Echo of the deep - too crowded?


Each millenium, the Souls Rider wakes up and he crawls out of the depths to ride his favorite Dimension...

Welcome! Souls Rider 1D (Ludum Dare 57 Theme: Depths - COMPO) is built in Vanilla JavaScript/WebGL with the 3rd Game Engine I am developping.
Overview:
Gamepad:
Keyboard:
This was my 7th Game Jam, so I hope you'll like this game. Thank you for your support.
Each millenium, the Souls Rider wakes up and he crawls out of the depths to ride his favorite Dimension...
https://ldjam.com/events/ludum-dare/57/souls-rider-1d
Frogge selector anyone? Is it too busy with the lil guys in the background?
I swear I'll work on gameplay at some point :sob:

Mission accomplished. I was going for a horror themed papers please like.
Still have to finish it in time tough :) We'll see about that.

I'm so happy !! I've started gamedev one month ago with a flappy bird and thought: what if I try the ludum dare challenge? I thought that even if I didn't do a super great game, I could learn a lot in a very short amount of time. I've worked on this project from saturday morning to sunday 6PM and here it is!!
I learn sooooo much even if I spent 80% of the time solving issues! The game is half french and half in english, mostly because it talks about "deep thoughts", and it was more authentic in my native language. Sorry for that...
But I would love to have your feedback on this first ever 3D game I made! (on my profile)
Looking forward to try your game too that seems awesome !

We are very proud that we have finally completed another game (after two half-baked attempts in the past).
The two of us worked on it for about 2 x 8 hours this weekend - that's really not a lot and certainly not what you might expect from a game jam. I'm thinking of pizza and energy drinks, long discussion rounds, tough programming challenges with demanding gameplay ideas... late into the night.
BUT we are glad that we were able to free up some time and make a little game at all. Now we're back to the daily grind.
You can find it here: angler LD Page We're looking forward to your feedback.
I can't wait for the next weeks of rating all the games!!
https://ldjam.com/events/ludum-dare/57/$413053
Well I originally wasn't going to do the jam because I didn't have a team and I barely know how to code, then the theme wasn't super inspiring, but I hoped in unity just to see if I could come up with something, and it just kind of flowed on from there.
First time solo and first time making a horror game. I would have loved to spend some more time on the visuals really beefing up the look of the whole game, but thankfully being in the dark makes it much easier.
I hope it gets someone's heart pumping.

Probably you will not find an answer here, but may potentially enjoy playing: https://ldjam.com/events/ludum-dare/57/the-investigator

Not only did they turn you away at the Pearly Gates, they were rather rude about it too.
You decided to be the bigger person and show them WHO THE BOSS IS!
You will make your hellish descent LEGENDARY! You will reach deeper than anyone else ever has. This should show them... Right?

We're a team of three people @athospap @metaksonio and yours truly.
As alawys we try to do everything from scratch but this year we only had two out of the three days to jam so we tried to make the most of it.
This game was plenty fun to create and we hope you enjoy playing it as much as we did making it.
In case you are interested, our protagonist's name is Dave the Helldiver and he used to work in accounting.
Disclaimer: We are NOT responsible for neck injury from headbanging to the soundtrack
https://ldjam.com/events/ludum-dare/57/deepest-descent
https://ssiannas.itch.io/deepest-descent
https://protzz.itch.io/hark

It was a lot of work, but it's done! XD

https://ldjam.com/events/ludum-dare/57/$410868

My game DYAMID is finally submitted for the Jam! Check it out HERE! :grin: I'm so happy I made it in time!

My first game jam, had fun I enjoyed it check my game : https://ldjam.com/events/ludum-dare/57/sub-mersed

