It's a space game but... in space!


Today I managed to finish the second location (out of three). Honestly, there's still quite a lot left to do: the third location, decor, sound effects, music, the ending, and a ton of little details. My hope of getting everything done in 48 hours has faded. Well, I'll just have to go all in tomorrow.
Blender ate up most of my time. I'd never made anything in it before except cubes. But over these past couple of days I've gotten pretty decent at working with it. So mostly it's a plus.

We started with a game idea about "red flags" on first encounters, but scoped it down to a game about shaking hands. Hopefully the "signal" theme still comes across in the way you watch and listen to your opponent to achieve quality handshakes for world peace.
https://ldjam.com/events/ludum-dare/59/full-clasp-clasp-warfare
I was enjoying the jam at first, but at about the end of yesterday, I got burned out and just wanted it to be over with. Since I already had a game that was near a playable state (even if it was basic), I was going to spend today finishing it off and releasing it, since a basic game is better than no game at all.
Unfortunately, when I tried to export my game, I discovered there were multiple game-breaking bugs in the exported build that weren't present in the Godot editor. They appear to be related to @tool scripts and my use of Engine.iseditorhint(), but I can't figure out exactly what I did wrong.
I know there's still a whole day left until the Jam ends, so I could spend that time trying to find all the bugs and fix them, but my mental state already isn't good, so I'm dipping out for the sake of my mental health.
I tried, but in the end, I failed.

Just be wary of it's interference!
Drums, walrus rockers and rave Gods! It was you who received the signal from above. It's up to you to prove that you are the best drumming shaman in the world. Conquer the musical Olympus with your rhythm!
Just tested my game on my GBC emulator handheld and it works exactly like it should! For those interested, my game page does have a link to download the rom if you also want to play it the way it was intended.
The Lineman

Art by: Forshley (@forshley)
My Ludum Dare 59 entry, RAVTZN, is out now! As always, you can play it here, or on Newgrounds or itch.io.

Good luck to everyone who's still jamming! You can do it!
In final testing. 
Game is dooooone !
Great job everyone
Available here: https://ldjam.com/events/ludum-dare/59/deadwindow

Today was really productive day! We finished the game a whole day before the deadline for the first time, so now we can actually spend time polishing it :)


Our game is coming along. Pied Piper is a rail shooter, in which the protagonist must use her magic flute to send signals to make rats evacuate the peaceful village of Hameln.

By typing the right text, you send a signal to the rats to send them away to a rocket, which will take them to the moon (which, of course, is made of cheese)
Play here, my compo entry https://ldjam.com/events/ludum-dare/59/$425229
In the blocky Cosmose there are NO rules. Actually, there are: photo-capture as many GREEN stars (signaling something beautiful) as possible!
Zoom in with your "camera" (or sniper?!) and press CLICK on the green ones. The "sharper" the zoom, the higher the points!


Here's Nana Spice, one of the super heroes of our game!
"Cooking for an entire village during a stormy evening, Nana Spice was struck by lightning. To the shock of everyone present, she didn’t even flinch. If anything, she seemed stronger than before. Her movements became faster, as precise as a surgeon, she appeared to summon spices from thin air, seasoning every dish to absolute perfection with a single glance. Warm, patient and caring, Nana Spice never used her gift for glory. She simply chose to feed people as a way to comfort them, one plate at a time."

