Phew..!
Another COMPO done. Now it's time to sleep :sleeping: Cheers for another jam!
And good luck to others who are still working hard! You can do it!
Another COMPO done. Now it's time to sleep :sleeping: Cheers for another jam!
And good luck to others who are still working hard! You can do it!
Finally finished, for a first it was complicated but super interesting. Well done to everyone. Good night ;) and see you soon <3
Can I change from Jam to Compo?

https://dragonkruiden.itch.io/underwater
For anyone who had to abort mission this weekend you have my condolences. I crashed out of the running last spring and it was a bummer. Right now I'm on cloud 9. I kept pushing through 3 failed game prototypes before coming up with my submission this morning. Hopefully next year I'll be better at prototyping if not jammin' with the lads.
Thanks for the compo!

Having written lots of terrible code I have a working game.
The game: https://ldjam.com/events/ludum-dare/57/caver


I truly can't believe what just happened—I managed to publish in time!
Disclaimer: this is my first Compo and only my second ever LD (and during the first one, I didn’t even manage to complete the game).
Just 6 hours ago, I had a totally different game. I realized the game loop wasn’t fun or interesting, and I still had tons of work left to make the game functional. I considered opting out of the Compo and switching to the Jam instead just to be able to deliver something.
But then something happened, an Idea on how to save my game popped into my mind. I'm not sure if it was the caffeine, adrenaline, or divine intervention—but not only did I finish and publish the game, I actually think it's fun!
This has been such a rollercoaster of emotions. I really enjoyed the process, and I’m so glad the Jam went ahead. I’m super thankful to have participated. :)
https://ldjam.com/events/ludum-dare/57/pogo-dwarf
https://ldjam.com/events/ludum-dare/57/miner-td

Congratulations to all of you who also finished on time!


While managing and transporting around divers who scavenge for treasure is no easy task, we still managed to get a minimum viable product together today. This leaves us with the entirety of day 3 for polish, which is great as the game will need a lot of tweaking to be actually challenging.
I made a plant-growing game! I participated in Nordic Game Jam this weekend, and thought I'd polish my NGJ entry a bit and use it as my Ludum Dare entry as well. I hope people don't mind that...

Added more different types of food, some of that can be dangerous
3 hours ago I had resigned myself to jam, but by some miracle I made it for the compo deadline!

Will you be able to enter The Vault?
As we continue to cook up our shop, it is taking more and more shape - are you as curious as the cat to find out where that big door way might lead...? :cat: :alembic:

I stared into my screen for half a day messing with stuff and getting nowhere, almost gave up but managed to start something by saturday night. I'm happy for having finished this mini-game.
I want to play your games! Cheers everyone!
It was fun! For the first two days, I didn't think I'd manage to complete what I'd planned - but in the end, it all came together!
https://ldjam.com/events/ludum-dare/57/coals-of-the-eternal-cycle
I got done most of what I wanted to, with the notable exception of audio (gets me every time).
Spelunk down into a cave, placing new anchors and swinging yourself to go deeper.
Try to reach the bottom while hitting as few walls as possible!
Play ABSEIL. I'd really appreciate it!



https://youtu.be/XbboyDskLl8
Check it out https://ldjam.com/events/ludum-dare/57/zooid-nexus
Did some minor last moment changes and prayed that it works. Can you find work-life balance?
https://ldjam.com/events/ludum-dare/57/work-life-balance

As always, I got overambitious and ending up cutting scope in a nailbiter finish lol. Maybe next time I'll have time for luxuries like "balance passes" and "walk cycles" lol
What I've got counts as a game, it's playable, but it's definitely not as polished as I like. Part of of me is considering sliding over to the jam with an enhanced version because another day I think it could actually be good rather than playable, but also it means more competition and from teams etc., plus the 30 or so hours I did is kinda enough already lol.
I made great use of the final couple of hours though. Seriously, 4 hours ago the game looked like this:

Revamped the map with a few low-time effort assets, and added in an upgrade system to give people something to spend money on, and added a proper lose state. I didn't get into a good win condition, so I guess it's a "last as long as you can" type deal


My goal this jam was to just make something stupid and fun. Hopefully I achieved that, you can judge for yourself here!
https://ldjam.com/events/ludum-dare/57/hole-punch


last update before sleep, next day will be for combat system

Not sure how to put links on here, it doesn't seem to just work as is and the instructions to follow github's style didn't work for me, but its the only one I've submitted so its under my account lol.
Anyways, wanted to do more, put story or something and make it like a depths of greed or psychological horror backstory, but due to fending off a raging baby that learned to open doors this weekend... well at least I got in a normal mining game where you can just keep earning gold for normal depths of greed lol. Maybe I'll make a remake or expanded version in the future with the backstory and such XD
Been a lurker of Ludum Dare since forever, finally submitted a game jam entry, so I'm proud of myself for not just observing and having a half started projected sitting on my computer by end of the jam.
I completed my game!
I spent 12 hours today making the game from scratched since I abandoned my first game.

https://www.youtube.com/watch?v=tI9TrDOa9B8

Lots of small mistakes along the way, like thinking about developing a desktop game, but actually published it as HTML5 web in itch.io :face_palm: Also couldn't hit proper tutorial for Compo, so I tried to explain it in the description.
But, a game from scratch was pulbished in 48h! But this was more fun than I though :D
ps. it has been over a decade when I colored with pencils last time.

