So far..
Not alot, but ive got map loading in, and an entity framework, so its something 😀
Going with some kind of kill everything you see type thing I think
Not alot, but ive got map loading in, and an entity framework, so its something 😀
Going with some kind of kill everything you see type thing I think
You’re the villian huh!
Who could imagine that! I was betting hard for “End of the world”! 😛
Anyway, the plan is as follows:
Pretty excited!
P.S.: We’re streaming right now the whole thing on twitch.tv
This post was originally published on Rukbottoland Games website.
So, my idea is pretty cool so far, still have some stuff to flesh out. So, you know when you play any classic RPG, and you have to go around the world and eventually you find out the bad guy is the cause of all your frustrations and has been from the beginning? Well, I want to make an RTSque (is that a word??) game, where you build an evil base, recruit minions, have them help create your evil plot, then you figure out who the hero is and send minions to thwart the hero. More than likely the hero will survive your lackeys and eventually come to your evil base to beat you! Making it possible to win, but very difficult!
Should be pretty simple to make (I believe, I’ve been wrong about project sizes before XDD) so I’ll get to making!
Making it in Game Maker using Phoenix Lighting engine and some other tools (will be outlined in the contents). Ohh yea, this is for the longer Jam, not the compo.
Okay, so I didn’t expect You Are the Villain to come out on top. Definitely starting from scratch. xD
The good thing is that I’ve pretty much decided on what I want to do. The other good thing is that it shouldn’t be too graphically complicated. The maybe bad thing is that it’s going to involve simulation. We’ll see how coding that goes.
The game should be okay for what it is, but it will definitely be tied to the narrative.
Tags: journal
So the theme is announced, and I’m not fond of it since its not as versatile as some of the others. But I’m not going to complain, just going to soldier on. I’ve got an idea, so that helps me not complain. I’m going to write a semi-reversed mega man like action game. You’re the boss at the end of the level with special powers that the hero has to defeat. But I’m going to set it up in rounds, each round if the hero wins, he gets your power. If you win, you get to keep it. Then the next round you get a new power and the fight starts over. Here’s my plan of attack this weekend:
But right now, its sleep time . See you in 6!
Took me a long time to find some inspiration. So here are the list of ideas I came up with.
Sniper (pretty obv snipe scope game)
taking candy from a baby (Puzzle game?)
Hackers (Puzzle reaction game?)
Bank Robbers (Stealth game)
Invasion
Mafia
Destroy city(I really like this one. Not so familiar with 3d but it was going to be a running game where you destroy the city while you are running add some infinity blade in there)
Mr Freeze( dual stick shooter where you play as mr freeze stealing things in gotham)
And I think my game is going to be…
Dual stick shooter where you collect time crystals so you can take over the world! Add some RPG puzzle stealth elements. We’ll see pretty ambitious.
Tags: LD 48
I’m torn into two ideas at the moment:
1- QIX: you control the snake, the computer controls the ship.
2- Pacman: you control the ghosts, the computer controls pacman.
Both ideas are rather simple, and cool. Designing a good AI for both is the main challenge. I’ll think about them for a while, pick one and begin coding.
Tags: preparation, theme
IM HOURS LATE AND I DONT CARE.
IM IN FOR THE 25TH LUDUM DARE.
MY TOOLS ARE FROM MY TINY BRAIN
WHICH I WILL USE TO MAKE A GAEM
I’m thinking about a game where you have to take over other robots, giving a disguise and giving their abilities to you.
I’m think that if you become the enemy, then you are the villain as you. Get it? If not, you’ll see what I mean later.
Oh, and I forgot to mention, you are going to be a goat 
Apathy is pretty villainous, right?
Perhaps a race to the death — Apathy vs Passion! And you’re goal is to play the part of Apathy.
The decision was a toss up between evil genius and or evil wizard.
I wish it was something a little less cliché but wizards seem like a fun
thing to be.
HeyHeyHey!
Here i have some sad.. character.

But he is looks angry, not sad :c
And here my workspace, with yoyo and postcards:
And, finally, my desktop =D

Tags: deskphoto
7This entry was posted on Saturday, December 15th, 2012 at 1:46 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
I’ll be uploading new builds here, source is available.
The game is being written on the HTML5 canvas, using some old code to handle animations and sounds for me.
Good luck everyone!
We’re two hours in, and I can finally move that ship around. Yes, I’m well aware of the fact that it doesn’t look much like a ship right now, but that’ll (hopefully) change before the Compo ends.

