Ludum Dare 51 September 30–October 3, 2022

Off to a nice start with my game

Started working on my game and, as I usually do, I focused a bit more on the visuals than I should. But I'm happy with the overall style and feel confident about this 👀 Screenshot 2022-10-01 202322.png

Player graphics are obvs place holder, but they feature a neat system that paper-mario-ifies any custom mesh, by orthographically projecting them onto quads and generating a nice thick outline. No extra cameras involved 👀

It's starting to look like a game :)

Building interfaces takes a lot of time, but I think I'm soon at a place where the main loop of the game is playable. ld51.gif

Brainstorm timelapse!

The neat thing about using Procreate for note-taking is that you can share your entire process with the world afterwards! Here's a timelapse of how brainstorming for ideas went this year:

https://www.youtube.com/watch?v=jTCDI9LlI_4

Z.O.M.B.I.E is coming to life ... again !

Hi, just to show my progress so far. I have a proto running and I'm quite happy with it.

I'm streaming here if you want to come see and talk : https://www.twitch.tv/mrnyrh

Will you survive the night ?

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getting somewhere, 10 seconds at a time

pretty happy with what me and my roommate have so far, even though it's not much

ship, phaser pulse (purple) every 10 secs to wipe out enemies

collision detection with the pulse arc, circle collisions for enemies and lasers

screenshot-oct-1-12-30pm copy.png

definitely needs a lot of polishing, enemy/player damage, level design, and enemy AI movements

gotta get to it!

Getting there!

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It feels kinda crude at the moment, but the basics are there. You have a powerful shot that fires automatically, but it only fires every 10 seconds, and in the meantime, the pseudorandom enemy waves are filling the screen with bullets. You accumulate points for every second you survive, as well as for shooting down enemies.

My focus for the rest of the day will be to cram in as much enemy and wave variety as possible, and to try and refine the gameplay as much as I can. Day 2 will be spent on fripperies such as sound, effects, menus, etc, and I have Day 3 off work just in case I need it.

SENNNNSE

SENNNNSE

Metalsmith

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Ever wanted to play as a smith in a ... rhythm game??? You heard right! Work on these swords and have some nice metal - the better your rhythm the more points!

RN working on the startscreen, already done the art for 2 minigames, seems like a smooth jam!

CLOWNWORKS is in!

Hey there!

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Once again, we're here to push our no-sleep time to the limits. This jam is very special for a half of the team as it is 10th year of Pierogo's and Bułke's participation in this awesome event. Good job guys, I'm happy that I was able to join you on LD50 and can continue the journey as a part of Clownworks right now!

Meet our team:

  • Krzysztof “Lisek Gagatek” Dobrzański
  • Kacper “Pierogo” Herchel
  • Dominik “Dokan” Pałkowski
  • Maciej “Bułke” Ziółkowski

We’re going to use Godot as our main development environment. Blender, Krita and GIMP will be used for graphics creation, with Ableton being our DAW of choice.

This is us in our nerd cave: IMG_3491.jpeg

Be prepared for fast-paced, 10 seconds-based bullet hell madness... Good luck everyone!

getting somewhere

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i'm getting somewhere. starting to implement the enemy now.

btw, is it still cool to share your desk/work environment? that's mine:

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choosing the main idea

for most of us, it is our first game jam! now we are choosing the main idea, having so much fun! we are going to create smth with simple mechanics, but with mind blowing art! hope for your support, thanks for attention!IMGem20221001/em201545 (1).jpg

Parasites LD51

Hello!

For this Ludum Dare me (Evgeni) and Alisa (Alisa) decided to go political. It's something in the air.

Anyway! Parasites is a reigns-like game about avoiding mobilization in Putin's Russia. Every 10 seconds the decision will be made for you. Oh and you're playing a man so better start hiding.

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If you have any doubts who are parasites in this game, it's the government and the military.

E&A

Alfred, Coffee Pot in progress!

Our team is making a lot of progress (3D modeling, rigging, 2D concepts, and prototyping) .

Hopefully you can see Alfred finished this Monday!

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Bird game screenshot

Just posting a screenshot of our game. Some of the game logic is sort of working. screenshot1.jpg

Day 1

samurai who fights ghosts (spooky because october) with a sword that only works every ten seconds.LDJAM2.gifnow sleepy

well i wish i'd slept better

but it is what it is, i'll have to use pure stubbornness to compensate for low morale lol

Seems like I'm not good at my own game.

This is my first Ludum Dare, so I just getting used to the flow.

I hope somebody will find fun that you need to adapt to controls every 10 seconds.

Really nice to see all the people around that also make their best.

And thanks to all streamers for the company)

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