Ludum Dare 57 April 5–8, 2025

Sammich Snatcher available now!

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I'm as excited as I am exhausted, but we made it!

It's been super chaotic doing the jam while having full day of work stuff, but somehow we survived it! Still fixing some bugs here and there that came up after we uploaded the thing of course lol - but other than that, please download and let us know what you think ♥

Sammich shenanigans right this way ʕ•ᴥ•ʔノ☆ https://ldjam.com/events/ludum-dare/57/sammich-snatcher

Depth of Field

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When I googled images about Depth, there are lots of images about camera's DOF. I thought about making a game about it, but found the core mechanics was too simple. So, I spent a whole day making a digging game prototype and discarded it as it was too complex to make, and I was just not quite excited about making another digging game.

So, I went back to my first idea, Depth of Field, and nearly gave up this LDJam since I was not confident enough to make an interesting game with that mechanics. After some rest, I chose to stick to it and finally made some gameplay variations and even embedded a simple story in this game.

I am REALLY glad that I didn't give up this LDJam. Now, you can play & rate it here.

And a 14th LDJam done !

14 LDJam start to make a lot ^^'
Not my best entry, but i explore some new mechanics and try to work the mood (I say try ^^')
I hope you will enjoy this little "game" (mor like a tech demo than a game (Again ?))

Thanks in advance for you play !

Try it here : Game

De-elevator

This is De-elevator, me and @jamesisjelly's first game jam together. Follow Kelly as she journeys down into the mysterious depths of a strange elevator. de-elevator-title-screen (1).png

https://jamesisjelly.itch.io/de-elevator

Whoof

Submitted!

I used an engine I'm not used to, to target a platform I'm used to, making a genre I'm not used to, in an art style I'm not used to. Ain't that just the way?

Man, I forgot how much time Ludum Dare takes. I was just barely putting together the primary gameplay mechanics hours before the submission deadline, so it's very untested. Hopefully it's interesting enough to explore, though.

Can´t packaging project

I worked really hard to be able to present a game at this jam. It's my first time participating in this kind of thing, but Unreal Engine took away my opportunity to be judged as a developer. I had errors packaging my project and couldn't do anything. I wish everyone luck. Thanks.

Finally done!

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Our first game jam game — and our first game ever — is finally done. Sadly, we didn’t manage to finish a lot of what we had planned. Great reason to keep learning and getting better. But overall, the experience was super fun!

Release the Diary Disciple

It was a trip as always.
I couldn't be happier to have completed it with my friends.
We hope the game makes you laugh a little and
cheers to everyone who took part in Ludum Dare 57.

Descent of the Diary Disciple

https://ldjam.com/events/ludum-dare/57/descent-of-the-dairy-disciple

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HTML5 version

You can play html5 version here https://www.newgrounds.com/portal/view/975624

Finally finished a jam on time again!

Come play "Sinking of you" :)

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I'm so happy with how our game turned out! And now off to a solid 2 hours of sleep before work

https://ldjam.com/events/ludum-dare/57/$407386

Still going

Unfortunately, I wasn't able to get something together for the jam -- a combination of not having the leave to take time off work, family commitments and general intrusions into my time.

I'm still working on something that I'm intending to submit in the Extra category, but in the interim, here's a clue on the subject matter:

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With 20 seconds left, we made it!

This is the first time me and my husband participate together in a Ludum Dare! We've made a few jams in the past and it's always a blast being able to create a funny game in such a short time with him! He's our developer and sound designer and I'm the illustrator \o/

Feel free to play our game, Diggin' Deeper, and fulfill your lifelong dream of becoming a miner dwarf with a jetpack! https://ldjam.com/events/ludum-dare/57/diggin-deeper

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We made it - Sub-Silence is out!

We managed to finish what felt impossible. This is my first Ludum Dare, and I'm coming back next time for sure :D

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Go ahead and try Sub-Silence!

"a Cold Winter" our Ludum Dare 57 entry is now done

This is my first participation to a game jam and these have been some intense days!