Right now there’s not much else to showcase. I’m not so sure about the idea yet, as of now it’s something in the lines of “you are an alien spaceship-kamikaze that is avoiding Earth’s defenses to try and deliver a bomb to the surface of the planet, so that it can kill everyone“. Not very innovative, but should mask the fact that it’ll be just a horizontal (or maybe vertical, haven’t decided yet) shooter.
Off we go to work.
EDIT: Silly WordPress, doing silly things to my screenshots. Oh, and one more thing: I’m doing a timelapse of my progress, so it’ll probably be uploaded on YT after the jam… if anyone wants to see it or anything . 3.
Hey Guys,
Wish I could join in, skipping due to the holidays and working on my main game.
My last LD24 Evolve Larry game has been in the AppStore for a while if you want to check out how it came out:
https://itunes.apple.com/us/app/evolve-larry/id562973856
Good luck, I’ll make be back to see the results!
Heads up, might be using Eddy’s Platformer Engine in my game. 😉
You are the villain? Interesting. I might actually have an idea for that, but enough talk! Time to program!
My jaw dropped when I heard the theme. I should have known though, it happened before the first time I entered LD back in April of this year. I was cocky and thought I knew what theme was going to win. I really wasn’t expecting “You are the villain” to win. Its been an hour and forty-five minutes since the theme was announced and while I had 2 ideas for this theme already though up, I really didn’t like either. Then it dawned on me… This theme is so broad that almost anything could work. Like say another theme in reverse! So I looked over my list of the other themes and took one and reversed the idea of it from an evil point of view.
So with an idea in my head I am off and running! Once I get something going I will post some screenshots.
-KunoNoOni
Greetings from the warm, sunny beaches of Canada! I look forward to building awesome games with such an excitable bunch of folks.
Who am I? I’m Stephen Whitmore, a hands-flailing-wildly-in-the-air-enthusiastic hobbyist game developer. Last year for LD22 I developed a game about falling refrigerators. I am also the developer of an online open sandbox game about shooting aliens. I also exist in the warrens of Twitter.
In terms of my tool set, I’m developing on my MacBook Air, which is running OS X 10.7.5. I’ll be developing in Javascript and HTML5 using the cocos2d-javascript library. Gimp and/or Inkscape will be used for graphics, and likely cfxr for audio. My programming tools include vim, git, and Chrome.
Off we go!
Got my idea. Trying to keep it simple.
Basically, its a simple turn based puzzle game, you the wolf are going around killing sheep. I’m going to keep the art to a minimum, and hopefully spend most of the time on puzzle design and polish.
Got the basic idea about the game, and started making placeholder arts. Still thinking about the place where should it plays…
It’ s my first LD. I hope i am not too much ambitious. The title will probably be “Goblin rampage”
HTML5 with jaws lib and soundjs lib;
GraphicsGale for the graphics ( well, duh)
sfxr and (if i figure out how to use it) darkwave for sound and music.
LETS DO THIS!
Tried for a while to get the level to auto-populate. Decided it’s not worth the time.
Working on adding the corruption mechanic and such, then I’m going to mess with the generation of the actual world…once I can get the camera controlling properly, I think. Maybe I’ll just make it all on one screen and lower the tile size.
My plan is to not do any coding until tomorrow.
Right now, I’m developing my idea with a paper and pen. And I’ve already decided to include a kitten mode (because, although I’m a capricorn, kittens should have at least tied with goats… just sayin).
Made a general list of what classes I would need and what they should do. I also have a general idea of how things should play.
Then, I’m gonna go to bed (it’s 11 o’clock pm here right now). Tomorrow is dedicated to coding, and the day after is dedicated to getting the code and content to beta.
Then, when I wake up, I’ll be going to a matinee of The Hobbit, which means I’ll be in the theater for however long the movie is (5 hours, probably).
Then I’m going to go home, have a beer (no more than one) and then BOOM
I’ll take a power nap
And then ULTRABOOM, I start coding.
I *really* hate how LD falls on Hobbit weekend, but whatever. I’ll live, lol.
Good luck everyone. And may the odds be ever in your favor.
“You are the villain” eh? An interesting theme.
Nothing jumps to mind immediately which will be a good thing in the long run.
Let’s go!
If you are stuggling for ideas:
You are the villain who causes the end of the world…