As always, on day 1 we had a pretty good idea of where we were going, and we focused on building the base classes to reach the end goal while also trying to figure out the style of the game.
On day 2, there was a lot of work to do to reach the point where we had a full game loop we could test end-to-end, so we could start tweaking the feel of the game. After 2 days, you should already be close to having most of the game done, since the last day is usually full of final polish, tying everything together, working on the menu, and trying to build the game to make sure it works properly in the browser.
Probably the hardest part of day 2 was connecting all the systems together, because before that they were mostly separate pieces that were theoretically working on their own. At first the radio system was mostly just a bunch of buttons without much impact on anything else, but once the mini-game, the visual clues, and the interactions with the other systems were put in place, it really started to feel like a real machine.
It feels very good to start seeing systems work together after a rough day of tying everything together. It gives the team motivation for the final stretch, which can be exhausting for some. Still, we try to keep a kind of balance in our organization and not forget to take care of ourselves.
The introduction of sound also changed a lot for the game. Since the whole concept is built around a radio, sound is really what makes it feel alive, and it became much more immersive once we had it in. Our goal is really for players to feel the immersion, and we have put a lot of effort into the overall feel of the game.
We are pretty excited to see how players will react to the atmosphere and the core idea once we finally manage to put everything together and release it.
We still need to finalize the game loop so the game has an actual ending and conclusion, and we also still have a lot of sounds to add, bugs to fix, and the menu to make. We have also not tested the build yet. This time we handled audio differently so we could publish a web version, and we really hope it will pay off, even if it brought more struggle and forced us to sacrifice part of our usual approach to sound effects.
It is very nice to see the game start to take shape, with the logic, the graphics, and the sounds all coming together. It feels a bit like giving birth to something, and there is definitely a sense of pride in that. We really hope people will enjoy this entry for our Ludum Dare 59 game jam.
Checkers, but you can't see the enemy.
Ping the radar. Read the signal. and Capture what you can't see.

play & rate: https://ldjam.com/events/ludum-dare/59/checkers-under-the-radar good luck to all jammers :)
Item pickups are now in the game! You'll no longer have to worry about running out of ammo, health, and your all-important radar battery (providing you can find the pickups, of course). Once I add random item spawns the game is basically done, and I might expand the map a bit while I'm at it.

Looks like we're going to need that third jam day to wrap things up, but here's a sneak peek...


Had some issues with exporting but everything's been sorted now, so ESCAPE_OS is live here and on Itch!

You are a ship's AI and you need to make sure the passengers inside the ship survive the attack of carnivorous aliens by herding them to the escape pods using the ship doors, airlocks, and using the ship's broadcast to signal the dumb humans to move, run, wait, or even lure the aliens to the nearby airlock.
Share your high-scores to see if you are the superior AI (no online highscores though).
Absolutely not balanced but it plays to the chaos of the game. I had a lot of fun building this, hope y'all have fun playing it for a while
I wasn't entirely sure if I'd finish or abandon this game as it wasn't really coming together as well as I hoped. It's about sitting in a space station scanning a dead planet below for signals you decode to unravel a story. However I really wanted it to be more of a puzzle solving mystery but none of my puzzle stuff really came togeher so right now it's more of a story game. The main reason I didn't abandon it is I quite like the story even though the gameplay is a bit more minimal than I wanted.
https://www.youtube.com/watch?v=iWC77kpXPEY
I've still not properly tested it on real PS1 hardware, still running through emulators right now.
This was always planned to be a jam game so I've still got another day to finish up. Well an evening as I'm working tomorrow. Thankfully almost all the game content is in there already. I just need to do a bunch of polish tomorrow night which I think is well within reach.
So while this may not quite be the game I wanted it to be. It is going to be finished and released tomorrow. So I'm happy enough with that.

This ant can’t wait to show you how everything works, but i need a bit more time before you two can meet.
I literally just... recorded my own hands with my phone and slapped them into the game. High-tech, I know :)
Link to game: https://ldjam.com/events/ludum-dare/59/l-p-f
The game is complete, and all that's left is to upload and publish and I want to cry from happiness and relief xD Very happy with how it turned out in the end, and hopefully there will be no bugs and crashes when people play it! :D

Man, I didn't anticipate having to do a last minute re-design of my radar scanning system to work without collision frames, but here we are...! Ah, the joys of HTML export LOL.

This is my 3rd Ludum dare entry (I think?) and my favorite so far! Not only is this my most complete entry yet, but it's also the first time I've been able to incorporate a full narrative arc, hint system, complete audio, and a novel mechanic.
I'm really proud of this one and so excited for others to (hopefully) enjoy it!
Was great jamming with y'all.
https://ldjam.com/events/ludum-dare/59/finder-1

...cos I am stuck at the god damn infinite crossroad.

