LD28 December 13–16, 2013

Hopefully!

I’m hoping to get another game in this LD, unfortunatly I am working a bit during those times so it will only be small.

Unity

c#

Gimp

Handy tutorials for GameMaker developers

Once again, to help anyone who might need it, here are some handy tutorial articles I wrote up on using GameMaker, for anyone who needs to brush up on their skills or take a crash course:

  1. Leveling Up as a GameMaker dev.  A guide to your progress as you learn the tool.
  2. Position and Motion Tutorial.  The basics of moving objects around the room.
  3. Wave Motion Tutorial. Getting that nice sine-wave sway.
  4. String Handling and Drawing Text.
  5. Draw Rich Text. A handy script for more powerful formatting of text  you draw to the screen.
  6. Building a GameMaker extension. How to write your GML for reusability, and how to use the GameMaker Extension builder.

And, if you’d like a whole book on GameMaker development, I helped out with editing HTML5 Game Development with GameMaker, ©2013 Jason Elliott, Packt Publishing, and can recommend it as a worthwhile book that will teach you some useful things, particularly the new Box2D Physics engine features.

Tags: GameMaker Studio, tutorial

Comments

burgerdare
13. Dec 2013 · 14:10 UTC
Thank you very much for these tutorials. I often feel like a minority doing my development in Game Maker, but these are a tremendous help.

I’m in

With
– Unity
– Pickle
– BFXR

First time

this is my first time in ludumdare.

I am going to use Java with LWJGL and Paint.net for art :)

Rules question

Hey all,

I suspect this has been asked before, but – if I’m doing the 48hr compo, can I ask some friends to provide voice/video acting, provided it’s me taking the recording, and I do it within the 48hr period?

Comments

Fenmar
11. Dec 2013 · 13:22 UTC
I would say it is okay as long as you write the scenes and dialogue yourself and really just “use” them as voice/video actors.
11. Dec 2013 · 13:26 UTC
Yes that is OK. From the rules:

“Photos and recordings you make of people or things are acceptable content, just you must acquire them during the competition.”

Hello

I am in

Impact OK?

Rule 4 says:  All publicly available libraries and middleware are allowed.

Does that include engines you must purchase such as Impact? If we can use Impact and the like, what about including source code? Do you just include your source and not the Impact stuff?

Anyway, thinking of doing it… Would use either Flash/AS3 or JS/Impact – may depend on the theme too.

Comments

11. Dec 2013 · 13:22 UTC
If anyone in the public can buy it, it’s publicly available. You include your source code, not any proprietary source code that you don’t have permission to redistribute. But your game has to run — ie, a compiled binary + *your* source code.
11. Dec 2013 · 13:29 UTC
Absolutely, “publicly available” includes both free and commercial software! You have to share only the code you write yourself during the compo, not code that is part of a library or engine.
dmennenoh
11. Dec 2013 · 13:31 UTC
OK, thanks for that info. Just wanted to be sure.
ZXeno
11. Dec 2013 · 19:41 UTC
Well, that clears a few things up. :)

First Ludum Dare

So, I’ll be joining in this year, I considered last year but IRL invaded my coding times.

I’ll use Java with it’s own libraries, Paint.NET for the art, Reaper for the music (well, we’ll see if I get anything done since I’ve been playing the piano only for a few months now) and bfxr for the sound effects.

Tags: First Time

Ludum Dare Newbie

This will be my first time participating! I’ve been wanting to for a long time, and have been really looking forward to it! I’ll be blogging about the experience here and on my personal blog, jiyambi.blogspot.co.uk, and tweeting it up on @Jiyambi. Should be awesome!

 

Game Engine: Unity 2D

Language: C#

Graphics: GIMP / Pickle

Audio: Audacity / sfxr / Anvil Studio

 

EDIT: I’ll also be using a few of my personal scripts as base code: https://dl.dropboxusercontent.com/u/11838203/Framework%20Scripts.zip

Alright, Ludum Dare

if that’s your real name. I’ll play along. (Or attempt to, at the least).

I will be using HTML5 + Phaser, GIMP and bfxr (may record or generate some music if I have time); with Flixel as a fallback plan if I need to work with something more familiar.

Aaaa! I’m not ready yet!

Hi, this will be my 3rd LD! This time I will join the Jam.
My tools are almost the same as always:

  • Language:C++11
  • IDE:VS11
  • Library: SFML 2.1
  • Library pt2: Thor
  • Codebase: haha, codebase! Snippets from here and there, some from my not yet finished “official” codebase.
  • Pixels: mainly Paint.NET
  • Sounds and music: SFXR, http://www.abundant-music.com/,maybe my mic and audacity(this time I MUST include sound in my game!)

