LD27 August 23–26, 2013

I’m in, second Ludum Dare

Second try!.  I improved my skills and I’m prepared.

  • Language: Java (Libgdx)
  • IDE: Eclipse
  • Art: Graphic Gale
  • Sound: I don’t know yet… and SFXR

 

My body is ready.

I am in!

Hey, people!

I’ve been working with flixel for about 1 1/2 years now and have been enjoying it a lot!

This will be my first competition ever. Usually it takes me weeks or months to finish a game but I really want to give this a try. :)

Depending on wether I will manage to disable all social activaties, get a good idea for the theme and get along with the time shift as someone living in the GMT +1 this might even work! If not I will just blame it on the others and… stuff… 😉

Hope you’re in aswell!

The tools I am going to be using (all free and simple):

  • Coding: FlashDevelop
  • Painting: Paint.NET
  • Sound: as3sfxr
  • Music: pxtone

Looking forward to this! :)

Hello everybody! Guess we’re in too.

Have been playing LD entries for a while, had great fun. Now we decided to try to finish something in 48 (72 as we are a team and will take part in a Jam) hours – still sounds crazy!

We have a programmer, an artist and a designer-who-does-the-rest. Maybe someone else will join us later.

We’ll be using:

  • Symphony Engine (in-house, cross-platform, so Mac and Win will be our target platforms with maybe an .apk if we get to it)
  • Photoshop, 3ds Max
  • Audacity, Audition (will check out sfxr too)
  • Kinemac
  • Visual Studio, Sublime Text
  • Smultron, Notepad++

Have no idea if we gonna make it, but we’ll surely have some fun 😉

– Flickta, Truvor.Skameikin, Defiart

Hi

This is my first Ludum Dare, I  want to use this to motivate, challenge me and have some fun.

I’ll be using:

  • Photoshop
  • ADT
  • Musescore for music

Let’s see how this works out.

 

I’m in. LD27 (Jam)

Tools I will use for my second participation :

IDE : Game maker 8.1

Graphics : Game maker’s graphics editing tool.

Sounds : sfxr and free sounds found on the web.

Music : Cubase 5

I hope to make better than the last time.

I’m in, Intro, Woo!

Ola!,

First time trying my hand at a Ludum Dare and I’m excited. This would be the second “game jam” I participate in, however the first one (the 7DFPS) did not go so well for me. Here’s for second chances and new plans!

I’ll be using:

  • Unity3D (free version) with a few popular tools for it (iTween, Advanced C# Messenger, DebugX, NGUI, 2DToolkit) as the need arises
  • Adobe Photoshop
  • Bfxr, Audacity, cgMusic / Abundant-Music
  • Visual Studio (C#)
  • Various other Generation Tools / Free Assets if they are needed (the ones in the Ludum Dare resources list)

I have no idea what’s going to happen but I believe it’s going to be great!

 

I’m in!

I decided to rename from just neocrey to NitroCarbon Games and will join the compo!

Code: Haxe/OpenFL/HaxeFlixel

IDE: Sublime Text 2

Graphics: GrafX2, Paint.NET

Music: SunVox, SFXR

Timelapse: Chronolapse

As I’m using HaxeFlixel I decided to make both Flash and Android versions of the future game.

Good luck to all competitors! Let’s have fun! :)

I’m in

I’m in.

This time I am going to use ClojureScript,

and I expect that the hardest part will be learning a new language!

 

I know, I know, I should use tools that I know…

But where is the fun in that???

 

First Ever Ludum Dare!

Its my first Ludum Dare, and i’m going to see what it is like! 😀

Graphics: paint.NET

I am using a program called Game Develop. If you have heard of Game Maker it is like that but more powerful.

Music/Sounds: Idk right now.

I’M DOING LUDUM DARE! *0*

Hey, Dan Hayes here, entering Ludum dare #27!

I hope the 10 seconds or reincarnation theme wins!

Engine and code: Unity, C#

Graphics: GIMP

Sound effects: CFXR (I love this tool)

 

I don’t plan to sleep AT ALL during the 48 hours, hope I can make something cool (maybe an art game) and upload it to kongregate or something for people to enjoy.

Wish me luck! 😀

 

Dan

Theme Voting Number Crunching

So, I fed all the results from the voting into an excel sheet, and did some number crunching. If you like numbers as much as I do, than come and look at all my research results.

The results of my research are:

Everything is better with excel

Have a look at this beautiful excel sheet

  • Round 1 has been the best, atleast almost all top 20 themes are from round 1.
  • The most votes on any theme are on “You must leave it behind” with 2575 votes, meaning we can expect a slight rise in the number of participants from last LD (2346). The theme with the least votes has been “Desperation” with only 2338 votes (irony?).
  • The most downvotes got “Prohibition” with 1488. I guess this will never become a Ludum Dare theme.
  • Two of the top themes are nearly identical “Parallel Worlds” and “Multi-layered world” (or at least they sound identical to me) still “Parallel Worlds” performed better because less people disliked it.
  • As far as i can judge, and except “Evil vs Evil” which is very similar to “You are the villain” from LD 25, there are only fresh “never seen before in a LD” themes.