Hi Everyone!
Just finished my very first game ever - and my first submission to Ludum Dare.
It’s a very short experience, but I learned a lot along the way, especially about 3D and ECS. I’m usually a developer, but when it comes to Unity and ECS, I’m still very much a beginner - so this was a big step for me.
There’s actually something playable here, even if it’s rough. The idea behind the game is much bigger - what you see now is probably just 1% of what it could become.
The goal is simple: reach the center. Something is stuck there… but can you get to it? And if you can - how long would it take?
Something is signaling from the depths.
The theme was “Signal”, and this is my take on it.
Hope this is just the beginning.


once again I realized too late that the LD is happening. oh well, I'll try to make something for the jam in a day :C
Can someone tell me quickly when the time for making games end? (Im making a game with a friend so i think its jam timer, but im not sure)
but i hope a meaningful (?) one

https://ldjam.com/events/ludum-dare/59/$428172

Flying in a flying saucer can be very dangerous! Follow safety guidelines when traveling through space!

In case of a crash, send a distress signal by any means available (for example, draw it on a corn field) and wait for the rescue team!

Beware of people with pitchforks and cows. The number of spare clones on the ship is limited!


Link to game: https://ldjam.com/events/ludum-dare/59/escape-from-cornfield
A lot has been accomplished, but even more still needs to be done.

I can't believe I did it guys
https://ldjam.com/events/ludum-dare/59/telepathy-rhythms-fingers
Finally done with my compo game! There are a few bugs lefs, some parts are still hard to understand but overall, everything is working and that's good for now!
Did a few rounds of QA on my game and got to see some... interesting composition (like the screenshot below)


Didn't have time to post any updates this Jam. Lost half my day travelling to London for work and am uploading from my hotel!!
So WAY less than 48 hours, but that meant I kept the game contained.
Enjoy!
https://ldjam.com/events/ludum-dare/59/$425117
A game of flying cars. Use your SIGNAL to change lanes, avoid other flying cars and find your way out of the Sky Lanes!
After aprox 6 houres available this weekend, I have made a mini game named %(#/@$ SIGNAL!!! and is about a grandpa watching the TV but with an old one... so, the signal is lost constantly, help him to recover the signal :D

LD link: https://ldjam.com/events/ludum-dare/59/$428568


I finally finished it!!! 🎉 https://ldjam.com/events/ludum-dare/59/follow-the-signal
Do you want to experiment with cooking? Then all that's left for you are long evenings listening to the monotonous signal of the microwave, waiting for another batch of reheated slop.

It seems to me that it is watching me...
Just finished my very first game ever ... and my first submission to Ludum Dare.
It’s a very short experience, but I learned a lot along the way, especially about 3D and ECS. I’m usually a developer, but when it comes to Unity and ECS, I’m still very much a beginner ... so this was a big step for me.
I almost had to quit along the way due to some home emergencies, but I still managed to pull together some time to build something ... and I’m really glad I did.
There’s actually something playable here, even if it’s rough. The idea behind the game is much bigger ... what you see now is probably just 1% of what it could become.
The goal is simple: reach the center. Something is stuck there… but can you get to it? And if you can ... how long would it take?
Something is signaling from the depths.
The theme was “Signal”, and this is my take on it.
Hope this is just the beginning.

https://ldjam.com/events/ludum-dare/59/signal-from-the-center
All the graphics are ready. Here are some pieces of it. I hope there aren't too many people here who will refuse to play a "horror" game... (we don't have jump scares... almost).

Oh well, I had too vague and ambitious of a design, and kept switching engines. I definitely should have know better. But still had fun, and submitted to the "Unfinished" category so it's on my games list.
Good luck everyone that was more sensible than me!

