Ludum Dare 51 September 30–October 3, 2022

Karateka

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First results after 5 hours!

Well, this is my first compo, so things have already gone wrong :) Anyway - I want to share my first working prototype without art

The main idea of this game - every 10 seconds you move between hell and heaven. In hell, you survive from waves of monsters, and in heaven, you loot all things that can help you.

How long can you survive?

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TODO: 1. Art 2. Sound and music 3. Testing 4. More stuff in heaven 5. Testing

?. More levels

?. Testing

Pixeeelss

I finished the scene for the night part. Now I'm going to start making the character. The idea is that every 10 seconds it changes from day to night, and changing some things from position, enemies etc. Capturar.PNG


I need to send the sprites to the programmer. Because for now it is using these placeholders: imagemem2022-10-01/em094858261.png

The Final Countdown

An old school flying game inspired by the movie The Final Countdown

Right now I only have a working F14 This evening I will add waves of Zeros every 10 seconds

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Things are moving!

After a short sleep once the theme had been revealed we started working on our favorite idea! Still got a ways to go, but it's nice seeing some progress!

https://youtu.be/x7z1by8AXiM

Modeling time

Finished modeling the player. Time to make other assets and add them to the game.Cat.png

Timer is on...

Timer is here... but what will it do ^^' Capture.PNG

Movement completed!

Movement done. Up next Making my first enemy.

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Programming live at https://www.twitch.tv/garegamesinc

so looking nice

Shot.PNG basicly every 10 seconds the power shuts off if theres not a human in a room theres a robot in the room the player "cant" get near

Progress

I start from scratch this time. The skeleton is in place:

LD51.1.png

One turn every 10 seconds

There will be more and more units that need to be control. One more keyword: defense. movie_006.gif

Saturday Morning Update

Going to start into combat this morning. Here is a gif of the progress from Friday. Our game is about a dueling tournament between 10 second sons.Unity_bDRLGHdeRC.gif

Little progress

Very little progress. Widened the area bit and added score and some birds. Also this isn't centered...

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Every Beat of My Heart

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Hey, gonna try this for the first time. I'm surprised to see so many people against this theme haha. I am going to try to make a game where you have to press a heart button every 10 seconds There will be guy that is constantly walking throughout his life, if you press the heart button correctly you'll get to see his whole life play out in crappy graphics (marriage, job, kids)...It'll be super simplistic looking and not many inputs.

See how it goes, good luck everyone.

I'm ready!

Got my hot chocolate and Doritos. Gonna get this game finished!

Okay okay, changing my idea

After numerous technical issues and new time constraints I'm changing it up! I'm going to take a more simple approach the way I did last time and use HTML/JS to create my game. I'm doing a word game and, aside from Unity crashes, I think messing with Text Meshes and such in Unity is going to take too much time.

Thinking a word jumble game that gives you 10 seconds to guess a word before it changes to a new word. Only issue is I think that might be not enough time. So maybe a way to add time back to the timer some how, maybe letters in the correct position.