LD25 December 14–17, 2012

So far..

http://i.imgur.com/SSkgU

Not alot, but ive got map loading in, and an entity framework, so its something 😀

Going with some kind of kill everything you see type thing I think

And we started!

You’re the villian huh!

Who could imagine that! I was betting hard for “End of the world”! 😛

Anyway, the plan is as follows:

  • Select an idea before going to sleep.
  • Tomorrow, we’re going to create the game mechanics (programming).
  • If we’re lucky enough and finish programming by tomorrow evening, we’re going to create art on Sunday (sprites, backgrounds).
  • If there is some time left, we could create the sound effects.

Pretty excited!

P.S.: We’re streaming right now the whole thing on twitch.tv

This post was originally published on Rukbottoland Games website.

Map editor

The theme is “You are the Villain”.

I’m making an hack and slash game where players-monsters attack the town.

mapeditor

Map editor inside game.

I’m in, first time LDer

So, my idea is pretty cool so far, still have some stuff to flesh out. So, you know when you play any classic RPG, and you have to go around the world and eventually you find out the bad guy is the cause of all your frustrations and has been from the beginning? Well, I want to make an RTSque (is that a word??) game, where you build an evil base, recruit minions, have them help create your evil plot, then you figure out who the hero is and send minions to thwart the hero. More than likely the hero will survive your lackeys and eventually come to your evil base to beat you! Making it possible to win, but very difficult!

Should be pretty simple to make (I believe, I’ve been wrong about project sizes before XDD) so I’ll get to making!

Making it in Game Maker using Phoenix Lighting engine and some other tools (will be outlined in the contents). Ohh yea, this is for the longer Jam, not the compo.

Tags: bad guy, base, evil, plot, RTS

frog.recurse(screenshot)

Our first screenshot.

device-2012-12-14-192211

Get used to seeing this (or something very much close to it). :)

Comments

15. Dec 2012 · 01:34 UTC
Uuuuh, is this a work simulation, and you are the evil middle manager? 😀

LD 25 Journal 1 – Oh-ho-ho-oh God I’m So Screwed! (Idea Too Ambitious?! Maybe so!)

Okay, so I didn’t expect You Are the Villain to come out on top. Definitely starting from scratch. xD

The good thing is that I’ve pretty much decided on what I want to do. The other good thing is that it shouldn’t be too graphically complicated. The maybe bad thing is that it’s going to involve simulation. We’ll see how coding that goes.

The game should be okay for what it is, but it will definitely be tied to the narrative.

Tags: journal

Plan of attack

So the theme is announced, and I’m not fond of it since its not as versatile as some of the others. But I’m not going to complain, just going to soldier on. I’ve got an idea, so that helps me not complain. I’m going to write a semi-reversed mega man like action game. You’re the boss at the end of the level with special powers that the hero has to defeat. But I’m going to set it up in rounds, each round if the hero wins, he gets your power. If you win, you get to keep it. Then the next round you get a new power and the fight starts over. Here’s my plan of attack this weekend:

  1. Get the engine setup
  2. Make a black and white boxes for the two characters
  3. Setup terrain generation to have a playing field
  4. Give white a stupid ai
  5. Give white and black health and health bars
  6. Create guns with the physics system
  7. Create a special weapon
  8. Create another
  9. Setup multiple rounds
  10. Give white a better ai
  11. Create more special weapons
  12. Polish

But right now, its sleep time . See you in 6!

Idea!

Took me a long time to find some inspiration.  So here are the list of ideas I came up with.

Sniper (pretty obv snipe scope game)
taking candy from a baby (Puzzle game?)
Hackers (Puzzle reaction game?)
Bank Robbers (Stealth game)
Invasion
Mafia
Destroy city(I really like this one.  Not so familiar with 3d but it was going to be a running game where you destroy the city while you are running add some infinity blade in there)
Mr Freeze( dual stick shooter where you play as mr freeze stealing things in gotham)

And I think my game is going to be…

Dual stick shooter where you collect time crystals so you can take over the world!  Add some RPG puzzle stealth elements.  We’ll see pretty ambitious.

Tags: LD 48

Two ideas:

I’m torn into two ideas at the moment:

1- QIX: you control the snake, the computer controls the ship.
2- Pacman: you control the ghosts, the computer controls pacman.

Both ideas are rather simple, and cool. Designing a good AI for both is the main challenge. I’ll think about them for a while, pick one and begin coding.

Tags: preparation, theme

LD25

IM HOURS LATE AND I DONT CARE.

IM IN FOR THE 25TH LUDUM DARE.

MY TOOLS ARE FROM MY TINY BRAIN
WHICH I WILL USE TO MAKE A GAEM

Screenshot #2

device-2012-12-14-194232

We’re going for a more experimental gameplay mechanic here. 😉

Doing some Pen and paper planning

I’m thinking about a game where you have to take over other robots, giving a disguise and giving their abilities to you.
I’m think that if you become the enemy, then you are the villain as you. Get it? If not, you’ll see what I mean later.

