Deep concusion is finally ready!!!




I'm as excited as I am exhausted, but we made it!
It's been super chaotic doing the jam while having full day of work stuff, but somehow we survived it! Still fixing some bugs here and there that came up after we uploaded the thing of course lol - but other than that, please download and let us know what you think ♥
Sammich shenanigans right this way ʕ•ᴥ•ʔノ☆ https://ldjam.com/events/ludum-dare/57/sammich-snatcher

When I googled images about Depth, there are lots of images about camera's DOF. I thought about making a game about it, but found the core mechanics was too simple. So, I spent a whole day making a digging game prototype and discarded it as it was too complex to make, and I was just not quite excited about making another digging game.
So, I went back to my first idea, Depth of Field, and nearly gave up this LDJam since I was not confident enough to make an interesting game with that mechanics. After some rest, I chose to stick to it and finally made some gameplay variations and even embedded a simple story in this game.
I am REALLY glad that I didn't give up this LDJam. Now, you can play & rate it here.

Play and leave a meaningful comment on my game page and I will do the same for your game if it runs on my computer. :)

14 LDJam start to make a lot ^^'
Not my best entry, but i explore some new mechanics and try to work the mood (I say try ^^')
I hope you will enjoy this little "game" (mor like a tech demo than a game (Again ?))
Thanks in advance for you play !
Try it here : Game
This is De-elevator, me and @jamesisjelly's first game jam together. Follow Kelly as she journeys down into the mysterious depths of a strange elevator.

https://jamesisjelly.itch.io/de-elevator
Submitted!
I used an engine I'm not used to, to target a platform I'm used to, making a genre I'm not used to, in an art style I'm not used to. Ain't that just the way?
Man, I forgot how much time Ludum Dare takes. I was just barely putting together the primary gameplay mechanics hours before the submission deadline, so it's very untested. Hopefully it's interesting enough to explore, though.
I worked really hard to be able to present a game at this jam. It's my first time participating in this kind of thing, but Unreal Engine took away my opportunity to be judged as a developer. I had errors packaging my project and couldn't do anything. I wish everyone luck. Thanks.

Our first game jam game — and our first game ever — is finally done. Sadly, we didn’t manage to finish a lot of what we had planned. Great reason to keep learning and getting better. But overall, the experience was super fun!
It was a trip as always.
I couldn't be happier to have completed it with my friends.
We hope the game makes you laugh a little and
cheers to everyone who took part in Ludum Dare 57.
https://ldjam.com/events/ludum-dare/57/descent-of-the-dairy-disciple


Well, horray for my 17th Ludum Dare in a row!
I did a lil game:

Come try it: https://ldjam.com/events/ludum-dare/57/little-delver
You can play html5 version here https://www.newgrounds.com/portal/view/975624
Come play "Sinking of you" :)

I'm so happy with how our game turned out! And now off to a solid 2 hours of sleep before work
https://ldjam.com/events/ludum-dare/57/$407386
Unfortunately, I wasn't able to get something together for the jam -- a combination of not having the leave to take time off work, family commitments and general intrusions into my time.
I'm still working on something that I'm intending to submit in the Extra category, but in the interim, here's a clue on the subject matter:

This is the first time me and my husband participate together in a Ludum Dare! We've made a few jams in the past and it's always a blast being able to create a funny game in such a short time with him! He's our developer and sound designer and I'm the illustrator \o/
Feel free to play our game, Diggin' Deeper, and fulfill your lifelong dream of becoming a miner dwarf with a jetpack! https://ldjam.com/events/ludum-dare/57/diggin-deeper

Training and Battling RPG, with unique fighting. Control and train each arm individually!

