Ludum Dare 59 April 18–21, 2026

Another jam down, this might be one of my favourites

banner_long.png

Signals theme was interesting, lots of ideas passed around but we ended up landing on traffic control at an intersection with the police man control the flow. The team always goes above an beyond with ideas but for once, I feel that we scoped impeccably. Super proud of them all <3

Unreal Engine is often so tough to work with in the end due to optimization and being unable to package for web, but I love it regardless. All of our art, code, and sounds are original so we sincerely hope you the experience.

Check out our game U.F.GO! It was a labor of love so go give Gru~bert Greebo some :smile: https://ldjam.com/events/ludum-dare/59/u-f-go

ufgo01.jpg

I made it! Presenting Funnel World

Funnel World is a real-time ray traced puzzle game featuring optics related puzzles. The name Funnel World comes from my particular model of simplifying the rendering equation: going from a world of integrals to a world of wavefront funnels to a world of signals. CLICK TO PLAY

cover.png

scrot1.png

scrot2.png

It's actually a nightmare program made of bugs and spaghetti code that somehow still manages to run in the browser without too many hiccups.

There is feedback I would like to hear from you guys: - How long did it take you to figure out the first puzzle? - Did you go to the moon?

Cheers to everyone who made it and those that didn't too! Let's have fun!

Les Misérables

I saw Les Misérables at the paramount theatre Seattle on Friday, and idea didn't really come to me right away. splash.png My roommate really loves disco Elysium. I never played it but figured it would be neat to try and make a detective game where you investigated each signal and picked lenses to see the world through. Said you had inner voices.

I wrote the prologue and had AI took over after that point because I only had 12 hours to work on it this year but was fun to see it copy me for the rest and do what would have taken me 20 hours a minute.

First time building dialog-based game. Decided to put all the game logic in an async function and that worked surprisingly well. Also had fun with the music. used to compose the scores.

Leave a comment if you know how to make it embed properly.

Overall, had a fun time.

Rate it here

Welcome to play our game! 欢迎来玩我们的游戏!

Life is a unique signal, from the first heartbeat to the final farewell. In this healing 2D auto-runner, you’ll follow the traces of memory signals, and experience a full lifetime across 5 stages. 人生是一段独一无二的信号,始于初见世界的第一次心跳,终于挥手人间的最后一声道别。在这款治愈系2D跑酷游戏中,你将循着记忆信号的轨迹,跨越5个关卡,体验一段完整的一生。

itch: https://seasea0403.itch.io/signalofmemories LD:https://ldjam.com/events/ludum-dare/59/signal-of-memories

Please rate us! 请为我们打分!

poster.jpg 屏幕截图 2026-04-20 180855.png 屏幕截图 2026-04-20 180801.png

Out with a bang!

TitleCard.png

It is done! The work has finished. Some work it was! Play Deep In Debt right now, right in your browser!!!

https://ldjam.com/events/ludum-dare/59/deep-in-debt

Done :)

I have tried Wareware for the first time during the current Ludum Dare. I have to say, I am impressed. It was so incredibly easy to realise all my stupid ideas! My biggest gripe are the camera controls. I still haven't figured them out. If you could click on a tile and focus the camera like during gameplay that would solve so many problems... But it was a really pleasent experience nonetheless. In typical Ludum Dare fashion I ran out of time. So there's neither music nor a title screen. BUT I am sooooooo happy I could still squeeze in all my ideas. I spent an additional hour bugfixing after the deadline ended, but that was well worth it. I'm glad to say Effigy of the Sky Lords is the most "me" game ever created.

Title.png

Thank you, RipRip! If Wareware had existed during my teenage years, I would have done nothing but creating worlds during that time. And during my twenties.

Sky signal. The game is ready. I'm giving the signal to start playing.

https://ldjam.com/events/ludum-dare/59/sky-signal

I made it, guys! Congrats to everyone else who finished! If you didn’t, don't worry—there will be more jams. Probably... I worked pretty hard over these past three days. I’m really happy with how it turned out. Of course, I wish I could’ve done more, but time was tight.

2.gif

Ну что ребята! Я успел! Всех кто тоже успел поздравляю! Кто не успел не отчаивайтесь, будут еще джемы. Наверное... За эти три дня я поработал достаточно плотно. Мне очень понравилось, что в итоге получилось. Конечно хотелось бы больше, но увы время ограничено.

Well this game really didn't know what it wanted to be

It took a really long time for me to settle on this much getting close to some gameplay loop though the game never seemed to materialize. I will keep this in the back of my brain to see if some type of game emerges or play with some branches from this point and see where it may lead.

I definitely think I focused too much on just jumping into the visuals without enough of an idea of what the game was going to end up being.

Cheers to all those who submitted, you should be proud!

Signal.gif

Streaming and Rating Submissions!!

Come join my friends and I playing your freshly finished games!!

https://www.twitch.tv/coopcouchshow

We did it. Again.

Another jam has concluded, and I’m just so happy that we managed to finish everything in time. Second event in a row! My hands are still a bit shaky after the last-minute problems with the Itch servers.

I was so busy working on our game that the first time I’m able to write something for the blog is only after the finish line, but I may return tomorrow and write a more thorough follow-up.

Anyway, you can check out our game, The Beckoning, which we agonized over until the very last minute. It’s a 3D platformer with two endings and a gameplay mechanic based on magical lights that periodically pull you toward them, as well as a lighthouse you just can’t stop looking at.

Снимок экрана 2026-04-21 044943.png

Снимок экрана 2026-04-21 045041.png

Here you go

Also, my friend tried to write about our process along the way, so you can check it out too!

Finally Done!

I'm about to pass out from sleep deprivation so I'm keeping it short: I made a 1st person survival-horror game about using echolocation to find your way out of a dungeon. As you might be able to guess you are not alone in the maze... 👻

Feel free to check it out if you're interested. Any feedback is much appreciated 😊

asset_1.gif

Game page: https://ldjam.com/events/ludum-dare/59/echo-escape

The Squirrel's Home

tree_house-Sheet-export.png

Play our game (it's playable in browser!): https://ldjam.com/events/ludum-dare/59/small-among-storms

The flowers are trying to tell you something -

Can you hear that? What's it- Oh! They're saying it's time to check out Bobo Games' LD 59 game: Petalgrams!

petalgrams.png

In Petalgrams, you've gotten a job at a whimsical floral shop with an incredibly dedicated customer base. Using your mouse, your journal, and the flowers available to you, you'll be crafting bouquets to send very specific messages. Can you rise to the occasion and fulfill your customers' specific visions? Or will you wilt under the pressure?

https://ldjam.com/events/ludum-dare/59/petalgrams

Yep

To the one anonymous guy that rated my game without playing it because there was no link, you can play it now.