Phew! "Midnight Transmission" is done, pretty happy with how the jam went. Lots of ideas didn't pan out of course but managed the time much better than usual.
Good luck to everyone else in these final hours! You can do it! And if not, no big deal :smile:
Its not very completed, but geenrally Im satisfied as my first attempt.
I would appreciate it if you would give it a try! :smile_cat:

Here's the link to play the game: https://ldjam.com/events/ludum-dare/59/avalanche
You are the only survivor of an avalanche. Use your detector and listen to the signals to find the 12 members of your crew.
Use "arrow keys" to move. Use your headphones to listen to signals and find members of your crew.
Use "Spacebar" to jump.
I hope you'll enjoy this little game and I'm looking forward to test yours! Good luck with the game jam for those continuing tomorrow!
https://ldjam.com/events/ludum-dare/59/avalanche
I forgor to download export template for my fresh install of Godot 4 (why the fu... is it not just preinstalled??????) and now I can't export since the web site hosting the template exports are down...
But that's just one of things that escaped me. I also failed to notice that after building one stackable upgrade above certain level it begins to have counter effect. But I'm calling it a LD, feel free to check out my game here https://ldjam.com/events/ludum-dare/59/sound-the-horns . Btw I always give back feedback to anyone who bothers to write one, but it may take a random amount of hours or even days, I'll do my best.

I’ve made progress on implementing the visuals and sounds. I've also prepared my scripts for an OCR loop. I can’t wait, but I need to take a break
I had an idea of game even before jam started. But I failed badly to make it.
So I turned to vibecoding and creating some "virus wars" variant but with some twist about message typing.
Good luck to everyone.
I'm finally done. I got in pretty much everything I wanted to, and finished with an hour to spare. I had a few hairy moments this jam. Day 2 started with my laptop screen staying black whilst in Windows, and my graphics tablet stopped working, but only when using my drawing software. I suppose that is what game jams are all about, finding solutions to unusual problems. I'm off to bed. Good luck to all those plugging away down to the wire :8ball:
Now to remove my eyes from straining screen over to TV - then sleep!
Sometimes not.



Presenting "Call Me", my third Ludum Dare attempt! Just a cute little lo-fi puzzle game about how hard it can be to find a cell signal.
https://ldjam.com/events/ludum-dare/59/call-me-ludum-dare-59
I would have wanted to put a lot more features in, of course, but a 48-hour window is all about squeezing in whatever you can without breaking everything. I'm sure my game design students will once again make something more impressive than me, but I'm happy with it!
Finished in unusually good time!
Kinda boring tho, no panic or mid compo pivots or anything!

🛰️🛰📡🌕 Our Small Jam team has uploaded our project 🛰️🛰📡🌕
Cignal Space Operations

In Cignal Space Operations you control a transmitter and will need to send your signal across the solar system to reunite with your lost pluto baddie. In this game you will make contact with various planets and stations using a variety of signal combinations. Progress the game by unlocking new signals, changing satellite orientations to boost your signal, and ultimately extend your range all the way to Pluto!

Become immersed in the Dynamic Music System and Voice Acted Audio Log Stories as your explore the solar system!

Our game's finally starting to come together! It's a murder mystery seen through camera feeds, where you need to gather enough evidence to build a case before the night ends. Most of the important parts are in place now, but there's still plenty to do before the deadline.
Just finished my first ludum dare compo, it was a ton of fun and I learned a ton of new things about 2d games (coming from someone that has only made 3d games). Hope y'all check out my entry and hopefully y'all have fun.

I have one more hour after timer ends for submission in compo, right? I'm nervous and really don't want to miss the deadline
Last Jam we had less playtesting than was ideal -- this time, we've been playesting from much earlier! That said, we still have no idea what to call the game...
It has been 5 years, but I managed to participate to a Ludum Dare events, thanks to a week away from work!
My game, Metric Relay,is a puzzle game inspired by the concept of metric dimension from graph theory.

At this point, it is a running gag that I am just turning whatever research work I have done (or rather tried to do :stuckouttongueclosedeyes: ) into a video game.
I have already done compilation and graph theory, next I wonder what it will be. :thinking:
I was too focused on the game to post anything, but thanks to everyone who shared their tribulation. :heart:
Have a good rest!
Usually I am still making bleeding edge builds the last minutes. All done before even the extra hour starts, that makes me proud :)
Good luck everyone out there still hacking away <3

Check my game out here:
https://ldjam.com/events/ludum-dare/59/$425736


Just finished my first game. I’m exhausted, but it was totally worth it. The feeling is incredible. Especially since I managed to do it in Compo.
Big thanks to the organizers and all participants. Good luck everyone, and have fun playing!
https://ldjam.com/events/ludum-dare/59/beat-the-signal
I haven’t touched 2D, especially pixel art, in forever, but it’s actually pretty fun to work on 
My first compo game! I greatly overestimated how far I would be able to get in 48 hours, but I'm happy to at least have something that runs.