Good work everyone, we should be proud!
My first game jam and then directly a bit ambitous, I'm glad how far we got with it :sweat_smile:

We managed to finish what felt impossible. This is my first Ludum Dare, and I'm coming back next time for sure :D

Go ahead and try Sub-Silence!
This is my first participation to a game jam and these have been some intense days!
Sadly, our game is not close to being finished but we've put a lot of efforts in trying to implement some nice elements. I hope you'll like to have a look at it: https://ldjam.com/events/ludum-dare/57/a-cold-winter



https://ldjam.com/events/ludum-dare/57/confession
https://youtu.be/3HRQaWYfvoA?si=SvJlqQ2a3DPcBbyn

Heartblob, our visual novel is finished! Play as Blobert the blobfish as he discovers the secrets of his small village and maybe even... love?
It's a bit buggy at the moment, but fully playable!
https://ldjam.com/events/ludum-dare/57/heart-blob
Check out FrANTic Focus, a unique puzzle platformer!
https://ldjam.com/events/ludum-dare/57/frantic-focus


Hey! We made that game where the music leads your every move, feel free to check it out :)

Anyways, I present to you: Lifted, the game where you talk to NPCs (as my roommate would call it: a bore-type game).
I made a turn-based snake/pathfinding/math game? Anyway, I think it's pretty fun, so please give it a try!

Play it here!
https://ldjam.com/events/ludum-dare/57/wormin-down
Together with my two friends we have made 11 Ludum Dare Jam Games together. We made a walking sim going back through the last 7 years, to the depths of our friendship and our love of making games.

had plans to add 5 types of towers, 5 types of enemies, and some cool, balanced waves — but in the end, I'm just happy it's built and runs! 😄

There was the usual last-minute scrambling but we made it!
Congrats to everyone for taking part! :heart:


You are a hero—Humanity’s final hope—sent to descend into a cursed land to destroy the source of corruption. But every step forward cracks the truth open further: You are not here to save the world. You are here to end it!
The Depths are unstable—bugs crawl beneath the surface, and fragments are missing. After 20 sleepless hours, I must rest... but the next descent will bring fixes, polish, and perhaps—closure... or something even bigger!
I'll start diving into other worlds tomorrow. If you leave behind a trace of your journey (some feedback), I’ll be sure to find my way to yours too. You Are the End.
Promise me is a short adventure game in which you have to lead a little girl and her chinchilla out of a cave
https://youtu.be/YZotoXS2Muo
We made a teaser for our game, it was very quick but isnt too bad. Let us know what you think!
https://ldjam.com/events/ludum-dare/57/mecha-mouse-expedition

Well, maybe i am stupid, but i just don't get it how statistic works. And i am curious about it, maybe someone could explain?
What are signups and unique authors? Whats the difference?
Whats the difference between submissions and entries?
Why entries - 1576, submissions - 1560, unpublished - 1520 and unfinished - 16 (1536 in total)? What does that mean? Why numbers are all different?
Thanks ^_^
Whew, it's over! We can relax :smile: Looking forward to playing and rating everyone's game! If anyone's made an incremental/idle games, we'd be particularly interested in trying them out, feel free to comment with your game!

What Lurks Below is a semi-active incremental game that takes you deep into the depths below Old Gloomhollow. Can you discover what lurks below?
Try it out here! https://ldjam.com/events/ludum-dare/57/what-lurks-below
I now understand the primal fear of trying to upload a game with < 3mins left on the clock, who knew we got an extra hour to finalise submissions huh :sweat_smile:
This has been my first Ludum Dare and first proper game jam, it's been an awesome and exhausting (my own fault) experience and has reminded me what I enjoy about making games. I streamed the whole process to my friends on Discord over the last [inserthowevermany_days] and it felt good having them ask questions and make suggestions as I was going.
The community has been wonderful and it's great seeing all the cool games people have worked on, so with that I'll continue playing through all the games and then take a much needed 'nap', happy jamming all :raised_hands:
In the mood for something a little irreverent and raunchy? Play and rate our game, Depths of the Heart- a fish's journey into the the deepest crevices of the sea to find the perfect mate. There's voice acting! There's some 3D models! (My first time using Blender in a jam!)

https://ldjam.com/events/ludum-dare/57/depths-of-the-heart

This has been my 3rd Ludum Dare, but my 1st time working in 3D. Im usually not the 3D type, but I have to admit, that I had a blast working on this project :grin:
At its core, DUCKDEPF is an endless runner, aiming for a better score than before. And altough it admittedly doesn't look like much, it does feel quite nice to play and has a low chance of causing a serious addiction! :smirk:
Jokes aside, I'm quite happy I got to make smth again, because it's been quite awhile since I was this invested in a project. I just love game jams!

