Ludum Dare 56 October 4–7, 2024

Tasty tasty creatures...

What will you choose?

One day left, hope I can make it. Congratulations to everyone who participates in the compo.

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Yeet !

That's all I have to say. Just finished this game and as always, this Ludum Dare was a blast ! Can't wait to play other games, the theme was really inspirational.

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Play Yeet Them all !

Dropping to jam :_)

I set to join this weekend after a long hiatus and decided to go with Bichis rescue, a game inspired by Pang (at its current state it's basically a clone, and the "tiny creatures" are bigger than the player character :face_palm:).

I intended to submit for the compo, but I'm still missing levels, UI and a lot of polish, sooo I'll have to skip and join the jam tomorrow. Still pretty happy with the results.

Good luck to everyone! Here's a gif of the work so far: ld56-gfx.gif

It's done!

Oh my that took a lot more effort that I wanted. But the "game" is done, go play it or something. I need some sleep and them I'm gonna play your games!

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My progress

First time soloing a game jam. And the AI is the biggest mess ever created, but it's mine :D

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And I'm done

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I'm tired and my back aches, but I've finished it. Didn't get everything in that I wanted, but I'm pretty happy with what I did get done.

Good luck everyone :8ball:

It was very intense and awesome!!!

The strangest phrase I've heard from myself today: 'Oh no! I spilled coffee on the assets!!!' Screenshot_3.jpg

submitted - phew

ran into a last minute web game bug where keyboard keys are working fine locally but aren't recognized on itch.io. :scream:

if someone has the same problem: injecting <script>window.onclick = function () { window.focus(); }</script> into the index.html worked for me :relieved:

Good luck, everybody!!!

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Here's my daft little game. Maybe I should have contributed to the jam instead of the compo? Anyways, had a nice weekend thinking about and creating this. Cheers!

It's Done!

Finished my own game for LD56! Excited to see everyone else's!title.jpg

Hidden Hierarchy

So excited!! :heart_eyes:

First time participating in Ludum Dare. I would be very happy to know that people are actually playing the game. So please take the time (even if it takes some preparation time). It‘s worth it!

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Unfortunately I cannot post any links. Please go to my account, you will find the game there.

Finished!

I didnt get my 48 hours this time, only got a big slice of sunday. But i managed to get something playable. It's ugly, working bad, not fun and just plain weird. But it is a game and it was very fun to make it.

Good night everyone, good job.

Day 2 progress report.

It's the end of day 2. Congratulations to all the compo entrants. We've made a lot of progress today. The placing and attacking phase are all integrated and the full gameplay loop and win and loss conditions are done. We have multiple enemy types with different ranges and abilities and the boilerplate for special attacks. @Pegasys has been working hard on getting all the units code ready so the special attacks should just slot in. ezgif.com-video-to-gif-converter.gif

We now have animations for all our characters and they are so adorable. They just need to be hooked up. mothemjump.gif worker/embeeemjump.gif spider/emjump.gif queenembee/emjump.gif beetle_jump.gif

The end is in sight and I think we can make it. oh-yeah-its-all-coming-together.gif

Yeah, no way in H*ck... (Tiny Daemons)

I was aiming for Compo this time around, but I waaay overscoped it the moment I decided on "AI" and "Tweakable behaviors" at the same time.

Surprised I could make something look like non-descript FPS shooter characters from a 90s game, though. Using the most basic shapes!

It makes for a sandbox, but I really think thing this needs improvement before submitting. They can't even do damage to one another!

Still aiming for Jam, though... maybe I'll throw in external assets now that I'm less confined. Wish me luck!

This is fine... Doomed.gif

Ephyra Progress - Morning Day 3

Morning down under for last day of the Jam. We got backgrounds in for Level 1 and other new art in yesterday and generally improved things a bunch. Lots left to do today including finish spikes, add fish, tons to do on levels and final polish. Very happy with how things are shaping up.

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Should I fix her... Or leave

last hour rush added blocking bugs, but may be I should just leavy this beauty as isbug.png