Ludum Dare 57 April 5–8, 2025

The puzzles are getting crazy

I'm about 70% done with the level design. My head is smoking. :grimacing: Less than 7 hours to go for the compo, and I still have to finish the level, add sounds, come up with a title, polish, .. -> worst case, I'll submit to the normal jam :shrug:

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More Progress!

OK the list of stuff in this update could get out of control so I'll summarize it quickly and get back to Jamming

  • Adaptive Soundtrack working
  • Water Shader tweaked
  • Box replaced with underwater terrain and an out of bounds graphic
  • particle systems to juice up general movement
  • sound effects for scoring, tricking and underwater boosting
  • Settings Menu, with Audio controls, Controller Support and Key Rebinding

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Health and Wobbly Gun UI

Some quick UI put in now. Gun shakes side to side, looks pretty cool. Screenshot 2025-04-06 192951.png Feeling the crunch now though!

Wrapping up!

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Sirtet is a reversed Tetris (hence the name). You use pieces to dig your way to the depths.

This was our 12th jam, and the first one using PICO-8, and it's been joyful. Exporting to all platforms is just a single command, and it has built-in support for controllers and so much. The music part has been pretty tricky with the technical limitations it imposes (we ended up making generative music by directly writing to the RAM...), but that's also part of its beauty.

We're submitting to Jam and not Compo, because we're two devs and tomorrow we have to earn our pay. But feel free to check it out!

I created page on itch.io | ReLinked 0.26091975

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A pixel-art roguelike set in the ReLinked universe. Earth has fallen under alien invasion. Your mission is to descend into the depths of the planet and clear the bunker of enemies.

Features:

Weapon customization – find modules for your weapon and upgrade its characteristics.

Procedurally generated levels – every run is unique.

Fully destructible environment – blast through walls and reshape the battlefield.

All component almost done...

Few idea of level design. Goal is to finish the level design tonight so I can polish the SFX/FX tomorrow after work. Goodbye compo, hello to the jam! ld4.gif

I'm cooked

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The Void IS FINISHED!

  • Explore the depths of the universe and uncover it’s terrible secrets.

  • The Alien and Lovecraft vibe.

LD Page https://ldjam.com/events/ludum-dare/57/the-void

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run cycle

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omw to water my evil plants!!

hard work

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My first game Jam, tried coloured pencils

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This is going to be the main menu background for the Cthonian Depths. My first time participating, I also tried to use pencils for coloring for the first time for ~at least 10 years.

Finished my first LD game Through The Stars!

My first game jam and my first uploaded game! I really enjoyed working on a tight schedule and am already looking forward to the next LD!

Hope you enjoyed it too.

https://ldjam.com/events/ludum-dare/57/$407032

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A finished misadventure...

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The temple of the wooden skull just released!

Have fun and do not get trapped in the shifting maze.

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New puzzle in "Deep in the Folders" (Day 2 is over)

I'm adding various puzzles to make the game tricky and funny. Also in the game will be a timer to find and neutralize the virus in 5 minutes. I have more ideas of levels, but I think that 5 minutes is a maximum time that other player can play your game as there are a lot of games to vote :) So my goal is to make 5 minutes of fun!

Tomorrow will be polishing day also adding some sounds to the game!

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The second day

Well, I've added the basic graphics and sound, I'm not really happy with how it looks, but I'm on schedule, I'll have another day to finish the levels. I underestimated LD and game jams, fatigue accumulates. But I don't regret anything and I'm glad that I'm here sharing it with equally passionate people =)

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I made it! Descend is up!

so glad to finish it, my first Compo! I'm so happy with the result :') Descend is waiting for you, check it in my profile- cheers to everyone!

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Last gif!

Last gif of the dare before I marathon the rest of the game. So much to do! progresss.gif

Ayy, I'm done!

Try it if you want: https://ldjam.com/events/ludum-dare/57/$408537

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And a nice screenshot too

My game SSDE is finished

Solar System Depth Explore is complete. capture5.png

I wouldn't have had time to integrate planetary explorations, sounds, and music. Doing everything alone, without a game engine or assets (just my graphics), and in 48 hours, is a great challenge.

Thank you to everyone and the organizers!

Jam done!