LD59.gif

https://ldjam.com/events/ludum-dare/59/red-light-green-light

Game Page is finally finished!

I submitted it quite a while ago, but now I have finally finished the page and fixed all of the bugs!

preview.png

Please consider playing it here: https://ldjam.com/events/ludum-dare/59/signal-baiter Or on itch.io: https://lerpmcgerk.itch.io/signal-baiter

Please bare in mind that this is my first ever game jam, and the quickest I have made a game with this scale.

Scrub the static and find the signal! Signal Scrubber is live

Screenshot 2026-04-20 175053.png

Strange signals are buried in the noise.

Adjust frequencies, stabilize waveforms, and isolate transmissions before they disappear. Click and drag controls to tune the signal and lock onto something out of this world... 🛸👽

Built by my wife and I over the weekend with Unity, hand-illustrated art, and a slightly concerning amount of waveform tweaking.

This marks my 14th Ludum Dare entry, and likely my last for a little while. We have a baby on the way, and October's jam timing is cutting it very close.

It's been a heck of a ride y'all. I hope to get in one or two more before it's all over for good. Until then, thanks for playing! Can't wait to try all your games! 🫡👾🎮

Had a lot of fun! (at the expense of my sleep schedule)

ezgif-87feab9063c9d25e.gif

It's been a while since I participated in LD, but I'm glad to be back! In this episode of well-thought out decisions: I spent so much time making and planning my wandcrafting mechanics that I didn't have time to actually add any proper enemies.

Maybe I should've just made that game about laying the first trans-atlantic telegraph cable after all.... nahhhhhhhhhh

Which Dice Would You Pick?

ezgif.com-optimize (2).gif

TRY THIS GAME - https://ldjam.com/events/ludum-dare/59/dicebound

I continue work for Extra

Improved the quality and readability of the shooting animation for a shooter about sabotaging a server in an underground complex.

https://youtu.be/ED7oC5e0W7c

Uplink Established!

Our 6th Ludum Dare jam game is now live, and we’re really happy with how it turned out.

Our game puts you near a distant planet, defending an uplink satellite as it transmits vital data back home.

Enemy ships swarm in and jamming drones try to shut down the signal. Survive each transmission to earn upgrades for your ship.

It’s fast, simple to pick up, and surprisingly intense!

screen04-export.png

You can check out our page here

Uplink

If you give it a try, we’d love to hear what you think. Go keep that signal alive!

Link the Shrink is done!

I was glad to work on it!

qwww.gif

12.gif

LD: https://ldjam.com/events/ludum-dare/59/link-the-srhrik-is-done

ITCH: https://toshiy.itch.io/link-the-shrink

And we're done!

Despite not being able to implement some of the more intricate systems and funny lore bits during the time limit, this is the most fun we have had making a game so far, I personally liked the theme, we had lots of jokes that we put in the game and we really wanted to nail the aesthetic and mood

Ghost Channel.png

you should give it a try!

We Did It Again

Thank you all for taking part - it was awesome. Another LD is behid.

For this jam, we tried to interpret the theme in an unusual and creative way, and we put a lot of heart into making this game. Unity_taZb03i8lj-ezgif.com-optimize.gif

If you had a chance to play it, we would really appreciate your feedback and rating.👉🏻 GRAVEBELL

Unity_GOHP6WwCIm-ezgif.com-optimize.gif

My First Game Jam!

This was my first time joining a game jam and I worked on some of the art for our game! ac1adddb97462b5e7ad95f1517a7cb61.pngf34953f3a191de31c9557b9b85507e41.png Huge shoutout to my teammates because everyone worked super hard and did an amazing job. We were all running on very little sleep by the end 😭 178c2907b1dd51ce9fe1d2956741af77.png There’s still a lot we wanted to polish and debug, but the jam was so short and we ran out of time. Even so, I’m really happy with what we made in just a few days.

Hopefully we can keep working together and make something even better for the next jam! 828d5c4607dc97664861968bdece1902.png

Also, we hid two little easter eggs in the game, so see if you can find them 👀

Progress gifs and bloopers

We made a game about entering TVs, kinda:

tv_2-ezgif.com-optimize.gif

First we had this idea about tuning the signal to find fun stations to explore.

Then we turned it into a bunch of improvised ads for items of very questionable quality, like this ladder:

ladder4-ezgif.com-optimize.gif

We ended up making various items with a theme of janky physics. Sometimes too janky, this balloon glider briefly had a version that just turned off gravity altogether.

balloon-ezgif.com-optimize.gif

It was fun to experiment trying to give feedback to the player that is trying to tune the tv to a channel. 5 things animate here with signal strength: antennas, the sparkle, audio levels(noise down, tv up) and static noise on the screen.

channel59_fin1-ezgif.com-optimize(1).gif

Finally a cool stunt I am fond of!

channel59_fin2.gif

If you enjoy battles to the death with the physics engine(or improv comedy, shout out to my super talented friends!), maybe check out the game here :D

Gotta make it exist before making it good

Looking through our discord and seeing the progress unfold, it's a reminder to me that none of this is made alone but through the passion and determination of our friends. Here are some WIP shots of our game U.F.GO in it's inception and early development process. I hope it's interesting, or inspiring. LilGuys.gif ref.png greeb.png cars.png gam.png gam2.png We'll see you all in October for the next jam! It's been a blast. Please check out U.F.GO if you get the chance, it would mean the world to us :smile: https://ldjam.com/events/ludum-dare/59/u-f-go

Godot vs Unity. Playing games.

It’s been a while since I participated in Ludum Dare, and I’m really surprised by how many projects are being made on Godot these days! Is this because of the controversy over the installation fee? If you didn’t switch from Unity to Godot because of the controversy and chose Godot as your first engine, how did you decide?

I’ve played 16 games so far (I’m only checking out the Compo this week), here’s a list of the ones I really liked, in case you don’t know where to start: * LoS: Linked * Bulletproof Broadcast * White noise

Share in the comments what you really liked (not your own game).

I don't know if I created an FPS game or a relaxing arcady game xD

People getting negative end scores means they may have not made use of... the sniper shots. It was supposed to be a "camera" but it became more of a sniper.

sniper-mode-2.gif

But do we got the nerves?! to make use of that... :smile: :scream: :cry:

The overly-busy person in me thinks this is insane and he wants JUST TO RELAX playing this, not aiming too tightly... but the former-FPS fan in me says this is insanely cool.


