Ludum Dare 55 April 13–16, 2024

Progress

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You can swap the position of the ingredients for more possibility.

Oh hey, I'm in with 9 hours left

I honestly didn't thought I will find time this year, but here I am to Compo again starting one day late.

Although the theme is... very limiting, I just thought I will do a sample tech demo rather than tryharding on this one.

So ummm... here's a drunken sorcerer guy trying to survive by summoning random spells.

Currently I can either cast Nova that kills or Teleport to teleport to random location

Another Vampire Survivors Clone :joy:

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Future Plans

  • Greater variety of enemies: dasher, illusionist, copyist: becomes immune to the last spell cast by Merlin.
  • greater variety of cards: Cosmic ray, Earth trap, pool of water, Embers (3 small fireballs in different areas).
  • card evolution: earth wall (increases the duration or increases the obstacle level of the wall), Tsunami (increases the knockback or summons two tsunamis in different directions), Shockwave (increases the number of targets to 6 or causes 2 damage to the first enemy hit), Fire (increases the duration of the burning terrain or increases the range to hit more targets). *boses: black magic wizard *stages, prizes for completing stages: new cards, new variation of enemies in infinite mode,
  • skins
  • brief dialogues *mobile version *random events: allies: Arthur, lady of the lake, Urther (Illusionist), Morgana (Arthur's wizard half-sister)? chaotic spells: such as rewind, mana reduction, enemy rush, tornado, meteor, rain (increases radius and reduces fire). torre (1).png

Deathly Bacons - Halfway Cooked

I called the game "Death Beckons"

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It's a short and grim story-driven platformer for the Jam! It doesn't have too many experiments as to mechanics and most of the game revolves around interacting with the NPCs. Though there are few endings depending on the decisions you make.

All code is finished apart from few triggers and all User Interface. Now is the time for Art, Animations & Level Design. The true fun (or suffering) begins :)

Hopefully I'll make it all fast enough so I can spend my time on making SFX & VO as I originally planned.

And how are you doing?

Yours, XpMonster

~~~~ P.S. I'm not sure whether links to socials are allowed, but I'm posting more often on X (EmpyreansX) so if you want we can meet there :)

Day 2 shenanigans!

We have a game idea and we are streaming?! Come and chill with us and complain about the theme while we work on Godot 3D XD

https://www.twitch.tv/tobugis

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Main menu in our game

главное меню .png We working on the game for two days and now we ready to show main menu for our game "Find or Die"!

A visually perfect game

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Too much code and gameplay, less visual, no sound, one day. Its fine.

cool

look our crazy game6b1e537ac33c7f195848a9b02fb23cb.jpg

Defeat

I'm really unsatisfied with this jam. I think the theme was really bad, as in boring and too unspecific. I didn't enjoy making the game and I've made a fatal mistake, because I don't have a proper gameplay loop (who would've thought). I'll try to squeeze at least something, but honestly I'm ashamed to publish this. Przechwytywanie.PNG

Problem with website upload option

The option to upload to the Ludum Dare website doesn't let you set the resolution of your game.

I uploaded mine without realising it and now I can't delete it. The delete option doesn't do anything.