T_T
This is maybe the third or fourth game I ever work on; me and my buddy aaprz are having a hard time of pushing through the core mechanics of a platformer.
We have a backup plan to do a puzzler with a hint of "Unstable" for the theme. But time constraints.
My wife wisely says entering the jam with so little game dev experience was a risky move.
I must wholeheartedly agree. We're feeling a bit worried about being able to turn something in for this jam, but practice begets mastery and we'll have more jams in the future.




Still a lot of work to do: UI, sounds, music, and a LOT of leveldesign.


From my bedroom window.
From the kitchen window.