I had to clear this confusion. This is a main tactic to get higher score. You can end up with a negative score here. XD

And please use CTRL key when zooming with the mouse scroll for precision. The circle can be a bit bigger for less points but sure hit :D

THE GAME

Multiplayer Game! I forgot to say! :D

Hey guys! The game is multiplayer — sorry for not explaining that clearly.

As a Dreamer, you need to reach Lumira (the blue fairy). She will give you the Lumiric Flame, which you must use to light a Bonfire so you can leave.

Screenshot 04-21-2026 03.15.03.png

As the Shade , you need to sabotage the Dreamers and extract their Lumiric Flame until you fill up your bar.

Screenshot 04-21-2026 03.13.52.png

It’s a multiplayer game: the first player needs to choose the Shade, then up to 4 other players can join as Dreamers.

Send a signal

I need you to send a SIGNAL to the world.

title.png

06.png

Give it a try!

We finally finish this.Looking forward to your feedback!Let's playLDjam_cover.PNG

I only want honest assessments

iVFfilrNpLtbbWSni8gDGopq19ltUvj63VGff_Mn1RmFCwZnmtB5wxEtwY-0DudQkzS1hx0Nq3vdg5xx07zRQl-i.jpg

Please play, tell me how you like the game, I will be very grateful, a lot of effort was spent ♥♥♥♥♥

https://ldjam.com/events/ludum-dare/59/mission-404

Meows In Dark

A small pixel game about finding a lost kitten through sound and would love for you to give it a try. 🐾✨

主界面完整版.png

🎮 Play here: https://ldjam.com/events/ludum-dare/59/meows-in-dark

I'd really love to hear your thoughts and comments after playing 💛

Our game "La téloche"

Hello! Feel free to try out our game "La téloche." It's a little game where you have to hit a TV to get the signal back. We had a lot of fun making it, and I hope you'll enjoy playing it too! 🌞! https://ldjam.com/events/ludum-dare/59/teloche

Full illustrations from Many Wearing Rapiers

Our game for Ludum Dare 59 is done! Sharing the full illustrations made by the talented @StealingPandas for this project.

Her Majesty the Queen Queenie-W.jpg

Princess Catherine Princess-W.jpg

Doctor Montague Doctor-W.jpg

Please respond, over.

The game I tried to make during the LD jam.

7wwXQF.png

PROLOGUE

Year 2XXX, the only living things left on Earth are the companions once providing comfort for human beings who managed somehow to self-immolate in a nuclear fire: Robots. You are a rogue drone looking for any other survivors in the area. All of a sudden, you recieve a signal: it's weak and obviously very far away, but you know that you have to recieve it... but why?....

hxvuE0.png

ITCH: https://anfauthul.itch.io/please-respond-over LD: https://ldjam.com/events/ludum-dare/59/$428226

(ik the backstory sounds stupid but I had to make it up in last hours before jam ended)

Basically I had to learn Godot almost from zero making this game, adjusting the goals to fit in the time limit of jam. Initially I wanted to make it have an XCOM-like gameplay (with turns, layers and json maps), but eventually understood that this would take way more than just three days to implemwnt (considering I also had to attend uni classes in the meantime) and limited it to being randomly generated square grid. I hope that over time all this will be actually implemented if I won't just abandon it as always haha

Team Trans Rescue Crashes and Burns

posting.png

Our entry was to be a 3D multiplayer Unity game where you play as a wandering trader in the Western Sahara. It's an area we're familiar with, some of our clients and volunteers come from there. It's loosely based on the real life story of one of of our passengers who escaped an abusive family by crossing a large section of the desert. We were in the terrible situation of trying to help someone lost in the desert when, weirdly, he had a cell signal and could talk with us. He did find his way to the city, and is now living safely in another country.

The idea was to make an unusually large terrain and turn on fog, so you're wandering about. You have a cell phone, and if you're near enough to a village/oasis you can talk to others about what you're seeing. It was to be a multiplayer game about cooperation and trust. We've all been disoriented in an open world game because every inn uses the same interior model and there's only 4 trees. That's commonly a defect, but we made it part of the game play.

As of this writing we're planning on finishing it after the jam.

We didn't finish because we were plagued by ongoing tech issues:

  1. Unity has real issues cooperating with git. Git doesn't properly merge Unity scenes. Lessons learned - make a starter game and insist everyone make a small change to it, practice cooperating as a team.
  2. Unity on windows does NOT like projects coming from Linux. It triggers Windows' Security issues, and is a mess. Don't figure this out like we did during the game - we have one team member who literally doesn't have a working unity environment as of this morning, things are so broken.
  3. Survey your team member's skills, and make sure you have more than one person with each skill involved. I someone doesn't have a lot of relevant skills, find them a role they can do with their skills.
  4. Don't go down rabbit holes. Spent way too much time trying to debug IK on a 4 legged camel
  5. Team members need to communicate. We lost a lot of time because people were 'heads down'

We're team Trans Rescue - mostly volunteers from https://transrescue.org. We have rescued nearly 200 mostly trans people from some of the most dangerous countries on earth. If you'd like to support our work, our donation is at https://transrescue.org/donations/donate.

Thanks to everyone for a fun weekend.

Ziggy Zapper progress pics

Here are some pics showing how Ziggy Zapper came together over the 48 hours:

3 hours

03h.png

10 hours

10h.png

12 hours

12h.png

33 hours

33h.png

34 hours

34h.png

48 hours

48h.png

Full postmortem soon, I hope.

Achievement "Participation in Ludum Dare" - successfully obtained

ld_icon.png

Hello everyone!

Now we can say we participated in the Ludum Dare jam. We've submitted our first game Blind Signal for voting!

If you have time, please play our game and rate it.

It's about a wanderer lost in the dark trying to find his way home.

gif_two.gif

You can play it here: https://ldjam.com/events/ludum-dare/59/blind-signal

comments.png

I love my puter - do you love yours as well?

promo3.png

Mission: Stop Transmission is a UI based puzzle game where you navigate an unknown operating system to stop the launch of impending doom! Can you complete all the objectives?

Check out our game page, you can play on Windows or your web browser!

https://ldjam.com/events/ludum-dare/59/mission-stop-transmission

I made a signal based (roguelike) card game

I'm pretty happy with how the jam went this time. I finished my studies a short while ago and thus had a lot more time for this edition of ludum dare.

I made a roguelike(ish) card game in which you connect different cards to modify the signals sent from signal emitters. You can use these signals to gain coins or score.

You can check out the game here: https://ldjam.com/events/ludum-dare/59/signodia

Screenshot 2026-04-20 233928.png

Screenshot 2026-04-20 234333.png

Well Done Everyone!

Yooo well done everyone if you took part in the jam this year :clap:

This time I made some graphics and audio for @snowdrama and their puzzle platformer project - go check it out! Would love to hear your feedback.

