LD28 December 13–16, 2013

Winner winner chicken dinner.

Alright, I’m in.

Flashpunk
Flashdevelop
Paint.Net
Manga Studio
bfxr
Audacity
BoscaCeoil
Blood
Sweat
Toil
Tears

It’s always on the busy weekends isn’t it?

I’m in.

I will be doing my first solo jam as my partner is busy this weekend. Hopefully I can handle making a full game as well as art and sound that won’t make anybodies eyes and ears bleed. It is going to be an interesting test in making a small enough yet quality game that I can finish in 48 hours.

Count me in!

Howdy all, I’m gmfk07. There’s a slight chance you may know me from The Gameboy Portal, this game I made along with pikmin4000 for a gameboy jam with over 1.5k downloads. This isn’t exactly my first game jam, but it’s my first Ludum Dare and the first one I’ll go solo on, so yeah. Tools of choice:

  • Game Maker Studio
  • LMMS
  • ASEPRITE or Inkscape
  • Procrastination

At any rate, I’m ready for this space jam game jam!

 

Level Dev Editor

Hi everyone,

For the warm up weekend I created a level design tool to help me generate the kind of level data that would be a pain in the a*se to do manually during the Jam, plus I’m working with a team this time, and need to provide tools that will aid them in generating content for the game.  We’re also located in different countries so need to be able to work with the same tool.

You can see it working here (works in Chrome, but not sure about other browsers yet). Please don’t use it for the Jam as it uses my account and I would like to stay within the free-tier in terms of usage.

The current version allows you to:

1.) Place tiles to create a room or small map.
2.) Draw a room, by clicking and dragging a box (like any paint package rectangular select tool).
3.) Place the player and move them around with the arrow keys.
4.) Set starting positions of NPCs and mobs and save with level data.

Sadly I didn’t finish everything I set out to, I would like to add:

1.) Drag and drop a room maps and connect their doorways to their respective partners in other rooms.
2.) Upload tilesets, items, entities etc. via .csv upload (anybody have a solution to this, I’m having issues).
3.) Export all data to JSON (working on this bit now, hopefully will be ready in time for the Jam).
4.) Scrollable map area for larger maps.
5.) Add behaviours to NPCs and mobs i.e. random walks, A* path finding etc.

Download

You can download the level editor code here, it also includes a basic game framework I’ve been working using Javascript and canvas.

Running

All you need to do is set up a Google application on Google App Engine via the console, then add your application ID to the app.yaml file. Run the UpdateApp.sh script to update your site. The RunDevServer.sh script allows you to run the app locally (via localhost:8080).

It’s not fully functional, but you can create, save, and load levels you have designed, all saved to the cloud :-).

Screenshots

Dragging an area to create a room (Select the Room option from the Object menu).

Dragging an area to create a room (Select the Room option from the Object menu).

Try using the room tool over and over again to create interesting configurations.

Try using the room tool over and over again to create interesting configurations. Once done you can add door ways, a player friendly NPC’s and mobs.

If you have any queries let me know, otherwise thanks for listening (I mean reading).

I’m in

I’ll be join the LD jam as a solo person. I don’t really have skills with graphics design but I think that I’ll manage to create something.

 

The stuff I will use:

  • Game Maker: Studio
  • GM’s intern graphic program
  • the sfxr sound creation thingy

 

Well 2 more days to go.

 

 

I’m in! And I can hardly wait!


“Ludum Dare! I’m in.”

I’ll probably use Unity3d/2d – and since I just learnt that I can use stuff that I bought without providing its sourcecode, I might use RageSpline, 2DToolkit and/or Daikon Forge GUI.

I’ll post my base code later after I experimented some more with 2d stuff tomorrow.

 

And on the matter of RageSpline, cool GIFs and shameless self-promotion – I’ll love you FOREVER* if you try out the game I’m currently working on and leave a bit of feedback! (It has a Unity Web Player build and desktop versions for Windows, Mac and Linux.)

 

*) might be exaggerated

Comments

14. Dec 2013 · 01:27 UTC
omg the left gif is amazing!!!!!!!!!!!!!!!

Dare 28

I will be doing something with Unity.

I might do something like a Oculus Rift game that implements Tribes like skiing. Or maybe a zombie game.

Until then, check out my current game that went gold last month over at http://playasteria.com

Nevermind.

I can’t do LD28. I have too much on my plate already, and I am not familiar enough with Love2d to not be stressed out for 48 hours this weekend. Next time though I plan to go in with guns blazing.

Im in!

will be using game maker studio hope the theme will be better this time.

