The cast for our game has been decided!
The Creep!

The Imp!

Smallfoot!

...and the Brute!

The Creep!

The Imp!

Smallfoot!

...and the Brute!

I've added leaderboards but I don't know why they don't work on the ludum dare website, so if you want to compete, you can go to itch.io :)
https://ldjam.com/events/ludum-dare/55/sum-sum-summoner
https://endorth.itch.io/sum-sum-summoner



How do I grade games? Do I just leave comments? I am able to see the games and play them but I am unsure on how to earn feedback karma or submit grades.


Managed to create the combo game. First the theme was a little hard but then I remembered Helldiver II and drop pods. So why not make a game where you send summoned heroes down to the planet and clear quests.
I had planned to create some kind of upgrade shop but run out of time. Maybe one of these times I will remember to create timeline for the compo and not let feature creep set in.
https://www.youtube.com/watch?v=pAH0czjtwqI
https://ldjam.com/events/ludum-dare/55/nexus
We are glad to showcase our enemies in-game animations
Stay tuned for more updates!

Fighting trough the tiredness and finishing up some bugs and tilesets for my entry Runic Summoner!
https://youtu.be/A39MusuAhd0?si=w5fzW-GsilhnA-4c
You can "spawn" in different characters. More coming soon.
AI is working! He kinda dumb, but at least it's playable as a single-player game now!
Time for a tutorial, some polish, and MAYBE squeeze in one last mechanic.

He's also still unnamed so we're going to have to rely on your creativity again ;)
I feel like I'm getting burned out of my project for this ludum dare. So I'm clocking out and turning in what I have now. You can take a look if you'd like! I'm not expecting much feedback, as it is an Android-only AR mobile app. Still, try it if you can! :)
We might just get there in time! 2 minigames are visually complete. 6 are feature complete. 2 of the summons are implemented. Still a long way to go but we might just make it. 

When I upload to LudumDare my Model doesn't load. Any help? Would be amazing :grin:
I have a .glb File. Usually I store these in my publich folder, but LD Site stores them somewhere and definitly not on the root path ^^ If I want to load from Github. I get an cors error. The Guide is not really helpful currently. https://ludumdare.com/resources/guides/embedding/
I build a JS Game with ThreeJS.
I load my models via
ts
const url =
"https://raw.githubusercontent.com/FrankBevr/Summar/main/assets/sketo.glb";
const { scene: model, animations } = await useGLTF(url);

https://www.youtube.com/watch?v=fyAblo58Pts
On a related note, our game may have been far too overly ambitious for only 3 people. With 18 hours left to go, we still have a few major features to get even remotely functional...
I love when I can really start seeing the progress. Full disclosure: I don't speak a lick of Spanish. :laughing: The Spanish translation is all Google Translate.


We needed a trash can for our game, and Trashy's the result!
Now with some procedurally added stuff to the blocks (such as windows, movement to the trees, platforms, etc).

Actually, this is the first time I have finished a game ever. I'm not very happy with the result, but it feels good to finally put something out there. It was actually inspiring to create something janky and crappy, since normally I'm too much of a perfectionist. I have learned a ton from this project, and being able to stick to a very simple plan, was a bit of a personal victory, despite of the final result.

Hope you are having a good time as well :)