Link to submission: https://ldjam.com/events/ludum-dare/59/signals-shift

ldem59/em01.png ldem59/em02.png ldem59/em03.png

Drop a link in the comments if you'd like me to check out your game :heart:

Word Puzzles Are Hard

For our game this year, we decided quickly we'd go with the idea of steganography. It was going to be about Elizabethan courtiers sending hidden messages embedded inside innocuous ones. So I came up with the idea that:

  1. Each message would contain a reference to an ordinal number, like "third" or "fourth".
  2. That would mean that you would take every e.g. third or fourth letter of the message to get the hidden meaning.

This turned out to be INCREDIBLY HARD to design. I suck at word puzzles at the best of times, but after hours and hours Saturday, the best I could come up with was this stilted, barely grammatical "poem" using the dubiously real word "sallyeth":

How can I ever express

How my love sallyeth?

Jewelry ever t'was

A seventh bit thy equal

A dream to I

The like of a kiss

...which should spell out HERMAJESTYDIES if read correctly. Saturday night I ditched the idea and went with a much simpler form of steganography.

The lesson: I don't know a lot about anagrams, language puzzles and so on, and that extends to having a really poor read on what kinds of puzzles are going to be hard or easy to design. It sounded so doable at first!

You can build a perpetual motion machine in our game!

For this Ludum Dare, we decided to make a roguelike tower defense game. Here's what it looks like: 微信图片em20260421100343/em3349_583.png Pretty cool, right? I love this post-apocalyptic aesthetic too. But when we were discussing the gameplay, we said: Hey, if these are just towers in disguise, what does that have to do with our theme "signal"? So I thought, what if these towers don't attack on their own, but instead eliminate enemies by receiving and transmitting signals...? That sounded pretty good. We ended up implementing this idea! Signals emanate from the central tower, your subordinates execute them layer by layer, and if you arrange your towers cleverly, they will actually pass signals to each other, forming an infinite loop! After release, my teammates were all obsessed with building one perpetual motion machine after another—they call them "sea urchins,". seaurchin.png (Warning: This might make the game a little laggy) Give it a try! I love this piece https://ldjam.com/events/ludum-dare/59/compulse

You can build a perpetual motion machine in our game!

For this Ludum Dare, we decided to make a roguelike tower defense game. Here's what it looks like:

微信图片em20260421100343/em3349_583.png

Pretty cool, right? I love this post-apocalyptic aesthetic too.

But when we were discussing the gameplay, we said: Hey, if these are just towers, what does that have to do with our theme "signal"?

So I thought, what if these towers don't attack on their own, but instead eliminate enemies by receiving and transmitting signals...? That sounded pretty good.

We ended up implementing this idea! Signals emanate from the central tower, your subordinates execute them layer by layer, and if you arrange your towers cleverly, they will actually pass signals to each other, forming an infinite loop!

微信图片em20260421130954/em3581_583.png

After release, my teammates were all obsessed with building one perpetual motion machine after another—they call them "sea urchins," for obvious reasons.

(Warning: This might make the game a little laggy)

Give it a try! I love this piece!

Our game for Ludum Dare 59

My friend HDVR and I made a game for the latest Ludum Dare 59! This is a small adventure game with collecting resources and buying maps, where you are a vampire's servant. The visuals and music turned out to be very cute, I like it!

If you like the Gothic atmosphere, I recommend playing it!

Bloodbane: The Crimson Nocturne https://ldj.am/$426361

Which language are most relevant for you?

And how relevant is English for you? I would also like to know which language is native for you and which languages the game should be translated into

The Jam Is Over, It's time to PLAY!

Hello fellow jammers!

Now the Jam is over it's time to play all of the many games!

Here's a list of games we tested and liked very much so far and you should check them out too:

1100 Fish by @mortith, @blublu and @reo-silmetal The game has cute artwork and is about managing your fisher boat fleet to get the fish and avoid obstacles. Since you need to switch between the boats it can get quiet challenging. https://ldjam.com/events/ludum-dare/59/1100-fish

Beacon of Hope by @milestone-games, @javve, @nevyn, @ocwal, @voxar, @pierre-reimertz, @barbapapa and @mascoll It seems a whole game studio tackled this one and it shows! It feels so polished for a 72 hour game jam! You're on a sunny deserted island and can walk around paper mario style to find items and solve puzzles. Get a fire going at: https://ldjam.com/events/ludum-dare/59/beacon-of-hope

Return//Null by @shadyshade It's a fully fleshed space game with insane aesthetics. The rendering of the black hole is so visually pleasing. https://ldjam.com/events/ludum-dare/59/returnnull

Lighthouse's Vigil by @tanjou and @sasori It's a game that reminded me of Dome Keeper and Dredge somehow, but it has its own soul. The player uses a light beam to drive away monster and descent orbs. https://ldjam.com/events/ludum-dare/59/lighthouses-vigil

And in case you haven't seen it yet, this is our game: ...And The Worst Part: I Had No Signal! In our game you're lost in the woods with a creature hunting you and you need to find a cell phone tower, activate it and call your significant other to pick you up. To get there you need to overcome the forest, your phone is both your eyes and flashlight. We're happy for any feedback! https://ldjam.com/events/ludum-dare/59/i-had-no-signal

https://www.youtube.com/watch?v=kfZxYVSk330

[LD59] Planchette : Who is calling?

⚠️ WARNING: SENSITIVE CONTENT This game contains sudden jump scares and intense sound effects. Please proceed with caution if you are sensitive to horror or loud noises! The Story You play as a dedicated Folklore student, currently buried in research for a thesis on the mysterious and unsettling "Doll Village." In an era of modern tech, you still rely on your trusty, vintage Nokia phone. But things are about to get strange. In the middle of the woods, where there is absolutely no signal and zero bars on your screen... your phone starts buzzing. Who is sending these messages? Whose voice is echoing through the receiver, beckoning you to enter the village? What happens when the "Signal" comes from somewhere not of this world? The Experience Our game is a retro-inspired horror experience that uses the Nokia interface as a primary medium for storytelling and survival. We’ve poured our hearts into the atmosphere to make those 8-bit ringtones feel more terrifying than ever. Are you brave enough to answer the call? [👉 Play our game here! https://ldjam.com/events/ludum-dare/59/planchette] We would love to hear your feedback! WeChatem20260421194659-ezgif.com-video-to-gif-converter.gifWeChat/em20260421194656-ezgif.com-vi!a href=deo-to-gif-converter.gif微信图片/em20260421200341.png

You can build a perpetual motion machine in our game!