SIRTET is a digging puzzle game:

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Check it out at: https://ldjam.com/events/ludum-dare/57/sertit

Progress Update

In our game you are a cartographer who needs to map out a dungeon. 123.jpg

Ok I don't think I'm going to make the COMPO

I highly doubt I'm going to have anything playable for the COMPO.

All I have here is a boat that moves with some janky movement gonna try and get something resembling gameplay in here. We'll see Screenshot 2025-04-06 165915.png

Downshifting.

Alas, life is ever the obstacle, and I only managed about 3 good working hours. I won't be able to make the compo, but I can downshift into the new 'Extra' category. I find that a tad bit embarrassing, but far more acceptable than giving up. It'll give me time to make a better game and rebuild some characters I lost a few years ago. Every Ludum Dare comes with lessons learned. See you all on the longer battlefield.

Echo of the deep

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I just hope I can finish what i have in mind before the JAM ends.

Good luck to all

Finished my game

LD47Menu.png Am i satisfied with it? Not at all tbh >_< but i managed it! And i learned a valuable lesson, trying to make a metroidvania for a game jam is a bad idea... I propably should have known that already xD Screen1.PNG

Am I the only one losing it in front of everyone

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So yeah, there are only 3 hours left, I haven't advanced almost anything today, and to top it off I thought it would be a good idea to stream the process. I'm still real proud of what I have accomplished though.

If you want to watch the final stretch you are more than welcome. https://twitch.tv/halbardhobby

End of Day 2 Progress

It's starting to come together. We have several puzzles in now and connected together. Tomorrow we want to implement the final two puzzles, add final art and audio and a lot of polish.

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Congratulations to all the Compo entrants. 3 hours left. The end is in sight.

Day 2 ends

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One more day left for our Master System game! Tomorrow after work I need to implement all the art. Our debugging level is not very pretty, but it is really functional at least.

We will also have a two player coop! Rarity in 8-bit machines.

Tomorrow is going to be a busy day!

Lots of base stuff has been programmed now. But I keep adding more featues. My GF is going to design some puzzles / levels tonight.

Stuff I did today: - Create basic enemies - Create rewards - Create win condition (draining the ocean) - Create water effects - Music and sounds and such.. Need more work - Make the pipes interactable (big one!) - Create GUI for puzzle area

Stuff I need to do tomorrow: - Create 7 levels - Create hazards - Create level specific art - Create loose condition - Titlescreen and scoreboard - Menuscreen - Create sprite for player

Wishes: - Some easter eggs - Scoreboard per level

27 hours to go!

Here are some nightly builds if you want to check it out: https://wouter52.com/PROJECTS/LD57/NIGHTLY_BUILDS/

My team is trying to post

We are trying to share our progress but my team when it does a post is not been added to the feed of the ludum Dare

Mecha-Mice - First Two levels complete

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We are creating a dungeon crawler game, with a twist of controlling a swarm of mice. Imaging a two groups of 100 mice fighting lol!

And the most importantly its a puzzle game in which the number of mice and how you control them will help you solve the puzzles. Its made in unreal, so ill post the build later for everyone :)

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Joined on a whim, made a fun game!

I don't know where I saw that the jam was going on (probably on Bluesky), but, even though the second day was almost over, I said, "Why not give it a try?" And I'm glad I did! I came up with the idea of a bat carrying things around in a cave pretty early.

Originally, the game was going to be about a bat in the "depths" of being broke who has to sell his furniture to pay rent, but then I realized, "Oh my goodness. That's depressing." So I came up with the bat-and-mouse idea instead.

The physics puzzle platformer is a genre I'm familiar with from other game jams. It's so easy to iterate and experiment with this type of game - combine that with Godot, and it's a dream come true. This was my first game jam using Godot besides a one-hour jam hosted by my school, and I have no complaints.

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Give it a try! https://ldjam.com/events/ludum-dare/57/a-bat-and-a-mouse-and-a-cheese-in-a-cave

UI gadgets are working!

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We just had to make our UI problem a UI problem and an animation problem. But I'm happy with the result!

Got something working

Ok, got something working. No way I'm going to be able to finish this but at least i'm happy with the idea.

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Sonar scan is working. Can you spot the tire in the scan?