Oh, and I forgot to mention, you are going to be a goat :)

Apathy Goat

Apathy is pretty villainous, right?

Perhaps a race to the death — Apathy vs Passion! And you’re goal is to play the part of Apathy.

Comments

ddionisio
15. Dec 2012 · 02:35 UTC
Apathy/indifference is the greatest form of evil, yes.

Your A Wizard

The decision was a toss up between evil genius and or evil wizard.

I wish it was something a little less cliché but wizards seem like a fun

thing to be.

First progress report

HeyHeyHey!

Here i have some sad.. character. :)

But he is looks angry, not sad :c

And here my workspace, with yoyo and postcards:

 

And, finally, my desktop =D

Tags: deskphoto

7

This entry was posted on Saturday, December 15th, 2012 at 1:46 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Starting Work

I’ll be uploading new builds here, source is available.

The game is being written on the HTML5 canvas, using some old code to handle animations and sounds for me.

 

Good luck everyone!

Some progress, I guess?

We’re two hours in, and I can finally move that ship around. Yes, I’m well aware of the fact that it doesn’t look much like a ship right now, but that’ll (hopefully) change before the Compo ends.

Right now there’s not much else to showcase. I’m not so sure about the idea yet, as of now it’s something in the lines of “you are an alien spaceship-kamikaze that is avoiding Earth’s defenses to try and deliver a bomb to the surface of the planet, so that it can kill everyone“. Not very innovative, but should mask the fact that it’ll be just a horizontal (or maybe vertical, haven’t decided yet) shooter.

Off we go to work.

EDIT: Silly WordPress, doing silly things to my screenshots. Oh, and one more thing: I’m doing a timelapse of my progress, so it’ll probably be uploaded on YT after the jam… if anyone wants to see it or anything . 3.

Hey Guys,

Wish I could join in, skipping due to the holidays and working on my main game.
My last LD24 Evolve Larry game has been in the AppStore for a while if you want to check out how it came out:

https://itunes.apple.com/us/app/evolve-larry/id562973856

Good luck, I’ll make be back to see the results!

 

And it starts!

You are the villain? Interesting. I might actually have an idea for that, but enough talk! Time to program!

Eureka!

My jaw dropped when I heard the theme. I should have known though, it happened before the first time I entered LD back in April of this year. I was cocky and thought I knew what theme was going to win. I really wasn’t expecting “You are the villain” to win. Its been an hour and forty-five minutes since the theme was announced and while I had 2 ideas for this theme already though up, I really didn’t like either. Then it dawned on me… This theme is so broad that almost anything could work. Like say another theme in reverse! So I looked over my list of the other themes and took one and reversed the idea of it from an evil point of view.

So with an idea in my head I am off and running! Once I get something going I will post some screenshots.

-KunoNoOni

Oh, I’m quite in.

Greetings from the warm, sunny beaches of Canada! I look forward to building awesome games with such an excitable bunch of folks.

Who am I? I’m Stephen Whitmore, a hands-flailing-wildly-in-the-air-enthusiastic hobbyist game developer. Last year for LD22 I developed a game about falling refrigerators. I am also the developer of an online open sandbox game about shooting aliens. I also exist in the warrens of Twitter.

In terms of my tool set, I’m developing on my MacBook Air, which is running OS X 10.7.5. I’ll be developing in Javascript and HTML5 using the cocos2d-javascript library. Gimp and/or Inkscape will be used for graphics, and likely cfxr for audio. My programming tools include vim, git, and Chrome.

Off we go!

workspace

Comments

15. Dec 2012 · 02:00 UTC
Coolio – I went to uni in Waterloo. Best ‘o luck.
ryebread761
15. Dec 2012 · 02:01 UTC
Interesting tool set, cool!

Fleeced

Got my idea.  Trying to keep it simple.

Basically, its a simple turn based puzzle game, you the wolf are going around killing sheep.  I’m going to keep the art to a minimum, and hopefully spend most of the time on puzzle design and polish.

Update #1

Got the basic idea about the game, and started making placeholder arts. Still thinking about the place where should it plays…

Here we are!

It’ s my first LD. I hope i am not too much ambitious. The title will probably be “Goblin rampage”

HTML5 with jaws lib and soundjs lib;

GraphicsGale for the graphics ( well, duh)

sfxr and (if i figure out how to use it) darkwave for sound and music.

 

LETS DO THIS!

LD25 – 11pm

Tried for a while to get the level to auto-populate.  Decided it’s not worth the time.

Working on adding the corruption mechanic and such, then I’m going to mess with the generation of the actual world…once I can get the camera controlling properly, I think.  Maybe I’ll just make it all on one screen and lower the tile size.

screenshot_11pm

Comments

RawringPenguins
15. Dec 2012 · 02:05 UTC
I wanted to use stencyl, but I also wanted to go in the compo.
FuzzySmurf
15. Dec 2012 · 02:05 UTC
nice, what are software is that?