你可以在我们的游戏里制造永动机! For this Ludum Dare, we decided to make a roguelike tower defense game. Here's what it looks like: cove.png Pretty cool, right? I love this post-apocalyptic aesthetic too.

But when we were discussing the gameplay, we said: Hey, if these are just towers, what does that have to do with our theme "signal"?

So I thought, what if these towers don't attack on their own, but instead eliminate enemies by receiving and transmitting signals...? That sounded pretty good.

We ended up implementing this idea! Signals emanate from the central tower, your subordinates execute them layer by layer, and if you arrange your towers cleverly, they will actually pass signals to each other, forming an infinite loop!

After release, my teammates were all obsessed with building one perpetual motion machine after another—they call them "sea urchins," for obvious reasons. seaurchin.png (Warning: This might make the game a little laggy)

Give it a try! I love this piece!

You can build a perpetual motion machine in our game!

你可以在我们的游戏里制造永动机! For this Ludum Dare, we decided to make a roguelike tower defense game. Here's what it looks like:

微信图片em20260421100343/em3349_583.png Pretty cool, right? I love this post-apocalyptic aesthetic too.

But when we were discussing the gameplay, we said: Hey, if these are just towers, what does that have to do with our theme "signal"?

So I thought, what if these towers don't attack on their own, but instead eliminate enemies by receiving and transmitting signals...? That sounded pretty good.

We ended up implementing this idea! Signals emanate from the central tower, your subordinates execute them layer by layer, and if you arrange your towers cleverly, they will actually pass signals to each other, forming an infinite loop!

After release, my teammates were all obsessed with building one perpetual motion machine after another—they call them "sea urchins," for obvious reasons. 微信图片em20260421130954/em3581_583.png (Warning: This might make the game a little laggy)

Give it a try! I love this piece! https://ldj.am/$431229

Cave Man Conversations - Refining the Art

In Cave Man Conversations, you send and receive smoke signals with Grog. A cave man. He lives in a cave.

However, for some reason, I drew a wild-west background. And my partner recorded wild-west music. Uh oh!

wild_west.png

We were worried the vibe was wrong, so I drew a new background asset, that was more cave-man like:

cave_background.png

However, we both hated the new asset. What to do? In the end, I draw a foreground asset as a cave, and combined it with the original background. A bit silly, but then again, so is the game :v:

game.png

Interested? You can play here.

Kuiper Space Rescue

kuiper-ezgif.com-optimize(1).gif

Kuiper Space Rescue is a game about moving a spaceship is space, using only a rotating radar to detect nearby asteroids! :satellite:

The game is playable in browser :)

700b5.gif

Come meet your romantic yet dangerous date!

Hi!Our team consists of six members: one game designer, one programmer, three artists, and one composer. QQ图片20260421210357.png

You can play this game on my homepage.

We will continue to update the game until it is fully complete. If you're interested, feel free to follow us!

The inspiration for this game came from the theme "Signal," which reminded us of a song (Red Flags:https://www.youtube.com/watch?v=GFokXnCCMf8). We found the concept of sending secret codes to escape a terrifying date incredibly intriguing. 微信图片em20260421175937/em155_114.jpg

During our discussions on character design, we wanted her to embody a mix of strength, danger, romance, and oppression. Coincidentally, our character artist had an Original Character (OC) that fit this description perfectly, so we quickly finalized the protagonist's look. Everyone was so immersed that we created a ton of assets—what you see now is just a fraction of them. We all have a strong passion for this genre and art style.

微信图片em20260421175936/em154_114.jpg Our composer is also amazing. She created a soundtrack that mixes dizzying sweetness with eerie horror. Especially with the character voice-over she added at the end, the immersion is taken to the next level!

微信图片em20260421175938/em156_114.jpg During development, our sole programmer worked incredibly hard, sleeping less than 8 hours over 3 days. It was intense since he was the only one who could code, but that high-pressure atmosphere was also a fun part of the creative process.

Our game designer bravely doubled as our project manager. She is extremely dedicated, and without her, we wouldn't have been able to implement these engaging systems and balance the stats so well.

微信图片em20260421175935/em153_114.jpg I was responsible for the main menu design and the background illustrations.

微信图片em20260421175939/em157_114.jpg We carefully selected our colors: throughout the game, black represents neutrality, pink symbolizes danger, and blue signifies escape. That’s why the dangerous restaurant in my background art is pink, while the outside world—symbolizing freedom—is blue.

We applied this technique to the UI as well, so if you look closely, you might spot this design principle. 微信图片em20260421175940/em158_114.jpg

We love this character and the story we tell; we've almost fallen in love with her. You know, dangerous and beautiful characters are often the most charming. We hope you can immerse yourself in it and enjoy your date! This competition taught us a lot about teamwork, the importance of passion, and how to cut features to finish within the limited time.

We plan to continue developing the unseen features until the game is complete. All in all, this was a very thrilling and fun Game Jam.

It's finally over.

I thought it would be finished 9 hours ago, but I was still fixing critical bugs until now. Guys, this little creature needs your support, so please play our game and leave a rating!

ValentinPetrovich.png

https://ldjam.com/events/ludum-dare/59/signal-mage

Make game. Game horrible. Regret...

Imma be honest, I don't know what happened in these past three days. The sheer lack of focus, bunch of small technical difficulties with good ol' Unity, my lack of understanding and stupid bad luck with internet and electricity cutouts are just the surface of all the things that went wrong with this game. I did the wrong thing, I focused on the wrong parts and in the end... Well, you can see for yourself. If you see this I implore you - if you play this game, rate it with ALL HONESTY

a Sauter | ldjam.com | Ludum Dare game jam https://share.google/dddjn5gPiAd8KvvFW

Made by two on the last day of the jam!

Our entry is a minimalist, single-mechanic game centered around Morse code. You play as a signal operator: decode incoming messages from various spaceships and redirect the messages. If you want to translate some Morse code, here: https://ldjam.com/events/ludum-dare/59/space-ppt

We'd love to hear your feedback.

Yes we have manually recorded the dot and dash sound. Beeep

My first Game Jam!

Can you believe I've been a casual game developer for years and never participed in a jam?

I always used GameMaker Studio 2, since I really like pixel art and I started coding there because of UNDERTALE. However, I'm trying to be more "serious" in terms of flexibility and skill improvement, so I decided to try Unity only knowing the basics.

I think the result turned pretty well! Try it out here: https://jamope.itch.io/glitchedsignal

image3.png

Alien Delivery Services - we had fun

So the jam ended, emotions stopped buzzing and now we can asses what we actually created.

Weirdly we did not drift away much from our initial idea, however we might've had our priorities wrong.