To Infinity and Beyond! - (Toy Story btw.)


So now what?

Who liked my game Atlantis Again? I wonder if you found the mythical treasure

And have spent less than 48 hours too! Though final levels may have suffered a bit from this, but that's no biggie.
I am not entirely sure how people will see it fitting the theme. It makes perfect sense to me and I guess that's all that matters in the end.
There's also the fact that this game in a way is actually revival of my very old dusty abandoned project...like 2013 old (damn I'm old now)
Huge, tremendous thanks to Alexander "Rainesphere" Raines for Music, but also to Jerem Watts and OGma_badparenting101 for lending me their beautiful voices.
If you want to try the thing: https://ldjam.com/events/ludum-dare/57/rhombus
Hope you all had a great time jamming. I'll be checking out your games soon, maybe even on stream.
Alrighty! Time to take a nap before I get flatlined myself xD
~ Xp

I'll do a better game announce post tomorrow.
Made a scifi marine biology roguelite about exploring an alien ocean seeded with earth life 50,000 years ago taking samples for research.
Massive thanks to Tetraminose for doing the art and Kaitlyn "IDKAY" Cooper for SFX and additional Music.
Also used a font by Somepx like I often do, this time it was the aptly named Salty by Somepx
Looking forward to rating some games in the coming weeks.
Our first LD (and our first game jam) was 11 years ago. If I remember right, the theme was "beneath the surface." Wheelsx and I made a fun little game called Diggin Dodge that was inspired by the sand levels in Super Mario 2. I had only been poking around self learning how to art for a couple of months at that time, but we such a great time making a game together.
11 years later and we are still making games together <3
This theme screamed for a revisit to Diggin Dodge, to see just how far we have come in over a decade.
Wheelsx still has the game project, but it was done in such an outdated version of Unity that it wasn't worth the time trying to get it to open. I still have a few .png files, but lost the SVG a looooong time ago to a fried hard drive. This is what Digbot used to look like...

No matter, because Digbot DESERVED a bigger and badder adventure! So, we gave him one... Super MECHA Diggin Dodge Idle!

Check it out and see how far we have come!
Hello, fellow jammers! We’re excited to share our submission for Ludum Dare 57: Tasty Holes—a fast-paced arcade game full of humor, chaos, and a hungry anteater.
In Tasty Holes, you play as an anteater whose mission is simple: eat ants to stay alive! Extend your tongue into suspicious holes, catch as many ants as you can, and keep your hunger bar up. But beware—spear-wielding soldier ants are out to stop you. Dodge their attacks or eat them before they pierce your health.
The game is fast, funny, and a wild take on retro arcade classics. Think Aardvark (1986)—but reimagined in pixel art and built from scratch for modern players.
Available in WebGL and Windows:
👉 Play in your browser on Itch.io



Explore an abandoned house and exorcise the poltergeist that calls there its home!

Find Deep Exorcizing: A Poltergeist Cleaning Company here!!
~ ~ ~
Another Ludum Dare is done! I almost didn't make it, I was still drawing and implementing content all throughout the last minutes, but at last, I made it! Unfortunately (as always), the game is quite unfinished, and there is lots of "programmer art" in there (even tho I myself am an artist ,and art is my forté), lacking proper UI, text and content, but you can call it proof of concept
Also, I couldn't think of an idea for a whole day, so this surely hurt me in the long run. But it is what it is, the game is delivered. I really love the idea and will absolutely continue development later!
I always admire people who are able to get an idea and quickly whip up a working-ish project, I spent more than a whole day trying to make the map work
We did this project in 72 hours. I am a programmer and two 2d artists.
In the game you can fight.

Deliver supplies to civilians and open up the forest deeper and deeper!

but remember, not everyone in the forest is evil, someone will want to help you.

