, you play as a deep-sea diver who repairs pipelines. One of your colleagues has gone missing and your job is to find him, repairing the pipeline along the way. As you descend deeper you uncover more about the mystery behind the pipeline.

https://ldjam.com/events/ludum-dare/57/laying-pipe

Super BAD Boy! is out!

Come to try it: https://ldjam.com/events/ludum-dare/57/super-bad-boy

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Spent too much time learning pixel art ...

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This jam for me as been about learning pixel art. Very proud of some of the art I made for this game. Unfortunately, I wasn't thinking about the resolutions too much and the art resolution are very off.

The title screen and the satellite looks sicc imo.

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The satellite :heart:


Link on itch.io : https://leofiremage.itch.io/the-boring-project

Link to the Jam submission: https://ldjam.com/events/ludum-dare/57/spent-too-much-time-learning-pixel-art

The game is up on itch.io. Wanted to do a lot more but couldn't due to time limit. Had a ton of mechanics to implement. Hopefully, if I get some time I can work on this later.

Btw godot is so fun and easy to work with (atleast compared to Unity).

Credits :clap_tone2: : BG Music: Twin Musiccom - Lightning on a Blue Sky - https://soundcloud.com/twinmusicom

SFX: - freesound - https://freesound.org/ - kenny assets - https://kenney.nl/

Finally done!

Good night everyone!

SLITHER is OUT

https://slimewitch.itch.io/slither

its more than a little rough around the edges, but i fell in love with this mechanic and i hope you will too :)

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Run Summary with Pictures Taken

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My games shows the summary of the run. With pictures taken during the run. So excited for people to try it :))

Finished!

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I finished my Jam game!

After a >1 year hiatus, it feels good to do some gamedev again. And for the very first time I've had a theme I could work with, time that was split between work and relaxation, a supportive girlfriend that allowed me to prioritize my hobby this weekend...

Feel very blessed and happy about it. And look: it's the first time I finish AND don't feel too self conscious to post it!

I would love for you to Rate my Horror Adventure!

I did it!

My first jam, and I'm satisfied with what I was able to make in the timeframe. I'm exhausted, but I'm looking forward to seeing everyone else's submissions tomorrow. If you like platformers, check out my submission! screenshot_2.png

ReLinked is released!

A pixel roguelike with weapon customization is published in itch io! Dive deep into the depths of the dungeon with procedurally generated maps. Collect weapon modules and destroy your opponents!

Itch.io: https://sempiternalrain.itch.io/relinked

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Depths Weekly Newsletter

This took a surprisingly large portion of the final 12 hours :sweatsmile: depths/emweekly_newsletter.PNG

I made the entire game using my Engine (again)

Something that I completely forgot to add in the game page (and at this point I'm too scared of the deadline to hit edit and mess something up by accident) is that the game was entirely made using Cave Engine:

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If you don't know the engine, it's an easy to use, fully tested, feature complete, 3D game engine written in C++ and scriptable in Python. Feel free to check it out here:

Learn more about Cave Engine

It was very good to create the game using it. Not because I'm the developer, but the reason why I made this engine is exactly to make the entire game development process easier for us, indie devs. So it was much easier to create absolutely everything on the game.

If you want to check the game to see if it's any good, you can see it and also rate it by clicking this link:

Play the Game here!

(Or just go to my profile, up to you)

LD 57 Game Published: Mousehold

My team of 4 made a mousey video game in 72 hours! 🧀 I made the brass background music, sound effects, levels, and helped prototype art for Mousehold.

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Looking forward to streaming it tomorrow and trying out recommended games from other teams!

We barely made it

I am happy to inform you that we managed to finish our game in time. It was my first LD, and what can I say, it was our first game jam in life. It was difficult, I drank liters of coffee, but I liked everything. Even though my game is far from perfect, I'm still proud of it. And I am glad that I have passed this path and I will definitely try again. Unity_sQhrIDFJIs.png You can play our game at the link below. https://ldjam.com/events/ludum-dare/57/diggy-diggy-shroom

First successes in the first game jam!

photoem2025-04-07/em01-28-53.jpg In the first 24 hours I have passed the first hurdle of 20 votes. Moreover, in the grade and feedback section my game is in the first rows.