https://ldjam.com/events/ludum-dare/57/confession
1

I’m proud to present Echoes of the Deep, my game for Ludum Dare 57! 🎮
My last Ludum Dare was 8 years ago, so it feels great to finally jump back in and create something new! Despite starting late on Saturday at noon, I managed to create this game using TypeScript and, for the first time, the Phaser framework. It was a challenging yet rewarding experience, and I’m really happy with the outcome.
Echoes of the Deep is an infinite scroller with a rogue-like twist, set in a dark and mysterious underwater world. You pilot a submarine, and the only way to see your surroundings is through the use of sonar. The sonar reveals the contours of objects and enemies around you, but be careful — it also attracts danger. Your goal is to survive as long as possible while navigating through increasingly hazardous depths.
Each run is unique, with endless procedurally generated depths that grow more challenging as you dive deeper. As you explore, you'll collect resources and power-ups that can help you upgrade your submarine, giving you a better chance of surviving the deeper and more dangerous levels.
After each death, you can spend collected currency to enhance your submarine, improving various attributes like speed, sonar range, and firepower. Choose your upgrades wisely, as each decision can drastically change the way you approach your next dive.
The deeper you go, the more intense the enemies become, making each dive a new and exciting challenge. Whether it's increasing the frequency of enemy encounters or introducing new threats, the game constantly adapts to keep you on your toes.
To check out the game, click here: Echoes of the Deep - Ludum Dare 57
Thanks to everyone who supported this project, and feel free to leave your feedback! 🌊
Hi all. I am shattered.... so tired. BUT! I did it and only had a couple of terrible bugs to fix this morning. I normally upload a walkthrough but for this one I am following @wisstopher 's example from LD56 and made a TRAILER! :D Didn't want to spoil parts of the game as this one came together quite nicely in the end.
So here we go! My first game trailer for a game compo entry. Enjoy and good luck to everyone still jamming!
https://youtu.be/tpr2nfkjirI
Itch.io link here - https://xopsx.itch.io/deepline
and my game page - https://ldjam.com/events/ludum-dare/57/deepline
First Game Jam ever, ready for release. 
I'm almost finishing the Game for the Jam and I'm not using AI, but I was curious to see how ChatGPT would respond if I sent a screenshot of my game to it and ask to make it look "Triple A". So I took this random ss:

And this is the result:

VERY DARK, so I opened in in Photoshop and enhanced it manually:

It is definitely impressive. What do you think?
The English subtitles for the audio are like watching a performance; this work should be very impressive!
https://ldjam.com/events/ludum-dare/57/depth-to-horizon
You can play here:https://yb-rabbit.itch.io/depth-to-horzion
https://ldjam.com/events/ludum-dare/57/abyss-longing

https://ldjam.com/events/ludum-dare/57/miner-td

test

The last level is a little rough, but it is possible!
I'm so close to actually making it holy shit! 

Hope everyone is recovering from the weekend.
Appreciate if you have a few min to play and rate Sunken Secrets
Sunken Secrets is a short game about collecting missing cargo at the bottom of the sea. You track and find the packages using your sonar, keep an eye on your cabin pressure, the deeper you go the higher it gets. The deepest part just give you a few seconds before your cabin gives in.
Keyboard and Gamepad supported.
https://ldjam.com/events/ludum-dare/57/sunken-secrets
https://www.youtube.com/watch?v=qjqdo13_d08
🎮 I made a game for Ludum Dare 57 – it's called Hollow Depths! 🌌 This was my first time joining LD, and I went with the compo route, so everything was made solo in 48 hours – code, art, design, and sound!
The theme was "Depths", and I created a turn-based strategy game inspired a bit by the atmosphere of ZZZ.
🕹️ About the game: You control a small research device in the center of a mysterious map. To keep it running, you need to collect ether drops, which you get by defeating enemies.
Use ether to unlock new zones, but beware! The farther you go from your base, the faster the zones start to fade away. If you’re not careful, you might get stranded and lose everything. So it's all about planning your moves and surviving as long as you can.
This project helped me better understand the constraints of game jams and how to focus on core mechanics. Any feedback is appreciated.
🔗 Play & Rate Hollow Depths: link to ldjam

Climb out of depths in search of treasure! https://ldjam.com/events/ludum-dare/57/depths-ascender

The button was supposed to say "continue", but since Unity's TMP really hates working with version control, we've had all kinds of mishaps like this one ever since we started working on UI.
How far can we drift from Earth before the stars begin to whisper? The void beckons, cold and endless, but some say it listens—and answers. Ships vanish beyond the asteroid belt, their last transmissions filled with static and something... else. Yet the hunger for the unknown drives us onward. Should we turn back, or is the truth out there worth the price of our sanity?