Super simple, pretty dumb, and a little festive (iykyk).
I finished right in time for the compo (my first one, but the jam was not possible this year due to time constraints)...
I am actually quite happy with the result, although I usually tend to see the things that I did not manage to accomplish. And exporting, providing the source code, etc. takes again more time than I have anticipated.
Anyway, if you are interested, have a look: https://ldjam.com/events/ludum-dare/59/mini-mobile-network-operator


I made a game where you're a 1940s switchboard operator handling some very zany, zany calls. (🐐) Two unrelated callers ended up tangled on the same wire. Sort each line back to where it belongs.
This one continues something I've been running in the same repo. For Genuary 2026, I ran a daily creative-coding agent for 31 days — each piece shipped with its own manifesto logging what I refused, what I chose, and why, plus a daily prompt and constraint set. For LD59 I pointed the same habits at the "Signal" theme: the agent bootstrapped this weekend's Claude Code harness, looped on ideation, and prototyped several directions I threw out along the way.
The pixel art came out of a pipeline I tuned during Genuary — the agent drafts image prompts, Nanobanana on Gemini renders them, I clean up transparency in Figma and scale 2–3× down for crisp pixels.
Source code repo has the full dev trail, including every pivot, my harness skills and configs, and the tasks behind the delivery written in beads_rust.

https://ldjam.com/events/ludum-dare/59/housesitting
First time participating in LD jam. Upload and packaging actually took FOREVER.
At 9:00 AM this morning, I hit the Publish button, bringing to a close my very first Ludum Dare (Compo)—and indeed, my first-ever game jam challenge of any kind.
The game is titled Consensus. To be honest, seeing the dazzling visuals created by other seasoned developers, and then looking at my own handful of solid-colored blocks and basic particle effects, I did feel a bit sheepish. Visually speaking, it truly falls into the lowest tier.
But if you were to ask me whether I’m satisfied? By and large, I actually am.
Although my game lacks a flashy exterior, I believe the core concept holds up; the underlying framework and the pulsating terminal logs represent the culmination of my blood, sweat, and tears over these past 48 hours.
It is a highly hardcore puzzle game centered around asynchronous operations and signals. It is available exclusively on PC—so if you’re up for a bit of masochistic fun, feel free to download it: https://ldjam.com/events/ludum-dare/59/consensus and give it a try!

https://ldjam.com/events/ludum-dare/59/defend-the-radar
I finally finished the game for my first game jam!
I'm really worried and I hope I didn't mess up. I really want to sleep... Good luck to all!

https://ldjam.com/events/ludum-dare/59/$425337 
It's definitely not the best game I've ever made, but it was the most fun to make! I created it live on YouTube and that added pressure really pushed me to work a lot. I made graphics, music, all sound effects and even added localization, that is not normal for me! I'm very happy with how it turned out even if it is such a simple game in the end of the day

I've submitted my compo game, Blipp!
I hope you've all had a good weekend. Good luck to all the jammers who are still going strong :star2:
Good night!
I've participated in many LDs in the past, but this is my first compo! I got over my fear of making (very basic) music :sweat_smile:. Here's Cleared for Chaos!