Sadly, our game is not close to being finished but we've put a lot of efforts in trying to implement some nice elements. I hope you'll like to have a look at it: https://ldjam.com/events/ludum-dare/57/a-cold-winter

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That's his story

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https://ldjam.com/events/ludum-dare/57/confession

Heartblob

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Heartblob, our visual novel is finished! Play as Blobert the blobfish as he discovers the secrets of his small village and maybe even... love?

It's a bit buggy at the moment, but fully playable!

https://ldjam.com/events/ludum-dare/57/heart-blob

FrANTic Focus

Check out FrANTic Focus, a unique puzzle platformer!

https://ldjam.com/events/ludum-dare/57/frantic-focus

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Submerged Pulse

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Hey! We made that game where the music leads your every move, feel free to check it out :)

Here is our game

Do the worm!

I made a turn-based snake/pathfinding/math game? Anyway, I think it's pretty fun, so please give it a try!

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Play it here!

https://ldjam.com/events/ludum-dare/57/wormin-down

A Game Looking Back

Together with my two friends we have made 11 Ludum Dare Jam Games together. We made a walking sim going back through the last 7 years, to the depths of our friendship and our love of making games.

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A Game About Digging an Asteroid

There was the usual last-minute scrambling but we made it! Congrats to everyone for taking part! :heart: Screenshot from 2025-04-08 04-38-48.png

You Are the End

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The deeper you go, the more of yourself you lose.

You are a hero—Humanity’s final hope—sent to descend into a cursed land to destroy the source of corruption. But every step forward cracks the truth open further: You are not here to save the world. You are here to end it!


What's next?

The Depths are unstable—bugs crawl beneath the surface, and fragments are missing. After 20 sleepless hours, I must rest... but the next descent will bring fixes, polish, and perhaps—closure... or something even bigger!


I'll start diving into other worlds tomorrow. If you leave behind a trace of your journey (some feedback), I’ll be sure to find my way to yours too. You Are the End.

Promise me

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Promise me is a short adventure game in which you have to lead a little girl and her chinchilla out of a cave

Play it here!

Mecha-Mice: Expedition Teaser

https://youtu.be/YZotoXS2Muo

We made a teaser for our game, it was very quick but isnt too bad. Let us know what you think!

https://ldjam.com/events/ludum-dare/57/mecha-mouse-expedition

Statistic

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Well, maybe i am stupid, but i just don't get it how statistic works. And i am curious about it, maybe someone could explain?

What are signups and unique authors? Whats the difference?
Whats the difference between submissions and entries?
Why entries - 1576, submissions - 1560, unpublished - 1520 and unfinished - 16 (1536 in total)? What does that mean? Why numbers are all different?

Thanks ^_^

We made it to the finish line!

Whew, it's over! We can relax :smile: Looking forward to playing and rating everyone's game! If anyone's made an incremental/idle games, we'd be particularly interested in trying them out, feel free to comment with your game!

What Lurks Below

Gloomhollow

October 18th, 1881

Moments before calamity.

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What Lurks Below is a semi-active incremental game that takes you deep into the depths below Old Gloomhollow. Can you discover what lurks below?

Try it out here! https://ldjam.com/events/ludum-dare/57/what-lurks-below

Progress Update - The Final Chapter Part 1

I now understand the primal fear of trying to upload a game with < 3mins left on the clock, who knew we got an extra hour to finalise submissions huh :sweat_smile:

This has been my first Ludum Dare and first proper game jam, it's been an awesome and exhausting (my own fault) experience and has reminded me what I enjoy about making games. I streamed the whole process to my friends on Discord over the last [inserthowevermany_days] and it felt good having them ask questions and make suggestions as I was going.

The community has been wonderful and it's great seeing all the cool games people have worked on, so with that I'll continue playing through all the games and then take a much needed 'nap', happy jamming all :raised_hands:

The Game We Can't Tell Our Coworkers About

In the mood for something a little irreverent and raunchy? Play and rate our game, Depths of the Heart- a fish's journey into the the deepest crevices of the sea to find the perfect mate. There's voice acting! There's some 3D models! (My first time using Blender in a jam!)