My Game Plan (get it? *GAME* plan… hehe…. shut up, you don’t know funny…)

My plan is to not do any coding until tomorrow.

Right now, I’m developing my idea with a paper and pen. And I’ve already decided to include a kitten mode (because, although I’m a capricorn, kittens should have at least tied with goats… just sayin).

Made a general list of what classes I would need and what they should do. I also have a general idea of how things should play.

Then, I’m gonna go to bed (it’s 11 o’clock pm here right now). Tomorrow is dedicated to coding, and the day after is dedicated to getting the code and content to beta.

Then, when I wake up, I’ll be going to a matinee of The Hobbit, which means I’ll be in the theater for however long the movie is (5 hours, probably).

Then I’m going to go home, have a beer (no more than one) and then BOOM

I’ll take a power nap

And then ULTRABOOM, I start coding.

I *really* hate how LD falls on Hobbit weekend, but whatever. I’ll live, lol.

Good luck everyone. And may the odds be ever in your favor.

 

Progress report

ld25_1

I have a mothership(you), I have terrified people that you can lazor. OK for 2 hours in.

 

First Screen Shot!

I am really gonna need to work through the night relentless  and stop skyping so much if I hope to meet the deadline >.<

Black = Slenderman

Once slenderman is under a tree, it becomes only half visible in order to continue to see slenderman

image_one

Got a concept

So I’m going to make some kind of pixelated action platformer. There’s gonna be a hidden mechanic or two and a nice dark atmosphere.

It’s 5 AM. I’ll go get some sleep now.

Here’s the first screen:

I need a title

I need a title

 

 

 

 

 

 

 

 

 

 

 

 

Ok Let’s Get Going!

“You are the villain” eh? An interesting theme.

Nothing jumps to mind immediately which will be a good thing in the long run.

Let’s go!

Theme tweak

If you are stuggling for ideas:

You are the villain who causes the end of the world…

Comments

Polar
15. Dec 2012 · 03:26 UTC
Still have no idea how that theme snuck in :)

some early progress over here

The artist and the writer have been working on their concepts. I’ve made some placeholder art, basic platformer controls and some other stuff, here’s what we have so far:

…yep

Progress report, 2 hours in

Screenshot from 2012-12-14 21:07:47

Not bad for 2 hours’ work (by my standards), but once again I have become stuck on collision detection.

Ah, well. I’ll take a break and come back in a bit.

Theme considerations

Thinking about the theme and not really coming up with anything good.
But I’ve always wanted to make a shoot’em up, so that is what I’ll make :)

Early screenshot

screen01

 

Okay, I will finally do a not so original concept, but I’ll use my best weapons, polish and humour, to make it interesting and dynamic

And now I have a working ship.  It goes in 8 directions, and controls okay-ly.scrnshot1

Giant List of Free Samples

Not many entrants to LudumDare get a chance to finish a song for their game, but for those who do, I thought I’d compile a list of free samples you can use. Some of these are soundfonts compressed with sfArk – just drag the file on to sfArkXTc.exe to generate a self-extracting executable that will create the sf2 file when run. Others are compressed using sfpack.exe. This is a cross-post from my blog.

Instrumental
000_Florestan_Piano
198-StratocasterVS
MIS Stereo Piano [ SoundFont | Directwave ]
MIS Orchestra Samples [Requires Directwave]
SGM-V2.01
Nylon Guitar 1
Sonatina Symphonic Orchestra SF2 (original SFZ)
HQ Orchestra Samples

Vowel Ensemble
070 Bassoon Ethan Nando
Roland Sound Canvas
Tubular Bells

Percussion
SAMPLES – 5000 DRUMHITS
1400 Samples Drum Kit
mhak kicks [Part 1 | Part 2]
drums_industrial
drums_ken_ardency
RolandOrchestralRythm
JD Rockset 5
Ellade Drums

VSTi
While not samples, these are free VSTi plugins, compatible with most modern DAWs.
Bitcrusher
Tube Screamer
Rez v2.0
Reaktor 5 (free version)
Reaktor 5 Factory Selection
Mikro Prism [Requires Reaktor]
dmiHammer
Jug Drum (free version) [Requires Kontact]
Dryer Drum [Requires Kontact]

The SimulAnalog Guitar Suite is very nice, but is for non-commercial use only.

Unleashed – Part 1

Good evening!  I’ve just returned from seeing The Hobbit (which you should too, after the competition) and I’m ready to go!  I’ve started well this time around – a simple design document will set up the theme and game elements, as well as give me a simple road map to follow.

I’ve decided on what technologies to use:

  • ImpactJS – it’s too powerful not to use.  I thought about switching to Crafty.js or rolling my own but the work involved is too much.  Impact has already done most of it for me, and with the level editor it’s just too good a choice.
  • Paint.Net for the graphical resources, though these will be very simple as my art skillz cannot pay the billz.
  • BFXR for the sound effect generation.