The artist and the writer have been working on their concepts. I’ve made some placeholder art, basic platformer controls and some other stuff, here’s what we have so far:

…yep
Thinking about the theme and not really coming up with anything good.
But I’ve always wanted to make a shoot’em up, so that is what I’ll make 
And now I have a working ship. It goes in 8 directions, and controls okay-ly.
Not many entrants to LudumDare get a chance to finish a song for their game, but for those who do, I thought I’d compile a list of free samples you can use. Some of these are soundfonts compressed with sfArk – just drag the file on to sfArkXTc.exe to generate a self-extracting executable that will create the sf2 file when run. Others are compressed using sfpack.exe. This is a cross-post from my blog.
Instrumental
000_Florestan_Piano
198-StratocasterVS
MIS Stereo Piano [ SoundFont | Directwave ]
MIS Orchestra Samples [Requires Directwave]
SGM-V2.01
Nylon Guitar 1
Sonatina Symphonic Orchestra SF2 (original SFZ)
HQ Orchestra Samples
Vowel Ensemble
070 Bassoon Ethan Nando
Roland Sound Canvas
Tubular Bells
Percussion
SAMPLES – 5000 DRUMHITS
1400 Samples Drum Kit
mhak kicks [Part 1 | Part 2]
drums_industrial
drums_ken_ardency
RolandOrchestralRythm
JD Rockset 5
Ellade Drums
VSTi
While not samples, these are free VSTi plugins, compatible with most modern DAWs.
Bitcrusher
Tube Screamer
Rez v2.0
Reaktor 5 (free version)
Reaktor 5 Factory Selection
Mikro Prism [Requires Reaktor]
dmiHammer
Jug Drum (free version) [Requires Kontact]
Dryer Drum [Requires Kontact]
The SimulAnalog Guitar Suite is very nice, but is for non-commercial use only.
Good evening! I’ve just returned from seeing The Hobbit (which you should too, after the competition) and I’m ready to go! I’ve started well this time around – a simple design document will set up the theme and game elements, as well as give me a simple road map to follow.
I’ve decided on what technologies to use:
Quick question for everyone – Can I use public domain music for my game? I’ve done a quick search and it seems I can, but I want to double-check.
Now on to the work!
Here is my first screenshot.
Because this is my first game I’m going with a bit more of a simple game play.
The idea is as the villain, you have to capture the princess, tie her up, and get her to the train tracks. Then you have to fight off the hero until the train comes. XD
Whats working in game:
*Animations
*Physics
*Controls
*Tiles
time to get some art done and get the levels laid out!
So this is my first LD, and I’ve got a great friend who has been all along my side this entire experience (gear-up week and whatnot). Today she was in the mood for making some art (she’s pretty good at art), and she decided to make a few images to cheer me on. I had some doubts as to if I were going to be able to go through with this, but with these pictures at my side, I think I’ll have the motivation!


Thanks Pam!
So what did you do when you heard the theme?
I had a shower. And then I put on my thinking shorts and got down to brainstorming.
I’ve been thinking for about 2 hours now and I’ve got a concept that I like, however it
a) Doesn’t use any of my basecode, and
b) Is extremely content heavy (sound, graphics, other)
c) No Zombies =C
It sounds risky, but as it’s mechanically so simply I’ll effective be polishing within a few hours of the protoptype… so it comes down to … how much do I trust myself to be able to draw pictures. Relying on your weakest point doesn’t sound like a recipe for success, but this competition is for trying new things…
Good luck all!
Well, A couple of hours down, and I have a concept.
I’m working on a stealth oriented “plant the bomb” game.
I’m trying to focus on the atmosphere more than anything right now, as I generally have really terrible game art, I decided to flip things around this time, and work a bit more on the visuals. Let me know what you think!