I had no time for a better logo...
Struggled with getting the web build to work fine. Turns out the beautiful particles I spend the last couple hours making don't work in WebGL (long story), so I had to cut them out. :pensive: But I got it published just in the last 5 minutes of submission hour!
In any case, it was super fun to make! It's cool to see the tooling around Bevy evolve, it really has come a long way, and is already very enjoyable to use, even though I'm most certainly using the engine wrong (hey, it's jam code...)
So, that was my very first time making a whole game in just 48 damn hours. It didn't turn out perfect, but at least it's complete and playable! It even has some graphics and a little story!
Click the link and play :>
ldjam.com/events/ludum-dare/57/green-tastes-funny

I completed my game! I'm even somewhat happy with it!
I'm very impressed with everyone reviewing games tonight, I'm way too tired to do much of that until tomorrow.
Cheers everyone!
I finished my first solo game jam; that was a FAST 48 hours! I feel amazing—and tired. So, so tired.
TONS of fun, though!
Now to shamelessly plug my game: Check out A Few Easy Questions on my page!

https://ldjam.com/events/ludum-dare/57/confession
Congrats to all compo participants!

Heaven Denied is a dark comedic judgment simulator where you decide the fate of the recently deceased. Interview saints, sinners, and total odd balls. Weigh their sins and their good deeds to decide where they will spend eternity. But be careful, some decisions make come back to bite you.
There are 4 total days as well as 2 endings to the game… can you discover them?
For the best experience: Play the downloadable version.
Come try it out!
https://ldjam.com/events/ludum-dare/57/heaven-denied
Anyone else like me who almost never read tutorials?
When I play games for fun, I just get into the gameplay and expect it to make total sense right away (good games do, but they are hard to make). And I lose patience in minutes if I don't get the game.
For my game (which is a little bit confusing), I added both an image tutorial and a in game dialogue tutorial. Hopefully keep throwing tutorials at players will help them learn easier. Which one do you like better?


platforming + top down shooter with a boss fight!
https://ldjam.com/events/ludum-dare/57/descent
Kept pushing on literally till the last second, as usual...
Quite pleased with the thing overall.
Even though had to drop a few "set-pieces" and embellishments and leave some broken jank here and there.
Now if you'll excuse me - I shall be drifting into unconciousness... :bed:


Race to dig through the depths of a distant planet in Crust Busters, the racing event for the new millenium.
https://ldjam.com/events/ludum-dare/57/crust-busters
Working on the title screen first up today, usually hate working on UI but I think it's got a lot of charm what do y'all think?



i hope no one is using unity cuz it rivals pygame

So close, but wanted to get some sleep. Ah I wish today wasn't a work day...
Me and @catusfelony are making a silly detective game inspired by film noir! The goal is to interview suspects and get deeper and deeper into the case by uncovering the hiddens depths of each character's recount of the events. Depths.
As I'm not the one coding this time, I got to realize the photo-bashing + funny animal artstyle I originally wanted to make for The Rock and I think it's coming out super cozy! :3 Genuinely very excited for you guys to play it, and also to play all your own games!


So it's only 20 hours to go for the JAM and let's see if we can still start and finish the game in Time.
P.S. Only I have experience in game development all my other friends are software developer but never tried game dev.
I really thought it wasn't going to come together. But I'm crawling out of the weekend with a working prototype of my idea! I played around with silly libraries yesterday and got nothing done, all before throwing it away for Bun + Phaser + Vite to bootstrap a lean-and-mean prototype from scratch.
My take on "depths" was "folder depth" and that became the gameplay. Traverse a sprawling, zany company server (no two are the same and there's no working search) to find the file your boss desperately needs. Do it within a minute and become the company hero. :openfilefolder:
Visually, it's not very impressive. But the foundation so far is rock solid and now I can focus on embellishing this working prototype. Go, jam superpowers, go! :honey_pot:

Where are we dropping, you ask? I regret to inform you we are not dropping. You are dropping, rapidly, down Beelzebub’s Torture Tube where your only companions are the ghosts you leave behind as you are torn asunder. Does that sound unpleasant? Well you are the one who bought the ticket. You can't turn back now.

Put everything you know about Trapeze to use to work your way through the a twisted tunnel of terror. Purge your soul of your past deeds via a Soul Audit™ in order to collect just enough MacGuffins to perhaps, at best, be moved to a lesser torture room like Crokel's Pinch Machine.
Will you survive? No. But find out for sure, in: Help! I'm Trapped on The Torment Trapeze.
Play now!
https://ldjam.com/events/ludum-dare/57/help-im-trapped-on-the-torment-trapeze
I might need to cut corners if I wanna get it in time. I will at least hope that I can get it somewhat.

we're winning real(this is our background
We been slacking a lot but yea finally we are swimming under water, Welcome to our under water exploration game

Now to add the rest of the game mechanics, Hope we complete in time
The core gameplay is finished! 🧼
Our little jellyfish now drifts through the depths, lighting the way and dodging danger. We've got glowing krill, animated fish, and a living underwater world.
Tomorrow is all about sound FX, music, bug fixes, and polish. We’re super excited to share the final game with you soon.
Here’s a peek at the current state:

🕹️ Can’t wait for everyone to dive in!
Was planning for more, but here's some dorf slinging.