 

Fun facts:

  • Did you notice there are actually 21 themes in the final round instead of the announced 20? (Seems like PoV wants to keep “Darkness” in the final round) (Edit: my bad, there are really 20 themes in the final round, but “Contrast” got replaced by “Darkness”, although having higher votes) I’m too stupid copying numbers from one screen to another? PoV is of course right, it was my mistake. (Data files have been updated)
  • “Infestation” has exactly 666 upvotes. Coincidence?
  • There are as many people hating “Destruction” as there are people hating “Immortal” (1167).
  • “Balance” is the theme with the most Neutral votes (696). Seems like people couldn’t decide for one side. 😀

(Anybody who is interested: here is my original xlsx file, here is a super-portable CSV file of this or as a PDF for viewing pleasures.)

(Any errors or typos are pure intentional and for entertainment purposes only.)

 

Thank you for your time, I hope you had as much fun reading this, as I had making this.

 

9 from 72?!

Round 1: 7 themes of 24 ones have got more upvotes than downvotes. Round 2: this number is only 2. Round 3: every theme have got more downvotes than upvotes.

Were themes so bad, or just the people are too strict? Discuss it here! Also, does it mean that only upvoted themes are gonna go to the final round? Or how does it work?

Comments

Pixel Shield
22. Aug 2013 · 09:23 UTC
I’d assume that only up-votes get counted, (perhaps to prevent trolling?), I’ve read some comments saying they were bad, I usually only vote positively, down-voting seems petty :)
soulrot
22. Aug 2013 · 09:36 UTC
I did quite a few downvotes because a lot of ‘themes’ felt too restrictive or not enough fun. I can only imagine a whole lot of ‘you need to do something within 10 seconds’-games with the ’10 seconds’ theme for example. Of course that might also due to my lack of creativity 😛
sorceress
22. Aug 2013 · 09:46 UTC
The top 20 scoring themes go through to round 5. In the past this has usually meant including some negatively scoring themes, as it’s very rare for there to be enough positively scoring themes to make up the final 20.
22. Aug 2013 · 09:55 UTC
If people upvote their favorites and downvote most of the rest, the results are always going to be mostly negative, that’s just the voting system that works like that and it doesn’t mean anything.

In like jelly in a jar

Not really sure what I’m going to use this go around though, I’m thinking maybe more Interactive Fiction… which would mean I’d be using Twine or Inform 7+Parchment, depending on the style I’d like to write in.

On the other hand, if I decide that IF is just not my style for this compo, I’ll probably go with Haxe/HaxeFlixel+BFXR/SFXR+Gimp, or maybe Haxe/HaxePunk since I’ve used it more than HaxeFlixel.

Good luck everyone!

The “I’m in!” post

Yeah, i forgot to write that post in previous two editions, but toolset is the same.

 

  • Flashdevelop (pure AS3 for programming, with some classes like preloader created in previous editions of the contest)
  • Audacity (for put together some music loop)
  • SFXR (for sound effects. Plus every sound effect created for previous editions)
  • GIMP (for graphic, used to draw over some placeholder from google images)
  • Pencil+Paper (for ideas, layouts and brain memory dumping before sleeping)

 

Hope to create something fun, playable and that make me happy when I play at after some time, like previous editions of LD.

Very curious to see if someone create a game with a similar idea. This often happen, and is the real reason that make me play a lot of other games.

 

GL & HF everyone 😉

Infernet89

Dare

New to this Ludlum buisness, sounds exciting!

I’m in, rawr!

Going to do the compo this time round.

Will likely be in Unity, and depending on the game, I *might* possibly use Twine and the Twine/Unity parser thingy I made for http://makerseden.screwylightbulb.com/  – it’s nothing too fancy, but we do plan to release a starter project for people who want to make similar games. Graphics will be GIMP/Blender.

No idea about sound… might just record some armpit farts and call it good.

See you around this weekend – have fun.

Streaming LD27! – Test Game!

Hey Everyone,

I’ll be streaming some more work on a Ludum Dare 27 Test game, gonna spend as much time as possible streaming today, as I’ll be away tomorrow :( Check out the stream here: twitch.tv/0Creds

Hope To See You All There,

– 0Creds

Take the same, and do it again !

So, just a little post to say that… I’m in !

In the past I have entered the LD twice. The first one was the 23th, finished it, really happy about it. Then, came 24th… one year ago. The mistake I made for 24th, is to see big, too big for what I’m capable of. So I quit really quickly, in a fex hours after it began in fact. This year, I promess myself not to do the same mistakes, and not to look at the themes before the chosen one. So, here I am, waiting for these new exciting 48hours…

Voilà !

EDIT : I’ll be streaming live on twitch too !