The idea is that you can use the sonar to scan the ocean floor, and then you have to go back over things and hit a button to collect them (or just scan them) and the goal is to collect at least one of all the categories, e.g. tire, barrel, whalefall, clamshell, atlantis, etc..

End of Day 2

Our gothic supernatural fishing game is going well. End of day 2 and we have a huge amount of mechanics, artwork and writing. Way more than I normally do in a game jam but the team have just been super motivated and churning out great work. Tomorrow is going to be wrapping up everything, bringing it all together with a level of polish and piecing everything we have into a full game experience.

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Work in progress

Just checking on one of our workers at the bottom of the sea. interstellar vibe

https://www.youtube.com/watch?v=7Pqp73SRU&ab_channel=KatyaKarysheva

Last bit of cleanup

Still need to clean up a bit, fix some little bugs and get a few more sounds, but overall im happy with the time left. Ready yourself to make some tasty pizzas!

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Cannot do more that wont break everything. Donezo.

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The font, I made some year ago, but I made it. the level transition tutorial I found was only for staging environnement... so I had to hard code everything to deliver theses four levels. The music I made too.

The time left is for winding down, trying to enjoy the build and find and fix anything that may break the game.

The goal of the game is to have the highest score with the fewest death!

Thanks for having me here, had fun!

iv: wrapping up

very common sentiment of not finishing everything i'd wanted, but hopefully I can wrap up and have something playable in an hour or two

Different objects increase your score by differing amounts depending on how hard they are to capture (hidden or moving) and how well you took if (how is your DEPTH(S) of focus).

Screenshot 2025-04-06 150237.png Some kind of museum? Take photos of stuff I guess!

Screenshot 2025-04-06 150302.png Try not to disturb the wildlife though

Work in progress

Just checking out a hard worker at the bottom of the ocean, interstellar vibe

https://youtu.be/7Pqp73SRU?si=GHufMoQQ3LRkaEvy

And done

With 3 hours to spare no less. I tried to make a more humorous game this time. It's called Doors, and you can check it out here. :8ball:

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Graphic elements chosen for my game

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I spent part of yesterday looking for graphic elements to use for my game, transforming them into vector images (SVG) and then putting them into a test program in Pascal under Delphi. I mainly chose Kenney (as is often the case) and a few images from Adobe Stock (for the fonts).

As I wasn't happy with the initial platforms, I made some changes this morning to create them from blocks rather than from pre-existing platforms that had to be resized.

I'm all done, leave a comment bellow and i'll get to your games in a video.

IT'S DONE, I think this is the best work i have done so far for Ludum Dare. I am super proud of how far I have come as a game dev and each Jam just shows me how I've improved and what I need to work on.

don't forget to leave a comment so i can check out everyones games, I will not play any games that require download, just can't trust it.

https://ldjam.com/events/ludum-dare/57/submersible-l337

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It is finally done! ✅⛳️

🏌️‍♂️ Just finished my game Down Golf! You go down. You golf. That’s it.

Play it here 👉 https://ldjam.com/events/ludum-dare/57/down-golf

I’m crashing to bed now 😴

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My level editor

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As is often the case during a game jam when I want to make a game that I haven't done before, I try to innovate but get overwhelmed by the time available.

This time I spent about twenty hours streaming on Twitch and YouTube working on the images, their reworking and coding a level editor to set up a type of game that I haven't made for a long time: a platform game.

As I don't use Tiled or any other map editor (I'll have to get round to it), I did what I had to do to draw my levels.

The result of the weekend: this is all I've got up and running.

As I don't have time to play with coding tomorrow (too much work to do this week), I'm leaving it at that for this game jam and won't be publishing any games. Sniff. It's only a postponement and anyway I'll finish this one one day or another.

As with most of my games and software, the source code for this project is available on GitHub if you want to take a look.

Change of plans

Change of plans, doing something completely different from the beginning. I will explore the depths of working.. or overworking. You have to check documents for mistakes and filter them out, with some funny mistakes and... Also switched from raylib to my own engine and had to implement some missing features. It's still very barebones. Will not make it today for the compo, but will try to get it done tomorrow for the jam!game.gif

Work in progress

Just checking out a hard worker at the bottom of the ocean, interstellar vibe

https://ldj.am/$407088 https://youtu.be/7Pqp73SRUSequence 01_3 (1).gif

A Very Deep Tunnel Is Finished!

