Ludum Dare 49 October 1–4, 2021

First Game Jam!

We're trying something new! Here's some level design we're working on using a temporary tilesetIMG_8306.jpg

i need to make a game

can someone please me how to make a game on here?

Making some progress!

We had an idea and we are running with it!

Here's a sneak peak: ScreenShot.png

Even more neon

With post processing and a custom shader the neon effects are starting to look really cool. Currently @hacktier is making the first real textures which we can combine with the shader to generate the best of both worlds!

CleanShot 2021-10-02 at 19.54.16.png

text option boxes, submission and cosmic force interaction are up

Got a late start to the day but I finessed up the text boxes a bit, setup a basic version of the force's attitudes and engagement status, submitting dialogue to impact engagement and added some more option boxes.

Plus configured my coding setup a bit

ld49_0.gif

Unpredictable Shapeshifting - In playable state

hunterShootsTurnsIntoWolf.gif The game is now in a playable state with scene management, main menu, gameplay loop, win and fail states implemented. Most of the important sound effects are in the game. The gameplay is about slow hunters with long range rifles and the faster wolves with sharp teeth. The player turns into either one based on randomized timer. When the timer has 5 seconds left a progress bar appears to warn them that they are about to turn from hunter into wolf or vice versa. As a hunter the player must kill the wolves and as wolf they must kill the hunters.

Finished 3D skeleton

Our main character finished 3D model! 9D5877C7-48EF-46F1-A259-659373D42764.jpeg

Headless Horseman

I'm not much of a pixel artist AND animating run cycles is rough especially for a horse.

I think it's believable enough hopefully!

horse-sprinting.gif

Day 1

Basic systems are now done now it's time to add gameplay.

ezgif-4-a8095d9edab6.gif

Missing out on Compo I guess.

Unbenannt.PNG

GameLoop is finished, but way off with polishing, sounds, content, etc...

Finally got a computer powerful enough to make one of my dream games!

WIP Gif.gif

Had an idea to control the player by manipulating the ground for a while now ("You are the environment", anyone?), but my old computers didn't have enough processing power to recalculate the mesh on the fly. Now that I've upgraded, I'm finally putting my idea into practice!

And here comes the track for the title screen!

This is the end of the first day out of the 3 of the Game Jam and me and my teammates, @noneegy and @TwistedHawk , we're on a roll! Game concept done, pixel art done as well, level design is on the way and so does the sound! I truly think we will do something in time!

Damn, I made two tracks today. That didn't take too many time, but drained a lot of my stamina. Better take it easy tonight and sleep a whooooooole night ZZZZZzzzzzzzzzzzzz.

https://soundcloud.com/franck-hefka/les-mains-au-sol

Oh, friendly reminder: rest, eat, sleep! Coffee isn't everything!

Game Gifs Are Now Too Big For The Site

Thanks to this game being in 1080p (despite my computer's resolution being smaller than that) I can't even upload a 3-second gif any more.

Screenshot 2021-10-02 131628.png

Still not going to reveal any plot details or anything. 😜 You'll just have to try and figure out what this game's about yourself, if people even read these.

Our Character Animations!

Here is our player sitting in his idle before going into a run: Character_large.gif

This is our monstrous eyeball enemy: enemy_large.gif

Stay tuned for some elemental sprites and animations!

"Snatched" Update

Added some obstacles and core mechanics. It's already fun to play! изображениеem2021-10-02/em232239.png

This is getting kind of monotonous.

Make background. Export. Draw obstacles. Export. Import it all. Change a few bits of code. Repeat. Kind of boring, but it's progress. prog1.PNG The graphics suck. I know. I'm trying to tell a lot with a little. Welp. Back to work!