Quick question for everyone – Can I use public domain music for my game?  I’ve done a quick search and it seems I can, but I want to double-check.

 

Now on to the work!

Tags: part 1, Unleashed

First Screen!

Screen001

Here is my first screenshot.

Because this is my first game I’m going with a bit more of a simple game play.
The idea is as the villain, you have to capture the princess, tie her up, and get her to the train tracks. Then you have to fight off the hero until the train comes. XD

Whats working in game:
*Animations
*Physics
*Controls
*Tiles

time to get some art done and get the levels laid out!

Beginning

Well, it isn’t much, but it’s a start.

0

I’m going to try to go without any image files, since I’m not good at any part except programming. 😛

For now I’m thinking you’re running away from the police or something… Probably not very original though.

Why it’s awesome to have awesome friends.

So this is my first LD, and I’ve got a great friend who has been all along my side this entire experience (gear-up week and whatnot). Today she was in the mood for making some art (she’s pretty good at art), and she decided to make a few images to cheer me on. I had some doubts as to if I were going to be able to go through with this, but with these pictures at my side, I think I’ll have the motivation!

 

Thanks Pam!

Comments

Recursiveanomaly
15. Dec 2012 · 03:01 UTC
Love the mustache

FIFO

So what did you do when you heard the theme?

I had a shower. And then I put on my thinking shorts and got down to brainstorming.

I’ve been thinking for about 2 hours now and I’ve got a concept that I like, however it

a) Doesn’t use any of my basecode, and

b) Is extremely content heavy (sound, graphics, other)

c) No Zombies =C

It sounds risky, but as it’s mechanically so simply I’ll effective be polishing within a few hours of the protoptype… so it comes down to … how much do I trust myself to be able to draw pictures. Relying on your weakest point doesn’t sound like a recipe for success, but this competition is for trying new things…

Good luck all!

You are the Villain – Progress Post 01

Well, A couple of hours down, and I have a concept.

I’m working on a stealth oriented “plant the bomb” game.

I’m trying to focus on the atmosphere more than anything right now, as I generally have really terrible game art, I decided to flip things around this time, and work a bit more on the visuals. Let me know what you think!

 

The beginning touches

The rudimentary form of scoring points has been added, as has monster/creature spawners.  Plan on getting some more work done after a nice relaxing sleep.  For those wishing to follow the progress of the game go HERE.

Progress, and likely going to be done for tonight.

It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games 😛 I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):

Invert Pong stage 1

 

Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end :)

Tags: invert, pong, programming, sleep

Comments

apophenia
15. Dec 2012 · 02:45 UTC
Haha, I got scared when I saw this because it looks a lot like mine… except mine is brickbreaker where you control the bricks. Good luck!

First Progress

I’m going to vaguely describe my game since I don’t even know exactly what it will be like, but you play as an “eater” that eats stuff and gets bigger, so it’s sort of like Katamari.

I’m going to call it the end of my first day, but I’ve managed to get a bit done:

progress1

Those things are types of stuff you eat and each one spawns at a random Y coordinate. They also move toward the left since it will most likely be a side-scroller.

I’m off for today, and good luck to everyone else working on games.

 

Tags: progress

2 Hours In Already

I figured I’m just going to do something that’s been done many times before, and make a stealth assassin style game.  In essence, you’re a ninja, serving no man but himself, sick of the rule of the Shogunate.  You set out to kill them all, for the sake of becoming a legend through notoriety and for causing the spiraling decent of japan into its darkest hours.

I’ve decided for collision I’m going to be using JBox2D for really fast calculations since most of it all will just be simple shapes.  With JBox2D I can have easy to do jumping and bounce physics too.

As for graphics all I’ve been able to whip up has been the ninja graphic which is uber simple, but you can see that the graphical style I’m going for is kind of like McPixel

ninja

All the graphics will be insanely low res.  This will also help a lot with performance because it’ll be working with small number calculations only.  To get the game to look nice and be playable I’ll do a full upscale of the Display buffer.

 

I’ve also decided on a title: Satsugai Shogunate, or literally Shogunate Murder, but don’t trust me, I suck at japanese grammar.

Team Jam Report! Super Villian Con.

Greetings fellow villian devs! In this first night we have layed out a basic ground work and name for our game! Though it’s mostly Holly’s idea. So far, we are doing a base building game where you are buiding a convention center to attract various types of villians before your time is up! So far, the feature wish list includes:

  • cats
  • super computer rooms
  • fish tank rooms
  • laser guns
  • single story top down style
  • security
  • Hero/spy attacks
  • rewarding the player with more time for doing well
  • different room features to attract different villians
  • bars
  • speaker rooms
  • villian booth shops
  • tank with sharks with lasers on their heads

The player also has to keep track of how much funds they have and their guests happiness level. As well as keeping out for a timer before their time is up. That’s all for now! Stay tuned for more updates from the Super Villian Con team!