After the difficulties I had the last few jams I was anxious about not completing this one. I ended up with a very simple concept and built/polished from there which made things so much smoother, I was 80% done but day 2 and today was spent just having fun and adding little details, I should make simple games more often.
You can try it out here: https://ldjam.com/events/ludum-dare/57/a-final-deed

We finally submitted our game „Handbag Havoc“ for the jam! We had a super fun time making it. There are already some comments on our game page and were exited to hear yours!
Check it out here: https://ldjam.com/events/ludum-dare/57/handbag-havoc

It happens every Jam, I go to start playing and reviewing games and good chunk of them are download only, and I won't download any games, this isn't a targeted thing I just don't know who might have put malware in their game.
Something to keep in mind for your next jam, and while reviewing your fellow devs games.

Poor Julio just needs to bare the depth of his soul to his dear friend (you!). Can you reach the end of his tale without crying?
Play in Fullscreen here:
https://sayeg.itch.io/poor-julio
Or
https://ldjam.com/events/ludum-dare/57/poor-julio

Found some cool games without cover image. People may not click because of it. This is much more important than you think!
We thought of a game about building dep into caves to climb to the top
During the brainstorming of game jam, I've come up with the idea of this:
"LinguaScape" – A Deep Dive into Chinese Language & Culture Concept: A click-to-learn game with tasks. Mechanic: Interactive 3D world, click to show info, basic pronunciation and deeper meaning (e.g. 道(Path) →道路(Road),道理(Reason)). some collectible achievements like player's combination of different characters to to show the depth of language (e.g. 人(Person) + 木(wood) = 休(rest)).
I think there is a similar game, but without the combination mechanic: https://store.steampowered.com/app/274980/InfluentLanguageLearning_Game/
Anyone had similar ideas? Or do you think the idea have the potential?
I just submitted the game and you can play that here:
https://ldj.am/$413117
and in itch.io:
https://code-x-3omega.itch.io/a-submaines-game-of-chance
I initially started on a different project, but soon realised how overscoped and it was way past 24 hours😅. But, I did finally settled on a simple idea and that is this game. I hope you enjoy the game and feel free to point out the mistakes I made(if any)!
It just 8 Hours left and it's already 00:00 (12AM) in my country and seems like I can't finish the game the way I planned it to be.
However, I got plan B, so instead of Indonesian Survival Horror game using Guns with stories of a "Schizophrenia" Bassist and "flashback memory" system on every triggers (Plan A) as well as finding all of the Player's band mates in basement + cult mansion, I scrapped all that with emergency "Plan B". At least now I now after almost 6 years not creating any game really does make my game dev skills very dull.
So the Plan B is (without spoilers): - Instead of "Band" member horror story, it becomes a "Mental & Psychological Depths" story about "Schizophrenia Audiophile" trapped in a room labyrinth - Player needs to escape the mansion using ambient Audio source (as he is audiophile) to find the correct path - There "might" be indonesian ghost, well, kinda if time is not pressuring me - If the player can't escape, each time the clock ticks, he will... ... ... ... ... ... well this is a rough base mesh of the map without the labyrinth puzzle (Godot 4 power!)

I just published the game and you can find it here:
https://ldj.am/$413117
I initially overscoped the project and by the time I realised, I was 24 into the development 😅. But I finally settled on a simple idea and that is this game. I hope you enjoy the game and feel free to point out any bugs or design mistakes I made. Happy Gaming!
Just uploaded my first demo game ever, also first game jam experience!!! Please bear with any bugs or uncomfortable experience lol, welcome to make any feedback or suggestions :3 Learned a lot, I will keep this up!

If you have any time to have a try I would appreciate it so much!!! links: https://ldjam.com/events/ludum-dare/57/sonar-1


Here's my little composition. You play a free diver. The twist is that you have to hold your actual breath while holding a button. It's a bit gimmicky but if you follow the rules, it's kind of fun. I didn't manage to reach the deepest levels.
Press "spacebar" while holding your actual breath to reach your goals. Release "spacebar" when you're out of air and try to improve your apnea.
LD Page : https://ldjam.com/events/ludum-dare/57/apnea
Itchio (Web) : https://julienlussiez.itch.io/apnea
Whew, that was a fun one! LD 57 was a lot smoother for our team than prior jams. For this jam, we took the theme "Depth" and made it a core gameplay mechanic - as a unique 2D platformer that uses depth of field changes to simulate movement in a third dimension! In addition, the game centers on an intrepid little ant as she makes her way from the depths of her abandoned ant colony to the surface.
The Cooperative presents:

LD Page: https://ldjam.com/events/ludum-dare/57/frantic-focus
Play it: https://krummja.itch.io/frantic-focus
I'm unhappy with my game, I had cool ideas but went with the simplest one, and it was a bad decision and I was way waay to tired.