Wow, it was an unforgettable 48 hours for me 😄 It is my first Ludum Dare, and despite the fact that it is not a first gamejam for me overall, this one has a special atmosphere! Some lessons were learned, some features were tried for the first time (love my creating audio skills haha), so I can move forward! Best of luck everyone, see you on announcement of results and on the next Ludum Dare!
If you are interested in gif, check and rate my game ☺️

Finally ending working for today and I'm in a decent place. It looks like I'll have time for the goblins after all after I wasn't sure. Still not sure if i'll have time for a title screen though




Hello everyone! Check my Compo Game)
https://ldjam.com/events/ludum-dare/57/a-story-about-witches-and-pirates


Behold the mighty ones that have came from the sea to claim the land.
Coming to your Sega Master System home entertainment machine today!

So, after another wonderful weekend of programming my game is published! It's always hard to find focus when your family runs around you and demands attention, but my wife and kids has also been very supportive. Now it's of to try out all of your wonderful games and maybe try to start writing a post-mortem. My game can be played here:
If you'd like to support my good friend who always is coding by my side during ludum dare, check out his game as well. His art is awesome:
My First Climbing Game is Complete! Come check it out!
https://ldjam.com/events/ludum-dare/57/$412094

Base Gameplay Ready
Day 3 plan:
-------TODO---------
-------skip---------

https://ldjam.com/events/ludum-dare/57/miner-td

Here is a sneak peak of the game:

Tell us what do you think about it!

Don't let ANYONE tell you that game dev is easy. Coding can be hard but as usual writing JavaScript (yep, I had to switch from Python to JavaScript) is not the issue. Game balancing and testing for win conditions, for example, at a basic level (cause I'm a basic level game developer) is harder. My game is a simple logic puzzle with check boxes. Mad respect for anyone doing complex game play with 2D or 3D, physics, sound, all that. Anyone doing that, YOU are skilled my friend.
After just completing what I have completed, I managed to have enough left tonight to add a splash screen

Here's my puzzle

Shooting for the Jam tomorrow, if I can think of anything to polish I'll add it in. My intent was to add a few puzzle levels, that may have to come in the Extra comp.
Mad respect for y'all. I've been following Ludum Dare for years, never really got a real game going, judged a few. I work in GIS and data for a living and I've got Python code I've written that moves around 250 million rows of data a week. That's peanuts, not anywhere near how challenging this is.
And I loved every minute of this!!!
This will be my day job when I retire. I've loved my day job, might as well keep it going with something else I love doing. I'm exhausted and it feels great!
But at least I know that URP has fog now which is compatible with WebGL (yay).


Everything's going super well :) I'm only a little (lot) panicked :o)

I cant code. I know no coding languages and i wont learn one, but i am good at math. So i made my entire game in the Desmos graphing calculator. It uses a feature on the website that no one uses to detect arrow key inputs and might run slow on some computers, but it only uses math expressions and logic. Try it, its better than you expect and will surprise you.
https://ldjam.com/events/ludum-dare/57/$411437

Game Name:DepthBorne
Tips:Run away! Then counterattack!




Please stay tuned!


After two almost sleepless days, and finally getting some rest, I’ll just leave this here (~_~)





@hatherton and I are doing our best

@hatherton and I are doing our best

After a sleepless weekend, endless fighting with bugs and pixels, I wiping my tears, go to...work...
P.S. I'll leave this here
https://ldjam.com/events/ludum-dare/57/restaurant-11000



This is my first time participating in ludum dare jam. Creating art, music, and sound effects is challenging for me, but I found the process really enjoyable! My game idea was inspired by this YouTube video (https://www.youtube.com/watch?v=1QGTpdzDE7Y) and I thought it would be cool to let the player control Tetris pieces to explore a world while keeping going down.

Explore the depths of the universe and uncover it’s terrible secrets.
The Alien and Lovecraft vibe.
LD Page - https://ldjam.com/events/ludum-dare/57/the-void



https://ldjam.com/events/ludum-dare/57/confession
And a bit of gameplay!

Currently making art for my game with the help of AI




GET OVER HERE
https://twitch.tv/alexrosegames

Making good progress :) Maybe this time I won't finish 10mn before the deadline :cryingcatface:

https://ldjam.com/events/ludum-dare/57/deepsteep
。。。
Guys, I think I have a leak 😰
I have completed my first LD and game jam in general.
I will be grateful for your feedback!
https://ldjam.com/events/ludum-dare/57/from-the-depths

There may be a familiar face visiting the shop :thinking: We have the best supervisor overseeing this progress! 

Play Here: https://ldjam.com/events/ludum-dare/57/the-void

Digger progress update on day 3
done:
todo:
