Hooray!!! It's time to sleep!!!!

Art by: Forshley (@forshley)

Art by: Forshley (@forshley)
Cell The Signal This is a cell phone provider management game, where you build and upgrade cell towers to provide the best service possible. Your goal is to convert all the people in this part of the city to your network by the end of the time limit.

Got a lot done... still a bunch of temp graphics, but the game loop is in place.

Holy shit... did I just do a compo? :O
Oh man that was a marathon and a half. Had to rush the last levels due to loss of time. But game is done! Check it out if you feel like it
(I can't seem to link the game, but you can always find it in my profile)


I thought I saw that the theme was SPLIT, instead of SIGNAL, so my whole game has been written with the wrong theme. LOL. Not sure I can fit that in now at this point. Will need to think about that.
Oh well!


Managed to finish in time for COMPO barely
Was a lot of fun but also glad I can sleep now
Hope everyone had a similar/better experience
Here's my game below if anyone wants to check it out (Warning! my art is not the best):



Signal was quite a tough theme for me and I definitely tried something way too intricate for Ludum but hey I got done what I got done. Hope you check out my game, I know be checking out all of yours! 😁
Now time to sleep... 😴
I need you to send a SIGNAL to the world.

I slid in at literally the last minute. Got a working Linux version through the door as it was closing. I'm sweating. But I'm in. Also uploaded a Windows version which I cannot test, and I'm working on getting a web app version up hopefully in time not to lose any votes. But for now, food and sleep are the priority.
Well fought, everyone. May the best game win.

Had a few hiccups with packaging at the end.
Radar Runnings
Well, it was a busy weekend between work, homework, and going to watch Project Hail Mary ( great movie, book is even better). but after cooking dinner for the fam, I got back to work and finished what I could.
What I wanted: I wanted to figure out a fun way to use a top down where the character is more zoomed in so the world around you is in limited view, but using the radar dish that spins on the player character to find whats in the game world.
What I got done: I got the 3C's done in a way I'm happy with ( camera, controls, character) The player can move around how I wanted them to, the radar makes a block on the character change color if it's pointing at something good or bad in the distance. I can shoot out a projectile, but for this release I did not finish and get it to destroy the enemy.
I got about 60% of what I wanted accomplished done.
I wanted to make it somewhat space or nautical maybe? Or bacterial? I still down know what I'll make the player character into after I update it later post Jam.

Honestly, the signal theme was the one I wanted the least, but I was wrong it turned out to be pretty cool. And now I’ve finally finished my game. I probably should’ve kept the scope smaller, but oh well.

Here’s the link to my game — I’d be glad if you check it out: https://t4ran.itch.io/poker-face
Submitted a couple of hours back and have just finished pretty-ing up my game's page and uploading a web build.

Only had about one full day I could fully commit to it, but I think it turned out reasonably well!
I'm hoping my submission counts cause I was struggling with Godot uploads having never uploaded for Web before. Either way I had fun and feel so good finishing a game finally! Great job everyone!


I've never seen you like this 😥
===
Seriously, though, I ran Copilot and Claude both during this jam and it was equal parts smooth and frustrating. Some things went SWIMMINGLY (like redesigning my whole UI in Bevy, whose UI developer experience is non-existent). Others went okay; despite a lot of concern about software quality, I think the end result is better in quality than many of my other jams.
What went poorly was... well, the quirkiness of these systems. It's all new, running full speed ahead towards some unknown goal. Why does Copilot hardcode a 5 minute limit on their tasks? I thought I was clever by baking in user feedback into my agent loop...

This was my first Ludum Dare, and I joined in the Compo format. At first, I wanted to team up with some friends, but they were busy… so it was time for me to suffer alone 😎
This is Signimal (Signal + Animal… yeah very clever ik).

It’s a puzzle game where you play as a little girl who uses flags to guide animals safely back home. You’ll encounter bears, traps, and other dangers, so make sure to protect those cats, dogs, hamsters, and ducks!

Let me know what you think! And tell me if you manage to get all 12 stars :)
I think we're getting somewhere...
...in Dragonia!

Came in as a last minute decision, didn't have all the hours I should have, and I finished! Looking forward to playing some of the games this week, and definitely looking forward to 60!
https://ldjam.com/events/ludum-dare/59/horde-dare-you
Ive made good progress and actually have a small game ! Heres a preview

Actually made... ...a thing.
I can tell you it really went into some unexpected directions in the final hours...
Now. Sleep. Over. And. Out.
Well I actually had to pivot a lot as progress was a little slow since I was busy again this weekend.

So I was attempting to get a simpler gameplay loop in but alas ran out of time. Make another attempt tomorrow.
Wanted to make a classic escape game with graphics, but am running short on time, so I switched using the same plot in a Twine text game. It's going well so far at this point.
I've got most of the gameplay finished, most of the models done. I'm working on this solo but I've been aiming for the Jam. 20 more hours for polishing and audio!

Hey all,
Signal Steve is ready for you all to try out.
It a short puzzle game. The goal is to reach the teleporter at the end of each level.
There are various obstacles and only by matching your signal to theirs will they open.
Let me know what you think, thanks!
Getting this phone to work has been a nightmare.

I'm proudly throwing in the towel. Hopefully I get there next time!
I'm actually not all that shaken up about it- I was going into this with long odds. I've had successful projects before, but all were in visual coding systems like Construct. Actually, come to think of it, I think Construct's the only engine I've succeeded with. This time, I was taking a shot with Godot, and I'm actually amazed with what I've put together in a weekend!
TL;DR: I tried to make a Vampire Survivors-esque game where monster spawners were powered by signals you could follow, to relays you could destroy. The overall goal was to destroy the stronghold. I lost a good portion of my time to real life responsibilities and an early change in direction, but got about 85% of the way to a very playable result.
Here's what I learned: + Don't overindex on prediction polls, or you'll spend valuable time fascinated over the idea of a Jezzball roguelike upmake for the theme "Split", only to get blindsided so hard you spend a full hour on your bed, staring at a mattress saying the word "signal" over and over again until it loses all meaning. + Sometimes, the reason you're trying to access the method of a null instance is because you screwed up something in your code four classes deep, and you'll spend hours digging out the disconnect.
Sometimes it's because you forgot to assign a PackedScene in the inspector.
Here's materially what I achieved: + Some pretty good static art for a monster, a monster spawner, a signal relay, and a stronghold, as well as for the abilties in the game. + A functional signal system using Godot's Area2D- basically objects can be powered if they're touching a signal, and propagate the signal if it's a relay. + Relays regularly spawn monster spawners, which regularly spawn monsters, which track the player down and attempt to murder them. + A fully functioning modular ability system, with different forms and effects leveraging Godot's resource system- combat was fully functional, with knockback and damage effects, and sub-object spawning, etc! It was really neat to work on! Both the player and monsters were autofiring abilities (a la Vampire Survivors), and monsters had the ability to do effects if they collided with the player. + I put together about 6 abilities during testing, and have ideas for a bunch more :D
Here's what I came short on: + I was hoping to at least have one more enemy and linked spawning object. Originally I wanted three signals winding around the map, each with a stronghold that unlocked a central castle. I also dreamed of a boss encounter for each of the strongholds and castle, but even when I was writing that dream down, it was on the "Maybe after the jam" column XD + I wanted to put together a levelling system with a gradual unlocking of abilities you could swap in and out of, with stat adjustments. I'm pretty sure I'll be able to put it together without too much effort later, but man, my brain is mush. + There's a lot I can still do with the characters and abilities. The cartoony style I did the art in makes animating a breeze. I want to do particle effects and different kinds of spells and abilities + Oh yeah, Friday night I thought I was making a Strategy game, and burned five hours overscoping. XD
It's a bummer to not be able to submit for grading with work tomorrow and brain being thoroughly done today, but I'm still going to finish it asap and post it somewhere- it was a fun project!

my game, swpr, looks and "plays" like good old minesweeper, except it has it's own novel ruleset. so i'm curious to see what other fans of "random" logic puzzles think of it.

the ruleset is actually quite simple, i bet y'all can deduce it from the previous image.
I finished my game with roughly 24 hours to spare! Click the link and play, if you dare.... >:)
https://ldjam.com/events/ludum-dare/59/isolated-signal

First, have you ever overscoped or felt like you were going that way? Please tell me/us about it! And how did you (not) fix it? :thinking:
However, my real question. Some backstory: I make text adventure games with Twine, this is my second time doing so (and my second LD solo). I cannot program anything and am quickly burned out. However... I love writing, games and creative stuff. :dragon: This is the second game that pretty much is a few chapters I made. Aware I won't finish it, just making more and more step by step. There is not really a finish besides a few specific routes. Why do I not worry? Because most here won't use more than 5 minutes to play a game, a text adventure with deeper meanings is... Well, I am a fast reader but that just does not fit. Hence my decision to just keep adding things, either when I think its enough to show what my aim is or past that yet time is up... That is my game. A choice I am behind. I can mess about with it just tor funsies after.
:question: The question... Would you call it despite that overscoping? In literal sense, by feeling...? Curious to your opinions! :smile:
I have the luxury of an extra day since I am entering the Jam, but here is a screen shot of my latest progress. I have no idea what I am going to call this, but I'm making good progress.
Just need to create a title (ahem), a title screen, and add some sounds and some trippy effects.

Please forgive me (,,◕ ⋏ ◕,,)



The one time I didn't spend the whole weekend trying to find an idea, I spent instead fighting all of these 😅

Is it starting to look like a REAL GAME that we might actually FINISH ON TIME? I think so!
soooo this is all I have made considering this is mt first ever time using Godot. I doubt that i will make it to the end of jam considering my IRL stuff((
(the name's Please respond, over if that matters)

This is my first time participating in Ludum Dare, and it’s also the very first game I’ve ever made. Is this a common display bug or cache delay?I'm a bit worried!
Link:https://ldjam.com/events/ludum-dare/59/batterysignaloverdrive

I had only about 10hours, so pretty happy that I did not over-scope much and was able to finish. How long can you survive in the land of old vintage CRT monitors that tends to loose signal?
Web version available as well: https://ldjam.com/events/ludum-dare/59/babesia
PS: not sure why that gif is so broken, game is broken way less :D

After a 7-year hiatus from Ludum Dare, I got to test my skills again—and in the Compo category, no less! I learned a lot from the experience and am proud of myself that it all worked out! My game: ld link.
Here are the conclusions I’ve drawn: * Three cans of beer and a pizza—the perfect snacks for the event! A beer before every nap. On the last night, you can have a cup of coffee in the evening for that final push. * I managed to get the sound effects done faster than I thought. * First, I need to build the core gameplay. * Do what you enjoy (I should have made a simulator; I don’t play puzzles myself). * You need a schedule with time allocated for tasks (at least roughly)! * You need breaks in the schedule! I forgot that time keeps ticking even when I’m eating. * After a break, you need to reassess task priorities, because you can end up going in the wrong direction. * If you enjoy working on the “wrong direction” and creating little features that only a handful of people will notice, then you can afford to linger there 🙂 * Need to make posts (this also needs to be added to the schedule) or stream; without them, you don’t feel the overall momentum. * A nap on the second day. Before that nap, I thought I wouldn’t get anything done and was generally thinking of dropping out of the race, but after the nap, I came back with even more energy. * There’s still some fire left in the powder keg. It’s gotten harder to stay up late as I’ve gotten older, but when my body rallies, it’s a relief. * I already knew some of this, but I guess I’m just a slow learner. * If I compare my penultimate attempt at Ludum Dare, it’s clear that I’ve grown technically over these five years, but narratively I’m still pretty banal. I need to absorb more diverse information to broaden my horizons. * I had to use pre-made VFX, and I’ve gotten so used to it that I started thinking I need to learn how to make them myself. * First time using a microphone to record SFXs—cool experience!

https://ldjam.com/events/ludum-dare/59/while-you-were-here/, is a cozy little puzzle-platformer inspired by The Last Guardian. you guide a boy and a big golem using simple signals to solve puzzles together. Would love feedback from puzzle folks. Also if you get stuck, you can restart the level in the pause menu 😅


Signal King is an incremental tower defense

Check it out at ldjam


Please try my game here.
I wanted to get some experience with WebGL, as well as test Data Oriented Design and Burst-Compiled Jobs on WebGL, so I entered my first Game Jam. 2 days is a very short period of time, but I'm happy with the progress I could make and how quickly I could get an interactive system using many different NativeMemory structures. Everything's designed and ready for Burst-Compiled Jobs!

It's magic, I know.
Good Luck to all Jammers out there!
The television is broadcasting a scent... and the flames are blooming into colors we've never known.
Is it a sanctuary? Or a trap? We’re nervous, we’re excited, and we’re determined to finish this.

Hi everyone! This is my first time participating in Ludum Dare, and I'm excited to share my game with you!
Notgate is a puzzle game built on the classic "Sokoban" (push-the-box) mechanic. The core idea is simple: activate signal sources to power portals and step through them to reach the next level.
But there's a twist! Beyond basic sources and portals, I've added:
+ Repeaters: Activated by a signal to pass it along.
+ The "NOT Gate" Source: This is the most interesting part! It behaves opposite to normal logic—it can activate objects when it's OFF, but stops working when it's ON. The interaction between the NOT gate and other objects created some emergent puzzles that even surprised me during development!

