Ludum Dare 55 April 13–16, 2024

Day 2 Progress - Summoning in progress

48 hours have passed and we're on a good path.

To not spoil too much, for now here's just a sneak peak at a cut scene
What is happening...? How do you trigger it...? Why is it so bouncy...?
In just 24 more hours all will be revealed ✨

https://www.youtube.com/watch?v=FETsilkDMRo

Finished Just in time

I finished my game. Learned Godot 4. It was fun :smile: Here is my game - The Summoner The embeded version didn't work so i uploaded it to itch.io :smiley:

SokoBane is out

SokoBane

Just finished my Compo submission! Please check it out if you like sokoban-styled puzzle games. Here you have to summon every demonic creatures on the level before the staircase to the next level opens. And mayyybe I was just a bit inspired from the Void Stranger.. :)

Unfortunately I didn't have enough time to meddle more with the interaction between different demons, but I might pick up this project later! I aimed for atleast 10 levels, but managed to finish only 8. 1.jpg 3.jpg

Summons Sprint is Finished!

Just finished my compo submission for my first ever game jam! Bit of an abstract interpretation of the theme but I'd love for you guys to check it out https://ldjam.com/events/ludum-dare/55/summons-sprint

Patty Panic!

Finished just in time with only a few last minute issues! 😅 gameplay_1.gif

Play here!

I need to fix a few things with the engine runtime, but that's a problem for future me!

Wannabe Warlock is live and fully tested!

Got it posted at 8:59 P.M. or thereabouts after some grueling work days. ^_^ Had a friend playtest it and it works all the way through, despite a couple of visual bugs. Gonna rest up and review plenty of other games tomorrow. Congrats to everyone who was able to put something together!! Wasn't sure I would make it but I think this is my best jam game yet. Won't you give it a look, for Wally? :D Wizard Tele 2.png

End of Day 2

1 more day left in the jam. Today was not bad.... got a lot of stuff done, but still not 100% about the game play. Oh well, I do have some time left to tweak. It's better than I expected when I started, so there's that.

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I did it! Game finished and published!

tonidachi_cover.png I haven't been able to finish a game in time for so long now! I'm really proud!
Congrats to all participants! I can't wait to check some of your games out!

Hope y'all had as much fun as I did!

Made a daily puzzle game!

I made a daily puzzle game based around arithmetic. Submitted to the compo. Give it a try here. I am excited to play lots of jam games this week!

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I finally completed my first Ludum Dare!

I have tried to do this several times and have given up. There was one year where I did technically "complete" a "game", but the assets were terrible and I wasn't very proud of it.

This was a much more ambitious project. I decided to do mine in 3d, and I have only started doing any sort of 3d modeling this week.

At first I didn't really like the theme and wasn't sure I'd even attempt it, but somehow I ended up coming up with something that I felt at least tangentially satisfied it.

I'm glad I persevered and actually finished it. I learned a lot about my game engine (Godot) and had a great time. The first time I had the enemy meshes explode I was ecstatic. This was a truly worthwhile use of my time.

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First Completed Project on GameJam! Not without necromancy though...

It's our second time ever attending a GameJam and the first time we were ever able to publish something finished.

So, Summoning. How about we are a necromancer that uses only familiars born from enemies's corpses to attack? And what about feeding the greatest demon Akino that can erase every enemy from our sight? (Well... when it grows up; until then - enjoy its gifts of power!)

Please check our game out! Dodge, maneuver, learn, collect skulls, gain new strengths by growing Akino and defeat all enemies!

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The game is difficult, but you can beat it and get to the ending screen!

Progress in Unreal

We bit off more we could chew in a sense with 'two' game ideas we had to sort out - one being the pachenka aspect, and the other being the auto battler section.

It has been a lot of fun and we have learned a lot, and we will keep pushing.

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My first game jam ever!

Sorcerer

I thought I would create more, but I'm still glad that I did something working in such a short time.

Streaming now :D

Streaming gamedev right now! #LDJam

Come on in for gacha themed fun, good times, good tunes, n' good vibes!

twitch.tv/squuuidly ⬅️🦑

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What is your desire?

When we began writing the dialogue for the game's introduction, we realized there are several moments where our narrative touches on a somewhat philosophical point: Is what we want really what we need? Or are we like Dr. Faust, who succumbed to the desire for more and paid a heavy price for it? I enjoy when game development transcends entertainment and starts to intersect with deeper issues.

What do you all think?

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Finished!

Isaac is fast asleep and so I'm gonna be in a second :sleeping:. That was a rough jam! I've had my moments of despair, but here I am, with a game. I've wasted around 6 hours on the first day in a state of pure chaos. A bit sad I couldn't add music again. And after 40 hours I suddenly got and idea how to fix everything and add even a little bit of gameplay.

Tomorrow I'll probably set up a nice itch page and take care of some details. I also didn't submit my homework because of this jam :face_palm:.

Good luck! Check out my game if you'd like: Itch.io

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Hooowheee! That was a close one!

Finished just before the deadline and then watched as unreal compiled shaders for AGES... made it in though!

I give you ... EYE SEE DEMONS

https://ldjam.com/events/ludum-dare/55/eye-see-demons

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It's nearly 3am and I have been up since 6am...

I will record screenshots and playthroughs tomorrow!

Goodnight all and I hope you all had a great Compo!

xxxzzzzzzzzzz

Oh Dear Cthulhu awake!

Another day, more updates... The Puzzle system, image preview, in-game audio, and other minor stuff are ready! Now it's time to animations and characters and give a flavor in-game.

Soon you can invoke your favorite demon/god in your super duper salt circle.

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