The rudimentary form of scoring points has been added, as has monster/creature spawners. Plan on getting some more work done after a nice relaxing sleep. For those wishing to follow the progress of the game go HERE.
To be honest, I really have no idea where I am going with this. other than that 
Good Luck Everyone!
It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games 😛 I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):
Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end 
Tags: invert, pong, programming, sleep
I’m going to vaguely describe my game since I don’t even know exactly what it will be like, but you play as an “eater” that eats stuff and gets bigger, so it’s sort of like Katamari.
I’m going to call it the end of my first day, but I’ve managed to get a bit done:
Those things are types of stuff you eat and each one spawns at a random Y coordinate. They also move toward the left since it will most likely be a side-scroller.
I’m off for today, and good luck to everyone else working on games.
Tags: progress
I figured I’m just going to do something that’s been done many times before, and make a stealth assassin style game. In essence, you’re a ninja, serving no man but himself, sick of the rule of the Shogunate. You set out to kill them all, for the sake of becoming a legend through notoriety and for causing the spiraling decent of japan into its darkest hours.
I’ve decided for collision I’m going to be using JBox2D for really fast calculations since most of it all will just be simple shapes. With JBox2D I can have easy to do jumping and bounce physics too.
As for graphics all I’ve been able to whip up has been the ninja graphic which is uber simple, but you can see that the graphical style I’m going for is kind of like McPixel
All the graphics will be insanely low res. This will also help a lot with performance because it’ll be working with small number calculations only. To get the game to look nice and be playable I’ll do a full upscale of the Display buffer.
I’ve also decided on a title: Satsugai Shogunate, or literally Shogunate Murder, but don’t trust me, I suck at japanese grammar.
Greetings fellow villian devs! In this first night we have layed out a basic ground work and name for our game! Though it’s mostly Holly’s idea. So far, we are doing a base building game where you are buiding a convention center to attract various types of villians before your time is up! So far, the feature wish list includes:
The player also has to keep track of how much funds they have and their guests happiness level. As well as keeping out for a timer before their time is up. That’s all for now! Stay tuned for more updates from the Super Villian Con team!
Anyone know of a good place to upload builds of a web player version? I don’t have a personal website, and I’m not sure if sites like kongregate would be cool with half finished games.
You guys are going down >:P
Kinoko here! This is Team Target Practice’s 3rd LD.
To be honest, “You Are The Villain” was our least favorite prompt. We downvoted the hell out of it. But for Jade and I, Ludum Dare is a great way to set personal goals and see them fulfilled, so we’re in regardless. And after a bit of head-scratching, came up with an idea we really liked.
Our personal goals this time:
1) Less obsession about content and presentation, more focus on playtesting and balancing.
2) Less focus on narrative, more focus on creating a solid game dynamic.
3) Jade will be putting aside his personal engine for now and working in Unity.
4) I want to learn to be a better art monkey. This time, I’ll be leaving the design to Jade and will focus on churning out 3D models and UI.
5) I also want to focus less on music and more on sound effects.
Where this game is already different from our past two:
1) it will be a fan game of sorts
2) we get to blow stuff up
Let the jam begin!
Some things that will be running around in the game (they wont just bounce up and down in place…):



This is you:

Alrighty, got myself an idea. Going to try out a game about crushing flowers under the boot of villainy.
I should be able to get the first part of the game done fairly quickly and see if it is playable.
Hope everyone else is doing alright!
When last we left our villain, He had just entered Area 51 and had discovered two new tech items to help him in his quest to destroy the puny humans.
In order for us to make the line of sight and detection aspects of the game fun, we need to build some AI rules for encounters as well as a good set of path finding rules.
Here’s the mock-up for the general UI.