I wanted to challenge myself, so the entire game is written in pure C. Here are the tools I used: + Graphics & Framework: raylib + ECS: My own custom ECS template + Art: aseprite + SFX: bxfr + Music: LMMS & Audacity
Since this is a puzzle game, I added some features to help players (and myself during debugging!):
Hold 'Z' to Undo: Quickly reverse your moves if you make a mistake.
In-game Console Commands:
\xx(e.g., ) to jump to a specific level.
\solveto check if the current puzzle state is solvable.
Custom Levels: The game reads from assets/maps/mapxx.txt. You can add your own maps or modify existing ones!

👉 Game Link: [https://ldjam.com/events/ludum-dare/59/notgate]
👉 Source Code: [https://github.com/TakunMaii/Notgate]
Note on Versions: The web version works, but the compiled downloadable version has shaders enabled for better visual effects. If you want the best experience (or want to mod the levels), I recommend downloading the build!
This was a brutal but incredibly fun 48-hour solo journey. I hope you enjoy playing Notgate as much as I enjoyed making it. Let me know what you think in the comments! Cheers!
ONE BAR is a one-shot signal ritual.
You get one transmission. That’s it. Your location becomes your score.
You move, you search, you try to find a better spot. Then you stop, you hold still, and you commit.
The idea was to make something that feels physical and a bit tense, where the real world actually matters. Not something you grind. Just one deliberate action that you have to decide when to take.
Find the highest signal you can, then lock it in forever.
How it works:
https://ldjam-59-signal.vercel.app/
https://ldjam.com/events/ludum-dare/59/one-bar
Best played on mobile, outside, while moving around. The more people try it the best result we will get! Desktop works, but it’s not really the best experience!
Thanks all!
I painted all 8 sides of this tractor in Aseprite and realized it would have been easier to make it as a 3D model from the start haha :)



The ECHOMAZE will be out soon! Our artist @cherryk
can't wait to show you our jam entry!
Only 15 hours left and we are trying hard to finish this...
My game Green Screen is a puzzle game where you need to remember nodes to find them among other ones. Initially there was 3 categories: signal, frequency, data. Each category contained value that player had to remember and find. Difficulty was the problem. Frequency could be greater or less than a random value, Data contained 2 possible values to remember, Signal had 1.

When my friends tried this game for the first time, they had hard time remembering everything and finding it among 20 nodes + the more values categories had, the more often weird bugs occured.

I didn't want to frustrate player with excessive difficulty and extra bugs, so I decided to simplify the game by reducing possible category values. It helped and bugs disappeared, game became easier. So much easier that there is barely any challenge in it now.

The question is, do I really need to make challenging game for the jam, or 3-4 minutes of light gameplay without too many variables to remember would be enough? What is more precious: lack of frustrating bugs or more interesting complex puzzle for the jam? Would be glad to discuss it with anybody
My game - https://ldjam.com/events/ludum-dare/59/green-screen
PLAY MY FIRST GAME & LEAVE YOUR PRECIOUS COMMENTS
PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS
LOVE ALL OF U
This is my first time participating in Ludum Dare, and it’s also the very first game I’ve ever made.I have already published my entry and I can see the "My Game" button on the event page. However, when I go to my personal profile, it still says "No Games!".Is this a common display bug or cache delay? Could someone please check the link below and tell me if you can see it and play it? I'm a bit worried!!@povPOSt1.jpg
How it started vs how it's going
We are on a time crunch, but it's moving!
Check out this DIVA

And these guards in the back? Protect random pole at all costs!