Rate it, I will be glad to every comment: https://ldjam.com/events/ludum-dare/57/into-the-forest-depths

We joined this edition with a team of 3: programmer, artist and sound designer. We wanted to give Godot a try over Unity, and had the ambitious goal of making a co-op multiplayer game. In 72 hours.
Needless to say: we will be catching up on our sleep the rest of the week…
Play it here with your friend: https://ldjam.com/events/ludum-dare/57/listen-to-me
We worked hard on getting all of the content we wanted into the game and are now extremely excited to see what people think of it!!
So come play!

https://ldjam.com/events/ludum-dare/57/$407386
Are you stuck on what type of game to do for the jam? Do you ever feel like the theme is never that interesting? Are you big fan of sleep? Well, fear no more! We have a solution just for you!
Reach the fabled * Rapid Eye Microgame * stage of sleep and let the deepest corners of your mind dream up the wackiest of ideas! Play fast paced WarioWare style microgames, each with a slightly different artstyle and playstyle!
Who knows, maybe you will find the perfect idea, or maybe, you will encounter something a little bit more spooky… Only way to experience everything your dreams have to offer is to keep on playing!
I am very proud of this entry and the team, it's the first time where it felt everything came together almost perfectly. I had a lot of fun making all the different artstyles, it's a nice change of pace from having to brainstorm complex mechanics. I hope you enjoy our little game!!





First-time Ludum Dare participant here and my partner and I are happy to have made the submission deadline (sans audio) for our game Tumtrix, a real-time physics puzzler. It was also our first time developing in Godot, which in hindsight was a tad bit crazy considering the time deadline... But fun to learn under pressure!
Check out our game below:

We didn't have time to add a Leaderboard, so we'd love to see your high scores in the comments!
Get high multipliers and rank up points by digesting multiples of the same type of food.

Use spicy peppers to clear all digesting food!

Rack up as many points as possible before Bigmouth Barry overfills!

Favorite post jam activity: looking through progress gifs and realizing you really finished a whole game from scratch. Best feeling :D



The game is somehow a fast paced piece about digging into a tower using match3 mechanics(and bombs obviously). Check it out here: https://ldjam.com/events/ludum-dare/57/archeologic




Ludum Dare 57 News reports that I finished the game! Hooray! Uploaded it just 5 minutes before the jam ended and went straight to bed. Didn't even have time for a post.

So, I wanted to make a game similar to Flash games from 2008. That's how this idea was born: You play as a swimmer who wants to set a record for the deepest dive... but into the ground! Yep, there's no water in this game. Instead, there's plenty of humor and epic bloody hand-shredding action. Too bad I didn't have time for deeper mechanics.
Enjoy the game! https://ldjam.com/events/ludum-dare/57/record-depth

You can play it in browser and it has an online leaderboard! Even though this is our ninth Ludum and we tried to keep it minimal we had some feature creep and submitted close to deadline.
https://ldjam.com/events/ludum-dare/57/forest-depths-1

Play & Rate: https://ldjam.com/events/ludum-dare/57/the-signal


I published my game about very deep sleep, it's now available on HTML5, Linux and Windows!
https://ldjam.com/events/ludum-dare/57/yet-another-dream

We completely forgot about the cover, but otherwise the game is ready. https://ldjam.com/events/ludum-dare/57/ruby-hole 
If you start rating today, why not start here? :p

It might look spooky, but there is some action in there, and no jumpscares, for fellas who care about that.
We really didn´t like the theme this time around. IMO themes should always mean something mechanically, not just for the setting, and depth was very limiting in that regard. So, we focused on doing stuff we´ve never done. Some spookiness, a little bit of shader magic, a rudimentary dialogue engine, tinkering around with random elements etc. Ultimately, one of the only "chill" gamejams we have done, and after getting over the pessimism on day 1 we are satisfied with what we put on the table!
Loved The game jam!, Might Even Participate in 58, 59 and so on!
Somebody are great at guessing how the game is play, or somebody believe they needs to rate games to get higher scores for the Smart Balance.
Hi, just wanted to say this, its been a great time to be honest, our friend group tried this as a challenge, we are cs students, but never made any game or didn't know how to do it, whole weekend tried our best, and its been a great time, really friendly atmosphere here, definitely will join some future events as well.
TRY OUR FIRST GAME AND TELL US HOW IT WENT <3 
I just wanted to give my 2 cents on the importance of having some kind of web-build of your game. While I do understand that some use tools that might not support building for web, always try to find a way to support it. Most modern engines, like Godot, Unity and Unreal has it. If you're using something like raylib or love, there's tools for building for web also (Like love.js, Löve web builder and emscripten).
The reason is mainly that, now days, everyone SHOULD be reluctant to download unknown binaries and run them on your computer. I for sure don't, even though I trust 99% of you all, you never know what hides in those runtimes. A workaround is using a virtual computer for testing, but that puts a lot of effort on the end user for playing something that they don't even know if they are going to enjoy.
So yea, if you're looking for a lot of feedback or ratings, you should also be sure to make web-builds of your game a priority.
Be the cartographer, map our dungeon and share your map: Our Game
Will you reach the top in search of treasure?
Come and check my climbing game
https://ldjam.com/events/ludum-dare/57/depths-ascender