You can see the UI art style is light, and fun, clearly not overly serious.
The camera we’re working with at the moment is a 3rd person POV, facing into a 3D world. Walls will block line of sight, and the player will have to use the level to successfully outmaneuver enemy NPCs.
And here’s a shot of the path finding going in, inside the Unity editor.
The story outline as well as design progression outline are almost finished in first draft. We’re shooting for a first playable by mid morning our time (I’m in Shanghai, and Adam is in Sydney).
More on the play-ability, tuning, and content development in tomorrow’s posts.
Tags: ReturnDearLeader
I’ve been working hard and now have both a ship and a (poorly) parallaxing background. I’m tired so I’m going to go to sleep. I guess I’ll fix the background later.
I’ve never made a game before, and am pretty new to programming, but I’m in! Still wrapping my head around the idea….
2nd participation, I hope create a real game this time.
IDE : FlashDevelop
Lib : FlashPunk
Graphics : Photoshop/Gimp
Maybe :
Ogmo editor, FormatFactory, LabChirb, Sunvox
Yea, I’m not very satisfied with the results, but I have to work more on the player handling, collisions. But first…EATING!
hey guys, im going to attempt to submit a game, but no promises as i work all weekend at starbucks 
I am building in a game Jam architecture with a local friend @DevChagrins. Together, we have decided to build a canvas game with the use of Crafty JS. It will be a reverse tower defense game with a twist. In fact an awesome fun little twist, details later.
We’re currently moving past the loading screen and into the start menu. Once that is finally finished we’ll begin with the different types of characters and towers. As the villian you are using persuasion to turn friends and family against each other as the masses wade in against a fortified fortress. It will be your job as the overlord villian to pick and manage the types of individuals you send in against the towers and which order they must go in.
Once we get some sort of progress with a static level we will try to add sound and then, if we are satisfied with sound and functionality, build a random level generator. If we finish all of that we’ll try to polish the sprites and look of the game itself.
Zdolshin
Tags: #LD48 #LD25, devchagrins, zdolshin
this post is a direct mirror from my blog, I’ll be doing this a lot so as to not waste too much time (yours and mine)
I’m still brainstorming 2.5hrs after the theme announcement. This is a tough one!
I have a nine page bullet list of ideas, but choosing is a little harder than it was last time because:
Normally at this point I’d start work on coding up the basic framework and getting the generic skeleton going, but since I’m not sure which game I’m going with I still don’t know whether AS3/FlashPunk or Java/LibGDX are going to be more appropriate.
I’m leaning toward FlashPunk again simply because more is covered by the library, but that would instantly limit my chances of doing anything simulation-based as the VM (as far as I know) is not as well suited. Distribution is significantly easier though.
Another caveat if I choose Java/LibGDX is that less people will play the game unless it’s embeddable in the browser – outside of Processing I’ve never attempted this, which could either be deceptively simple or a waste of a few good hours.
More coffee, and standing in the sun before I choose.
I give myself one hour to choose, and a further hour to get whichever dev environment I go for setup and ready to go. If the setup is not yet done by that point I shall switch to a simpler environment.
So I just finished part of my game. So far I have rendering and the basic game engine set up. Tomorrow I will start to work on the basics of gameplay, mobs, health , etc. Good night.
After 3 hours, I have picked up my game idea:
“REVERSE PACMAN”
Time to start coding 😀
After some struggling with the Theme I think I got a pretty decent idea. I already started on the coding and have some dummy graphics as well.
In about three hours I’ll have to do some real life for a few hours but after that I’ll be able to work on the game pretty much until the dead line. So yeah I’m pretty confident I’m getting something done 
Spent most of the night fiddling around and trying to come up with an idea… after a day of work and raising mah 3 offspring… the brain meats simply aren’t firing. Off to bed before midnight like a good little programmer.
Catch you tomorrow morning where we’ll be bad guys. Shiny?
This Ludum Dare doesn’t overlap with Guild Wars 2’s launch weekend, so I’ll be giving it a shot. It does overlap with their holiday event, but I can live with that (plus all the events will be doable for weeks to come in Lion’s Arch anyway.)
Surprisingly, I came up with a solid idea right off the cuff this time. Due to my love for puns, my entry is going to be titled Dungeon Leaper.
I’ll be doing it in HTML5/Canvas this time. Why? Because LOVE2D had some issues, the last LD I participated in had someone going around and posting nasty comments on every game that wasn’t web based, and it doesn’t hurt to broaden my skill set. I should probably have made an effort to become familiar with it before the compo, but I don’t expect this to require any particularly complex programming.
Rather than plunge myself into the unfamiliar wilds of JavaScript right away, I’m spending tonight on content creation – I already have half a theme song and I’m going to try for a slightly less abstract look, despite my lack of any real pixel art ability. We’ll see how it goes.
Tags: journal
Not much time this weekend (Saturday is pretty much a wash), but I’ll see if I can get something ready by Sunday or Monday.
Tech:
Initial Idea