I’m late, I’m late, I’m late! (And I’m in)

Don’t worry everyone, I will be entering Ludum dare yet again! I simply forgot to make a post until now.

This will be my eighth(!) LD, and all without missing a main event since I started game jamming! This time I’m doing something different. I’ll be entering the jam, because this time I’ll be working with a partner, who will provide marvellous music, while I create cool code.

My tools will remain mostly the same as previous events. Coding in Haxe, using the OpenFL and HaxePunk libraries. I’ll be using GIMP to create graphics. My text editor is Sublime. I’ll be listening to Chiptune Radio and drinking coffee.

Good luck to all other Ludum Darers (Darees?)

Alright, I’m in.

This will be my first time, let’s see how it goes.

Code: Python
API: Pygame
Art: GIMP
Sound: Reason

Guess im in

Heard of LD a week ago and im not sure what will come, but hey it sounds fun and im in.

Think ill use construct, GIMP, some audiotool i dont know of yet and a rainbarrel of coffee.

 

I’m in!!!!!!!!!!!!!!!!!

And now it’s time for the time-honored tradition of posting all the things I’ll be using:

  • Pixen for the pixels.
  • Tiled for the levels.
  • Ableton Live 9 for the… uh… musics.
  • Sublime Text 3 for the codes.
  • Haxe/HaxeFlixel as the game library. So much nicer than dealing with flash.
  • PHILZ COFFEE

I’ve also been working on some live debugging stuff for HaxeFlixel. It’s kinda lame right now but you can update variables on objects on the fly and reload the map whenever you feel like it, which is neat I guess. Check it: https://github.com/johnfn/HaxeFlixelLiveDebug

Can’t wait!

I’m certainly in. Last time I couldn’t because my first daughter was born. She’s now four months and demands lots of time, but I’ll do my best.

I may go for the jam with my sister – designer and illustrator, or solo, I don’t know. Unity (C#) will be used, for sure, because that’s the tool I’m more comfortable with at the moment. Gimp, inkscape, blender, some 8bit sounds (or voice recording)… that depends on the theme and the game idea, if I come up with something!

Good luck eveyone!

Getting ready for this weekend

Well not really and I think I’m going to start preparing only a few hours before it starts.
Anyway, I’m in this time and I’m taking Game Maker: studio with me. This will be my first game jam and hopefully not the last.
Wish me luck! Maybe I should pack some food as well… Also beers.

I’m in

I’m in for the LD. I hope gravity wins and we are going to see a lot of space games :) .

I will us C++ and SFML.

This time I should make the simplest game as it would be, and maybe give a try for some of my tools/sdk.

Language:
– GML
GLSL
C++
Optional:
IntuicioASM
Tiny BASIC

IDE:
– GameMaker:Studio.
Optional:
IntuicioIDE

3RD Party Libraries:
Optional:
Xenon Core 3 SDK

GFX:
– GIMP?

SFX:
– SunVox

Now all depends on theme, so hope it will be nothing that may throw me to the Dark Side 😀

PS. My optional tools can be found here: https://www.dropbox.com/s/1q5x18vddffmjb0/xenon-core-3-sdk.zip

Make awesome games, guys! :)

Stone Monkey Be Jammin’

Hello World!

After a year-long hiatus from LD, we’re back again to jam!
Most of us don’t actually have time to do this, but we’re doing it anyway!

The team will be:
Ryan – Code Monkey/Unity God
Jon   – Artist/Coder/Jack of all trades
Nick – Artist/Clever second title
Sean – Artist/UI+Particle Slave
Zeke – Composer/Plumber (+1 to you if you get this joke)

Tools:
Unity3D
Maya/Max/Blender
Photoshop/Illustrator
Magical Music Creation Tools (Clearly, I have no idea how music gets made, I just trust that it does)

Probably/Potential Unity Plugins:
NGUI
2DToolkit? (Since I haven’t been bothered to learn Unity’s new 2D tools yet).
Internal Code Library (Mostly boring stuff like XML parsing and design patterns)

We may even attempt to get some streaming going on, but it depends who feels like it.
My stream is probably going to start really boring, but then get awesome (being that I’ll probably be doing most of the coding, but also likely much/most of the scene setup as well).

Cheers, and Jam On!
–Ryan–
Stone Monkey Studios
@StoneMonkeyMen | StoneMonkeyStudios.com

I’M IN….

Hello, This is my first dare and my tools are…

Language : Java

API: LWJGL, SlickUtil2D

IDE: Eclipse

Art : Gimp