LD27 August 23–26, 2013

My Workstation

20130823_000626

My lowly workstation. It’s just it, a notebook with Linux in a table that is shared with my wife. And I’m ready to LD27. Exciting!!!

 

Attempt #2!

Well here we are again, I think I shall enter this one!

I’ll probably end up using either Unity or C++/SFML, it really depends how I’m feeling on the day. Let’s do this thing!

First Time Joining!

Really excited to be joining the Jam with my team. I’ll be doing all the art/animation and my teammates from wefiends who I normally work with will be taking care of all the other good stuff :)

Language: HTML5

Framework: Cocos2dx

Art: Flash, Photoshop, Illustrator

Music/Sound Effects: Reason, Audacity

Can’t wait to get the theme and get started. I haven’t tried to make a game this quickly in like 7 years, it’s gonna be interesting. 😀

First Ludum Dare!

This is my first time entering, feeling nervous and excited, my main concern is making sure my game is fun and finishing on time :)

I will be using Unity (free version) with C#

Am I in?

Yes I believe I am!

This is my first LD Jam so I’m entering the jam instead of the actual competition. I’m super scared and exited.

For my game I will be using Unity 3D which I have learned to use this summer, Blender for models and PhotoShop elements for graphics. Maybe I’l make some music in Famitracker if I get the time. I hope I do.

This summer I learned how to use Unity3D and Blender resulting in a simple little First person platformer which can be found here . Anyway I head into my second last year of secondary level education 2 days after so I’l end up sleeping lots and hopefully playing lots of LD 27 entries.

 

I’m in? (maybe…)

Time and theme permitting I’m giving it a go this time. This is my first Ludum Dare, so be gentle… ;)

Tools: C, SDL and GIMP

Hello

Hello.

I’m not sure I’ll be participating. It seems very interesting, but I’ve never even finished a game project before.

I’m also not sure what tools I’ll be using. Do I have to decide that ahead of time?

Probably Unity + Blender though.

First Ludum Dare

Obligatory joining in post. This is my first time joining in on the competition so we will see how it goes.

 

I will most likely use Unity3d with C#, but I also know UDK, so I might use that if it makes sense.

For art, I will be using Gimp.

For mixing I will be using Audacity.

Getting pumped for tomorrow, good luck everyone!

looks like I may not be participating :\

well, forgot about plans for this weekend that are getting in the way of making games. I will try to join you guys next time.

Have fun with your LD, and can’t wait to play some games!

Huzzah

I will be participatin’

Ludum Dare Engine shell

I’m really new to this, but I have been building up a shell of a game to build upon for this weekend, located here:

https://github.com/5outh/LudumDare27

This was sort of my “warmup” and hopefully I can make something awesome happen with the framework in place! I just wanted to post this here because I’m not 100% sure of the rules and don’t want to get disqualified or anything for cheating by using something I made prior to the competition.

Also, anyone who wants to is welcome to clone the repository and use it during the competition as they please.

Good luck to everyone, and have fun!

5outh

Doing it all over again!

Yep. Schedule’s cleared and commitments (mostly) waived for this weekend so I’m in.
As usual I’ll be working in Unity with 2D Toolkit, using Bfxr for sound effects and NanoStudio for music. For art and animation I’ll be using Photoshop.

Good luck all!

QUastion

Will be using of Marmalade SDK, for example, be considered as cheating?

Comments

EIREXE
22. Aug 2013 · 22:13 UTC
Nope, it’s allowed.

Checking in from Korea

Hello, this is my first entry to Ludum Dare, and guess what my advantage is?

Timezone.

 

That’s right. The competition starts at 9 a.m. here :)

Anyhow, tools!

  • Unity + 2d Toolkit – $60 ‘publicly available’ Unity Asset for 2D game development on Unity. Once you buy it, can’t live without it.
  • Hotweens – A free tweening engine for Unity.
  • Photoshop – I tried many other pixel art software but I still can’t live without Photoshop.
  • sfxr
  • PixiTracker or Musagi

Good luck everyone!

I’m in!

Here I am for my 5th LD

Previously:

LD #26 Minimalism (a.k.a. release games with placeholder graphics =D )
Alien Raid

AlienRaid battle

 

 

 

 

 

 

 

 

 

 

 

 

 

LD #25 You are the villain
Moonrise

MoonRise

 

LD #24 Evolution
Flagellum

 

LD #23 Tiny World
Organelle

 

Tools: 

Code/Engine: Unity 3D
Art: Corel PaintShop Pro X5
Model: Blender
Music: Fruit Loops
Idea/Design: CrossDoc

I’m in

Hello, this will be my first entry to the Ludum Dare…

Tools:

Anyhow, I’m off to bed now, good luck everyone :)

Let’s make this happen

Okay, I’m going to try to write this entire post without using the words “I’m in”. Wait, I just did. Oh well, maybe I’ll get it next time.

This is my second time doing Ludum Dare, and I’m super excited. I will be using:

Framework: LOVE2D/Lua

Editor: Notepad++

Graphics: GIMP

Sound: Famitracker/BFXR

Not losing everything you’ve worked on in a single crash, leaving you despondent and inconsolable and somehow homeless, crying under a bridge somewhere: Dropbox

Also, it would probably be a little too ambitious to call them “libraries”, but I’ll probably also be making use of my bad-but-functional rectangle collisions function and angle class so I don’t have to relearn how everything works.

First Try

Hey all, this is going to be my first try at making a game for Ludum Dare. Probably nothing will come out of it, so….

 

I’m going to be using Java with the Slick2d framework.

Anything else I need to declare?

Trying Again I’m in

Going to try LD again, got sick last time, this time I hopefully will not have any distractions

Tools:

  • Language: Java
  • Graphics: GIMP
  • Sound/Music:  BFXR
  • IDE: Eclipse
  • Library Slick2D