http://en.wikipedia.org/wiki/File:Linophryne_lucifer.png
For some reason, the first image that popped into my head was a crocodile lurking at the bottom of a river bed, waiting for prey. That morphed slightly into the Angler fish, which could make for a really cool graphics-light game. At the outset, then, I have two ideas:
1) Angler Fish predatory game. You start with a black screen. To shake up the bioluminescent bacteria in your “lure,” some kind of QWOP style controls could be used (or on a mobile phone, accelerometer shake). Shaking consumes energy but lures prey. A single “chomp” button would be needed to time the perfect moment to eat your pray. Angler fish don’t really have predators, so I’m mostly stuck on the game over condition. It could be running out of energy (starving to death) or maybe trying to eat something too large. Could do this with some ugly 2d graphics or get bold and bust out Unity & some sort of low-poly modeler (1st person angler fish hunting).
2) Ambush Predator. Stick with the original crocodile theme and expand it to little wario-ware style one button “attack” games. In each scene there would be an ambush predator and some prey. Your task would be to perfectly time the strike and nab the prey. Perfect timing would score more points while a miss would end the game entirely and start you over from scratch (a la Moron Test). Some predators could be: crocodile, angler fish, venus fly trap, flasher with a trenchcoat… this is a neat idea and much easier technically, but would require a lot more art.
So the idea is that you control a pretty much all-powerful villain trying to crush the world, and you use your many powers to crush hordes of good guys hopelessly dying to save their planet. Eventually, you will die and receive a score.
Baddy Character:
I’m going to try to get a game done this time using Unity3D. I’m fairly busy this weekend so there’s no guarantee I’ll be able to get it done. I think it’ll be some sort of racing thing.
Plan:
Jam entry(don’t care enough about the rules to do compo right now)
Main character is a bomb. “Bomb-It Bob” possible title?
Will walk around a city and blow up stuff like in Bomberman. Destroying walls = points. Explosive items littered around the map so that chain reactions possible. Hopefully time will permit NPC characters who might help/harm Bob.
Bob has a fuse, limited lifespan. Alarm clocks spawn to extend his fuse. Taking damage reduces fuse?
Tech:
Start from other project code(2d Zelda-like tilemaps, client-server). Add wall rendering, item collision events, NPCs? Integrate Triad synth and use a MIDI track so tempo can increase as time runs out.
I got an idea about an hour ago on the bus back into town an hour ago. Now that I’ve eaten it’s time to get started. It’s similar to a Cormac McCarthy book which I haven’t read, but I’ve read the title and I think I know what it’s about.
Hint: Vampiressss
Decided to use GameMaker as the game concept wouldn’t work as a BBG. I know, I know, I’m a sell out.
Well, I laid down some ideas, made some sound effects, drew some sprites and got a little bit of the game working.
I really don’t have much to show for it at this point.
My take on “You are the Villain” is really “You are the Starter of Unprovoked Interplanetary War”.
It’s going to be scrolling shooter where you blow stuff up.
There will be lasers, turrets, antimatter, and all that good stuf.
Anyways, I’m done for the day.
Bye for now,
Nilmrots
Ok, so 3 hours and 10 minutes in, and I already have an idea and a prototype.
The game is called “The Adventures of Master Bad Guy”, and I already have a sprite and an object-oriented semi-platforming engine down.
I say semi because it doesn’t work yet. This is my first time attempting a platformer, and I am ok with that. I’m not exactly looking forward to winning (at all) as much as I am looking forward to learning new things. And that’s good because that’s all I’ve been doing.
Well the theme is a good one, and I’ve got a few ideas I’m happy with, but I’m feeling guilty; all my ideas are quite simple and a bit clichéd. I wanted to make XCOM where you are the aliens, plus your home base is an alien version of Skyrim, and there are driving bits like F-Zero, all wrapped around an insightful and touching storyline. Either that or I wanted to make a game so innovative that there are no words in any language to describe it. Anyway in the end I’ve decided to go for a platformer.
Good luck everyone!
Also I’m still offering free UK badges if anyone wants one, details in my first post here:
http://www.ludumdare.com/compo/2012/12/14/im-in-for-ld25-plus-free-stuff/
had some trouble coming up with a good idea for the theme. my current idea is that you must follow the planets and battle spacecraft to destroy something that will blow up the entire universe. i currently have complete movement and planets my next goal is to get images into the game if you want to check out the development of the game i am streaming it here
So I ran through a couple ideas and finally came down to one that I think I can actually do within the time limit and might be interesting. The basic premise for the game is reverse donkey kong. Instead of climbing to save the princess you’ll be throwing barrels to get rid of the good guys and if one of em gets to the top then you lose. It’s most likely going to be an arcade game. I’m feeling pretty tired right now so I might head to bed early…2 pepsis was a bad idea….Anyway I’m hoping I can make more progress tomorrow.
Here’s a first SS:
So I’ve started making a game. The rough idea is that you’re a witch who has turned the princess into a goat and taken her place. The goal is something like kill the rest of the royal family while foiling the goat-princess’s attempts to stop you. Or something. I’m not yet 100% clear on the gameplay.
I have minimal faith in this idea, but I’m rolling with it because I don’t see another one coming along any time soon.
Anyway, off to Kichijouji now for the meetup. Hopefully good ideas will come in transit.
Yeah okay. I’m fresh out of ideas so I’m going to make a management game about making meth or something like that. The bottom pane will have some cute visuals about what’s currently going on, maybe some passive animations of the inside of your meth lab? I’m not sure yet. There’s a lot of time to go!

