Ludum Dare 51 September 30–October 3, 2022

Locations have resources

20221001_172525.jpg Starting to loose focus, but I have resources in locations, I now work on moving those resource. By a wonderful coincidence, there is a train for that, and train are very good to move resources from locations to other locations.

In school I learned to not leave debug stuff on screen when presenting something but I'm too lazy to do another photo. I already loosed the presentation points for not having a tie, so ...

First proper meal of the jam

After some trouble getting the connection to our remote programmer working, we all took a break to make pizza. Project wise we are slowly getting somewhere, but there is still a lot of work to be done.

So before we actually have something in-game worth showing, here's a picture of our pizza ld_pizza.jpg

P.S. The VehicleBody3d in Godot 4 beta seems to have some bugs atm, so we will need to make something from scratch :(

What is it?

photoem2022-10-01/em17-17-31.jpg You see something in this screenshot and don't understand what exact

Aaaaaaa

I have no acces to my pc so i cant work on my game plus i though i would have no energy for this jam, but the theme is so good i want to take part. For now im just thinking how to do my mechanics and doing on paper chatacter design. Gonna make the game in 2d its faster for me. Wish me luck. Would send a photo of my drowings but it's not letting me do it from my phone

First progress after a slow start

The concept: You're controlling a robot. You're facing waves of enemies, but no... they will not be spawning every 10 seconds. Instead, your core reactor is malfunctioning, causing cyclically multidimensional warping. My initial idea is to have multiple dimensions with different kinds of threats (or not). Very hard to explain, especially on a non-native language for me (french), but future progress screenshots/videos will be pretty self explanatory.

First significant progress on the gameplay, mainly on the player/robot control. You can move the robot freely and rotate the turret independently. Next steps will be the spawn of enemies and basic attack capabilities

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Dodge48 - First 90 min...

Again this time, working in PWM mode for a max of 240 minutes!

So, balls are here. Multiplayer is fixed 4-way. Pico 8 support up to 8 players, so I guess I have to find some friends & controllers :wink:

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What works: * Balls lauching * Balls collision with players * Dashing, means you get a 50% speed boost, but also attracts balls to you. Might lead interesting strategies.

Must Todo: * Scoring * better HUD. The HUD is kindof very non-intuitive for now * Some sound * Menu system to choose number of players & game over

Maybe Todo: * Bots, for single player
* Particles. Everyone loves particles effects :grin:

Remarks: * Solid color for player means "dashing" * Hollow color for balls means "ghost" for some time. Which means "uncatchable", to cheaply avoid recatching your balls immediatly after launch.

First steps

The visuals are not impressive at all but this time I took in charge the gameplay first so the game is close to have a full gameplay loop playable ! Very happy with this, I am finally getting disciplined for Jams !

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The visibility is getting kinda bad...

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Since one of our main mechanics is low visibility due to rain and broken wipers that only work once every 10 seconds, spending the entirety of the first day working on the windshield shader is kinda justified, riiiiight? :sweat_smile:

The only thing left is to make the wiper actually push the raindrops away, but that will have to wait until our 3D artist actually makes the said wiper.

Sandbox Space Harvest Game

Space Pariah

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* It's a new survival game made totally in space! The goal is to harvest and survive the chaotic universe timeline of 10 seconds. *

* You will also build a galactic fortress and fight against big planets "yes" *

Battle Boatlord Waves Activated!

We have done it! The waves are here and the upgrades are coming! Get ready! See live at: https://www.twitch.tv/garegamesinc

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Started late, my idea seems feasible...

Family stuff always happening unexpectedly, and now that I can finally make a start - I need to catch some Zs XD...

Before that, though, I wanted to see if my idea could actually be accomplished the way I thought. Good news, it can! :)

Plan to play on the idea of the Observer effect (Quantum Reality Woah~); What you are observing stays the same (and merges into the new reality forever), all terrain/obstacles around you change completely - every 10 seconds. This will result in a massive spaghetti mess of differing realities by the time a run ends XD.

Should be a fun twin stick survival shooter, with the option (should time allow) to build in an upgrade/levelling sort of deal.

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Jumping Looking and feeling pretty ok.

Jumping.gif Gotta keep scope in mind because, Compo. I want to at least a few more movement mechanics. - Clinging to Walls and Jumping off - Clinging to walls and smashing through

redshift

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