play and rate the game here!! https://ldjam.com/events/ludum-dare/57/clambells-great-escape
hehe my first ludum dare with my friends, heres some concept art for the game that I drew and some set dressing designs!
https://ldjam.com/events/ludum-dare/57/gobbo-steals-a-drillship
Gobbo got lost and got himself stuck there. Might as well make it worth his while.
Dig some treasures up and share your final hoard :D

Help Gobbo get rich https://ldjam.com/events/ludum-dare/57/gobbo-steals-a-drillship
What if you could not see the entire map, and had to play carefully on depth to discover where to (or not to) go ? Try to reach the end with a good timer ! 
ldjam.com/events/ludum-dare/57/echo-depths
https://ldjam.com/events/ludum-dare/57/echo-depths
I was sick the full jam but really proud what we made.

Demonstration of a laser rifle in my game ReLinked. Link https://sempiternalrain.itch.io/relinked

It's still lacking a few colors though... maybe you can help with that?
https://www.youtube.com/watch?v=TZM4KdmkMAw (In case someone wants to make a compilation of ld57 music)
It's also in 7/4, may the meter bless my game with good luck as it did with Balatro.
It all started before the theme was announced.
Fortunately waves wasn't selected.
The initial plan was formed on the first day.
The name (and purpose of the game) was still missing.
But then the idea came and we got Cubethulhu.

Crack your fingers and prepare to type - for Johnny Depths needs your help to fend off the eldritch nightmares plaguing his mind!
Leave a comment and I'll play your games too :)
https://ldjam.com/events/ludum-dare/57/johnny-depths


https://youtu.be/hlADiJDMRQo?si=sYQPaiTTsDyKYXEd
It´s a short narrative game, and my first ludumdare participation ever!
You can take a look at: https://ldjam.com/events/ludum-dare/57/a-walk-arround-the-pit-with-your-friends-head
It's great fun!
Play it here!

Dodge cliffs and build up fall speed. The faster you go, the more your score multiplier increases. Air jump to slow down, but lose your multiplier as a trade-off.
Take a look https://ldjam.com/events/ludum-dare/57/dropdeep
I managed to make a good bunch pixel art characters and effects for my compo entry, and decided to share them with everyone. Hopefully someone will find them useful!
You can get the assets here: https://reaktori.itch.io/debts-in-the-depths-asset-pack

And the game itself turned out great! It's a roguelike auto-battler with a ton of content, go check it out and leave a comment! https://ldjam.com/events/ludum-dare/57/debts-in-the-depths
Even though the game came out small, we tried to make it really atmospheric. We hope you will feel all the charm of the depth and enjoy this expedition!



Try to collect as much money as possible while mine "Depth cores"
Play here: https://ldjam.com/events/ludum-dare/57/depth-cores
strongly recommend to you play in standalone version

Use your mouse and WASD to cause videogame violence and find out the answers!
https://ldjam.com/events/ludum-dare/57/death-perception

I had to fix a shader issue that made the game unplayable on tablet - think some of the old Construct 2 Multiply shaders don't play well with modern phones etc, so the water (90% of gameplay) rendered completely black. :scream:



In general, this is probably the end of LD for me, I did everything I wanted)
I'm not chasing for grades, but who wants to see the game here's the link:
https://ldjam.com/events/ludum-dare/57/rattling
it's hard to call it a full game, because of the almost no gameplay but physics and graphics I tried to do the maximum (source code also posted).