Web Player Hostin?

Anyone know of a good place to upload builds of a web player version? I don’t have a personal website, and I’m not sure if sites like kongregate would be cool with half finished games.

Comments

15. Dec 2012 · 02:40 UTC
You mean like dropbox?

If it’s a file playable in a web browser, it should play when you put the URL into the browser and load it, after you’ve uploaded it with dropbox (like a .swf or .html or whatever).

I dunno. That’s what I use, anyway.

Best of luck (and skill)!
kewry
15. Dec 2012 · 02:43 UTC
you can also use newgrounds project system
pbdiode
15. Dec 2012 · 02:49 UTC
I second dropbox, super easy to setup and use.
Sgt Squirrelly
15. Dec 2012 · 14:30 UTC
I’m not sure if there’s any way for you guys to see this, but I’m trying dropbox, and it doesn’t appear to be working with my unity3d weplayer file. Is there more to it than just dropping it in?

Android and iOS projects setup using cocos2dx

Man that took longer than I wanted and I still want to setup windows. I’ll probably have to do that on monday. oh well. Lets make this mobile game!

Plans for the next hour.
Get a guy moving on screen.

iOS Simulator Screen shot Dec 14, 2012 8.28.46 PM

Tags: cocos2dx, LD 48

Tablets are fun!

first

 

That’s it atm …

We’re In for the Jam Again!

Kinoko here! This is Team Target Practice’s 3rd LD.

To be honest, “You Are The Villain” was our least favorite prompt. We downvoted the hell out of it. But for Jade and I, Ludum Dare is a great way to set personal goals and see them fulfilled, so we’re in regardless. And after a bit of head-scratching, came up with an idea we really liked.

Our personal goals this time:

1) Less obsession about content and presentation, more focus on playtesting and balancing.
2) Less focus on narrative, more focus on creating a solid game dynamic.
3) Jade will be putting aside his personal engine for now and working in Unity.
4) I want to learn to be a better art monkey. This time, I’ll be leaving the design to Jade and will focus on churning out 3D models and UI.
5) I also want to focus less on music and more on sound effects.

Where this game is already different from our past two:
1) it will be a fan game of sorts
2) we get to blow stuff up

Let the jam begin!

Some Graphics

Some things that will be running around in the game (they wont just bounce up and down in place…):

 

This is you:

Got An Idea

Alrighty, got myself an idea. Going to try out a game about crushing flowers under the boot of villainy.

I should be able to get the first part of the game done fairly quickly and see if it is playable.

Hope everyone else is doing alright!

Path finding in

When last we left our villain, He had just entered Area 51 and had discovered two new tech items to help him in his quest to destroy the puny humans.

In order for us to make the line of sight and detection aspects of the game fun, we need to build some AI rules for encounters as well as a good set of path finding rules.

Here’s the mock-up for the general UI.

IMG_15122012_192711

 

You can see the UI art style is light, and fun, clearly not overly serious.

The camera we’re working with at the moment is a 3rd person POV, facing into a 3D world. Walls will block line of sight, and the player will have to use the level to successfully outmaneuver enemy NPCs.

And here’s a shot of the path finding going in, inside the Unity editor.

dearleader_pathfinding

 

The story outline as well as design progression outline are almost finished in first draft. We’re shooting for a first playable by mid morning our time (I’m in Shanghai, and Adam is in Sydney).

More on the play-ability, tuning, and content development in tomorrow’s posts.

Tags: ReturnDearLeader

Going to sleep

I’ve been working hard and now have both a ship and a (poorly) parallaxing background.  I’m tired so I’m going to go to sleep.  I guess I’ll fix the background later.

I’m in!

I’ve never made a game before, and am pretty new to programming, but I’m in! Still wrapping my head around the idea….

Update before I hit the sack

Got my idea pretty solidly down (in my head and on paper anyhow).

And I got a basic start on the project:

201212142244

 

Not much to look at, but it’s a start!

I’m in

2nd participation, I hope create a real game this time.

IDE : FlashDevelop
Lib : FlashPunk

Graphics : Photoshop/Gimp

Maybe :
Ogmo editor, FormatFactory, LabChirb, Sunvox

Update #2

Yea, I’m not very satisfied with the results, but I have to work more on the player handling, collisions. But first…EATING!

IM IN!

hey guys, im going to attempt to submit a game, but no promises as i work all weekend at starbucks :(

LD25 – 12am – REBOOT

Starting over a bit, doing it with actors is freakishly messy, I’m working with the tile API.  After wrestling with it for a while I got it to work so now I can generate tilemaps.

screenshot_12

Unnamed reverse tower defense update.

