Ludum Dare 51 September 30–October 3, 2022

Started 5 hours ago and now I'm here

Guess what ? I'm into the dark side of the designer's job : TWEAKING !

Started a little bit late because of real life obligation, i'm praising the lord Ludum to let me the time to make some art and music to this game ! (and hoping my kitten will stay calm... :smirk_cat:)

Messing up with some circles...

Good Morning Chat

citri.gif

progress on my submission so far, the main premise is that you play as a vtuber named Citri Pomelo, who is playing another game and your goal is to keep chat entertained every 10 seconds otherwise viewers start to leave your stream

Hiccups

At a frequency of 1 hiccup per 10 seconds. hiccup_3.gif

Huh.

Tried sorting and ordering my Sprite layers for the past 3 or so hours, to make sure the leaves on my 2D trees were correctly rendering... only to realize that this, in fact, is a 3D PROJECT. Brain batteries need recharging. CoolPlayerPic.PNG

First Night

Godot threw us for some loops and we may have gone a bit too detailed on the art style but pretty happy how the first day turned out.

A quick overview overview of our idea: Every 10 seconds your ship keeps crashing into debris (rocks, shipwreck, ect). You have to grab whatever you can to keep your ship afloat. Toss items at your ship to repair the damage and make it safely to shore.

We will be playing entries on Twitch on Tuesday. Might also stream some of the progress as well when we have a bit more done. We are a married couple, one programmer one artist that love to play/create games together. Check us out at RagePaintGams

Completed: - Ship line art and base colors - Basic water and sky - Using a temporary starfish texture (Our Twitch sub icons) till we have a texture - Starfish tossing mechanic - Starfish spawning - Animations for starfish in the water - Animations for starfish shrinking into background when thrown

LD51 - Day 1.png

Bruh

I forgot this existed lol! Can't wait to start!

Prototyping phase - Done

Screenshot 2022-10-01 170156.png

It makes me happy that I can get results with my own programming language (which I developed for LD jam 14 days ago) :)

  • My coding workspace (in realtime): ~~https://steinalt.online/tausly/staging/#game-ld51~~
  • Repo: https://github.com/themelektaus/tausly

A concept is born!

We came up with a concept we think is cute: "You are a discarded automaton with the unique ability to consume bio matter and converting it into fuel, which keeps you operational."

Our plan is to make a game where you play a creepy/cute robot puppy that must consume others to stay aliveLudumemDare/em2022em-/empage_5.png

We're using Godot and Aseprite as our primary tools.

What is your favorite season of the year ?

We're currently doing the Ludum Dare and chose to make a game about seasons, love and gardening ^^

Here is our main screen in three seasons ! Wich one is your favorite in the real life ?

01emEté.png 01/emHiver.png 01_Automne.png

And here is our hero, in his seasons outfits : 01_VariationsLapin.png

Dialogue system

I figured I'd share the way my dialogue system is gonna work, cause I'm quite happy with it. There still are a few things left to fix though. I'm thinking I might have been a bit too ambitious for the compo.ezgif.com-gif-maker(2).gif

The bubble's z-index is based on which object is closer. It's also possible to change type speed, bubble color and more.

Some advancements

game_1

Some advancements in the game :slight_smile: Core idea is here but a lot of work remaining...

Plans ahoy

this theme kicked my butt but i got something going. biggest issue im currently facing is how the hell im making music :/