As I wrote in the README of my game:
I'm unhappy with what I got done this week end... My neural network idea is way cooler, but i was scared that it would be too complicated for the two days I have... My game didn't turned out so well, and it feels more like a regression than an amelioration... Even if Antwars also kinda sucked, it was quite polished for a game made in two days...
I'm still posting this game, and expecting honest and constructive feedback. After all, it was probably a very helpfull lesson to code this game: I should have gone, as for the LD55 and LD56 with an ambitious idea, it may have also sucked, but it probably couldn't have been that worse!
My game engine also wasn't ready at all, I hope that in october, for the LD58 it will be ready! I found quite a lot of bugs with it while coding this game, which slowed me down. I think I would have been better off if I wrote everything from scratch, but it is not that cool, and it gave me the occasion to try and make a game (finally) with my engine, if it can even be called an engine.
I've recorded everything so I'll make a timelapse soon, and I'm planning to make a web (and/or maybe a windows) version soon, my engine currently only works on linux.
Check it out here: https://ldjam.com/events/ludum-dare/57/$408035
Source code: https://github.com/mibi88/ld57
Moving much slower than expected. Guess it's normal for the first game ever made

It will probably not last even 5 more minutes (and the tag itself is niche), but let me celebrate this little victory xD
https://quasilyte.itch.io/ld57-game

:gem: Check out my submission HERE :gem:

Please play & rate my game - I'd really appreciate it! Also let me know which game you made, so I'll also play & rate it :handshake:
If you're lazy or stuck in the game, you can also check out the gameplay video!
:pointdown: WARNING: SPOILER AHEAD :pointdown:
Don't watch this video if you haven't played yet!
https://youtu.be/a7DYacm0fKQ
I've done LD twice before, and had a great time, but ran right up against the 72 hour limit for a Jam entry both times despite initially trying to do a Compo entry. This time I was absolutely determined to get into Compo, and I just barely managed it! Up front, do be aware that if you play my game, it may not run great on older machines (like anything worse than a GTX 970 and mid-range CPU from the same era). Bullet hell type games made in Godot require some optimization to run well, and I just didn't have time for that.
I really wanted to keep it simple this time, so I went into the jam planning to make a twin stick shooter, and I was going to adapt that to whatever the theme would be. I figured a lot of people would be making watery or spelunking type games for "depth", so I decided to go a different direction and make it aerial depth--so "Altitudes" was the obvious title. That decided, the next obvious thing, being a twin stick shooter, was to make it an airplane game--but what kind of airplanes? I grew up obsessed with WW2-era aircraft, and that was the kind of specificity I needed, so I immediately settled on that.
My process for these jams is always to start with one big mockup image with a bunch of layers containing most of the pixel art I will need for the game. I don't want to have to interrupt my coding flow too often later to go back and make art. In this case, I utilized reference images of various WW2 fighters and bombers to come up with some "inspired by" designs--nothing 1:1 with the real world, since I had gameplay concerns to think about and this wasn't exactly going to be a realistic sim, but for those curious, my designs were loosely based on the Supermarine Spitfire, the Boulton Defiant, the Messerschmitt Bf 110, and the Henschel Hs 130.

