LD27 August 23–26, 2013

Making a game with a web framework?

Hello all!  This will be something like my 6th Ludum Dare, and I’m just as excited about this one as the ones before.  Since my completion rate with traditional game engines has been hit or miss, I thought I would try something new this time.

I’m a web developer by trade, and the library I know the best is the Django web framework.  So I thought, why not make a game using Django?  Over the past few weeks I’ve been experimenting with this approach and have found it to actually work pretty well.  So I’ll be looking to make some sort of MMO website game thing without any rendering engine other than plain old html and css.  So, tools:

  • Python/Django
  • Django Rest Framework
  • The Python Imaging Library
  • Coffeescript
  • KnockoutJS
  • Bootstrap 3

I’ll be streaming the whole time, starting by at least 6pm EST today if you want to join the party!

twitch.tv/dvcolgan

My starting code base can be found at: https://github.com/dcolgan/ludumdare27

Also, obligatory workspace pic:

workspace-pic

Ludum Virgin

First time, hope it goes well 😀

I think ill mainly be using a mix of:

  • photoshop,
  • 3ds max,
  • Unity!

Whilst avoiding:

  • normal maps,
  • complex lighting,
  • High poly assets!

Those things kill time, and time is of the essence of course 😀

good luck everyone, looking forward to starting!!
(im hoping by posting this, im essentially “signing up” to the event 😛 )

 

I´m up for it! (Maybe)

I still have my Ludum Dare virginity.
But depending on the theme, I may join in and (attempt) to make some videa gamz ;D

My toolset of choice:
Engine – Flixel or Unity
IDE – Flashdevelop or Unity Editor
Graphics: – Paint.NET
Audio – Bfxr, audacity and/or AbletonLive (+Massive VST)

I’m in again.

So, after the unexpected success of my Ludum Dare 26 entry, I’ve decided im going to enter again.

Language: Java

IDE: Eclipse

Frameworks: LWJGL and my small gui base code library found here.

Other Tools: SFXR for the sounds, Paint.NET for the graphics.

So yeah, I am ready for the compo.

We are in!

This time I will be part of a team and we will participate on the Jam Compo. At the moment it’s four os us, three programmers and one artist. An artist, this is luxury!

We will be using Flash most probably, maybe even Unity if we find a concept that works best in 3D. Flixel sounds like a candidate to use for the Flash engine, but it’s not yet decided.

For graphics Photoshop and Flash are most likely to be used and for sound some sfx generators that are widely available.

It’s going to be fun as hell!

 

Comments

Algerator
23. Aug 2013 · 10:05 UTC
Let the fun begin! ^_____^
23. Aug 2013 · 10:11 UTC
Good luck making that jam! :)
Ithildin
23. Aug 2013 · 18:47 UTC
Good luck! 😀

Hey guys!

I’ve got some friends sleeping over this weekend, so we’re participating in the jam. Two of us are coders, so we’ll be producing our own games while our other friend will be creating art for us.

My tools:

  • Language: Lua
  • Library: LÖVE
  • IDE: Sublime Text 3
  • Art: Flash & Photoshop
  • Music: I have no idea, probably sfxr.
  • Sleep? Nah.

I want to be able to make something I’m proud of, but in the past I’ve been uninspired by the themes. I’m going to try harder this time.

Love you all, good luck!

PS: I’ll upload a timelapse of my desktop to my shiny new youtube channel:  http://www.youtube.com/user/charlieloftus

 

FOREVER

I’m in, forever !

 

This time, I’ll maybe use Unity, according to the concept I’ll imagine in the first few hours. Otherwise, the classical Flash ! And Maybe Photoshop for the graph, Ableton and Audacity for the sound.

 

Aow !

Im in, ternet

Im in.

 

Will be using Construct Classic, Renoise, Graphics gake and photoshop.

Hoping for a good theme!

7 is a lucky number, right ?

Oh Ludum Dare, I missed you so much!

I haven’t released any game since last LD, so I really need to get back on track, it’s now or never (or later, but let’s add some drama) !

This is my 7th Ludum Dare (5th in solo), and I wish it’ll give me some luck!

As usual, I’m planing to use :

-Adventure Game studio

-GraphicsGale

-Magix Music Creator for the music.

 

And as usual, I’m planing to make a kind of funny/moody visual novel since it’s the only thing I’m able to make.

 

I’ll be at Montpellier (France) real world gathering if you want to come by and say hello :p

 

(Go “10 seconds”!)

 

 

Comments

Wonkyth
23. Aug 2013 · 12:07 UTC
Ah, cool!

I’m always surprised that I don’t see more AGS people participating in Ludum Dare. They’ve got their Hourgames and their MAG and their OROWs and such, but I rarely see anyone use AGS for LD.
24. Aug 2013 · 16:48 UTC
I’m looking forwards your visual novel! They are always so interesting :-)

So exciting

I’m in. My gears are

  • Unity3D + 2dToolKit
  • Gimp + Inkscape
  • Garageband +Audacity
  • My brain (Hope the theme is not something about Zombie…)

 

I… must… post… this…

As this is my first time entering Ludum Dare I thought that I better post the obligatory kitchen table used as a desk photo. 😉

linusson-deskphoto-small

I wish you all the best weekend ever! :)

Tags: deskphoto

My HTML5 game skeleton

I’m going to use Pixi.js for the upcoming competition so I decided to make a simple application skeleton which I’m going to use for my contest entry. There’s nothing special in it, just a set of open-source libraries and a few additional classes from my previous projects. The code is licensed under MIT license so you’re free to use it for your game entry or future projects.