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https://ldjam.com/events/ludum-dare/57/depths-of-the-heart

DUCKDEPF (pronounced with a long F) - An endless runner but... downwards?

I present thee: DUCKDEPF - (with big emphasis on the letter "F") :duck:

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This has been my 3rd Ludum Dare, but my 1st time working in 3D. Im usually not the 3D type, but I have to admit, that I had a blast working on this project :grin:

At its core, DUCKDEPF is an endless runner, aiming for a better score than before. And altough it admittedly doesn't look like much, it does feel quite nice to play and has a low chance of causing a serious addiction! :smirk:

Jokes aside, I'm quite happy I got to make smth again, because it's been quite awhile since I was this invested in a project. I just love game jams!

Now here's some pictures and gif of whatever I and my team made:

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A wise man once said:

To Infinity and Beyond! - (Toy Story btw.)

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Welp, wasn't that wise after all.

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So now what?

Guess we're going back in!

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Atlantis Again likes

Who liked my game Atlantis Again? I wonder if you found the mythical treasure

Actually made something in time and polished for once :)

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And have spent less than 48 hours too! Though final levels may have suffered a bit from this, but that's no biggie.

I am not entirely sure how people will see it fitting the theme. It makes perfect sense to me and I guess that's all that matters in the end.

There's also the fact that this game in a way is actually revival of my very old dusty abandoned project...like 2013 old (damn I'm old now)

Huge, tremendous thanks to Alexander "Rainesphere" Raines for Music, but also to Jerem Watts and OGma_badparenting101 for lending me their beautiful voices.

If you want to try the thing: https://ldjam.com/events/ludum-dare/57/rhombus

Hope you all had a great time jamming. I'll be checking out your games soon, maybe even on stream.

Alrighty! Time to take a nap before I get flatlined myself xD

~ Xp

Another Ludum Dare Down: Mutan Ocean out now

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I'll do a better game announce post tomorrow.

Made a scifi marine biology roguelite about exploring an alien ocean seeded with earth life 50,000 years ago taking samples for research.

Massive thanks to Tetraminose for doing the art and Kaitlyn "IDKAY" Cooper for SFX and additional Music.

Also used a font by Somepx like I often do, this time it was the aptly named Salty by Somepx

You can find the game on itch.io and here on LDJAM

Looking forward to rating some games in the coming weeks.

11 years...

Our first LD (and our first game jam) was 11 years ago. If I remember right, the theme was "beneath the surface." Wheelsx and I made a fun little game called Diggin Dodge that was inspired by the sand levels in Super Mario 2. I had only been poking around self learning how to art for a couple of months at that time, but we such a great time making a game together.

11 years later and we are still making games together <3

This theme screamed for a revisit to Diggin Dodge, to see just how far we have come in over a decade.

Wheelsx still has the game project, but it was done in such an outdated version of Unity that it wasn't worth the time trying to get it to open. I still have a few .png files, but lost the SVG a looooong time ago to a fried hard drive. This is what Digbot used to look like...

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No matter, because Digbot DESERVED a bigger and badder adventure! So, we gave him one... Super MECHA Diggin Dodge Idle!

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Check it out and see how far we have come!

Come play Tasty Holes

🐜 Tasty Holes 🎮👅

Hello, fellow jammers! We’re excited to share our submission for Ludum Dare 57: Tasty Holes—a fast-paced arcade game full of humor, chaos, and a hungry anteater.

🐜 About the Game:

In Tasty Holes, you play as an anteater whose mission is simple: eat ants to stay alive! Extend your tongue into suspicious holes, catch as many ants as you can, and keep your hunger bar up. But beware—spear-wielding soldier ants are out to stop you. Dodge their attacks or eat them before they pierce your health.

The game is fast, funny, and a wild take on retro arcade classics. Think Aardvark (1986)—but reimagined in pixel art and built from scratch for modern players.


