My first Ludum Dare!
Yey! First time here!:-)
Language: C++ (Marmalade)
Graphics: Illustrator / Netscape
Yey! First time here!:-)
Language: C++ (Marmalade)
Graphics: Illustrator / Netscape
I’m in for my 6th Ludum Dare. I’ll be using C++ with the SFML media library, starting with the same framework that I used for my previous ludum dares. It’s bad, and when I made it I had no clue how to use C++, but it works. I think. I haven’t actually tested it yet.
I’ve worked out how to use Debian, so I should be able to get a linux port at some point. Also fixed a bug which meant all music was loaded into memory at the start which produced 30 second loading times as well as it being completely unable to run on bad computers.
Sound: bfxr
Music: GreaseMonkey’s autotracker
Graphics: paint.net
If you want to be part of a controversial and heated discussion, head over to #ludumdare on afterNET and announce that you like the 10 second theme.
Considering I missed the 25th ludum dare and couldn’t make anything for the 26th (I know, how could I mess up ‘minimalism’?!), I am going to go full on with the 27th! I’m gonna practice, get some basic exercise, inspire myself, and eat well. I will also be unable to work on ROCKETS FUCKING EVERYWHERE, but I was procrastinating on that a lot anyways, so maybe this will help out a bit.
I’m using the following:
-Construct 2 Personal (Engine)
-FL Studio (Music/SFX)
-Bfxr (SFX)
-Flash (Art/Graphics)
Can’t wait for the contest to start! Good luck everyone! 😉
I’m in for LD 27 compo! I’ll be using my new Java/Lua game framework. Haven’t made a proper game with it yet, but making a game in Lua instead of Java will be fun.
IDE: Probably Sublime Text 2 maybe notepad++
Framework: RGine, Lunar Engine? don’t really have a name for it.
GFX: Paint.net and Blender
Sound: I’ll try to be creative
Music: Garageband for IPad
Random screenshot of my framework, http://puu.sh/48caH.jpg
It’s not amazing, but it’s good enough
I’m going to be ludum daring as usual but this time with the help for a friend of mine, Sean.
I’ll probably be livestreaming as well but I still have to test that out.
Engine: Unity
Language: C#
Art: Blender
Sound: Magix Music Maker MX Premium
IDE: Visual Studio 2012 Ultimate
Some other tools I may possibly use:
TexturePacker, Audacity
And some simple base code I could use:
Edit: I broke my github repos(first time using it lol), new link:
My Class Library
Hey guys, first-timer here.
I really don’t know if I’ll be able to create something, so tired from work lately. But I’ll try!
Here’s what I’ll probably use:
Framework: cocos2d-x/C++
Music: BeepBox and/or GarageBand
SFX: BeepBox and/or Bfxr
Graphics: Pixelmator and/or GIMP
Good luck to everyone!

Second time. I’ve got a few ideas swimming around!
I’ll be using GM:Studio and I’ll see if I can get an html5 version working properly this time, and I’ll probably have control options.
Team Minion is excited for their second team jam! We had a blast with the last entry and can’t wait to dive into this one.
Tools Include:
Team members include:
Let’s do it!
I’m pretty excited, I have a new laptop to gamedev on. Gonna be using Game Maker Studio like always. Everyone good luck! 
Hey all!
Will be joining the LD movement with my first participation in the compo this weekend!
Language/Tech: ImpactJS and Impact++
Visuals: Pixen
Sound: Have no idea…
Will try to make a playable game but no promises 
As always i’ll use:
For music FLStudio
For Sounds Bfxr and FLStudio
For gfx Photoshop or GameMaker built-in editor
For programming GameMaker8.1Standard or Unity
If GameMaker then also:
This is how my Ludum Dare always goes:
…
But … it is entertaining, educational and most importantly: FUN!
This time I’m building a JavaScript point and click adventure game engine, like my favourite games from the past (Day of the Tentacle, Monkey Island, Leisure Suit Larry, Cursed Monkey Testicle), wish me luck,
Here is a random kitten (have to practice drawing too):
QUESTION: Can anybody recommend a good pixel-based drawing tool? I’ve seen Pyxel and Pickle, any other suggestions?
Tags: javascript, kitten, pixel
This will be my 7th entry to Ludum Dare, and my 5th in a row. Woo!
Tools
Things I need to remember:
Seems like all those themes sorta go hand in hand, heh.
I’ve been practicing art so I could do better than my previous dismal attempts. Here’s the latest thing I doodled:

I’ve come a long way, don’t you think?
Long time jealousy haver, first time entrant.
Using C++ with SFML, dotEditor, bfxr and pixitracker.
Been home rolling a basic 2D tile engine for a couple weeks now as the basis. You can find what I’ve done so far on Github
Wish me luck ![]()
Hello Darers. This will be my first Ludum Dare and I’m greatly looking forward to it.
Sound effects and music: sfxr, GarageBand, Audacity
Art: Adobe Flash CS6, Photoshop, maybe Illustrator if the mood takes me.
Code: ActionScript 3 (with Flash)
Libraries: Box2DFlash if I can find an excuse to use physics.
Trying to be a little more prepared this second time around. Reading up on pygame more before the compo begins.
Framework: pygame
Visuals: Blender, GIMP, MyPaint, and InkScape
Sound: BFXR
This is my first Ludum Dare, and I’m pretty excited.
Engine: Unity
Music: Probably actual instruments
Sound: Bfxr
Art / Texturing: Paint.NET
Modelling: Blender
Good luck everyone!