I really wished I would have had time to do some kind of water effect, and to add more detail to the sprites and background, because that would have really enhanced the game, but I just ran out of time to do visual polish.
As far as gameplay goes, my concept here was inspired a little bit by Ikaruga's polarity system--what if you have to swap between two layers to fight bad guys, and for good measure, how about a third just for picking up loot? A number of players have commented they find this frustrating, but overall I'm fairly happy with how it turned out. It brings in something I repeatedly come back to in my game design career--the idea of multitasking, of juggling different tasks. It's one of my favorite things to add to gameplay because it adds another layer of complexity that increases the game's skill ceiling.
The biggest design challenge for this game was how to make it clear which layer the player was on--what altitude their plane is at. It was immediately clear that just having a layer of floating clouds in the middle and changing the scale of the player and enemies wasn't going to be good enough, so I added a blur shader to all of the sprites in the game and changed the level of blur based upon which layer the player was on--so their layer would always be clear, while other layers would be blurry. This I think was good enough to at least make the game work. I don't love using these kinds of shaders on pixel art, and it's still a little bit of a clunky game mechanic, in my opinion, but I think it ended up being playable and, at least for me, decently fun.
I was also determined to include some kind of random player advancement system. For that, you get a "pick three" shop in between waves and random crates that drop into the ocean from destroyed planes above. Collect money, buy upgrades. I wish I could have included more rewarding visual/audio feedback to the player completing a wave and buying things in the shop, but again, I just ran out of time. It all functions though, which considering it was all implemented in the last five hours before the deadline, I think is pretty insane.
The music is just a midi file I quickly wrote in the last hour or so and rendered into game audio. Bass and percussion, all you really need for quick-and-dirty BGM like this.
The sound effects were fun--running around with my phone banging on stuff with an old metal towel bar I had laying around from the last move, then bringing it into Audacity and massaging it with a bunch of static and effects. I'm surprised at how well I was able to create a reasonable facsimile of gun sound effects. The money sound effect is just me jingling some change. The rest of the sounds are just playing around with white and brown noise--amazing what you can do with those and some audio effects.
All an all, it was exhausting, but I'm proud of what I accomplished!

i made it in notepad cuz i think that unity hates me its been loading the preset for almost a hour and here is the notepad game called Turbo-Powered Cow Milker 3000
https://ldjam.com/events/ludum-dare/57/cult-of-the-whisker https://ldjam.com/events/ludum-dare/57/cult-of-the-whisker

https://ldjam.com/events/ludum-dare/57/cult-of-the-whisker https://ldjam.com/events/ludum-dare/57/cult-of-the-whisker
I only picked up game dev as a hobby like a month ago and I then learned about the concept of game jams and was like “who in their right mind will waste their time on this instead of focusing on building something that will last?”. Well, I couldn’t have been more wrong.
Having done it now and managing to finish a game within 72 hours for the first time, I can see why. Experimentation, iteration and most importantly the community is what this is about and also looking at what other people do and how they present their ideas has been eye opening.
I am really grateful to be able to experience this. Good luck to everyone ❤️
I think my game is too tough... or maybe not. Life's unfair after all !
Try it here: https://ldjam.com/events/ludum-dare/57/$410171

This is btw. unusual that i love my creation :) This happens in 18 LDJams only around 4 times.
What is this game about ? It is a bout a young woman driving around with her electric wheelchair to figure out how deep it could be and what is on the end of the deep hole.


Make your sword bigger by adding sharp, pointy things to the end of it!
Tutorial: Move your mouse and click the left mouse button
v1.00000000000: Improved collision display
This was my first game jam and I drastically misjudged how long it would take to do things I don't normally do, like art. Is it better to submit nothing or submit a technically functional but not great game?
https://www.youtube.com/watch?v=0qHDyXalpTE
I can't believe it, I've done Compo LD for years but never have I had so much feedback within the first hours. I mean technically I could still submit for the regular jam with all the feedback I got from you guys !

Thank you so much for playing and rating DeepFrame 9 !
But more importantly
Thank You For Making Games
Cheers,
JavaSaurus
The game is done, uploaded to itch.io Page is completed.


Ah another Jam done, a night of rest and then some judging tomorrow before the deadline!

I was running the game really fast for debug purposes. Looks very cursed as a result.

I tried very hard to fit the whole idea into the game in 48 hours, but as it usually happens, the ambitions were higher than my real capabilities. The game is not without flaws, but I am more than happy with the result. It turned out to be a playable and vibey project. I hope you will appreciate my efforts!!
https://ldjam.com/events/ludum-dare/57/nightmare-digger


If you still didn't read them, here you are: www.ludumdare.com/rules
Well! This was a lot of fun. By fun I mean overscoping, overcomplicating and, strangely enough and against all odds, overdelivering! There's a TON we want to do with this project, like clean code, but for now we are incredibly proud of what we've put together.
The last few moments of playtesting and site setup are upon us, but I want to give bit shoutouts to the team.
Me, on Programming and generally sticking it all together in Unity to the blueprint in my head.
Jelleh, smashing out incredible art assets both 2D and on Crocotile.
Static, throwing a thousand ideas at us between some incredible 2D artwork (the screens are from them!).
and Rainy, who woven out dumb ideas into a masterful thread of narrative that made us all a little bit afraid by the end.
Perfect.
(Link live soon) https://jellehtea.itch.io/fathoms-below