💡 Key Features:

  • 🐜 Unique tongue-based gameplay (quirky and oddly satisfying).
  • 💀 Hunger and health management—can you balance both bars?
  • ⚔️ Soldier ants that fight back to stop your feast.
  • 🎮 Addictive arcade scoring for endless replayability.
  • 🎨 Fully original pixel art made during the jam.
  • ⌛ Built in just 72 hours for Ludum Dare 57.

🚀 Play Now:

Available in WebGL and Windows:
👉 Play in your browser on Itch.io

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12th Ludum Dare Completed!

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Tower Defense meets Pachinko! Defeat a variety of different Antz with the power of your Plantz! There are 10 different Plantz to choose from and lots of strategic placements! If you’re a fan of Plants vs Zombies, you’ll love this!

Come play our game and we'll play yours! https://ldjam.com/events/ludum-dare/57/antz-vs-plantz

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Deep Exorcizing: A Poltergeist Cleaning Company is out!

Explore an abandoned house and exorcise the poltergeist that calls there its home!

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Find Deep Exorcizing: A Poltergeist Cleaning Company here!!

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Another Ludum Dare is done! I almost didn't make it, I was still drawing and implementing content all throughout the last minutes, but at last, I made it! Unfortunately (as always), the game is quite unfinished, and there is lots of "programmer art" in there (even tho I myself am an artist ,and art is my forté), lacking proper UI, text and content, but you can call it proof of concept

Also, I couldn't think of an idea for a whole day, so this surely hurt me in the long run. But it is what it is, the game is delivered. I really love the idea and will absolutely continue development later!

I always admire people who are able to get an idea and quickly whip up a working-ish project, I spent more than a whole day trying to make the map work

My first ludum dare

We did this project in 72 hours. I am a programmer and two 2d artists. In the game you can fight. screen3.png

Deliver supplies to civilians and open up the forest deeper and deeper! screen2.png

but remember, not everyone in the forest is evil, someone will want to help you. screen1.png

Rate it, I will be glad to every comment: https://ldjam.com/events/ludum-dare/57/into-the-forest-depths

Two player online co-op: Listen To Me!

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We joined this edition with a team of 3: programmer, artist and sound designer. We wanted to give Godot a try over Unity, and had the ambitious goal of making a co-op multiplayer game. In 72 hours.

Needless to say: we will be catching up on our sleep the rest of the week…

Play it here with your friend: https://ldjam.com/events/ludum-dare/57/listen-to-me

Come play our narrative/puzzle game!

We worked hard on getting all of the content we wanted into the game and are now extremely excited to see what people think of it!!

So come play!

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https://ldjam.com/events/ludum-dare/57/$407386

Rapid Eye Microgame Sleep

Are you stuck on what type of game to do for the jam? Do you ever feel like the theme is never that interesting? Are you big fan of sleep? Well, fear no more! We have a solution just for you!

Reach the fabled * Rapid Eye Microgame * stage of sleep and let the deepest corners of your mind dream up the wackiest of ideas! Play fast paced WarioWare style microgames, each with a slightly different artstyle and playstyle!

Who knows, maybe you will find the perfect idea, or maybe, you will encounter something a little bit more spooky… Only way to experience everything your dreams have to offer is to keep on playing!

I am very proud of this entry and the team, it's the first time where it felt everything came together almost perfectly. I had a lot of fun making all the different artstyles, it's a nice change of pace from having to brainstorm complex mechanics. I hope you enjoy our little game!!

PLAY IT HERE

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Dive into the digestive depths of Tumtrix!

First-time Ludum Dare participant here and my partner and I are happy to have made the submission deadline (sans audio) for our game Tumtrix, a real-time physics puzzler. It was also our first time developing in Godot, which in hindsight was a tad bit crazy considering the time deadline... But fun to learn under pressure!

Check out our game below: splash.jpg

Play Game Here

We didn't have time to add a Leaderboard, so we'd love to see your high scores in the comments!

