LD28 December 13–16, 2013

What do you think I’m going to say? I’m in!

I just got Multimedia Fusion 2 in the last Humble Bundle. Even though I am more used to programming, I’m willing to give this a try. I paid good money for it! (Word on the street says it has an extension for LUA, I’ll have to look into that). Anyways, I’ll be using:

-Multimedia Fusion 2 (Durr)

-SFXR for sound effects

-Umm…Pancakes.

So I wish myself luck.

Let’s go

Almost didn’t want to make an “I’m in” post, but heck, it’s like tradition.

Of course I’m in, bring some beer and let’s party.

Best of luck everyone!

Wow, ld28 is soo close! oO

So yeah, another useless “I’m in” post… I participated 3 times already, and can’t wait to do it another time. The last one was tons of fun, I hope this one will be too! As usual, here are my tools:

That’s it, good luck to everyone, let’s make some awesome games! 😀

Comments

GreaseMonkey
11. Dec 2013 · 20:40 UTC
Don’t forget to use Mikmod for playing your .xm files, because .xm deserves only the worst.
12. Dec 2013 · 13:26 UTC
Thanks for the tip, I’ll take that into account, though I’m still not sure if I’ll be using Milky Tracker, due to a lack of experience… :/

We’re in!

Hey folks,

We’re in for the jam again this time.

Our team will consist of:

James-on code (unity)

Jonathan-on art (photoshop, maya, after effects)

Ben-on art and code (unity, photoshop, after effects)

Dave-on sound (ableton live)

 

Cant wait to see what the theme is and see all the great games that come out of it!

Count me in

I’ve finally made my decision, and I will be taking part in LD48 for the very first time.

I have been programming for 3 three years now and I have many unfinished game projects too.

 

What is going to be hard:

  1. Getting a good idea
  2. Not to overthink
  3. Implementing the idea 😀
  4. Time management, since I haven’t done much projects with dead lines
  5. Finishing the game

 

What are my goals:

  1. Keep the game simple enough so I can finish it
  2. Learn something new about game creation
  3. Have fun

 

I will be using:

Java or Javascript (I will try to do this without any fancy 3rd-party libraries)

Eclipse and/or Sublime text 2

Gimp 2 for graphics

bfxr, Audacity and Sunvox for sounds and music

Good luck to everyone participating!!

 

Comments

GreaseMonkey
11. Dec 2013 · 20:19 UTC
Awesome, someone else who knows how to use SunVox :) I typically use SchismTracker for the actual music (I have an .it playroutine) but last time I did it (LD26) I used SunVox to generate samples.

Whatevs

gif1

gif2

gif3

I’ll give it a go too

This’ll be my second LD, my first being Evolution. That one went alright for me, and I at least finished what I wanted to. Hopefully this time will be a similar story.

This time I’ll be switching things up a bit, and instead of going with Java, I’ll be using C along with SDL2, GLEW and linmath.h. C is a language that I don’t have a huge amount of experience with, so that should be both fun and challenging. Aside from that, I’ll probably end up using GIMP for graphics and SFXR for sound effects. Not sure about music yet – there probably won’t be any.

I’ll be starting from a repository with nothing but a .gitignore and a makefile. In the spirit of declaring any pre-existing code, the repository can be found here. Feel free to do as you wish with everything there.

Comments

GreaseMonkey
11. Dec 2013 · 20:39 UTC
Nice, another C user =) I’ll probably be doing SDL(2? depends on if I can get the Windows ver to behave) + OpenGL + GLEW + Lua + libsackit. I should probably get to work on some basecode today.

Almost Time

Super excited, less then three days left! I am going to use:

-Java

-Eclipse

-Gimp

-Some sound making thingy

 

Also as a side note, I was the one that submitted the theme Two Colors! Kinda excited that it made it this far.

Help help!! I cant music.

So this will be my second LD and last time after a failed attempt at a song I went without.

I was using famitracker and a yamaha keyboard as a MIDI input last time. This time I think using musagi and the same keyboard again but anything I make sounds somehow off. I used to take piano lessons so I can read music and I understand how songs work sort of. I’ve tried messing about  for hours. I’m worried that I will waste time making a song and not get to put a final polish on my game.

If anyone has any advice, resources or tutorials for me to look at it would be much appreciated.

 

Thanks in advance ~ Boa

Comments

11. Dec 2013 · 17:25 UTC
Hey Boa!
11. Dec 2013 · 17:30 UTC
I’d definitely say that if you’re not strong with music, don’t fight too hard to make the music work. Focus on the parts of game development that you’re good at. I’d prefer a decent game with no music than a great game with distracting music.

Round 3 Voting Graphs

Here’s the voting results from round 3 graph:

 

out2

After the jump is all 3 voting rounds so far combined into one graph.

Though this is sorted via total score, without regard for how many people voted, which I may correct next graph.