I am very grateful to everyone for this awesome experience and glad that many people like my game. You are the best!

https://ldjam.com/events/ludum-dare/57/nightmare-digger

I'm having so much fun testing games.

I thought "Depths" would mean 90% of the games were either going to be underwater or underground.

And I was right. So, I'd like the congratulate everyone who puzzled how to fit their game in a different setting.

Freelance Depth Man Lives!

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We finished our game :smile:

(and even got it working on the Ludum Dare site on the first day)

https://ldjam.com/events/ludum-dare/57/freelance-depth-man

Just made it in time!

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Making a game for Sega Master System was super fun!

Our scope was quite big, so we almost didn't make. 44mins left!

WE DID IT!

YAAAAAAAAY!

IT IS OVER

Holy Cow, we done did it photoem2025-04-08/em03-29-32.jpg https://kukaracila215.itch.io/below

Holy Cow

Da gaaaame! Is doooone! https://kukaracila215.itch.io/below

We are so back!!!

With 30 minutes to spare, I have finished Ludum Dare 57!

I see a whole crew of us made folder depth-themed games, that's awesome! We should make a mini round-up of those because I want to play 'em all! :circus_tent:

My game is called Folder Depth and you can check out the full source code (including the enhancements I still want to make) in my public GitHub repository!

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Great work everyone who participated, I really enjoyed checking the feed and seeing what everyone was up to while hacking away. Didn't participate this time? Join us in October, it's a whole lotta fun!

:wave: Keep jammin', pals!

The time put in ...

This was my first solo game aswell as the first time where I only had roughly a day of time to work on the game.

I am pretty hyped that I was able to finish a working game in such a short time span - though many features I really wanted to put in are missing.

Still, it was a great time. Take a look if you want :)

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https://xenobey.itch.io/landing-gear

Submission Hour?

Hey, is there still a submission hour? I'm barely gonna finish in time, let alone get it uploaded in 19 minutes lol

Help me figure out

If i pushed source code to git long ago and dont make any edits to it, but my project packaging so long, it causes problem if i upload archive of game later than the timer passes? Has anyone else been in this situation?

Atacama Trench published!

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Finally finished this one! please check it out, this bullet hell is about killing ancient hostile marine monsters :D

Also, I'll keep working on it post-jam, so all feedback is welcome!

Edit: forgot to add the link to the game: https://ldjam.com/events/ludum-dare/57/$411282

btw, you can play in web browser!

Depth can mean many things.

Hi there! We’d love to share our game with you.

Depth can mean many things. Some might think of oceans. Others — of dungeons, the mind, or something more mystical. We weren’t sure at first either — until we stumbled upon our version of it: the depth of a moment.

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This is a story about memories. Small, warm, awkward, important. Sometimes almost forgotten, but somehow still precious. The kind that stay with us and quietly keep us warm on especially cold nights.We wanted to make a game about simple things — sitting by the fire, burning marshmallows, a guitar that’s still not quite in tune. Because it’s these little, imperfect, sometimes silly moments that bring out the truest emotions — and become the mosaic of our lives.

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Sure, we only had three days, and we didn’t manage to build everything we imagined. But we focused on what mattered most: the atmosphere. The kind you don’t explain with words. The kind that lives in the tiniest details. We hope you can feel it too.

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I made a Compo entry in 30 mins and you can play it for hours...If it's playable

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It is, actually, in another way - This is a playable Game Rooted in Depth, of course

https://ldjam.com/events/ludum-dare/57/bottomless-tetris

"The first block, after falling off-screen, can never reach the bottom,

The second block never spawns. No rows are ever completed. No lines are cleared. The score never rises. Nothing remains."

A joke game featuring this: youtube.com/watch?v=1QGTpdzDE7Y

Enjoy!

Finally Posted MechaMice

Hey Everyone, I finally posted my game MechaMice

Even though its not complete, I still think it turned out great. Let me know what you think!2025-04-0617-42-09-ezgif.com-optimize.gif

https://ldjam.com/events/ludum-dare/57/mecha-mouse-expedition

@soundjammer @twest @i-pots @mars88

Game Finished, Crunch Was Real, Go Play Ciggy!