Get high multipliers and rank up points by digesting multiples of the same type of food. sweetscombo.gif

Use spicy peppers to clear all digesting food! pepperclear.gif

Rack up as many points as possible before Bigmouth Barry overfills! overfilling.gif

Archeologic wips

Favorite post jam activity: looking through progress gifs and realizing you really finished a whole game from scratch. Best feeling :D

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The game is somehow a fast paced piece about digging into a tower using match3 mechanics(and bombs obviously). Check it out here: https://ldjam.com/events/ludum-dare/57/archeologic

Breaking News!

Ludum Dare 57 News reports that I finished the game! Hooray! Uploaded it just 5 minutes before the jam ended and went straight to bed. Didn't even have time for a post.

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So, I wanted to make a game similar to Flash games from 2008. That's how this idea was born: You play as a swimmer who wants to set a record for the deepest dive... but into the ground! Yep, there's no water in this game. Instead, there's plenty of humor and epic bloody hand-shredding action. Too bad I didn't have time for deeper mechanics.

Enjoy the game! https://ldjam.com/events/ludum-dare/57/record-depth

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Try our game!

You can play it in browser and it has an online leaderboard! Even though this is our ninth Ludum and we tried to keep it minimal we had some feature creep and submitted close to deadline.

https://ldjam.com/events/ludum-dare/57/forest-depths-1

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The Signal

Play & Rate: https://ldjam.com/events/ludum-dare/57/the-signal

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Finally a chance to sleep

I published my game about very deep sleep, it's now available on HTML5, Linux and Windows!

https://ldjam.com/events/ludum-dare/57/yet-another-dream

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We did it! Find Ruby Hole! NOW!

We completely forgot about the cover, but otherwise the game is ready. https://ldjam.com/events/ludum-dare/57/ruby-hole 2025-04-08 10.05.45.jpg

Try our game, maybe?

If you start rating today, why not start here? :p

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It might look spooky, but there is some action in there, and no jumpscares, for fellas who care about that.

We really didn´t like the theme this time around. IMO themes should always mean something mechanically, not just for the setting, and depth was very limiting in that regard. So, we focused on doing stuff we´ve never done. Some spookiness, a little bit of shader magic, a rudimentary dialogue engine, tinkering around with random elements etc. Ultimately, one of the only "chill" gamejams we have done, and after getting over the pessimism on day 1 we are satisfied with what we put on the table!

Loved The game jam!

Loved The game jam!, Might Even Participate in 58, 59 and so on!

8 ratings and 4 downloads

Somebody are great at guessing how the game is play, or somebody believe they needs to rate games to get higher scores for the Smart Balance.

First game jam!

Hi, just wanted to say this, its been a great time to be honest, our friend group tried this as a challenge, we are cs students, but never made any game or didn't know how to do it, whole weekend tried our best, and its been a great time, really friendly atmosphere here, definitely will join some future events as well. TRY OUR FIRST GAME AND TELL US HOW IT WENT <3 logototal.png

The importance of web-builds (if possible)

I just wanted to give my 2 cents on the importance of having some kind of web-build of your game. While I do understand that some use tools that might not support building for web, always try to find a way to support it. Most modern engines, like Godot, Unity and Unreal has it. If you're using something like raylib or love, there's tools for building for web also (Like love.js, Löve web builder and emscripten).

The reason is mainly that, now days, everyone SHOULD be reluctant to download unknown binaries and run them on your computer. I for sure don't, even though I trust 99% of you all, you never know what hides in those runtimes. A workaround is using a virtual computer for testing, but that puts a lot of effort on the end user for playing something that they don't even know if they are going to enjoy.

So yea, if you're looking for a lot of feedback or ratings, you should also be sure to make web-builds of your game a priority.

Find the treasure

Will you reach the top in search of treasure? Come and check my climbing game https://ldjam.com/events/ludum-dare/57/depths-ascender Promo3.png

Come play Clambell's Great Escape!!

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play and rate the game here!! https://ldjam.com/events/ludum-dare/57/clambells-great-escape

hehe my first ludum dare with my friends, heres some concept art for the game that I drew and some set dressing designs!

A goblin in a drillship??

https://ldjam.com/events/ludum-dare/57/gobbo-steals-a-drillship

Gobbo got lost and got himself stuck there. Might as well make it worth his while.

Dig some treasures up and share your final hoard :D gobbo_entrance.png

Help Gobbo get rich https://ldjam.com/events/ludum-dare/57/gobbo-steals-a-drillship

Scanning to see the platforms...

What if you could not see the entire map, and had to play carefully on depth to discover where to (or not to) go ? Try to reach the end with a good timer ! Capture d'écran 2025-04-08 023100.pngCapture d'écran 2025-04-08 043504.png ldjam.com/events/ludum-dare/57/echo-depths https://ldjam.com/events/ludum-dare/57/echo-depths

Living Lift Assets

I created a small diorama from game assets and share it (for easy find). So if you want, you may use it for your purpose. And you can find other assets in sources.

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Download

Depths of Rat City

scre3.png scre.png I was sick the full jam but really proud what we made.

Go explore the depths of rat city.

Link to the game

Laser rifle in ReLinked

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Demonstration of a laser rifle in my game ReLinked. Link https://sempiternalrain.itch.io/relinked

Soundtrack now on Youtube

https://www.youtube.com/watch?v=TZM4KdmkMAw (In case someone wants to make a compilation of ld57 music)

It's also in 7/4, may the meter bless my game with good luck as it did with Balatro.

Obligatory ugly whiteboard pics

It all started before the theme was announced. 20250404-20250404_230143.jpg Fortunately waves wasn't selected.

The initial plan was formed on the first day. 20250406-20250406_001704.jpg The name (and purpose of the game) was still missing.

But then the idea came and we got Cubethulhu. 20250408-20250408_110721.jpg

Johnny Depths: Fight off eldritch nightmares using your typing skills!

Crack your fingers and prepare to type - for Johnny Depths needs your help to fend off the eldritch nightmares plaguing his mind!

Leave a comment and I'll play your games too :)

https://ldjam.com/events/ludum-dare/57/johnny-depths

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Trailer - Come to take a walk with your friend's head!

A walk around the pit with your friend's head - TRAILER - LD57 gif-min.gif

https://youtu.be/hlADiJDMRQo?si=sYQPaiTTsDyKYXEd

It´s a short narrative game, and my first ludumdare participation ever!

You can take a look at: https://ldjam.com/events/ludum-dare/57/a-walk-arround-the-pit-with-your-friends-head

DropDeep

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Dodge cliffs and build up fall speed. The faster you go, the more your score multiplier increases. Air jump to slow down, but lose your multiplier as a trade-off.

Take a look https://ldjam.com/events/ludum-dare/57/dropdeep

Sharing my pixel art assets (the game is cool too!)

I managed to make a good bunch pixel art characters and effects for my compo entry, and decided to share them with everyone. Hopefully someone will find them useful!

You can get the assets here: https://reaktori.itch.io/debts-in-the-depths-asset-pack cover.gif

gif2.gif And the game itself turned out great! It's a roguelike auto-battler with a ton of content, go check it out and leave a comment! https://ldjam.com/events/ludum-dare/57/debts-in-the-depths

Go to the deep adventure to generated rooms with gun

Try to collect as much money as possible while mine "Depth cores"

Play here: https://ldjam.com/events/ludum-dare/57/depth-cores

strongly recommend to you play in standalone version

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It's done, I'm resting)

In general, this is probably the end of LD for me, I did everything I wanted)

I'm not chasing for grades, but who wants to see the game here's the link:

https://ldjam.com/events/ludum-dare/57/rattling

it's hard to call it a full game, because of the almost no gameplay but physics and graphics I tried to do the maximum (source code also posted).

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First LD, first COMPO

Hey everyone!

My first Ludum Dare game – Digging History – is a game about an archaeologist.

This was my first time participating, and I absolutely loved the experience. I’m really happy with how my game turned out, though looking back, I can see some things I’d do differently now. But that’s all part of the learning process!

I’d really appreciate it if you could check it out and share your thoughts. Leave some feedback — I’ll take all of it into account for my future games!

https://ldjam.com/events/ludum-dare/57/digging-history

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Depths of Xylos

Play our game now! Play as an archeologist exploring the depths of an ancient civilization xylos. Complete levels and unlock blessings in the form of abilities.

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https://reyansh-kotwal.itch.io/depths-of-xylos

Atmospheric game with infinity generation, magic and bosses!

I made a solo game for a game jam in just 3 days! My game features infinity generation so you'll never run out of new places to explore. Battle challenging bosses using unique magic abilities as you uncover the amazing story of a miner seeking the secret of his family's death. Give it a try and let me know what you think! - https://ldjam.com/events/ludum-dare/57/echo-of-fallens

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Fire Exit: Behind the Emergency

Almost had to tap out of the gamejam this time, when I remeshed a monster into 100+ million triangles, essentially deep-frying my PC. Got locked out for quite some time, but managed to get back in there eventually!

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With a combination of sleep deprivation and exhaustion, I became superstitious of the blender file being cursed. So I cut this model from our game. But it's replacement sure is something!

If you want to play and rank our game you can find it here: Click here to play FIRE EXIT

PLEASE HELP!!!

I just discovered that I never pressed the publish button on our game page and its not published now!!

I worked so hard to finally have a game done on time again and for it to be rated.

Please anyone tell me there is still a way to publish it and have it be rated!!!!!

I made the game page on time and uploaded the build on time. Is there any way to fix this? :(

The world lies in ruins.

Take control of a decrepit boat and an old set of diving equipment, and embark on a perilous journey to the very depths of a contaminated reservoir.

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Play and vote here : https://ldjam.com/events/ludum-dare/57/scavenger-deep

Give it a try

Even thought I did not create the necessary stuff around (leader board, menu, tutorial) I found that the my collegues at work play it a lot, so I am not afraid to share it anymore.

https://ldjam.com/events/ludum-dare/57/depths-of-brain

Try it and I will try yours.

Red Finger

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It's a short horror experience in which you operate an elevator in an old research complex.

Play here: https://ldjam.com/events/ludum-dare/57/red-finger

Game Dev Youtubers

Hey, are you making YT Videos? I am asking because I am working on becoming a Game Dev YouTuber and would like to connect with some creators.

My goal is to make videos about small games that I program, like in this jam.

What type of content do you aim to publish on YouTube? Hit me up! Would love to hear from you.

Johnny Depths Asset Pack

Since i saw a lot people sharing their assets and behind the scenes, it inspired me to do the same and go more in depth about our game Johnny Depths

Assets

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For the assets, we have Johnny, and a typewriter.

The inspiration behind johnny required a lot of research and trial and error to get right.

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Everything was "animated" in adobe animate, here is the typing animation

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The typewriter was also quite the challenge, we settled after tons of research on the Royal Typewriter

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Music & Sounds

All the music has been done on Bitwig and pulled from decades of listening to goth music, pans & pots clanking noises & acid bass

The typing sound is my crusty keycron k8 recorded with the recorder app on my phone

Eldrichian noises are all my friend D0vid's work

If you want to experience the meditative typing experience that is Johnny Depths, please check it out ;D

also play the deep sea dating sim, it's really good

Lumen Depths - Puzzle your way through the deep darkness

Lumen Depths

Our second time entering a Ludum Dare game jam. We really appreciate all your feedback, if you have any suggestions to expand on the idea, also feel free to drop a comment. We would LOVE to further develop this :)

Controls: Movement: WASD Interactions/actions: F

We aimed to create a puzzle game with nostalgic N64/PS1-like adventure/horror graphics. TIP: Watch out for the creature in the basement ;)

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