DL the file from itch.io and run it make sure it will run.
If you change something then go through the entire process again. When you UL to itch.io again make sure you delete the old zip file as they keep them all.
Every year there are so many developers that miss out because they forget a few little things like this. I know them because I have done them all.
Our game is lacking certain mechanics but its overly fun and atmospheric!!1!
The surprising part is that this game seems to be our first truly non fundamentaly broken one which is insane.
More on this discovery has to be documented later for the future generations though ive started to reach my Quantramon radius, the point of no return where my art becomes so simplistic and unbearable that it starts to be non worthwhile using.
Other cases of this phenomenon ususaly include french bread in some form,
End of transmission
First time doing this. Perhaps, it was a poor choice to try it with Phaser?
Anyways, the game runs, but some assets refuses to load. I've since updated all my paths in the code, enabled "allowed-anonymous" wherever I can, but still no luck.
I'm also wondering if a server cache issue and my page is referencing my original broken build?
At least my game runs in itch.io. My only worry is that players will try the broken embed version and come to a conclusion.
Play & Rate: https://ldjam.com/events/ludum-dare/57/the-signal



Just uploaded my entry for the Jam:
Guildmaster Simulator game about managing an adventurers' guild in a medieval fantasy world.
After the defeat of the ancient god Xartanogg, it's gargantuan body sank into the earth, birthing the corrupted Sunken Womb, a land where monster-filled dungeons appear. If unchecked, these creatures threaten to overrun the surface. Thus, the god's shadow persists, demanding heroes to explore the Sunken Womb.
https://ldjam.com/events/ludum-dare/57/the-guildmaster
The game is super barebones though, but I had a massive amount of fun doing it so it was totally worth it and I'm seriously thinking of continue developing it.



hooray the game is done. And it's "Tout au fond" a tiny little submarine game. Thanks for your feedback.




fastest time so far has been 2:06 -- will be a hard record to beat!!!!
My game name is "She's downstairs", open it, if you can
I had a busy first two days, so I had to make the game in 1 day, and at first I wanted to abandon it in the middle, but my girlfriend found the game funny and asked her to finish it, thank her, I'm glad she supported me.
Come and try our game :) KARVINA is a game about being a diver with one task - to find and retrieve an artifact from a flooded mine. Who knows what you will find down there, or what will find you. Be ready to dive into the darkness.
https://ldjam.com/events/ludum-dare/57/karvina

Hey! I've released my game for this ld! It's a combo - shotgun - fishing game... or something like that?
You play a fisher that need to collect fishes and kill monsters to get the best score!


I'm failing at delivering a complete game (again...) but yesterday I come up with this... I enjoy doing pixel art a lot, but man, I'm too slow.

No game loop yet, I've changed the core mechanics 2 or 3 times (at designing level are so easy to make but when you try to implement them...), some work related stuff that I had to attend, starting late... But this time I post this to remind me that the extra is good enough and valuable if I've already made the effort to start!
It is funny that the first 2 ludum dare that I joined I was able to deliver a game, and then last year I tried but I couldn't make anything. How it is that the first times with lest experience I managed to do something?? Am I the only one?
I don't have the time to go further... Some levels are missing, as well as part of the story development, but I'm too tired to continue... nevertheless, I hope the game will please
Good luck to those who are still working. 💪

Not my first jam, but my first Ludum Dare. And I want to say that it was very hard, but it’s nice that I finished what I wanted to do. I’ll definitely be working on this game after the jam, because I liked the idea.
The game is something of a tactical point capture game.
There are currently five levels in the game. Three classes of soldiers, and it’s a finished experience that I’m happy with, I hope you enjoy it too. The hardest part was working on such a large scale in such a short time, and I still have tons of ideas for the game itself, but I don’t have the energy or time to add them to the game).