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After a tiresome 72 hours of development, we have finally finished (as much as we could). I'm happy with what we were able to do and got the game we mostly imagined. Obviously with a few bugs and issues, the game can be improved but I'm happy with how the final result looks.

Thanks for everyone in my team for the help and contribution they've given and done, and I'm proud of what we've done.

Now enough emotional slop, try out our game:

HERE

Fresh Catch is finished!

Released Fresh Catch just in time! We had so much fun with this lil game, check it out and have fun! https://ldjam.com/events/ludum-dare/57/fresh-catch fcGallery tightcrop.png

Debt Bust is Out!

I got my game in!cover.png Check it out -> https://ldjam.com/events/ludum-dare/57/$408580

It's DONE! Trepth

I'll write up a more proper post-mortems later, but! I pushed my final code to a public git repository, which is all I was shooting for! No way was I going to be able to publish an entire cross-platform app before 8, or even just figure out how to export a web version. But anyway, I'm really happy with what I managed to make!

Well I'm dead.

I don't think I've ever cut a Dare this close before, finishing almost all my debugging (cept one bug) with 10 minutes left. Maps of the Darkness Title.png

As is my tradition with Ludum Dare, Drop your game name (or link if those work?) and I'll play it and mayhaps you'd like to play mine.

My First Ludum dare and Second Game!

Have loved fixing (and breaking) our game with hours to go. So glad to have gone through this with someone else because there is no way we could have made this game alone.

Thanks to @kenevil1 for the assistance programming, @vera-stepanyan, @hungsin, @rise12600 for the 3d modelling.

Hope to participate in LD58!

In the Jam with 30 seconds to spare

Ambitious start, lol. I made one puzzle with one level with a paragraph of story line. Used AI code assist to get through some bugs but other than it was a LONG weekend.

I did it though, Deep Discoveries Logic Puzzle is out there! Hope everyone had a great LD57 weekend!

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Play it here: https://ldjam.com/events/ludum-dare/57/$410427

The prologue to the third episode of Lily Adventuresses! is now out.

Yeah, I had to submit this in the final minutes of the deadline due to technical difficulties the volunteer composer suffered, but it all works out in the end.

Enjoy this little tale about, yeah, two girls who are as close as sisters exploring the depths of a ruin.

https://ldjam.com/events/ludum-dare/57/lily-adventuresses-episode-3-the-explorer-sisters-and-the-deepest-depths-pr

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Damn, that jam got us... AND GRANNY'S GOT YOU!

We really aren't big adventure gamers, so “Depths” caught us a little cold. Hey, but why not explore the depths of your own handbag at a leisurely pace? As cozy as Granny at home.

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OMG!! The new skibidi digging madness is out!!

OMG can you belive it the skibidi ddigging madness made by ChocolateDoodas has just released you must play if you are sigma ohio gyatt rizzer if you dont play you are skibidi negative aura

https://ldjam.com/events/ludum-dare/57/$409797

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⭐It wasn't easy, was it?

Well done everyone!! Hard to make good games in such a short period, and you're crushing it! Good job! cover.png Imagine a game where you can create, destroy and combine planets from different elements, forming your own galaxy. Space Garden is a unique sandbox game that combines elements of creativity, exploration and experiments with cosmic bodies.

If we've interested you, be free to try our game here

Scavenger Deep is out!

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It was a hard challenge for us, the game is pretty raw and ~half of the features were cut, but it is at it is.

Game page: https://ldjam.com/events/ludum-dare/57/$408037

We hope you enjoy it!

Feedback and bugreport are appreciated!

It was amazing.

LD this is definitely something that will become a part of my life, it is a unique emotion and a test of self-worth. I was able to finish the project and I'm proud of myself =) Peace to all

https://ldjam.com/events/ludum-dare/57/the-depths-of-space

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Finished in time

And... It's done.

It was a bit stressful in the end and I was (of course) again way to ambitous... But I am rather happy with my small idea.