So, in programming my game I wanted it to be like a Scrabble game but with the letters are the signal flags the navy uses to talk to each other in the open water. There is one flag for every letter.
Anyway when I was talking to my wife about it she said that there is a CCO dictionary of Scrabble words. Wo I looked, and sure enough there was this list of over 172,000 words. That is a big list. How was I going to search it quickly as the player entered letters in real time?
So I went to Claude and asked what is the best method to search a list like that? It said a hash-table. In all my years as a coder I never used a hash-table I always used either a flat search, indexed search, even a binary search but never a hash table.
To make a long story longer I asked Claude to generate 'C' code that generates a hash-table. It did just that. Initially I didn't understand how it worked but I plugged it into my code and when using it the code and methodology became very clear. A hash-table is real time indexing method that uses the data to create an index into an array generating a 'hash' as the index. Do do the look up you generate the hash again and it should point to the array in the array where the data is. If the data is valid you will see it in your list, if not then you get something close. The only stickler is that the data has to be unique.
This was so interesting, and it worked so fast, I was just amazed.
The reason I am relating this story is because the main thrust of Ludum Dare and really all game jams is too finish a game, any game, and hopefully learn something new. Well, using Claude and writing this game I got a clear understanding of what a hash-table. Something for over fifty years I have avoided.
Just thought I would share.

check it here! https://ldjam.com/events/ludum-dare/59/liliespond
An unlikely late attempt but still got some hours! I already got an interface going, working in Godot.


Hi jammers! I'm happy to share that I successfully submitted my game for the COMPO.
Feel free to play the game and leave feedback - I’d love to hear your thoughts!

You work in the Cardboard Delivery Service. But you don’t deliver cardboard - you are made of cardboard, and instead you deliver handshake packets between radio towers so they can exchange signals.
Your service specializes in establishing connections across the entire network. Try yourself on a one-day shift and bring the network online.
At the end of the second day, it honestly felt impossible to finish. With only 4 hours left, I had no sound in the game and no level at all. But I managed to pull something together in the end.
I feel like this is my best game jam entry ever. Even though it's my fourth jam (second Ludum Dare, first LD COMPO), and I previously participated in jams lasting 10 and 14 days, I'm still the most proud of this one.
It was a lot of fun — and very little sleep :D
After my first Ludum Dare (58), I set a goal to attend every Ludum Dare. So the news about LD ending was a bit disappointing :(
Thanks to everyone hosting and participating in Ludum Dare - it’s always a great experience.
Good luck to those submitting to the JAM! I hope you all manage to finish your games, and that we’ll have a great time playing them.


My Ludum Dare #59 entry is now published! Let me present you with n0minal, a short horror game with a simple gameplay.
It's my first attempt at anything narrative with a proper sound design
Give it a try and tell me what you think about it!
https://ldjam.com/events/ludum-dare/59/n-0-m-i-n-a-l
I need you to send a SIGNAL to the world.


I’m not going to lie—there was a point where I didn't think I’d have this ready in time. But I pushed through the crunch, and everything is finally coming together. The foundation is solid, and now it’s just 'the little things' left to do. Time to polish this up and get it out the door!



Currently aiming to have something playable eventually to upload to the extra category. I wildly underestimated the work that goes into asset making for a more traditional game -- my previous entries were mostly narrative. Now that I've started making different facial expressions, I want to complete them all though...! 

I couldn’t find an easy way to filter the list to just compo web games so I made my own. Just sharing in case anyone else wants a list of these games:
https://foon.uk/ld59-webgames/
The Hunt for Red April is a submarine stealth game built around a single tension: sonar is your only way to see, but every ping you send reveals your position to the enemy.

I needed to pivot to JAM as I couldn't produce the required sound effects myself and I'm very happy with how the game turned out. This was probably the first game jam ever where I didn't have any issues with time.
Art assets I made in two dayssss for a game jam! Rigging and animation were so tricky (didn't know it'd be that tricky x,x). Please play our game tmr! hehe. Coming soonn!!

Yeeey! Another item checked off my bucket list! I joined and finished a game jam! I've always wanted to do this, but I never had the nerve, time, or willingness to do it. I always thought I needed more programming skills — that's bullshit :)
Enjoy the game: Phase Signal


Lock is a 3D puzzle game where you align an artifact with beams of light. It was a ton of work but I’m really pleased with the result. Give it a try and let me know what you think, and to everyone who’s still working on a game: stop reading this and go finish it!
Here's my silly game, which is a twist of the classic "sink the ship" game.
This time I was able to put some more energy into the entry, which resulted in a bit more polished GFX. Now off to chill. Congratz for all fellow devs working on their entries!

I got sidetracked a bit so I'm trying to finish it up before the 9:00 PM Deadline (I live in the Eastern time zone). If I can't finish then it will probably go in the Extra category

Finally, I managed to make something at least somewhat decent for a game jam. This is a game about hacking robots by routing signals. You tune and transmit a signal to bypass their defenses and take control of the robots.