Included libraries:

  • Pixi.js
  • Spine.js
  • SoundManager2
  • Underscore
  • TweenJS
  • PreloadJS
  • Compass

Services

  • Facebook sharing
  • Twitter sharing
  • Google Analytics

Goodies:

  • Simple preloader
  • Simple sound manager
  • Animator class for pixi.js
  • Base controller for Spine
  • Sample sprite atlas
  • CSS & JavaScript compression with YUI

I also made it possible to easily deploy it to Heroku. Here’s how it looks like: http://desolate-anchorage-4389.herokuapp.com/

You can download the source code at my GitHub page. I wrote a short instruction on how to setup it, but if you’ll decide to use it – please let me know so I can help. It’s a Ruby on Rails application so it may require some skills to setup, but nothing very special. If you’ll have any questions – feel free to ask.

I’m in for my 3rd LudumDare!

I’ll be using more or less the same tools as past LDs.

Language: C#

IDE: Visual Studio 2012

Framework: XNA

Platforms: Windows, Windows Phone 7,8, hopefully Linux

Art: Pain.NET, Pickle

Sound effects: bfxr

Streaming: Open Broadcaster

Time lapse: Chronolapse

Notes: Notepad++

 

That’s probably everything I’m going to use during the LudumDare weeked, I’m looking forward to compete again, and even more I’m looking forward to playing your games! You are awesome!

I’m in (again)!

I’m in for my second time, and I can’t wait. Had a ton of fun with LD #26, and really looking forward to seeing how this one turns out as well.

Haven’t fully decided on the tools I’m using, but it’ll be some combination of the following:

– Unity or Construct 2
– Zbrush/Blender/3dcoat
– Manga Studio 5/Photoshop/Illustrator CC
– FL Studio/Sonik Synth/Bfxr
– Coffee <– this one for sure!

If I go with Unity, I’ll be using a couple of libraries from the asset store, mainly 2d Toolkit and Smooth Moves, and if I decide to go the 3D/first-person route, Ultimate FPS. From what I can tell, they’re acceptable to use in the compo as long as they are publicly available – hoping someone will correct me if I’m wrong!

I’m planning on streaming on Twitch as well, so if you’re in the mood to watch a trainwreck as it happens, you’ll probably find one here: http://www.twitch.tv/roguenoodle

Good luck to everyone entering – looking forward to seeing the results!

Chris

 

I’m in! Second time

After LD24(Evolution), which was really awesome, and two other LDs I couldn’t participate, I’m in again.

This time I’m using HTML5/Javascript with my base code.

Coding:

  • Sublime Text 3

Graphics(based on theme):

  • Photoshop
  • Gimp
  • Inkscape
  • Hexels

Music(if any):

  • SunVox
  • Pixitracker
  • bfxr

Have fun 😉

I’m “in” again

I’m in again, hopefully with more spirit than I had in the past couple LD’s I participated in.  I already have a completely messed up sleep schedule, so maybe that will… help?

I plan to use Unity + 2d Toolkit + NGUI and deploying to the web, so I can look forward to spending most of my time fighting with tools when I want to be actually making a game.  I’ll be using Paint.NET for my art.  I have no idea what I’ll be doing for audio so if the time comes, hopefully I can find someone to help.

I’ll blog about my progress at funcodegames.blogspot.com.  I’ve considered live streaming since I recently bought a fancy HD capture card, but I can’t envision a scenario in which I don’t forget that I’m streaming and open up personal files/emails/etc.  I’m not sure how other people manage that.

 

 

Comments

Cheezey
23. Aug 2013 · 12:14 UTC
The way to not forget you’re streaming is to keep talking. Talk about your code or whatever comes to your mind.

I´m in!

So I am in again. It´s gonna be my second LD and I´m really looking forward to the weekend.
My setup will pretty much be the same as last time with only some minor changes due to “lessons learned”.

Language: Java
IDE: Eclipse
Librarys: Libgdx, Artemis, Box2D, Box2DLights
Music and sound: SunVox and sfxr
Graphics: OmniGraffle, Paint.net and Tiled

I will probably use some base-code I came up with after last LD, mainly some convenience classes for easier management of collision groups and Mouse/Keyboard input handling.
It can be found here here.

Good luck and have fun to everybody!

One year of games

One year since my first LD, and I’m already nostalgic.
To celebrate, I’m definitively in, with a small change. I’m switching from AS3 to Haxe3/OpenFL.

Language: Haxe3
Framework: OpenFL
IDE: FlashDevelop
Graphics: Code (GIMP/Inkscape if needed)
Audio: Reason, Soundforge
Timelapse: Chronolapse

Have fun this weekend, everyone !

I´m in!

Hey everyone!

Finally, a ludum dare and no exams to write. I will definitely try to make a game. My tools will be:

  • C++
  • Xcode on Mac OS X and Qt Creator on Windows
  • Gimp

I have no clue on what to use for sound yet. Probably one of those fancy sound generators.

I spent the last week preparing a code base, based on Qt and OpenGL. Just today, I added a fallback renderer using Qt´s own drawing functions. The past taught me not to try to use OpenGL on Windows :) A lot of the code base comes from a game a friend and I did for a university project recently which can be found here and looked like this:

Game

 

As you can see, its very limited when it comes to graphics. But I like that and my LD entry will probably look similar :)

So, here is the repository for my entry: Link

Good luck! I will see you on the other side.