I am building in a game Jam architecture with a local friend @DevChagrins. Together, we have decided to build a canvas game with the use of Crafty JS. It will be a reverse tower defense game with a twist. In fact an awesome fun little twist, details later.

ld25

We’re currently moving past the loading screen and into the start menu. Once that is finally finished we’ll begin with the different types of characters and towers. As the villian you are using persuasion to turn friends and family against each other as the masses wade in against a fortified fortress. It will be your job as the overlord villian to pick and manage the types of individuals you send in against the towers and which order they must go in.

Once we get some sort of progress with a static level we will try to add sound and then, if we are satisfied with sound and functionality, build a random level generator. If we finish all of that we’ll try to polish the sprites and look of the game itself.

Zdolshin

Tags: #LD48 #LD25, devchagrins, zdolshin

Thinking on theme, indecisiveness, dear diary..

this post is a direct mirror from my blog, I’ll be doing this a lot so as to not waste too much time (yours and mine)

Hoo Wow, This One’s Tricky!

I’m still brainstorming 2.5hrs after the theme announcement. This is a tough one!

I have a nine page bullet list of ideas, but choosing is a little harder than it was last time because:

  • My favourite ideas are likely the favourites of many other people
  • My least favourite ideas mostly fall under the following categories:
    • nice concept, but where’s the game?
    • how does that differ from the hero version?
    • nice game, but where’s the concept

Normally at this point I’d start work on coding up the basic framework and getting the generic skeleton going, but since I’m not sure which game I’m going with I still don’t know whether AS3/FlashPunk or Java/LibGDX are going to be more appropriate.

I’m leaning toward FlashPunk again simply because more is covered by the library, but that would instantly limit my chances of doing anything simulation-based as the VM (as far as I know) is not as well suited. Distribution is significantly easier though.

Another caveat if I choose Java/LibGDX is that less people will play the game unless it’s embeddable in the browser – outside of Processing I’ve never attempted this, which could either be deceptively simple or a waste of a few good hours.

More coffee, and standing in the sun before I choose.

I give myself one hour to choose, and a further hour to get whichever dev environment I go for setup and ready to go. If the setup is not yet done by that point I shall switch to a simpler environment.

 

 

Tags: as3, flashpunk, journal, ld25, ld48, progress, update

Comments

15. Dec 2012 · 03:05 UTC
Good Luck man. Im hoping you can go with the FLash/AS3 since that’s where I got my start, but ultimately it’s whatever game will make you WANT to finish. Sometimes planning is such a pain.
Mezzomatto
15. Dec 2012 · 05:11 UTC
Go man go.

Got to sleep sometime right?

So I just finished part of my game. So far I have rendering and the basic game engine set up. Tomorrow I will start to work on the basics of gameplay, mobs, health , etc. Good night.

First Life Signs

1

First Lifesign of my thingy. I think my idea is quite nice, will see when I have some more stuff. May go to bed soon.

In Libgdx, with terrible, terrible, TERRIBLE Code. Fast > Pretty.

 

Ok, time over for thinking.

After 3 hours, I have picked up my game idea:

“REVERSE PACMAN”

Time to start coding 😀

I’m in :)

After some struggling with the Theme I think I got a pretty decent idea. I already started on the coding and have some dummy graphics as well.

In about three hours I’ll have to do some real life for a few hours but after that I’ll be able to work on the game pretty much until the dead line. So yeah I’m pretty confident I’m getting something done :)

Untitled

Ideas are not flowing

Spent most of the night fiddling around and trying to come up with an idea… after a day of work and raising mah 3 offspring… the brain meats simply aren’t firing. Off to bed before midnight like a good little programmer.

Catch you tomorrow morning where we’ll be bad guys. Shiny?

MechVillain!

Untitled-1

Hello from Kyrgyzstan! 😀

I really like the theme!

Tools:

– Flixel
– Photoshop
– Flash
– GarageBand

Fashionably late again.

This Ludum Dare doesn’t overlap with Guild Wars 2’s launch weekend, so I’ll be giving it a shot. It does overlap with their holiday event, but I can live with that (plus all the events will be doable for weeks to come in Lion’s Arch anyway.)

Surprisingly, I came up with a solid idea right off the cuff this time. Due to my love for puns, my entry is going to be titled Dungeon Leaper.

I’ll be doing it in HTML5/Canvas this time. Why? Because LOVE2D had some issues, the last LD I participated in had someone going around and posting nasty comments on every game that wasn’t web based, and it doesn’t hurt to broaden my skill set. I should probably have made an effort to become familiar with it before the compo, but I don’t expect this to require any particularly complex programming.

Rather than plunge myself into the unfamiliar wilds of JavaScript right away, I’m spending tonight on content creation – I already have half a theme song and I’m going to try for a slightly less abstract look, despite my lack of any real pixel art ability. We’ll see how it goes.

Tags: journal

I’m in!

Not much time this weekend (Saturday is pretty much a wash), but I’ll see if I can get something ready by Sunday or Monday.

Tech:

  • Flash
  • Flash Builder
  • Some UI sugar/sound/state management from pre-existing projects.