Several ways to go with this theme (You Are The Villain) popped into my head immediately.
I liked the idea that the main character isn’t necessarily evil. Maybe he’s only a villain due to perspective. So for now, the premise is that the character is on a long, solo space flight. He’s bored on his space ship, tinkering with designs/inventions on his computer. He tests them on inhabited planets he passes by. So I guess through some kind of puzzly/management mechanics you’ll design a virus, bomb, nanomachine or some other sort of trinket, where success is determined by how effective it is at destroying life on a planet. Maybe there will be a timer until you pass the next planet, and you have to finish your design by then.
I want the player to be able to walk around their ship to collect inspiration from various items they find. And I want them to be able to combine and alter their design in ways that are interesting, and not simply an optimization problem. That’ll be tricky.
I’m using javascript. And I guess sfxr and photoshop if I have time to do assets. I’ve never made a game in javascript before, and I don’t know the language very well. So I’m learning from these snippets from the book Foundation HTML5 Animation with JavaScript. I’ve never read the book, but they seem pretty great.
All of this is way too ambitious to do in a weekend considering my skill level. I’ll have to cut back a lot.
Tags: design, javascript
Well, I like boxes 

Basically you’ll be playing the villain trying to reclaim his lair from the meddling heroes in an action side-scroller. Possibly even some RPG element as well such as stat boost and abilities.
All I have to show so far is an incomplete tileset.

This will probably get much bigger.
Happy Jamming everyone.
Tags: progress
So right when the competition started, my father cut the power to the receptacle our router was on and I lost my wireless!
But I guess it didn’t really matter much because I was still stepping my way through a Slick2d tutorial 😀
At the moment I have figured out how to set up a tiled map for my game as well as add a character and have him move either my steps or smoothly. Happiness is through the roof by such simple revelations!
For a current look:
http://imgur.com/a/dyPjd/embed

That time has come again. Every year the town has a competition to see who can grow the largest carrot. Your neighbor always wins somehow but this time will be different, this time you will win by any means necessary. There are two gardens growing carrots next to each other. Your carrots will grow at a much slower rate than your neighbors, so you must sabotage your neighbors field by putting rabbits in it, spraying them with chemicals, and transplanting weeds.
weeds slow the rate of growth a little
chemicals slow the rate of growth a lot
the rabbit eats a whole carrot
Each sabotage costs money which you earn more or less of by promptly taking care of your plants.
So now I am going to make a bunch of first run art and then probably get some sleep. Major work comes in the morning!
I must say, I really like this theme. Got a basic idea already.
OH, and here that desk photo…
Tags: deskphoto
Starting with the basic GUI. Not much there in terms of gameplay or graphics, but I’m pretty sure a majority of the mechanics are worked out.

Really, really basic visuals so far.
Here is a crappy preview of our demonic semigoat heroe ![]()

I need to go fassteeeerrrr !!!!!
So much things to do….
Thotor’s Engine is ready soon !
Matthal is on music.