I personally bit a little bit too much than I could handle, thus some features are left unfinished, not done at all or slightly bugged. But I had a blast, and I hope rest of our team thinks the same.

We might consider posting a post-jam build in a future, after we test what we have, and gather feedback from all of you.

Thank you to everyone who will leave feedback for us what we can improve and a BIG THANK YOU for everyone who attended Ludum Dare. Ludum Dare is more than just a thing that happens each half a year. Ludum Dare is community.

We'll be playing games that were published to jam category through next 2 weeks of rating period.

### For anyone interested in what monstrosity we created this time please try our game and leave feedback.

We strongly advice to lower volume in system mixer - one of things that was not finished is volume controls. Some audio clips are very unbalanced in volume.

Alien Deliver Service

Help! The Monitors are after me!

The nefarious signal is causing the Monitors to come after me, I need your help in restoring peace!

https://ldjam.com/events/ludum-dare/59/monitors

Untitled.png

You can build a perpetual motion machine in our game!

For this Ludum Dare, we decided to make a roguelike tower defense game. Here's what it looks like:

gameinterface.png

But when we were discussing the gameplay, we said: Hey, if these are just towers, what does that have to do with our theme "signal"?

So I thought, what if these towers don't attack on their own, but instead eliminate enemies by receiving and transmitting signals...? That sounded pretty good.

We ended up implementing this idea! Signals emanate from the central tower, your subordinates execute them layer by layer, and if you arrange your towers cleverly, they will actually pass signals to each other, forming an infinite loop!

After release, my teammates were all obsessed with building one perpetual motion machine after another—they call them "sea urchins," for obvious reasons.

Seaurchins.png

Give it a try! I love this piece!

https://ldjam.com/events/ludum-dare/59/compulse

AIST is waiting for your votes

Hello everyone. After three days without proper sleep, I’m planning to take a day to rest and then start reviewing your wonderful games. I’d really like to ask all of you for feedback on my game AIST (I made it with a friend), because I worked on it until the very last moment and even published it in a rush.

Because of that, it doesn’t run in the browser on the Ludum Dare site, but there is a link where it does work in the browser—although there’s also an issue with the sound. That’s the one thing I’d really like to fix as soon as possible: the music in the game is way too loud, and you can barely hear the sound effects. At the same time, the Windows build sounds exactly as intended, so if you don’t mind, you can download the PC version instead.

Thank you all in advance, and I hope at least some of you will enjoy the game. I haven’t participated in game jams for quite a while, and I’d really like to return to this “romantic adventure” of creating small projects—this game is basically my ticket back.

Good luck and have fun <3

play AIST

Untitled.png

Ryan needs your help!

My first game on ludum-dare. It has a lot of narrative and atmosphere, and it's worth playing just to find out why Ryan's ship crashed on an unknown planet! photoem5420600047746880915/emw.jpg photoem5418348247933196274/emw (1).jpg

We did it!!

We finished our 3rd Ludum Dare entry!!

Have fun with our little game about spreading a TV signal around the globe. Try to establish a cable connection, so you can finally retire.

link to the gamepage: https://ldjam.com/events/ludum-dare/59/i-really-shouldve-gotten-a-cable-connection

Feel free to give us feedback on everything you want, we are happy to receive any criticism! endscreen.png

Sadly the embedded html and .exe file do not work like intended, so if you want to have the full experience with all features download the .zip archive and extract it.

Congratulations to everyone on finishing!

I was so exhausted yesterday that I fell asleep right after uploading the build. As always, it was an incredible journey. Congratulations to everyone who made it to the end!

Timeline 1 (1).gif

https://ldjam.com/events/ludum-dare/59/fellowship-of-the-signal-fire

Are you hate AI-SLOP??

Defeat them all HERE: https://ldjam.com/events/ludum-dare/59/neural-error

LD59 Scrn 1.png

Can't play our game? Problems and my thoughts.

Hey everyone! This is our first LD, and everything that is happening to us and the game is new and... interesting, hahah. Well, some critical mechanics don't work, no clear indication what is usable and what is not... Our mistakes. But I think it is a good thing. Now we know what to look out for in the future:)

Like this pigeon! He can look far into the future. Pigeon_01.png

  • I’ve added explanation on what you can use and interact with in the game. After we get some sleep (not eternal sleep i hope), we will fix critical issues in the game itself.

  • Caesars Code Wheel is not working properly. It should spin and help you decipher messages. As of right now… messages can be deciphered, but it will be very hard. Sorry:(

Envelop_02.png

Hope you give our game a chance!

https://ldjam.com/events/ludum-dare/59/cipher-tower

P.S. If you simply can’t decipher Caesar’s Code (which requires a wheel), use this website. It will help a little bit (some oldschool vibes of reading how to beat a game in a magazine with tons of spoilers and cheats, hahahhaha) https://groklearning.com/cyber-widgets/decryption-wheel/

First Godot Jam!

Was able to finish my first Godot project, check it out if you dare! :)

The Lighthouse

We have finally fixed the HTML version (And GameMaker tutorial on web videos)

Ok so notes for whoever will be trying to play videos on WebAssembly exports of GameMaker games, put your videos into "assets" folder, as for some reason WebAssembly export just automatically assume the videos are there, whenever all other platforms don't.

Anyways, hope anyone who wants to try our game would enjoy it, we worked really hard on it and would really appreciate some feedback. Good luck to everyone and let's check out eachother's games!

Screenshot_3.png

Link the Shrink got his grades!

THANKS FOR FEEDBACK!

ew.gif

qwww.gif

I would like to THANK EVERYONE who shares their records and any feedback about my game! It's very nice to see that you're really playing my game, and it's a pleasure to be an easy guide for some of you in management simulation games.

LD: https://ldjam.com/events/ludum-dare/59/link-the-srhrik-is-done

ITCH: https://toshiy.itch.io/link-the-shrink

Done my first Ludum Dare!

Check out my puzzle game with elements of deckbuilder:
https://ldjam.com/events/ludum-dare/59/inter-signal
Desktop2026.04.21-13.32.52.01-ezgif.com-optimize.gif
Congrats everyone with finished jam. Cant wait to find diamonds in submissions.

Everyone is sharing their experience from this jam — so I’ll share mine too.

Untitled-8.png

This was my first Ludum Dare, but далеко not my first jam overall. And, strangely enough, this one turned out to be one of the easiest.

Usually I participate with a team and friends, but this time I worked solo (yes, using assets - thank god for Sketchfab), and I expected it to be harder. But in the end, I finished the game about 16 hours before the deadline. And I even slept relatively нормально - about 6 hours per day. Honestly, I thought I wouldn’t make it, but everything turned out pretty smooth. And I’m actually happy with the result. The game turned out cool.