Initial Idea

angler_sm

http://en.wikipedia.org/wiki/File:Linophryne_lucifer.png

 

For some reason, the first image that popped into my head was a crocodile lurking at the bottom of a river bed, waiting for prey. That morphed slightly into the Angler fish, which could make for a really cool graphics-light game. At the outset, then, I have two ideas:

1) Angler Fish predatory game. You start with a black screen. To shake up the bioluminescent bacteria in your “lure,” some kind of QWOP style controls could be used (or on a mobile phone, accelerometer shake). Shaking consumes energy but lures prey. A single “chomp” button would be needed to time the perfect moment to eat your pray. Angler fish don’t really have predators, so I’m mostly stuck on the game over condition. It could be running out of energy (starving to death) or maybe trying to eat something too large. Could do this with some ugly 2d graphics or get bold and bust out Unity & some sort of low-poly modeler (1st person angler fish hunting).

2) Ambush Predator. Stick with the original crocodile theme and expand it to little wario-ware style one button “attack” games. In each scene there would be an ambush predator and some prey. Your task would be to perfectly time the strike and nab the prey. Perfect timing would score more points while a miss would end the game entirely and start you over from scratch (a la Moron Test). Some predators could be: crocodile, angler fish, venus fly trap, flasher with a trenchcoat…  this is a neat idea and much easier technically, but would require a lot more art.

Got the Concept!

So the idea is that you control a pretty much all-powerful villain trying to crush the world, and you use your many powers to crush hordes of good guys hopelessly dying to save their planet. Eventually, you will die and receive a score.

Baddy Character:

1

Comments

Osgeld
15. Dec 2012 · 03:07 UTC
sounds epic

Update #1

Our first progress screenshots:

poreogres_11

landscape_preview_v4_small

 

It’s alive!

 

 

Sounds interesting

I’m going to try to get a game done this time using Unity3D. I’m fairly busy this weekend so there’s no guarantee I’ll be able to get it done. I think it’ll be some sort of racing thing.

Corrupting the world one block at a time and bunnies

I’ve added the villain part to my game, you can turn things evil. This is starting to look a bit like Terraria, but never fear I will differentiation my game from Terraria.

screenshot100
It’s so Terraria-like T.T

If I don’t do it nobody will

Plan:

Jam entry(don’t care enough about the rules to do compo right now)

Main character is a bomb. “Bomb-It Bob”  possible title?

Will walk around a city and blow up stuff like in Bomberman. Destroying walls = points. Explosive items littered around the map so that chain reactions possible. Hopefully time will permit NPC characters who might help/harm Bob.

Bob has a fuse, limited lifespan. Alarm clocks spawn to extend his fuse. Taking damage reduces fuse?

Tech:

Start from other project code(2d Zelda-like tilemaps, client-server). Add wall rendering, item collision events, NPCs? Integrate Triad synth and use a MIDI track so tempo can increase as time runs out.

I got an idea!

I got an idea about an hour ago on the bus back into town an hour ago. Now that I’ve eaten it’s time to get started.  It’s similar to a Cormac McCarthy book which I haven’t read, but I’ve read the title and I think I know what it’s about.

End of the First Night

Well, I laid down some ideas, made some sound effects, drew some sprites and got a little bit of the game working.

I really don’t have much to show for it at this point.

My take on “You are the Villain” is really “You are the Starter of Unprovoked Interplanetary War”.

It’s going to be scrolling shooter where you blow stuff up.

There will be lasers, turrets, antimatter, and all that good stuf.

Anyways, I’m done for the day.

Bye for now,

Nilmrots

Ideas and sturffs

Ok, so 3 hours and 10 minutes in, and I already have an idea and a prototype.

 

The game is called “The Adventures of Master Bad Guy”, and I already have a sprite and an object-oriented semi-platforming  engine down.

 

I say semi because it doesn’t work yet. This is my first time attempting a platformer, and I am ok with that. I’m not exactly looking forward to winning (at all) as much as I am looking forward to learning new things. And that’s good because that’s all I’ve been doing.

Innovation Fail

Well the theme is a good one, and I’ve got a few ideas I’m happy with, but I’m feeling guilty; all my ideas are quite simple and a bit clichéd.  I wanted to make XCOM where you are the aliens, plus your home base is an alien version of Skyrim, and there are driving bits like F-Zero, all wrapped around an insightful and touching storyline.  Either that or I wanted to make a game so innovative that there are no words in any language to describe it.  Anyway in the end I’ve decided to go for a platformer.
Good luck everyone!

Also I’m still offering free UK badges if anyone wants one, details in my first post here:

http://www.ludumdare.com/compo/2012/12/14/im-in-for-ld25-plus-free-stuff/

first ludum dare – game status update

had some trouble coming up with a good idea for the theme. my current idea is that you must follow the planets and battle spacecraft to destroy something that will blow up the entire universe. i currently have complete movement and planets my next goal is to get images into the game if you want to check out the development of the game i am streaming it here

devShot 1

Starting….