In the game you have to create squads, hold points and advance deep into the city. It was a great experience despite the challenges, which were mostly due to the size of the game. Also the first version that I uploaded contained a bunch of bugs, I'm sure they are still not few, but all critical I hope I fixed. Honestly I am so tired i can barely finish writing these lines, sorry for the bugs, I’m off to play your games.
P.S.A couple words about the visual style, the whole game is assembled from various stock photos that I postprocessed and assembled into collages. I didn't use any A.i.
You can play here: https://ldjam.com/events/ludum-dare/57/deep-we-go-done or here: https://nicknickolas.itch.io/deep-we-go
Y'all are some talented people!!!!!! Well done to everyone who has taken part, the stuff on here is just incredible for being done in so little time.
Try out some weird new dimension breaking platformer game fun time yeah! https://ldjam.com/events/ludum-dare/57/oh-no-astral-warp

I am so tired, so so tired
You know your jam isn't going well when you don't start coding until the final day, and keep sleeping for more than 8 hours every night...
Idk. Proud of my brainstorming and idea, struggled a bit with the art but managed to make it and be proud of it, but cannot seem to move faster than a glacier to actually put everything together in Godot. Could it have all been done in a day? Probably, the scope wasn't very big. Was I able to? Not even close. To even get started today I had to upload my design document to ChatGPT and ask it to hold my hand like it was a teacher and I was the slow kid in game dev class lol. (Not help with the code tho, just 'step one: make a scene called this, add these nodes' type stuff bc i just can't handle figuring out what to do anymore, basically just using ChatGPT as an external version of myself telling me how to implement my design document lol).
Thinking about switching (hopefully not forever) to a no-code or low-code engine in the future since Godot has, for whatever reason, become inaccessible to me mentally for the past few years despite being my preference. Found GDevelop on a quick google search earlier, anyone have any experience or thoughts on it? I watched part of a tutorial and I don't know that I like how monetized it is nor the 'start a project with AI assets' thing, but I dunno, it might be easier on me than Godot or GameMaker right now.
Anyway, I hit my mental limit a few hours ago and haven't been able to make progress since, so good luck in the final few hours jammers. Here's hoping LD58 won't be canceled so that I have another chance in October.
I spent almost three full days working on this game — and wow, I’m exhausted!
I really wanted to spend more time fine-tuning the balance, but in the end, I decided to just let it be. Surprisingly, it’s still a lot of fun to play — and that’s what matters most!
This is my first game made with Unity (but not my first game overall), and it was definitely a learning rollercoaster.
Huge shoutout to my amazing girlfriend who drew all the art for the game while being sick the whole time — absolute legend!
I’d love to hear your feedback — the more I learn from this, the better I can make my future games. Let me know what you think, and thanks for playing!

I made a game about doomscrolling: basically this feeling when you are so deep in your reels/tiktok/shorts feed that you start seeing weird things.

The game is about managing your stress while watching weird/scary short videos, and relieving it while watching memes or posting comments.
One thing that I really wanted to add is a tribute to the meme about gnomes and knights that was viral some time ago, does anyone even remember it?

So the idea was that when you first encounter a gnome or a knight you can either swipe away (thus joining the corresponding team) or "fight" with it by posting comments under the video (thus joining the opposing team). And then, if you are a gnome, encountering gnome videos on your feed will calm you down, and the knight videos will increase your stress level.
Unfortunately I didn't have time to implement the mechanics, although managed to create "videos" for both:

Anyway, at least you saw this silly idea if not in my game, then here :)
Do you have any easter eggs in your game? Feel free to share in comments, I would love to search for it :)
If you want some doomscrolling though, please have a look at DoomScrolling
We did it again! This is Infernal Bites: Food delivery in the depths of hell, our LD57 JAM submission for the theme “Depths”. We had fun making the game and hope you will enjoy playing it for a bit! Drop a comment under the game when you rate the game, so we can return the favour ;-)
https://ldjam.com/events/ludum-dare/57/infernal-bites-food-delivery-in-the-depths-of-hell

We tried making a survival/resource management game with themes and plot twists inspired by The Backrooms and Severance.
Tell me what you think!

Little Trailer: https://www.youtube.com/watch?v=UfmMqRx7qNs


It was tough, but we got the project done. Thanks for the weekend, it was a great time!
Hope you enjoy the game. Now it's time to get some sleep :)
Descend from on high with your Knight in tow and escape your service as a Squire in this authentic Game Boy Color game.
https://ldjam.com/events/ludum-dare/57/a-squire-acquires
A lighter entry from Arcane Rituals this time, we almost missed it!