Hey everyone!
My first Ludum Dare game – Digging History – is a game about an archaeologist.
This was my first time participating, and I absolutely loved the experience. I’m really happy with how my game turned out, though looking back, I can see some things I’d do differently now. But that’s all part of the learning process!
I’d really appreciate it if you could check it out and share your thoughts. Leave some feedback — I’ll take all of it into account for my future games!
https://ldjam.com/events/ludum-dare/57/digging-history

Play our game now! Play as an archeologist exploring the depths of an ancient civilization xylos. Complete levels and unlock blessings in the form of abilities.

https://reyansh-kotwal.itch.io/depths-of-xylos

So many legendary descents and so much lovely feedback! Thank you all for trying our game :heart:
There's some pretty dope games out there, shoutout to:
Dyamid by @leorean
The Void by @kobylarz and @iluvatar
DropDeep by @elian-geser
I made a solo game for a game jam in just 3 days! My game features infinity generation so you'll never run out of new places to explore. Battle challenging bosses using unique magic abilities as you uncover the amazing story of a miner seeking the secret of his family's death. Give it a try and let me know what you think! - https://ldjam.com/events/ludum-dare/57/echo-of-fallens


Almost had to tap out of the gamejam this time, when I remeshed a monster into 100+ million triangles, essentially deep-frying my PC. Got locked out for quite some time, but managed to get back in there eventually!

With a combination of sleep deprivation and exhaustion, I became superstitious of the blender file being cursed. So I cut this model from our game. But it's replacement sure is something!
If you want to play and rank our game you can find it here: Click here to play FIRE EXIT
Link to game: BENEATH

I just discovered that I never pressed the publish button on our game page and its not published now!!
I worked so hard to finally have a game done on time again and for it to be rated.
Please anyone tell me there is still a way to publish it and have it be rated!!!!!
I made the game page on time and uploaded the build on time. Is there any way to fix this? :(
Take control of a decrepit boat and an old set of diving equipment, and embark on a perilous journey to the very depths of a contaminated reservoir.

Play and vote here : https://ldjam.com/events/ludum-dare/57/scavenger-deep
Even thought I did not create the necessary stuff around (leader board, menu, tutorial) I found that the my collegues at work play it a lot, so I am not afraid to share it anymore.
https://ldjam.com/events/ludum-dare/57/depths-of-brain
Try it and I will try yours.

It's a short horror experience in which you operate an elevator in an old research complex.
Play here: https://ldjam.com/events/ludum-dare/57/red-finger
Hey, are you making YT Videos? I am asking because I am working on becoming a Game Dev YouTuber and would like to connect with some creators.
My goal is to make videos about small games that I program, like in this jam.
What type of content do you aim to publish on YouTube? Hit me up! Would love to hear from you.
Since i saw a lot people sharing their assets and behind the scenes, it inspired me to do the same and go more in depth about our game Johnny Depths

For the assets, we have Johnny, and a typewriter.
The inspiration behind johnny required a lot of research and trial and error to get right.

Everything was "animated" in adobe animate, here is the typing animation

The typewriter was also quite the challenge, we settled after tons of research on the Royal Typewriter

All the music has been done on Bitwig and pulled from decades of listening to goth music, pans & pots clanking noises & acid bass
The typing sound is my crusty keycron k8 recorded with the recorder app on my phone
Eldrichian noises are all my friend D0vid's work
If you want to experience the meditative typing experience that is Johnny Depths, please check it out ;D
also play the deep sea dating sim, it's really good
Lumen Depths
Our second time entering a Ludum Dare game jam. We really appreciate all your feedback, if you have any suggestions to expand on the idea, also feel free to drop a comment. We would LOVE to further develop this :)
Controls: Movement: WASD Interactions/actions: F
We aimed to create a puzzle game with nostalgic N64/PS1-like adventure/horror graphics. TIP: Watch out for the creature in the basement ;)