So I ran through a couple ideas and finally came down to one that I think I can actually do within the time limit and might be interesting. The basic premise for the game is reverse donkey kong. Instead of climbing to save the princess you’ll be throwing barrels to get rid of the good guys and if one of em gets to the top then you lose. It’s most likely going to be an arcade game. I’m feeling pretty tired right now so I might head to bed early…2 pepsis was a bad idea….Anyway I’m hoping I can make more progress tomorrow.

 

Here’s a first SS:

ss01

the idea

So I’ve started making a game. The rough idea is that you’re a witch who has turned the princess into a goat and taken her place. The goal is something like kill the rest of the royal family while foiling the goat-princess’s attempts to stop you. Or something. I’m not yet 100% clear on the gameplay.

I have minimal faith in this idea, but I’m rolling with it because I don’t see another one coming along any time soon.

Anyway, off to Kichijouji now for the meetup. Hopefully good ideas will come in transit.

Meth Empire

Yeah okay. I’m fresh out of ideas so I’m going to make a management game about making meth or something like that. The bottom pane will have some cute visuals about what’s currently going on, maybe some passive animations of the inside of your meth lab? I’m not sure yet. There’s a lot of time to go!

Basic Level Generation

So I’m going to try procedural level generation:

1

Scary!

Now, off to bed. 😛

Initial design

Several ways to go with this theme (You Are The Villain) popped into my head immediately.

  • Reverse the role of a normal game. You build up your dungeon, hire henchmen, or something like that.
  • The player finds out in some kind of twist that the main character is evil, either through obscurity or unwittingly.
  • It’s all about perspective. One person’s hero is another’s villain.

I liked the idea that the main character isn’t necessarily evil. Maybe he’s only a villain due to perspective. So for now, the premise is that the character is on a long, solo space flight. He’s bored on his space ship, tinkering with designs/inventions on his computer. He tests them on inhabited planets he passes by. So I guess through some kind of puzzly/management mechanics you’ll design a virus, bomb, nanomachine or some other sort of trinket, where success is determined by how effective it is at destroying life on a planet. Maybe there will be a timer until you pass the next planet, and you have to finish your design by then.

I want the player to be able to walk around their ship to collect inspiration from various items they find. And I want them to be able to combine and alter their design in ways that are interesting, and not simply an optimization problem. That’ll be tricky.

I’m using javascript. And I guess sfxr and photoshop if I have time to do assets. I’ve never made a game in javascript before, and I don’t know the language very well. So I’m learning from these snippets from the book Foundation HTML5 Animation with JavaScript. I’ve never read the book, but they seem pretty great.

All of this is way too ambitious to do in a weekend considering my skill level. I’ll have to cut back a lot.

Tags: design, javascript

First Glimpse

Well, I like boxes :)

We have a concept

Basically you’ll be playing the villain trying to reclaim his lair from the meddling heroes in an action side-scroller. Possibly even some RPG element as well such as stat boost and abilities.

All I have to show so far is an incomplete tileset.

This will probably get much bigger.

This will probably get much bigger.

 

 

 

 

 

 

 

 

 

Happy Jamming everyone.

Tags: progress

LD 25 Update #1 ~ Slick2d Silliness

So right when the competition started, my father cut the power to the receptacle our router was on and I lost my wireless!

But I guess it didn’t really matter much because I was still stepping my way through a Slick2d tutorial 😀

At the moment I have figured out how to set up a tiled map for my game as well as add a character and have him move either my steps or smoothly. Happiness is through the roof by such simple revelations!

For a current look:
http://imgur.com/a/dyPjd/embed

Comments

agmcleod
15. Dec 2012 · 03:25 UTC
Looks pretty nice so far. Would love to see later how you do pathfinding/collision with tiled & slick :)

I have my Idea!!

That time has come again. Every year the town has a competition to see who can grow the largest carrot. Your neighbor always wins somehow but this time will be different, this time you will win by any means necessary. There are two gardens growing carrots next to each other. Your carrots will grow at a much slower rate than your neighbors, so you must sabotage your neighbors field by putting rabbits in it, spraying them with chemicals, and transplanting weeds.

weeds slow the rate of growth a little
chemicals slow the rate of growth a lot
the rabbit eats a whole carrot

Each sabotage costs money which you earn more or less of by promptly taking care of your plants.

So now I am going to make a bunch of first run art and then probably get some sleep. Major work comes in the morning!

Starting with the basic GUI. Not much there in terms of gameplay or graphics, but I’m pretty sure a majority of the mechanics are worked out.

Really, really basic visuals so far.

FIRST ANIMATION OMFG OMG OMFG !

Here is a crappy preview of our demonic semigoat heroe :D

preview

I need to go fassteeeerrrr !!!!!
So much things to do….

Thotor’s Engine is ready soon !
Matthal is on music.