Every Story starts with a hero

Little paka is ready to start its 10 seconds journey.
We're implementing first jump and feedback mechanics now.

@robbzenone


@robbzenone
So basically game is about to control a rocket (firework) via pressing up and down dodging obstacles Rocket will accelerate every 10 seconds. More you accelerate more you gain score but further you go harder it will get) Just sharing screenshot cuz I've just read rules)
Issue for my rookie programmer is to make endless map or generate it using tileset. Hope we'll get it on time)
As an artist I've done paintings now I should begin creating soundtracks.

Ive got a solid base idea so my hopes are up for this one! Gl everyone!
I don't know who benefits from the 12:00 AM CEST start time but it isn't old farts like me living in Europe. With the 3AM start time I at least only loose 4 hours if I get up at 7AM om Saturday...
Well with that rant out the way.. I've figure out an idea... Not really the best of ideas but something I really want to try out.. So.. I'm in!

We have finished our idea . And let's do it ! LOL
I love seeing all the screenshots you guys post! I get so much inspiration just by scrolling through the blog. :) Here's what my game looks like currently. I'm aiming to make some kind of game where you colonize asteroids.

My day 1 looks producitve by now. I've finished the PoC, initial scene set, and core gameplay. Tons of things need to be polished, including graphics, complex gameplay, value design, GUIs, etc. But I'm pretty happy of the progress so far.
I'm designing the game to spread my own PAIN :ghost: under the dominance of cats. But hey, what evil purpose could a cat have? :joy_cat:



"In video game worlds, if you fall to the ground, you HAVE to bounce once before laying down."


we are trying to make a car game for this jam, never did one before, and i, in 7 years of working as a 3d modeler, never modeled a car lol, let's see what we can come up with in the end
It is time! Today we finish our triggers for a win state, then we move onto a new type of minigame!
Come visit us at https://twitch.tv/alexthehuman2!
2hrs 30min compressed into 2½mins, speeding past like on a bullet train - next stop: the actual work 🚆
https://youtu.be/N61rqqPpYwU
had a few problems with memory and saw this cute error screen in WASM-4:

fixed it and now I have a basic shooting ship with particles:

still not sure where exactly i'm going, but i'll try something similar the classic SpaceMaster X-7 for Atari: https://www.youtube.com/watch?v=ZA5D408N2kA&t=1s
After some great ideas from the team yesterday our team have been hard at work making some fantastic art and some killer code!
Check a look :wink:


Our team started working since the very morning. We quickly got together and moved on to an intensive discussion of the idea. It took many hours to compose the concept of the game. We will not delve into the plot, we will only say that we were inspired by a children's fairy tale.
I still don't know where it's going, but as I said/promised(lol) it's getting weirder :D

help

homicide squares
So, after many LD's I've started and never finished or cared to upload my mess, this time I'm actually pretty good on track.
Even with this theme!
You are the Lord of a medieval castle and you have to defend against intruders. These spawn in waves and every 10 seconds a slightly harder wave is coming for you! But, thanks to your archers you can keep them at bay, for now. What's that? Those scoundrels sometimes drop books? You'll get a card in your hand with a positive or negative attribute (although every negative has a positive side). They'll disappear when a new wave starts though, so better use them. Although, is that a shiny one? Oooh, that upgrade might be permanent!

I don't know if I'll get far, most of my time today is already over and have a busy weekend, so if I finish this time, it'll be in the EXTRA category. It does give a boost to morale, knowing I can still show it off even if I don't finish in time.

I have to admit that this topic caught me off guard. I think I already have the idea for the ten seconds but I want it to be fun and challenging, let's continue!