I could not implement everything that I originally came up with, but that is my way of enjoying Ludum Dare: Coming up with ideas, tinker around and getting something working done (with a lot of duct tape :))

I hope you had fun too! I am eager to see what you managed to create!

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So... we did it!

I congratulate everyone from the bottom of my heart. Despite the result, we are all great guys 💖 Depth Core.png

https://ldjam.com/events/ludum-dare/57/depth-cores

Descent to depths of haunted mines

Screenshot (99).png If you like PSX aesthetic and atmospheric survival horror games,this game is for you: https://ldjam.com/events/ludum-dare/57/the-final-descent

Made it to the finish line!

Now for some much deserved rest!

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I hope you all enjoy my submission! Comment so I can play yours too

Completed a game about depths, debt and desolation

First game jam I've done with my team and I have to say it was quite fun and interesting. Really shows how fast you can build something strong when you're all under the gun.

Our game is all about being under the gun. You play as an "extractor" forced into a horrifying cavern by your debtee. You need to avoid and fend off madmen while you make your quota and pay off a tiny portion of what you owe. We haven't made a horror game before but we really like atmospheric experiences so we are proud that we could pull it off (helps that we have a full time audio designer).

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At least finished it up!

Well I'm finally done, it's not much of a game but you can play with it. Will maybe extend this in the future but now it's time to sleep! Have fun everyone game01.gif

Come play EarthCore Prominence!

Embody a god-like mage who has to light up the Earth's core, so life on the surface can begin!
(And fight off cool fishes)
https://ldjam.com/events/ludum-dare/57/earthcore-prominence fin1.png

Hadal Go Live!

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Down to the wire, but we final have emerged from the depths of development to bring you HADAL!

Folks who are used to our usual stuff might be surprised to encounter a speed-running platformer, but we hope you enjoy it nonetheless!

Hurry and get on the top of the leaderboards before the usual suspects monopolize it all :wink:

https://ldjam.com/events/ludum-dare/57/$410355

T'il next time :pointright: :cowboy: :pointright:

Unfortunally, I've failed.

I tried my best. This was my first jam and I was overambitious. It still contains some bugs & one core mechanic is still missing. Failure is part of growing I quess?

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Scares on Schedule is finished!

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Scares on Schedule is a frantic high-score game where you play spooky minigames to scare away visitors to your haunted castle and stop them from making their way into the dungeon deep below. How long can you hold them off?

(Post your high scores in the comments! I'm excited to see how well people do.)

Play the game here: https://ldjam.com/events/ludum-dare/57/scares-on-schedule

Phew!

Barely got there, but the game is done!

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We did it! STARSPAWN is live

We did a fully functional fun autobattler game! Hope everyone enjoys it.Main screen solo.png

That's a wrap!

I won't spoil much, except the animation I ended up spending way too long painstakingly drawing, while actually programming it would have been more efficient.

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I'm back after a few years long pause, and this time I spent most of my jam doing graphics, and fighting against my new setup to make music and other sounds. Ironically, despite having some experience with music, and barely none in graphics, I had an easier time with the latter, only finding the inspiration to compose a really basic tune in the last 3 hours.

Anyway, although we didn't really have the time to balance it properly we're pretty proud of the end result.

Tools used: - Engine: Godot - Sound: Audacity, LMMS, and my trusty mouth to generate all the sounds bar one - Graphics: LibreSprite - Version Control : Git

Hope you had a good jam, can't wait to play your games. Now, if you'll excuse me, I'll follow my teammates' lead and get some well deserved rest.

Sophia Trocentraisin

https://ldjam.com/events/ludum-dare/57/rappel-the-porter

End of First Ludum Dare

It was really cool ! We overscoped a little and lost nearly a day of work but still managed to have a finished game so im happy with the results. Can't wait to test more games !

It’s done.

What an incredible experience! During Ludum Dare 57, I met awesome teammates and together we created this imperfect but heartfelt delivery adventure set in a creepy forest. Now I can finally exhale and get some sleep...

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Play the game here: https://ldjam.com/events/ludum-dare/57/into-the-forest-depths