Ludum Dare 56 October 4–7, 2024

Done with my first game jam!

Only one weird UI bug, and a bunch of literal bugs... I think we can call this one a success!

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It's an awesome feeling to have finished something in 48 hours and see everyone's compliments (thank you all for playing btw!!).

If you haven't tried it yet, it's not too late! Play as an entire ant colony, contolling individual ants to gather food while simultaneously dodging deadly beetles, then turn the tables & fight back!

ldjam.com/events/ludum-dare/56/hive-mind

(AFAIK the record for most food is around 3 dozen, but I know someone out there can do better...)

Annihilation of Tiny Strugglers

Available in browser! https://xsil.itch.io/destroying-of-tiny-strugglers

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Controls:

LMB - Left hand;

RMB - Right hand;

Space - Charge Enery Ball

Alt+Enter/F11 - Toggle Fullscreen

You play as an alien trying to absorb life energy of some annoying creatures. They are too pitiful for honest fight so they'll will attack you with some tasteless aircraft.

Tips: You can heal by landing energy balls (because they cause major casualties). The more HP you have at the end the better grade you'll get. Try to live longer, later you'll have more time to charge your most demolishing attack

Gameplay preview: movie_001 (1).gif

Available in browser! https://xsil.itch.io/destroying-of-tiny-strugglers

Look ma, no slowdown!

Not too shabby... rather a lot going on here.
I'd say we're about 40% through getting this finished... and we have fewer than 21 hours. Gonna be tight!!

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Splash!

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A Miracle!!!

For the first time, we actually managed to finish way ahead of schedule, which is pretty much a miracle. And here are some of our materials that went into the making of this humble masterpiece.

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if you also finished yours and want to start looking into other games, here is ours, we will surely play yours

https://ldjam.com/events/ludum-dare/56/about-crayons-and-my-garden

My First Ludum Dare In 3 Years!

I've tried to enter a few of these before, but not since 2021's BugDive have I actually finished one in time! Last Rollbug is a little platformer with a bouncing bug guy experiencing the horrors of being a tiny creature and also the horrors of there being giant monsters. I'm pretty happy with how it came out, especially considering I had to work for a lot of the weekend and only had about half the time. I did find a bug that crashes the game if you're afk on the first level for like 8 seconds (so uhhh.... don't do that. Shame, but I'll fix it in a later release after the Ludum Dare. It's nice to be back!

https://ldjam.com/events/ludum-dare/56/last-rollbug

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Help needed (Mac/Rust?)

Untitled.jpg I need some help

Is anyone able to build my game on mac and reach out to me? Source code is http://github.com/ColtonPhillips/ludum-dare-56

Should just have to run cargo build --release

Or is it too late to upload ports??? I'm new here. This IS my first Rodeo.

A quick update...

Put together a little map, now to populate it with tiny creatures, bushes, and trees. ludum56 2.png ludum56 1.png

Bed time...

Too late Too tired Going to sleep Been busy this evening with creating a... thing ? I don't even know what this imaginary creature could be... metafrog.png I just know it will have those (or at least the three firsts) tiny creatures in it tomorrow (I mean... today ?) : creatures.png 'night all

Stream still going!

Good jams n' good company!

https://twitch.tv/squuuidly ⬅️⬅️⬅️

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Some progress

Doing family stuff or other obligations over weekend means I'm jammming again and finishing up most of the issues tomorrow.

So far have most of the controls, mobile support and some music, now just need to add cats, a goal, and a proper game loop.

Video https://www.youtube.com/watch?v=5I37JNct9eg

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Starting to become playable!

It's amazing what happens once you've got enough of a codebase together. The pretty picture doesn't do it justice.

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Anyway, features so far: - You can select and move creatures around with keyboard and/or mouse - Complete with flood-fill path detection! - You can toggle in and out of edit mode to edit the board (mouse only)

Stuff to implement next: - Actual level win condition - Loading and saving of levels - Switching between multiple levels - Editing of creature positions + counts + types - This is begging for a right-click popup menu. - Reload the level when switching to edit mode

And then: - Add buttons - Add normally-open/normally-closed doors - Implement the puzzles I have on paper (3 so far) - Add help info - Come up with more puzzles

So yeah, level file support.

EDIT: Oh right, forgot to mention, apparently I have 647 lines of code now.

test

test

It's menu time!

Buttons! In this game! Added! screenshot-3.png