I’m in if…
…the theme isn’t “strange power-ups”.
I’ll be using :
Construct 2
LMMS
Paint.NET
…the theme isn’t “strange power-ups”.
I’ll be using :
Construct 2
LMMS
Paint.NET
i’ll be using unity and streaming.
Hello!
This is my first ludum dare ever.
I will be using Java with Slick2d. Paint.net for the shitty graphics and Sfrx or Audacity+my mic for the sound. I will use Google to search if I have problems and I will probably ask here or on the irc if I need ideas.
I am not sure if I can make something funny and enjoyable in 48/72hrs, but I will try something.
Good luck everybody!
Edit: Maybe I will use something from my github account github.com/cris9696 especially from the StrategicoEstate” project. This is a game I am working on with a friend. It is unfortunately for most of you written in Italian language, (the ludum dare entries will be in English of course)
I’m in for a second time! I will be doing a livestream on Twitch!
This time I will be using the DaisyMoon 2D engine made by the excellent developers over at Oxeye Game Studio.
I should also mention that for the Art I will be using Photoshop CS6 and possibly Inkscape. In terms of Audio I will probably result back to bfxr and Audacity since I don’t feel like spending too much time on making audio.
My main goal this time is to actually make my game as finished as it can possibly be – With this I mean that I don’t want to lose any time since on the last and at the same time my first entry into Ludum Dare I spent way too much time just slacking off and doing other things. So my main focus this time is to really use all the time that is given.
I will however not be able to start right when the Compo begins since I live in Germany and the starting time would be around 2 o’clock in the morning and i don’t feel like working through the night. I will on the other hand do some pre-streaming and setup beforehand so you can tune in if you like.
That would be all I have to say at the moment – To everyone joining: Good luck!
4This entry was posted on Friday, August 23rd, 2013 at 6:49 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
For 6 consecutive LDs, the whole world has been holding its collective breath over “how does Jiggawatt make them LD games”. It was the top Google search of 2012, and the enigma sparked the Great South-Asian Wars between two Vietnamese villages that fought over whether I achieved them using my exceptional natural creativity or divine inspiration.
(Spoiler for those who don’t read the news)
Well, things happened, UN meetings were summoned, and turns out this time I’m legally bound to stream the whole damn thing at twitch.tv/121jigs. Expect my usual surreal interjections, behind-the-scenes explanations of plans and practices, and non-stop good music.
A dozen hours to go, my body is ready.
Tags: how do I camera, hype, livestream, my room is actually tilted
Can you be addicted to Ludum Dare? I think you can. And you should.
I’ll be using my battle compo tested environment:
See you on the other side!
5This entry was posted on Friday, August 23rd, 2013 at 6:49 am and is filed under LD #27. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
depending on the theme, I’m entering this year.
I haven’t got the best of tools – I only have an iPad. I’m going to use HTML5, and test on Puffin browser (arrow keys). I’m looking forward to it but also a little annoyed by my tools. This is my first game jam ever.
So this will be my first ludum dare, I’ve been meaning to enter for a while so can’t wait for the weekend!
I will be making a HTML5 game using some javascript libraries for graphics and sound playback, (paper.js, noise.js, sound.js), sfxr/bfxr for sound effects, and inudge for music. It will probably be quite abstract since I’ll be using paper.js to draw vector graphics from code. I should have entered for the minimalism theme!
Good luck everyone!
Im going to be using this ludum dare to practice some FRP techniques. Ill be programming with haskell, and using either reactive-banana, netwire, or elm as an FRP library. My goal is to end up with an html5 game that is pleasing to play and listen to.

For those interested in a “boilerplate” for WebGL using coffeescript and Threejs you may grab my base code in the repo over at Github. Note I will be adding to it up until start and further. If you happen to be using sublime text feel free to grab my coffeescript snippets again at Github. Last but not least for those on windows and using cygwin if you want to customize your terminal with the monokai theme (default sublime theme) grab the dot files on Github
Language: CoffeeScript (compiled to Javascript), HTML5, CSS
IDE: Sublime Text
Raster graphics: Photoshop
Platform: Chrome, Firefox, etc. & iOS/Android (native app compiled via ludei)*
3D modelling: Maya
Sound: SFXR; Audacity
* might be compiled after competition
I was originally just going to do the jam, but I decided that going balls to the wall is the only proper way to do things. So screwit, 48 hours lets go.
Source:
https://bitbucket.org/stepvhen/ludum-dare-27/overview
C++/SFML
bfxr
gimp
Linux (windows port shortly after)
And I plan to offer a timelapse of the experience. hopefully. Lets do this.
I went to bed early last night to prepare for Ludum Dare, but instead of sleeping, all kinds of game ideas fitting all kinds of themes went through my head all night long, no matter how hard I tried to sleep.
Now I’m still not rested.
… just hope I’ll have enough time to finish. 
I’m most likely using C++ again together with the awesome SFML library that is now available for Android (experimental) and soon iOS as well.
As for graphics… we’ll see. I might stick to simple in-code written vector graphics or use Paint.NET again and sfxr for sounds.
Do I need more tools? Nah, don’t think so.
My primary target platform will be Android (simply to have some fun and help further improving the Android port of SFML), but I’ll also release a Windows build, possibly a Linux one as well.
This is going to be my first Ludum Dare, although I’m not sure I’ll actually complete a game 😛
I’ll be using HTML5/JavaScript, most likely a Canvas game. Graphics likely to be made with Paint, Gimp, and Inkscape.
I’m likely to start with two javascript files I have already created, a javascript file of some functions and constants I use a lot, and a simple loader for images and sounds.
I’ve got other code I might like to use that wouldn’t be feasible to create during the competition/jam, but I figure I’ll try and keep things simple this time around and live without it.
Anyway, link to where my initial stuff is: http://ludumdare.crisissdk.com/27/initial/
If I have sounds, I’ll probably make them with sfxr or one of it’s alterations. I might use other pre-existing generators as well, depending on what kind of game I end up making, and I’m pretty sure they’ll come under publicly available stuff, being publicly available.
Well, a decent sized first post, and assuming I don’t have to do something else important during it I should have a game at the end.
Hello!
This will be my first Ludum Dare, and I’ll be using:
glhf!
Hi everyone. This’ll be my third Ludum Dare after the 23rd and the 25th.
Tools will be Unity3D, Paint.net, bfxr/sfxr and autotracker.py.
Good luck and have fun!
Arhan
I’ll be participating in this Ludum dare.
I’m planing to use Unity with maybe Ragepixel or Orthello libs. Haxe/flash if no Unity.
Photoshop & eventually Inkscape for 2D. Blender If I do 3D.
For sound SFXR & Audacity. Musagi if I ever get the time for trying to do a soundtrack (riight).
I’m in, first time ludum dare participant.
Using stencyl, beer, gimp, beer, chronolapse, beer. And for sound, a microphone, and beer.
This is going to be so freaking awesome.
Ludum dare warmup thing is really useful and I found out I should use different tools as I posted before, so here’s my updated equipment post for LD27:
Language: Java
IDE: Eclipse
Library: LWJGL + Slick2D
Graphics: Pinta + GIMP + Inkscape
Tiled maps: Tiled (http://mapeditor.org)
Sound: sfxr, autotracker-bu, Linux Multimedia Studio
Environment: Xubuntu 12.04 
Hello everyone,
This is my first LD and I’m pretty excited to take part in it no matter what the theme will be. I’m counting on a challenging theme.
Here is what I’ll be using:
Thanks to OpenFL it will be possible to build the game to many different platforms but first target will be flash.
Good luck everyone!