Ludum Dare 56 October 4–7, 2024

Welcome to Tiny Zoo

welcome1.png

I always wanted to make some tycoon-like game. So here it is! I can't beleive that in Sat morning I thought it will take 2-4 hours. Reality bites. I had to cut some features, like lonyless of animals (so I have unused heartbreaking icon). But I like how it looks like.

BTW, I made it with Godot 4. Godot is awesome.

Play

Progress 'Sunday' - Text adventure

Well... It is quite late Monday already, I am pretty tired... But also very excited. The game itself is actually finished enough! There likely are some mistakes around, be it grammar or otherwise but there is an actual story with different choices you can follow. I decided to have 'endings' and a 'To be continued' screen. This is to not make a book out of it, 72 hours is already short, and even though I am only focused on some aspects as I have no worries about sounds and what else... All. I. Have. Been. Doing... Is write a story- I am so done with it :rofl: Now I get the despair of my SO when he made a story-game, doing the same for hours upon hours upon hours... And I don't even put more then 12 hours a day or so in it. Besides that, it won't help for the ratings people stop midway, I rather have them play twice and more if they are able to then read one full route. It made to be a story that allows you via other routes to get different information to understand the setup.

Anyhow, this is how my screen looked like when I was finished, all spoilers have been taken out. storytreeld56 feed.png

Now off to bed, I figured out how to upload it to itch. io, so tomorrow only the description page and some banner or something left... After finally putting my SO at it to play. My back, oh dear... :older_woman:

Game Dev

Okay here I am livestreaming on kick. https://kick.com/maxminmaxer

Improving my 50% finish rate probably..

First time using godot, git issues, and a fairly art heavy game, and we decided to try going for vibes more than fun... We're probably going to make it, but it might suck, lol!

edit: yeah we didn't make it. one more day and we'd have been able to put all of the pieces together, but right now we just barely managed to get it running, the game play is only half-done, some of the levels have broken/missing geometry, and our music/story elements weren't fully implemented.

At 65%!

Well, late Sunday evening and I'm certainly not going to have a complete project by 15 hours. If there's an EXTRA category I'll try to push for that, but I absolutely love the theme - I'm going to keep working on this thing.

Character controllers are evil things, especially when you have to make something new custom - that ate up 90% of my time, and it still needs tweaking. Health interrupted too last night, and I was put out with a migraine for way too many hours.

Anyone else track their time?

I am making an art heavy game for the first time in a jam. I have also been tracking my time on each task with my Timular device. Pretty crazy stats!

MondayMorningStats.jpg

Throwing in the Towel on Ludum Dare 56 (Jam)

It seemed like everything went wrong this week, from going to the ER, to having to spend time repairing blown up monitors, and finally having to move my desktop into the office and reinstall all of my gamedev software on it...

That being said, I also haven't used Unity in over a year, and instead of spending the weekend making the game I wanted to make, I spent most of that time relearning the basics (including why I hate the Cinemachine camera controllers). Instead I really should have been using a shader that culled occluding faces, instead of doing that freaking yo-yo zoom. -- Oh well. Stuff for me to play with later. 🤷‍♂️

Anyway, there's no way I'm finishing a game before tomorrow morning, so I think I'll just have to sit this one out. It was fun guys, and I can't wait to play the rest of your games. 🤘

https://youtu.be/tJZ-Kk8VH5o

Home sweet home

tribe-animations-5x.gif There's still a lot to do, but boy how happy I am with this animation!

It looks weird, but...

g1.gif some levels have over 100 main characters.

First Ludum Dare

My goal with this jam was to learn Godot and make a 2D game (I am a 3D Animator by trade). I had a lot of fun and definitely learned some things I can take into my next jam! Its so nice to be able to export to HTML5. Loving godot <3

FINISHED!

A little adventure game about little robots.

RATE HERE: https://ldjam.com/events/ludum-dare/56/re-bot

MenuTextFinal2.gif

3.png

The Little Guys sure are Littling!

2024-10-07 (1) - Copy.png

I'm glad to announce my game has been completed! I'm glad I joined in the Ludum Dare to create something fun for everyone to enjoy!

You can play it here: https://ldjam.com/events/ludum-dare/56/little-guys