LD27 August 23–26, 2013

LD 27 I’m in

Alright I’m hopefully going to be able to participate in LD 27. My good laptop (which is what I code on) is broken (it keeps physically breaking its hard drives) so I’m using me backup which is really slow and dreadful to code on but manageable. It’s running on ubuntu so I’m not all that used to the environment but it shouldn’t be too hard. Because my current laptop sucks though I will be doing the 72 hour jam.

This will be my third LD (fifth if you count mini LD’s)

My arsenal:

Language: Java – Eclipse IDE, 2D Graphics

Art: Gimp

Music: No creator as I can’t find any free one for linux but I might use some of my sounds and music from previous games if I can find any of those.

I reckon I’m in

This’ll be the first time attempting LD so we’ll see how it goes.

Tools:

  • Language: C++
  • IDE: Visual Studio 2008
  • Graphics Editor: GIMP
  • Sound/Music: bfxr/as3sfxr
  • Personal “Libs”: Libsies

glhf, happy game making!

Hi, guys :o

I’m in!

Tools:

Engine: Unity
Art: Gimp (maybe some pixlr too)

Music/SFX: SunVox, SFXR, bfxr

And I’m going to use my cats for cute stuff! 😀

Entering against my better judgement

I might be able to devote like 3 hours to this, so whatever I do might end up being more of a tech demo than anything really game-like, which sucks but yeah, I’m too busy for the next month, and travelling this weekend.

What I can do I will do! 48-hour compo inc.

I guess I’ll give it a shot!

This will be my first LD, although I’ve followed it since the last 2 or 3 of them.

My tools:

Code: Love2D

Art: Sumopaint

Sound: sfxr

Music: Possibly LSDJ and Audacity (I’m not too good at the music making thing :P)

Looking forward to making and playing all the fun games!

I’m in!

Ready for the weekend to begin.  We will be using:

  • Code: FlashDevelop: AS3 with FlashPunk
  • Art: InkScape / Paint.NET
  • Sounds: Audacity / ???
  • Design: Whiteboard

Hoping for surveillance in space as a theme.  Good luck all!

I’m in! #7

Keeping this short: I’m gonna do Ludum Dare this weekend. It will be my seventh time doing this. You can see my other games, including my LD entries, at runhello.com.

I’m planning to do the Jam, so this doesn’t matter, but I currently plan to base my entry on one of the two following open source Lua template projects:
https://bitbucket.org/runhello/polyconsole
https://bitbucket.org/runhello/ufo

I’m really really hoping the theme will be “10 seconds”.

I think this will be cool. 😀

Base Code: Seed Engine

https://bitbucket.org/bstegmann/seed/

This is an open source JavaScript game engine that I’ve been working on. It uses CreateJS. I will be using this for the competition.

Why go through the trouble of creating a game engine from scratch? Mainly because I want to create something custom for myself as I intend to make more HTML5 games in the future. Plus it’s a great way to practice the knowledge I’ve been obtaining from this amazing book called Game Engine Architecture by Jason Gregory of Naughty Dog, and also another book called Learning JavaScript Design Patterns by Addy Osmani. Also, it will hopefully save me some time during the competition so I can focus on the game itself.

It’s missing some key components that I hope to add prior, during, and after the competition. Mainly: collision detection, a game model system, and a rendering system for game objects. I’m sure I’ll discover additional features to add as I go along.

Comments

TammiLion
23. Aug 2013 · 03:06 UTC
Thanks for the booktip!

What’s in a title? “I’m in” by any other name…

Has it already been two years since LD 21?  It would seem the time is right to participate again.

In response to the rapidly increasing volume of entries, I have chosen to forego the more familiar Java environment in favor of the more accessible HTML5/Javascript combo.  I don’t feel like shelling out for Impact, so I’ll be going with the Crafty engine.  I’ve also been on a functional programming kick lately, so we’ll see if I can deal with wrapping that into something usable with the Fay language.

As for assets, I’ve got Inkscapethe GIMP, and SunVox on standby.

Best of luck to all participants!

Well, let’s give it a try!!

Hi…first time here…I’ll try to join the event this time! =)

Using:

Unity3d

Blender

Gimp

BFXR

A guitar and audacity (i think)…

Good luck to us all!!

ld

 

I’m, in

This will be my first serious effort in some time.

Tools this time will likely be html5 / javascript, I’m debating on using c / c++ but most likely the html5 / javascript

image editor: gimp / inkscape

audio: audacity, tux-guitar

Try Again

Going to try again, after attempting last December’s Ludum Dare, which unfortunately coincided with my flight (and Game Maker Studio refusing to start without any internet connection during the flight :/ … ).

I’ll be using…

Pycap (Python binding for Popcap’s 2D framework).

umm, probably either MS-paint or Gimp for visuals.

sounds by Mulab(free) or Nanoloop on my Android phone.

weird tools ain’t it?