3 days to go and 3 days to prepare and clean-up some of my codebase.

 

 

Tags: C++, sfml

Third LD!

Hello everyone,

So excited about this weekend ! I’ll be doing the Ludum Dare for the third time. First time on December though.

I’ll share a room with two friends but we plan on working separately on our own game. It worked pretty well last time.

Anyway, I’ll be using Unity and Monodevelop if I want to make something a bit complex, otherwise I’ll use my own JavaScript engine coupled with Netbeans.

For graphics I’ll mostly use Inkscape, GraphicsGale and Paint.net. Sounds will be a mix of LMMS and Bfxr.

 

Best of luck to you all!

Simon

Comments

11. Dec 2013 · 14:28 UTC
I’m thinking of using LMMS too, but I don’t have that great of a samples library. Know where I can find some good chippy samples?
Chronodrax
13. Dec 2013 · 09:01 UTC
Good luck to you three, and have fun 😉
13. Dec 2013 · 20:26 UTC
Thanks!

I Might Do It

I am no doubt a Java game programmer. But I am unexperienced mostly. So I think I will do the jam and make a game with Unity3D

I’m In!

Right then I am doing this again! This is my 4th ludum dare now.

Tools:

Language: Java

IDE: Eclipse

Library: LibGDX

Art: Paint.NET and Pickle

Sound: BFXR and maybe some other tools

Well thats it! Have fun everyone

 

Surely unsure whether in or not.

Let’s keep it short:

I doubt I’m joining this time, being the second time in a row missing LD for me since I first participated.

Reason: I need to focus on Novum Mundum, that little game with it’s release date being 21st December. And I guess I must delay it again, but really, missing Christmas for releasing a game really is bad.

Also, on 21st December, one year ago I began with Shadow Engine. My goal was to create a powerful codebase for further developement, which runs 60 FPS on my low end phone and low end PC. It’s available on GitHub and pull requests are appreciated: https://github.com/AngelDE98/shadow-engine

ALSO, as my PC is killing me with it’s slowness recently and me needing to clean it up, developing a game will kill my nerves.

Also, school.

There’s still a slight chance I’m going to participate with a toolset similar to the toolset of my plans participating last time.

If I’m really going to miss that one, expect me next time and good luck you all!

 

– Maik

I’m in!!

Hey everyone.

I’ll be participating in Ludum Dare 28. This time, I hope to actually expand from squares and rectangles, and hopefully make a FUN good looking game. We’ll see how that goes.

Language: Java
IDE: Eclipse
Graphics: Paint.NET
Sound: BFXR

Good luck to all of you :)

Reporting in!

I’m in the compo for the second time! I’ll be using:

  • Unity 4.3 for development
  • Audacity, bfxr, and/or sunvox for music and sound effects [EDIT: may look into using the newly updated Chirp]
  • Inkscape and/or asesprite for PHOTOREALISTIC HD GRAFIX

it should be a much smoother process this time, since I’ve got one LD under my belt already.

So, I think I’m in

Hi, this is my first Ludum Dare, and I’m very excited about that 😀 I’ve already watched many Livestreams since the LD14, and it seems to be very funny!

 

The Tools I will use for the game are

Eclipse for programming

Photoshop CS6 for graphics and

CFXR (The Mac version of SFXR) for the sounds.

 

So, that’s it ;D

Good luck at all of you!

To anyone using the new 2D tools in unity:

So while messing around with the new tools and digging around in the forums at the Unity website I found something I know I’ll be able to use in this coming Dare and if not perhaps in another project. It’s a 2D character controller akin to the 3D one found in the standard assets. I’m sure if any of you have spent the time to scrape the surface of the Unity forums on the 2D topic have found this already, but I figure it can’t hurt to post it here!

https://github.com/prime31/CharacterController2D

And if you guys are curious I found it in this thread:

http://forum.unity3d.com/threads/212107-2D-Resources

So a big thanks to Prime31 studios for sharing this great tool with the unity community. I figure it would only be a disservice to not share it here.

Here’s their website:

http://prime31.com/

I want to make it really clear that Prime31 studios get’s all the credit they deserve for this great tool under the Attribution-NonCommercial-ShareAlike 3.0 Unported license.

If you’re curious here’s the simple explanation page for it and the more thorough license page. (both of these can be found at the bottom of the the Github page btw)

simple explanation: http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US

actual license: http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode

So good luck to everyone this weekend, and once again a thanks to Prime31 Studios.

Tags: 2D, tools, unity

Comments

McBeef
11. Dec 2013 · 16:39 UTC
Great links. Thanks.