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https://ldjam.com/events/ludum-dare/57/a-very-deep-tunnel

Learned a bunch of new stuff this jam, and my favorite thing I learned was composing music in separate tracks and then making each track's volume come on when the player mined different crystals

Good luck submitting, gratz on making the finishline !

Hey , you there... Compo-Competitors... You made it ^-^ Kind reminder that finishing a game is something 95% (number may or may not have validity) didn't do. And even then, I encourage you to keep on working on it!

Best of luck with your submissions !

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Day 2/3 Ends...

What I've done:

  • create game field
  • production logic
  • spend resources
  • print resource amount per time
  • target lifebar
  • Game Cover image
  • win round logic
  • joker system
  • start round screen
  • buy joker screen

Not done yet:

  • end round screen
  • tutorial dialogs
  • ui animations
  • set resource screen for blocks
  • battle mode
  • 2/10 rounds
  • art

skip:

  • map screen

Gif: Round Start Screen

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Time out

I was hoping to fit this one in the compo, but 48 hours wasn't enough this time. At least I managed to finish the simulation side of the game today, but with 2 hours to go, I'm going to leave the UI/controls for tomorrow. Hopefully some animations as well, and like an actual progression and end for the game. But hey, I did manage to get some sprites done, and the soundtrack! First time in a good while that I've actually managed to fit music into the schedule. Short clip of the current, thrilling gameplay (featuring some of the drone I cooked up):

https://www.youtube.com/watch?v=GcBFdCMBHSo

First time Compo and it was AWESOME!

I joined this Ludum Dare alone and made this small game: https://ldjam.com/events/ludum-dare/57/just-a-few-kilometers There was only a little sleep but it was totally worth it. It's crazy what Post-Processing can do. Screenshot_7.jpg

Hungry for some Deep Dish Pizza?

Im done!

I finished my Pizza creator that kinda turned into a low key Instagram Simulator xD Hungry after all that coding and gamedev? Try out my fun little game Deep Dish Pizzagram and tell a story about this Ludum Dare or something else throu Pizza <3

Deep Dish Pizzagram

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It's done

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you can play my entry to Ludum Dare 57 here:

DeepSeak

I'm Done!

It was my second Ludum Dare entry and progress from previous game is huge. Please play and rate it. https://ldjam.com/events/ludum-dare/57/depth-of-mind bandicam 2025-04-07 02-20-24-963.gif

End of day 2

Today we've managed to complete all the core mechanics, so now there will be more or less a full day tomorrow for polish and balancing! (minus half a day, because job-work is also important)

To recap, here is what the game looked like at the end of day 1: day1.png

and here we are today day2.png

find out what is hidden in the depths :eyes: day2.2.png

Let's say it's finished

I wanted so much to participate again in a Ludum Dare. Ever since the kids appeared I had no chance. It wasn't easy, but I did a prototype and actually learned GameMaker, which I have never used before. Next time I will be prepared. :D

https://ldjam.com/events/ludum-dare/57/sighetto-dual-descent

Hope it works. :))) banner.png

Can you figure out this game without help?

I've got a near-final version of a puzzle game, and am almost considering not even including the help screen, but I'm not sure anyone would figure out what the rules are :laughing:.

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I'm slightly curious if people can figure out how it works and win a game without even reading the help, or if even the in-game help is not enough!

Play blind here. You can also view a bunch of tips and additional instruction here if needed.

5 hours to balance...

I spent 5 more hours to make my game balanced, so check the results here -> https://ldjam.com/events/ludum-dare/57/ld57

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Make it

https://ldjam.com/events/ludum-dare/57/frog-cant-go-back-home-this-a-way

I'm not sure if it can run normally, so I uploaded the Mac version.

Done! I submitted my entry in time. YEAH!

Made it with time to spare... and honestly, I’m really glad the theme didn’t end up being “Doors” 😅

Huge congrats and good luck to everyone who made it across the finish line in the Compo! And shoutout to all the awesome folks in the Jam and Extra categories as well—amazing work all around!

Here: https://ldjam.com/events/ludum-dare/57/submarine-souls

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Now I really need to sleep 😴 See you all while playing each other’s games!