 

 

 

out

I am in!

Again I can’t miss the great opportunity to make a game which is Ludum Dare. This will be my 6th time but I’m almost excited as it was my first time. Unfortunately I wouldn’t had whole weekend to work due to some responsibilities but I hope to pull off some smaller, simpler game.

  • Language: Java (libGDX)
  • IDE: Eclipse
  • Graphics: Paint.NET, Tiled
  • Sound: SFXR

I wish you all good luck and have fun!

Comments

Kharza
11. Dec 2013 · 17:44 UTC
Is that Morte? (Your picture) :)

Okay, fine

I’m probably going to regret this, but I’m doing LD28 too. For the first time. I’m probably going to use Unity, but if I get a good idea that would work better with a different setup, I’m going to change on the fly.

Problems I see coming at me:

– Timezone/Sleep schedule issues

– No good ideas

– Overthinking /Overestimating what I can do in 2 days

– My incredibly slow brain being stupid again

 

Lets hope for a good theme. But to be honest, I’m not super happy with what’s being upvoted so far :/ We’ll see..

I am in for the 3rd time.

I am in for the third time in a row. Since I will have very limited time due to various Christmas arrangements, there’s a good chance that I will be submitting to the Jam rather than the combo, but I will be aiming for the combo if possible.

I will be using either XNA or Unity.

If I use Unity I might be using the Tidy Tilemapper asset and/or UFPS based on what type of game I decide to make.

 

I will be using Paint.Net for textures, and try my luck on blender (Very new to that one) for simple 3D models.

 

I’m looking forward to play a lot of fun games when this weekend is done. Good luck to you all!

 

T-shirt sale: discount for Ludum Dare participants

Hey, everyone.  Hopefully this posting doesn’t violate any rules…

I designed a parody logo of the famous Intel Inside logo, and put it on a T-shirt, which you can wear if you have the guts.  If you buy one it will help a starving game developer  (me) afford to upgrade my development tools.

Intestines Inside parody of Intel logo

These are a custom made design that I personally created, and only… 48 (!!!) of them will ever be made… so, in the spirit of the contest, I thought I’d offer a good deal on them to LD48ers.

If you order a shirt by this weekend and mention Ludum Dare or LD48, I’ll ship for free.  The only catch is I will ONLY ship to the United States.

Tags: t-shirt

Third time it is :)

My first LD was the 26th, I finished a game called Pixel Storm. I did try to make something for LD27, but Unity failed me. This time, I will be using SFML.NET, C#. And soda. Lots and lots of soda. Too bad I have exams the week after, but eh, I can study for some time.

I’m in!

I haven’t been too happy with my past entries – I always make them unnecessarily difficult. I think I’m going to make a smaller game this time, and spend more time on making it feel fun.

Tools:

  • FlashDevelop with FlashPunk
  • GIMP
  • BoscaCeoil + bfxr

Good luck, all!

I am so in.

Probably. Unless something awful comes up.

I will be using libgdx for my game since I’ve spent a lot of time with it working on Jetpackman (way outdated screenshots etc there). If I fancy some shader stuff, I might use the PostProcessor class from here.

Finally, if I need to do some pathfinding, I have my own simple A* implementation I wrote which is available right here.

Those libraries together with what comes out of the libgdx project generator (which doesn’t generate any kind of game logic etc) forms the code base I’ll be using.

Tags: LD28

Halflemon studios in for the Jam!

A newly formed team of 4 people we’re going to try our hand at Ludum Dare Jam. This is our first time working as a team so one hand might not know what the other does for a while but hope it’ll work out well.

Language: Actionscript 3

Editor: Flashdevelop

Art: It’s up to the art guy. Either based on scanned paper or he’ll use some program, I’m no expert on this :)  GIMP will surely be used though.

For sounds, we’re using Audacity for editing, sfxr for sound effects and musescore for composing the music – we’ve already made a few tracks but will probably have to make a new one fit for the theme.

Ideas: Full of them! I’m hoping for Corruption but there are dozens of other amazing themes.
I also might stream a bit after the LD, trying out games, I already have the software set up so… stay tuned I guess? Take this line of text with a grain of salt though, I just might not do it.

 

I wish you all luck, have fun Ludum Daring!

My first Game Jam ever!

Hiyya, name’s Henri, English.

First time I’ve ever taken part in any Game Jam at all, here’s hoping i can actually submit something in time.

For the coding and general building i will be Game Maker 8.0, even though i have never released anything substantial i am very knowledgeable in GML, and actually have a commercial project in the works 😛

Sneaky screenshot of stuff i can do:

For all my Graphics needs, i’ll be using GIMP 2.8, and Audio will be combination of FL Studio and Audacity.

 

Wish me luck!

Comments

11. Dec 2013 · 18:14 UTC
Good luck!
GreaseMonkey
11. Dec 2013 · 20:11 UTC
…nice raycaster.