For comparison: once I participated in a two-week jam and slept a total of about 50–60 hours over the whole period. That was really hard.

3.png

Actually, I noticed this amazing little rat a long time ago and wanted to do something with it, but the idea came together during the jam. Rats are associated with mazes for me, and I also wanted to experiment with unusual controls and with deception - and voilà: Rat Signal.

Of course, there are always some problems. The main one, especially in Unreal Engine, is the build size. No matter how you optimize, getting below ~500 MB is almost impossible. Well, I mean, you can - if you convert everything to 128×128 textures and that’s it.

On top of that, it tends to increase audio file sizes several times. To reduce everything, you need to compress things in a very specific way, but that’s definitely not something you want to deal with during a 3-day jam.

And yeah - this time I probably broke all the rules of OOP 😄 I tried to encapsulate almost all the logic in one place so I wouldn’t get confused.

1.png

And surprisingly - it worked. About 70% of the logic fits on this one screen.

So yeah, that’s my experience. Not the most stressful jam in my life - and maybe that’s why it’s one of the most enjoyable ones. And if you want to make games for fun, feel free to reach out, we can come up with something

Well, you spend a little time, go through this game. Thank you

Let's do this

With a sparkly water in one hand, and the keyboard in the other ( ~~this sentence makes no sense~~ ) I will try to play most games that are on my 'to-play-list" I compiled today. Luckily there are 17 days left :grin:

Have fun everyone! Remember: playing, rating and quality feedback is what LudumDare is actually about! It makes us all better game developers.

Leaving this here :slight_smile: https://symondsresearch.com/feedback-sandwich-technique/

First Lundum Dare... So nice to be there!

First Lundum dare here! I'm impressed with the interactions between the participants and the good vibes of this community! So nice to be there! :v:


Also, I am so proud of the quality of the character design and animation the team managed to deliver in two intense days! :muscle:

Design sans titre (2).gif

Check it out: https://ldjam.com/events/ludum-dare/59/bpm-bionica-pro-mortis

Monitors - my first Jam experience

So, we have crossed the finish line and were able to ship a game.

This was my first Jam - I learned a ton and had a great time doing it.

Some personal reflections from me, in no particular order:

Level design - this took a bit of a back seat while we were finding our flow, and we would have benefitted from taking a step back to focus on level design. Even some simple hand-drawn levels set as a texture on the ground plane with blockouts would have been a good first step.

Audio - I really enjoyed working on some of the audio components for the game. It's been a long time since I have done anything with audio, so was fun to get back into it. You can get to something workable pretty quickly in Audacity, and the BBC sound archive has some great content to start from and layer effects to create what you want.

Gameplay - I'm a bit torn on this, the environment and ambience did a lot of the heavy lifting in the game and I'm glad we got this to the state we did, but it would have been worth getting the core gameplay and enjoyability sorted before dipping too much into the rest. It wasn't too hard to build in later, but I think we would have had a better feel of the game and be better at prioritising features if sorted this earlier.

Co-Lo - We made really good progress on the days we were all together and would definitely want to do more of that in future.

Clashes with source control using Godot - We ran into some conflicts as we worked on our main scene in Godot. In future we would consider a different architecture to avoid conflicts whilst still being able to work in parallel.

Overall I really enjoyed my first LD, and learned loads. I hope you enjoy our game!

Screenshot 2026-04-20 200527.png

Screenshot 2026-04-20 200653.png

I did it! My first Ludum Dare!

I’ve been working in game development for a long time. And finally, my dream of participating in Ludum Dare has come true. Because it’s a special game jam with a unique atmosphere. I got sick and missed a day, but I did my best to finish it and release it. Thank you all—I love you, Ludum Dare!! <3 photoem2026-04-21/em14-00-36.jpg

You can play here: https://ldjam.com/events/ludum-dare/59/no-life-detected

Read the Signals

One always bluffs. The other can’t hide their emotions. Can you tell who is who?

Movieem027.gifMovie/em025.gif

Check it out: POKER FACE

On the last day, I thought we wouldn’t make it.

Banner.png

Hi everyone! I want to tell you a bit about how the development of our game "Jim's Quest for Birthday Present" went during the jam!


What's this game about?

You play as Jim - a small but brave boy. Jim really loves his mother and wants to give her the best birthday present he can. Unfortunately, he's running out of time and money.

Jim hears a rumor that a local fisherman, Old Jack, once found the Rainbow Pearl Shell - the most beautiful shell in the world. So Jim decides to take his dusty metal detector, earn some money, and buy a present for his mother.

Screenshot from 2026-04-21 13-29-48.png

Who are we?

We are a team of passionate industry professionals. We had never worked together before this jam - in fact, we had never even met before!

@sobigdrasil - all the art
@tim-medvedev - all the sound
@laminariy (me) - turning ideas into reality (i.e., the programmer)

Day 1 - Finding the Game

We actually started even before the jam officially began - during the theme voting phase.

Our artist was really excited about making something dark and occult, and we tried to push the voting in that direction as much as we could. We voted for themes like “parasite” and other similar ideas, hoping one of them would win.

But when the final theme was revealed, none of the options we had in mind could possibly fit. All of our early ideas immediately became irrelevant. So we had to throw everything away and start from scratch.

At that point, I decided to go with something much simpler. Incremental-style games are quite popular right now, and I thought it might be a good direction. That’s when the idea came up: a game where the player walks along a beach, scanning the ground with a metal detector in search of buried treasures.

Very quickly we landed on the core mechanic - a ping-based scan. The metal detector sends out pulses like a sonar, and when a pulse hits buried treasure, it sends a response back - a kind of ping-pong interaction. It was easy to understand, although I wasn’t entirely sure at first how to implement it. Should the pulses go only in the direction the detector is facing, or expand outward like ripples on water?

Like this?

Screenshot from 2026-04-21 14-52-19.png

Or this?

Screenshot from 2026-04-18 23-40-07.png By the end of the first day, we had a basic prototype: you could walk around, scan the area, and get feedback from the detector. It wasn’t much, but it already felt like there was a game hiding in there.

Day 2 - Building the Foundations

The second day was focused on building out the systems behind the game. I implemented the digging mechanic, forming the basic game loop:

send ping -> get pong -> dig -> NUMBER GO BRRR

However, at that point, the game still felt extremely empty. There were no real visuals yet - mostly debug rendering and a character moving around. Despite having the core systems in place, it didn’t feel like a real game at all.

I remember feeling very uncertain that day

At the same time, I worked on preparing the foundation for upgrades and progression. Most of it wasn’t visible yet, but internally the structure was coming together. The idea was that once everything was in place, we could rapidly integrate content on the final day.