Try it: https://ldj.am/$425642
i like the visual, but the gameplay is boring :(
.... why do I overscope each and EVERY time 🤷♂️
Luckily like one commenter said... "Reply here if it’s fixed because I’m up for trying a janky overly-ambitious prototype!"...
So I guess tomorrow evening it's bug fixing
:purple_heart: :dart: :frog:

try this on line:
https://ldjam.com/events/ludum-dare/59/rescue-signal



TRY THIS GAME - https://ldjam.com/events/ludum-dare/59/dicebound
I'm finished and with time to spare for once!
What a journey this jam has been. I didn't expect to partake in this jam with my standard programmer out of action, however i thought i may as well see how far i can get.
Day one was a complete write off, i kept trying to make the concept work and every approach i took felt really terrible, nothing was working the way i had pictured. It got to day 2 and i decided to scrap everything and start over with my new knowledge. Everything instantly fell together so fast. The concept was working.
I think overall, the game design might be a bit weak but I'm just glad to have finished. I would have loved to polish it up further and made it more fun, but i think i hit the theme pretty well. Im not sure how well balance the whole game is, and i think there are some performance issues late game, but it is what it is.
I'd love to see how well people can do, I defiantly think there will be some people who are able to get some really high scores with some practice.
https://ldjam.com/events/ludum-dare/59/rail-rush
This is their minds about me




Here's the link to play the game: https://ldjam.com/events/ludum-dare/59/avalanche
You are the only survivor of an avalanche. Use your detector and listen to the signals to find the 12 members of your crew.
Use "arrow keys" to move. Use your headphones to listen to signals and find members of your crew.
Use "Spacebar" to jump.
I hope you'll enjoy this little game and I'm looking forward to test yours! Good luck with the game jam for those continuing tomorrow!
https://ldjam.com/events/ludum-dare/59/avalanche
I pulled off another solo jam! Please try it out (especially if you also had suffured from a bad network)!
https://ldjam.com/events/ludum-dare/59/connect
https://brucezoom.itch.io/connect



We finished our game for the JAM!
This is Bad Reception: you are the radio operator for a post apocalyptic community hiding in a bunker. This is our LD59 JAM submission for the theme “Signal”. We had fun making the game and hope you will enjoy playing it for a bit!

You can play the game in your browser, but the downloadable (windows) version is a bit better because of sound handling.
Please rate our game and leave a comment so we can return the favour ;-)
Play and rate page: https://ldjam.com/events/ludum-dare/59/bad-reception
Hey there! I've finally optimized my game enough so I can upload the Web version of the RETURN//NULL!

https://ldjam.com/events/ludum-dare/59/propaganda-and-rhetoric
Two peas in a pod or different strokes for different folks? https://gander.proper-goose.com/
In my game you can connect houses, build intersections and take a break from jam.

Overall, good luck and have a nice game!

You can only see when you ping. Dodge a deadly meteor storm and unlock new abilities to survive.
Please rate my game and leave a comment, and I'll return the favor
https://ldjam.com/events/ludum-dare/59/games
Hi everyone! This is my submission for LD59—Signal Box! It is a Sokoban-style puzzle game with a unique twist. I'm thrilled to have completed this project. This is actually my very first Game Jam and my first time participating in Ludum Dare! 🎉
I extracted the physical characteristic that "signal transmission takes time" and turned it into the core gameplay. In this game, your commands are not executed instantly; they take a few turns to reach their destination!
This completely changes the strategy of traditional grid-based board games, shifting the focus heavily towards prediction and positioning.
During development, I noticed a really cool emergent interaction: when your signal crosses the delay boundary from far to near, it can cause two turns' worth of commands to execute in a single turn! I feel this design has massive potential for puzzle-solving. However, due to my lack of experience in skill and level design, I couldn't fully flesh out this mechanic. I'd love to hear your thoughts on how to expand it!
Signal Track Demonstration:

Level Showcase:

I really hope you enjoy the game! I developed this using Godot 4.6.2 and experimented a lot with Vibe Coding.
If you have any feedback on the game, or if you just want to chat about Godot, AI coding workflows, or anything else, feel free to reach out to me anytime: 📧 yaomengxi@stu.pku.edu.cn
Please leave a comment if you play. Thanks for playing!
HELLO to all participants of the world's best game jam!
I present to you my game, which I created alone in 48 hours.
Just watch and play in your free time for a couple of minutes.
Good luck and good mood to all of you.
I can't wait to play the games you created.
GAME 👉👉👉👉👉 https://ldj.am/$426148