It's a game about Air Traffic Control. It's got a nice tetris-ish vibe -- starts off very relaxed, ends up very harebrained. And maybe a little too hard :P.
Our first fully playable version is done! Everything seems fine for now, so we can fix bugs and polish things tomorrow (no comp).
The player is lost in the woods, with nothing but a phone with dwindling battery, trying to get a signal. But there is something else in these parts of the forest...
Here are some screenshots:

I figured I should post some progress, though it might get buried in this hour haha. It's not a huge game in concept, so it took me a while to get in a flow (didn't feel in a hurry). 24 hours left, should be plenty of time to make it work properly and add cool stuff. 24 hours minus my bed time that is.

https://gltichcrafter18.itch.io/last-transmission
You don’t notice it at first.
You find something unstable. Hard to read.
But it responds.
The more you stay with it, the more it starts to make sense.
It feels like you’re helping.
Just:
Respond. Keep it steady. And don’t lose it.
A short interactive experience about interaction, perception, and the things we convince ourselves are real.
3–5 minutes. Best played in fullscreen with sound.
Stay with it.
See what happens.
Finished with almost 3 minutes to spare, totally had time to implement just. one. more. feature. Was fun to be here again, good luck to everyone on the finishing touches and hope to play many great games soon, after I slept a day or so... jk I got work in 4 hours... :office:

Then I've got the perfect game for you! Tipsy Tower!!
Actually it's more of a small tech demo of my physics engine. Unfortunately it turns out my engine can't handle arbitrary meshes well enough yet, but well maybe next time! I'm pretty happy nonetheless on how my first Compo turned out :)

I urge you to go into it blind. Don't read any articles or even my description about it!
(i may be very tired from jamming, i keep finding this joke funny)
Good luck to everyone who keeps going for the jam.
Phew, this is my first successful compo. I hope you enjoy playing it. Most of the art consists of AI-generated placeholders. I plan to refine them over time, but for now, this is how it is. Enjoy!
With greatly reduced scope, and barely... But I've made it! Given I had zero practice for a year, it's a miracle. :D
Now that the builds are ready, it's time to use the submission hour to do the finishing touches - screenshots, game description page, etc.
https://ldjam.com/events/ludum-dare/59/valiant-stars

To everyone who submitted to compo, well done! And to the jammers - can't wait to see what you guys come up with! But since it's 3AM, I'll finish the descriptions and I'll finally go get some sleep. See you tomorrow!
It's starting to look and sound more like a game. It still plays mostly like a prototype. Hopefully I can squeeze in some progression around the game loop and polish it up before the jam ends.
After dozens of playthroughs I realized that the game was a tad bit too easy. The dropship used to spawn in either the top, bottom, or side rooms which essentially gave the player the chance at having a straight shot to the ship, which isn't fun. I solved this issue by adding the dropship spawn rooms to the corners of the map, making it harder to pick the correct direction on accident. It also has the added benefit of increasing the average playtime per run as well. The game is now complete and I'll be working on making the itch.io page fancy and once thats done the game will be released! I can't wait for you all to play it :)


I have made progress for the jam, I'll try to do my best tomorrow, hopefully.

Happy to have finished. It's a little bare bones but it is a game. https://ldjam.com/events/ludum-dare/59/$427773


Title says it all. 19 Ludum Dares in total, and each time I went solo I could manage to squeeze something out after 48 hours. I had to cut back, leave tricky-to-solve bugs in, even starting a new game from scratch after the original idea got way out of hand, but I made it past that finish line every time.
This time? It was just a little too much work. I bet I can finish it in just a few more hours, but my brain is beat for the day.
And the sad/funny/ironic thing is, I spent some time at the start of the jam hanging out with friends - almost exactly the number of hours I estimate I need to finish. Life's funny, in a cosmic sort of way.
Lighting all broken on release builds only. Also can't toggle off debug mode for some reason. Let's see if I can debug this on time.

Update: there we go!


I couldn't finish on time, right in my first game jam. I mismanaged what I should have been doing and ended up wasting time on useless things. A huge feeling of frustration, but okay, I'll be better next time. Good luck to everyone!
Made a small arcade game


Get LEVELS and items!! Setup the traps for NEURAL SLOP MOBS and kill it all!! Get Maximum HATE POINTS what you can! *Hate point ai neural slops offcouse :)

https://ldjam.com/events/ludum-dare/59/neural-error
Just finished my first compo. Exhausted and happy, finished the game and it was the second one for this year. I hope that everyone enjoyed the event as much as I did! Happy Ludum Dare 59 y'all!