Ah... Poo

Well I was going to submit for the compo but despite testing multiple times in web without issues, now at submission only the web export from Godot is failing to reload the game scene. It can load it exactly once, then it crashes when you try to again.

Maybe I have time to make a manual reset rather than a scene reload :sweat_smile:

Sonar Boat Game Done ish

Well, my Sonar Boat Game is done! Explore the ocean floor, find all the things, discover secrets, perhaps even locate the lost city of Atlantis! (note: underwhelming)

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I had a rough time this compo, mostly because I wasn't sure what I was making but in the end I had a good idea and was able to get something working, so that feels like a success. Remember, the real prize is all the unfinished prototypes you make along the way. :trophy:

If you want to try it, you can check out the game on the compo page.

Finished!

Just posted my game for Ludum Dare 57! Check it out https://ldjam.com/events/ludum-dare/57/return-to-darkness

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Foreman done for the compo

cover.png Got my little tile placing solitaire through in the last 30 minutes for the compo. Check it out here https://sypiac2.itch.io/foreman My high score is 11500

Finished!

Just posted my game for Ludum Dare 57! Check it out https://ldjam.com/events/ludum-dare/57/return-to-darkness

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We're live

Okay let's gooooooo

https://ldjam.com/events/ludum-dare/57/$410055 the game

Maybe gonna make a proper post later it's 4 am now, but the game is published and it's my first compo! Although it's uhhhh well hentai oopsie

A Campaign Card Game in 72 Hours

I figured we'd make a card game, and Angel (my partner and codesigner) came up with the idea, sharing it with me Saturday morning. Since then, I played with cards and came up with an idea for the game, then playtested it a bunch. We both came up with added details and such, and then I spent the next like 24 hours (well, the 24 hours I spent working on the game lol) writing.

The writing took me on a lot of twists and turns, and this will be the most narrative-driven game I've made thus far. It's clearly inspired by Alan Wake (the darkness, the struggle against the self, giving into our darker instincts, reshaping reality, light vs darkness...), but I'm proud of how separate and unique it is too.

This first draft is rough as heck, and a simple Google Doc. So I still need to: * Convert it to Canva and make the game itself easier to play * Rewrite it to make it more cohesive, bring out the threads of the narrative, add more light stuff on top of that * Playtest and proof with any remaining time

Either way, this is yet another Ludum Dare where I'm very proud of what I did. It amazes me that, outside of Ludum Dare, I question my ability to make mechanic-driven games. I mostly stick to solo journaling stuff. But almost every Ludum Dare, we create something mechanically driven in a single weekend! Why do I think I'm incapable when I have far more time? 😅

So, thanks for the jam! This time I'll keep this in mind and stop telling myself I can't do this outside of the jam 🧡

My first "Full Day" of development: Progress I made so far...

This is my Ludum Dare 57 progress for day 2 so far and tomorrow will be my last day and I hope to finish the game. The theme for the Jam this time is "Depths". Yesterday on day one, I had a low start and ended up almost not working in the game at all, so in practice, this was my first day.

https://www.youtube.com/watch?v=Ht4Ct5GZBdQ

I focused a lot on the presentation for this game because since I'm making it using Cave, which is my game engine, I have a lot of eyes on it in terms of the visual fidelity and what the game engine is capable of delivering. That's why you can see some good menus, a cutscene when you hit play, sound effects and so on. I still need to finish and polish everything and, OF COURSE, the giant fish is placed holder. I will probably replace it with a shark tomorrow. The intro cinematic is also missing Sound Design.

Most of the mechanics are done, now I need to make the actual fish and its AI and the treasure collecting system, which is fairly simple to do. With that done, all that is left to do is level design.

IMPORTANT: It is a physical logical horror game, so there will not be any combat. You will be fleeing from the fishes all the time.

GG Gamers!!

I'm happy with this one!

There's a lingering fear that since my game is multiplayer, I could have missed any number of server breaking issues :) fingers' crossed my QA pants were on tight enough!

Assuming the game works as expected, the only thing I wish I had more time for was creating the final boss, it's a bit lackluster. It's at the very least a good foundation for a project to keep building on, and pretty fun/playable in it's current state

https://ldjam.com/events/ludum-dare/57/descent-to-the-molten-core