Weekend’s going to be a bit busy, but I will finish something :)

First timer

I’m participating in Ludum Dare! Maybe I’ll stream too– :)

My primary tool will be voxel.js.

Team Luminosity is in!

A loading bar to the beginning of Ludum Dare
(Loading started 24 hours before the beginning of Ludum Dare)

So, we, the team Luminosity, are in, this is the first time under the flag of Luminosity. We will be participating in the Jam and we consist of myself, RaoZ, and ervion. It is the third time for me and first time for ervion. We are both programmers, though ervion can do some 2D art(the fancy loading bar banner is made by him) and I can do some 3d art.

Tools/Resources

  • Game engine: Unity3D Pro
  • Language: C#; Unityscript
  • IDE: Visual Studio 11 Pro; Monodevelop; Notepad++
  • Raster graphics: Gimp
  • Vector graphics Inkscape
  • 3D modelling: Blender
  • Backend: Photon server; Ruby on Rails on Heroku
  • Sound: SFXR; Audacity
  • Food: Whatever is most convenient
  • Drinks: Coffee; Tea; Juissi
  • Operating System Windows 8 Professional
  • Communications: Skype
  • Version control: Git
  • Repository hosting: Bitbucket
  • Shell: Git bash
  • Idea generation: 2 brains
  • Secret power: Having fun!

    We wish everybody good luck and have a good time!

I. AM. IN.

This is my 4th Ludum Dare event, and 3rd Ludum Dare.

I previously took part in Ludum Dare #24, Ludum Dare #25, and MiniLD #44.
I missed LD26, and with the pathetic theme, I’m glad of it.

Anyway:

Language: Java
Libraries: LWJGL, My personal library.
Tools: Eclipse IDE, Paint.NET, Notepad++ (just in case).
Fuel: Whatever food is unlucky enough to pass by when I take a break in the kitchen.
Workspace: A desk, a reasonably comfy chair, a laptop, an external wireless mouse.

Good luck to all participants, and please vote creatively and sensibly for the theme.
Just because a theme requires you to actually use your brain to come up with an idea doesn’t mean it’s bad.
The hardest themes are usually the best.

HeroesGrave

In for my first jam

I’m in for the jam. Never participated before, nor even built a game that could be considered complete by any stretch.

Using Crafty.js with Box2dWeb for development, Inkscape and Photoshop for graphics, Rosegarden and Audacity for music and sound.

Also going to be leveraging a personal library of Crafty components, which is on GitHub here. It’s actually a project that started as an entry for MiniLD #44, but never got farther than creating a set of reusable game elements I thought would come in handy during future development. We’ll see.

Good luck all!

Joining the Fray

I am most definitely in for a fourth run at the competition.  My last entry did very well, and I have set the personal bar quite high for this competition. The big thing I want to improve on this time is feedback, as in letting the user know how their actions affect the game world. There were too many off-screen changes in the last game and it cause quite a bit of confusion.

LD Warmup 2

Speaking of setting the bar too high and going overboard, I sort of went overboard with the warm up game this time.  I started making something simple, but was having too much fun and made a pretty sizable game over 16 hours.  It’s a pretty basic metriodvania style game, where you need to search for several artifacts to open the hidden treasure room.  Lots of exploration, I’d love to see if anyone can find all the treasure.  You can grab a copy of the warm up game at the warmup entry page.

In any case my tools haven’t changes too much in the last year:

Programming: Visual Studio, C# using XNA 4.0

Graphics: NES style using Paint.NET

Sound: SFXR, FamiTracker, Audacity

Map Editor: Tiled

Base Code: Get it with my latest warm up game here.  As before, I am distributing it with my warm up game so you can see some context with how to use the library. There is quite a bit of goodies in the library including a pretty powerful 2D camera, a great input and sound manager, and lots of graphic helpers. If you use XNA or Monogame, you might find some good code you can pull out for your own work.

Font: For any text display, I have been using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.

Tags: warm-up, xna

Comments

23. Aug 2013 · 03:56 UTC
WOOO!!!! Glad to see you back

I’m in!

This will be my first game, although I did once code along a game on a Tandy tape drive computer.

I want to make a browser based game. I will use GIMP and Inkscape for graphics. Haven’t really planned the rest out yet. Flying by the seat of my pants on this one. :)

 

Well, I’m in!!

One more time, I’m entering to Ludum Dare, in compo. This time with all my soul, mind and body into it.

Using as my tools:

  • GameMaker: Studio (for Windows and maybe Mac)
  • GraphicsGale (or Gimp)
  • Bfxr
  • Pxtone & Audacity (right now on music I suck, but let’s try something)
  • And paper and pencil, for inspiration.

Good luck to all of us!