By the end of Day 2, we had the systems ready - but the game itself still didn’t exist in any meaningful way. Screenshot from 2026-04-21 14-59-15.png

Day 3 - Are we quitting?

The third day was… rough.

I barely slept and felt terrible. At the same time, there was still an overwhelming amount of work left: integrating art and sound, implementing progression and upgrades, scripting the UI, and polishing all the interactions and animations.

At that point, we had a working prototype, but almost no real content. Everything had to come together at once.

I genuinely wasn’t sure we would finish anything at all.

Luckily at some point, I managed to take two short 30-minute naps during the day. That helped more than I expected - I felt a bit more functional and able to continue.

However, when our artist assembled the final scene, something changed. I suddenly saw the game as a whole. It felt cohesive, atmospheric, and honestly - special. That moment gave me a second wind. I realized that we actually had something worth finishing, and that I had to push through and make it in time for the jam.

JUST LOOK AT THIS!

scene.jpg

From there, it became a matter of focus. I spent the remaining time integrating assets, wiring up progression, and adding small but critical details - tweens, UI feedback, transitions.

Piece by piece, it all came together. Not perfectly, but enough to feel complete.

Tech Breakdown

Game engine: Defold
Language: Lua

For this project, I went with an ECS-inspired approach - but not a strict implementation: all runtime game data is stored in a central “world” structure, which acts like a database. It contains only data, without any attached logic (aside from simple access and iteration utilities).

All gameplay logic is implemented as commands. You can think of them as small transactions: each function takes the world state, performs some operations, and updates it.

Commands can call other commands or defer their execution until some point in time. Because of that, there is no single global update loop, and no rigid flat system ordering like in traditional ECS architectures.

This approach worked well for a jam:
* it kept systems loosely coupled * allowed for very modular, bottom-up development * and avoided the usual headaches with update order and flow dependencies

I think this is a solid architecture. The implementation wasn’t perfect, but with some refinement it could become a very strong framework capable of supporting much larger-scale games.

Final Thoughts

Despite how close it felt to failure on the last day, we managed to finish the game.

This jam was a great experience - especially considering that we started as a team of complete strangers. Everything came together surprisingly well at the last moment, and I’m really happy with what we achieved in such a short time.

You can check our game here:

itch: https://sobigdrasil.itch.io/jims-quest-for-birthday-present

ldjam: https://ldjam.com/events/ludum-dare/59/jims-quest-for-birthday-present

Screenshot from 2026-04-21 15-16-37.png

Thanks for reading!

Good boys, ASSEMBLE!

Post your score in the comments, and your result will be added to the game page!

TOP 10 RESULTS WILL BE SAVED IN HISTORY — hurry up!

Снимок экрана — 2026-04-21 в 15.56.53.png

Beat the Signal — a rhythm bullet hell

LDGIF5_Loop.gif

Didn’t expect this game to get this much attention… but here we are.

People are actually playing it. Surviving. Dodging bullets. That’s wild.

It’s a fast-paced rhythm bullet hell — move, react, dash, and try not to get overwhelmed as everything syncs to the beat.

Think you’ve got the reflexes? Or just want to vibe to some good music? Give it a shot and see how long you last.

It’s still a prototype, but I’ve got a lot of ideas on how to push it further. Now I’m curious — would you like to see me polish and expand this?

ld

thats it.

My first Twine game

cover_new.png

This year it was something new: my first solo entry, my first jam where it is only text, (almost) no graphics and suprisingly little crunch. It was a challenge for me to create a solely text-based game for a jam and I can say that was quite fun! I definitely learned a lot, especially about broken variables :D

If you enjoy interactive fiction, there is a short story about understanding certain signals...other details are probably spoilers :)

And in case you reach the true ending, please tell me in the comments! I will be happy to hear about your experience.

LD: https://ldjam.com/events/ludum-dare/59/untroubled-bliss

ITCH: https://gamayungames.itch.io/untroubled-bliss

Finally finished the screenshots, GIF, and itch.io page!

Every night after jams I work on page decoration, and now I’ve finally finished everything and can go to sleep. It was a really nice one, each time I enjoy Ludum Dare more and more haha :)

If you want to try our game, here’s the link: Look, I Made A Thing

Good luck to everyone, let’s finally play some games!)

IMGem20260421/em041308242 (1) (1).jpg traileremcompressed/embig.gif

Game Jam 2: Electric Boogaloo!

Recording+2026-04-21+131527.gif

Hey guys!

This is our second Ludum Dare and honestly we had a blast as expected.

Cooperation Station is a short puzzle platformer where you play as a tiny alien captain who has to command their crew to solve puzzles and track down their missing ship batteries. Despite the sleep deprivation we're pretty happy with how it turned out in the end.

You can try it here! https://ldjam.com/events/ludum-dare/59/cooperation-station

Can't wait to sit down and play through everyone's games tonight

Slow without being boring

Capture d’écran 2026-04-20 à 21.48.12.png

This time, I went for a contemplative vibe. After reading all the comments, it seems that for some people it's a bit tedious after a while to explore the world listening signals to find your crew buried under the snow without much happening.

It was at the same time intended and not intended.

I deliberately cut some environment to have this moment when you're just in the snow, alone, slowly walking, paying attention to the signal in your ears but at the same time, my vision was to make a living world and add a good narration to add purpose to the exploration. I didn't have the time unfortunately, maybe in a post-jam version. Bunnies, wolves and goats are a glimpse I wanted to do.

The thing is I was working on a little arcade style game of my own and I wanted to do something very different, very slow, a bit contemplative, so I tried this. I think slow can be good. The design challenge will be to keep this slow contemplative vibe I like without being boring, thank you all for the feedbacks.

https://ldjam.com/events/ludum-dare/59/avalanche

Guiding Signal!

Ready for a clever challenge?

If you enjoy cozy top-down puzzle games, Guiding Signal might be exactly what you're looking for. Set sail on a peaceful journey. Place signal towers to gently guide your ship toward its safe haven.

Use the buildings on your way to your advantage, think creatively, and discover the perfect path through the environment.

Chart your course, think creative, And enjoy your journey.

https://ldjam.com/events/ludum-dare/59/guiding-signal

Screen1.jpg

Signal Garden

Screenshot_1667.png

Screenshot_1670.png

Signal Garden

A small dark incremental game set in a deep underground garden within a megastructure.

You grow plants and collect signals from them. Create chains of plants to amplify signals, unlock new species, and buy creatures to increase their efficiency.

Link: https://ldjam.com/events/ludum-dare/59/signal-garden-2