Ludum Dare 56 October 4–7, 2024

Where I'm leaving it for today

Been nice to have some fun with this LD by including my daughter alot more than the usual voice acting roles. This is where we are leaving it for today.

https://www.youtube.com/watch?v=KIPWf-QFym8

My NES game is alive(ish)

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Now that the basic stuff is working, I'll try to sleep a bit. (the spotlight effect took me the most of the time today... The NES doesn't have layers, so the spotlight is made of black sprites and I need to keep drawing and erasing tiles under it as it moves)

Tomorrow I'll work on just polishing it (add some music, or at least some sfx... a high score screen, maybe I'll even try to "de-programmer-art-ify" it). With some luck I could even try submitting it as a Compo entry :)

Progress so far - Daredevil Ant

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Made a pretty basic score-chasing game where you play as an adrenaline-junkie ant seeing how close they can get to a raindrop without getting hit!

There's so much stuff I have no idea how to do, but I'm glad I was able to get this working. This is my first finished game and even though it's beyond basic, I'm proud of how it turned out.

Unfortunately, I will probably be too busy tomorrow to make any final additions, so this is where I will leave things for now. Good luck to everyone else! :smile:

Maybe able to make it for compo?

I have a lot done, including most of the game mechanics I need. Almost everything left to do content-wise is level design and ideally building a few more enemies. Doing both of those might be a tall order, though.

Besides that I need music and sounds. This is almost certainly going to be the most problematic part of getting it done for compo, but at least there's a shot.

Done with the music :)

Here's the music for my upcoming compo entry "Fireflies" - hope you like 80's style synth stuff. :)

https://soundcloud.com/themanabreak/theme-for-ludum-dare-56

Slow Progress, lost most of day 1, but things are picking up speed...

Probably won't be able to even make the Jam at this rate. Spent the first day and a half getting my computer setup, and software installed/configured, and re-learning how to use Unity, how to make animation masks (i.e. so that the character can do actions with their hands, or upper body, while the animator controls their feet separately, etc.)...

No way I will be able to make the full ridiculous scope-creep* game I wanted to make... but maybe I'll be able to get her to beat up small critters in her garden or something... (obviously, because the rabbits keep eating her potion ingredients). 😅

But now, I'm winding down to relax a little before bed time. Maybe tomorrow will be more productive, gameplay wise...

[*"scope-creep" is when you want to add too many features to a project, but there's no time to do it.]

Witch-Day1-v5.gif

First step in my jam.

Hello, I don't know what I'm doing here. yesterday, I couldn't start the jam, cause, i was working.. Today, i already have RDV this afternoon, sooo Maybe Monday I'll can Work on the jam XD. But I draw some idea, I have Hope, I can do a little something!

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Mushrooms

These mushrooms are a lot of trouble...

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Making a Terminal Game using Rust!

game_SC.png

This time around I'm doing the solo jam using Rust, and crossterm! I tried to limit myself to using as few dependencies as possible. I found it was a great challenge, as someone who is used to coding in less strict typed languages, I am starting to grok Rust a bit better!!!

The idea of the game in the screenshot, but if you can't read that for some reason, the idea is basically "Hangman, but every guess is some tiny or small creature in pop culture or mythology! I hope you like my game! If I find time I will add music to it!

Love and War on Your Face

https://youtu.be/ghJcl_zIKmk

There are now three species of creatures living on your face. They make love, go to war, have children and die while you go about your day.

I refactored the spider script into a creature script that works for all three. You can select a species to play (but they don't really differ right now)

They all eat each other (rock-paper-scissor-style). If you kill too much of your prey, your own predators increase in number. Make yourself the dominant species on your face.

I want sobbing violins for the soundtrack because that's what I heard in the trailer for "In Love and War (1999)" That's the closest I have right now.

I'll spend the rest of the time fine-tuning, juicing it up, etc.