LD28 December 13–16, 2013

First Ludum Dare, first real test of my game library

Hello all who find themselves reading this,

I’m Mocuto. I’m pretty pumped for participating in this year’s Ludum Dare as my final exams for uni will be done Friday, giving me a juicy 72 hours to do what I love: make games. I’m going to be using an open source JavaScript game library I’ve made called the MocuGame Library in combination with a level editor that I’ve made. My goal is to actually finish the game, but we all know how that can go…

Well, here’s to Ludum Dare!

First Ludum Dare. Exited!

Hey guys.  I haven’t participated, but I’m certainly not new to game development and 48 hour comps/jams.

Really excited to get in on this action and looking forward to an exciting theme!

I will be using GameMaker (for the first time in fact) as a little personal development.  I don’t know how I’ll pump out assets… but it will be a good ride.

Time permitting, I will chronicle some of my experiences on my blog :) http://wgoddard.blogspot.com.au/2013/12/from-c-to-ludum-dare.html

 

Thanks for reading!

Nice!

Just found out about Ludum Dare today, and it looks like I’m just in time.  I’ll be using Unity as my core engine.  I may also end up using some of Unity’s stock scripts as well as the Smooth Moves plugin.

Looking forward to entering the competition and seeing the other entries!

Comments

rojo
13. Dec 2013 · 08:03 UTC
I wanted to add that I may also use the Rotorz Tile System Unity plugin as well. Also I noticed a lot of people have been posting the other tools they’ll likely be using so I’ll do the same.

Let’s do this.

1, 2, 3, 4, 5, 6. Six! I’ve created six games this year for Game Jams. Hopefully this will be number 7. Lucky number 7. Like Bio on Materia Keeper… or something.

When I first started out I used C#/XNA, but I have gradually transitioned over to Unity as my framework of choice. Obviously the web player is less annoying than downloading a binary (and dependencies nobody has), but from a development side it’s also much more appealing. I imagine I’ll also be combining this with the usual Photoshop and sfxr.

I’d encourage anyone thinking about joining in to go for it. Not only is it a lot of fun, it’s a good way to encourage yourself to make and finish something. Good luck, everybody!

I’m new and I’m IN!

This is my first time competing in the LudumDare and first formal competition for that matter. It’s not really into the graphical stuff I more of like the code of  program. To make the game I’m going to make a Java Applet. I chose Java because it is the only language where I know about graphics. I chose to make an Applet so it will be easy for the judges to view.

ENGINE: I’m not going to be using an engine. I’m one of those people who have to start from complete scratch or not start at all. I have written many games and sort of intertwine the engine components into it.

IMAGE EDITORS: I will be using Pickle and Gimp for the majority of the image editing

SOUND/MUSIC: I will be using Bfxr for sound effects and Musagi for music

Lets see how this goes…

Comments

GagaPete
11. Dec 2013 · 09:42 UTC
Don’t forget: You’re a judge, too. 😉

Ludum Dare 28

Hello all,
I’m going to attempt an entry in this season’s Ludum Dare compo. I’ve tried previously yet haven’t finished a single one, however I feel up to the challenge. I will be using Java in Eclipse with the Lightweight Java Gaming Library and perhaps the Slick library, too. For graphics I will use GIMP, and for sounds SFXR and/or just my mic. Good luck everybody!

I’m in, Ludum Dare the 28th.

I thought I’d make a note, to be polite, and to commit to doing this thing.

This time, I will be using HaxePunk, and targeting flash, so more people have a chance to play. I’ll also be more heavily focusing on visual appeal, since that was left way behind the last time. Can’t tell much more before the theme is picked.

Truth be told, I’m not that fond of Haxe and HaxePunk, and it does require compilation and refresh, so I won’t be able to tweak things on the fly, or anything. Then again, I haven’t worked with them for very long.  Syntactically they’re fine,  looking like strongly typed Javascript to my eyes, but of late, I’ve been preferring the syntax of lua and python.

Basically, me and my RSI don’t much like chording for {}s on a scandinavian keyboard. I can shift-alt to US layout, though, but while my fingers mostly remember it, my recollection is far from perfect. I will most likely try to type using the US layout just for fun.

Apparently, the standard GUI interfaces of eclipses, fooDevelops and such is better for RSI than even vim, which seems a bit odd.  Vim, once you get a hang of using the motions without arrow keys, is pretty nice. I am considering a switch to Cream, though — I really don’t see any reason not to, at this very moment.

I’ll probably have to do some modifications to the tiled-library in HaxePunk, it will be in the recording — I’ll be recording with Chronolapse, probably, if possible, I’ll start with 1 frame per second, and when I get a bit into it, I’ll lift it to 1 frame per minute.

I’ve generated a ton, or five or so, game ideas during the wait already. So that’s cool.

*edit*

Oh, audio-wise, I’ll be going with bfxr, and, maybe, the Chirp Composer. I am not a musician, though.

I must also mention Tiled. Ogmo keeps crashing on me. DAME seems powerful, but the way it looks is no good.

I’ll probably animate using some mixture of Paint.net, GraphicsGale free and/or Aseprite. Possibly maybe with some measure of  OpenCanvas thrown in.

Comments

Photon
11. Dec 2013 · 01:42 UTC
Python for the win! I probably won’t be using it for the jam, but I do enjoy it in combination with Pygame.
GreaseMonkey
11. Dec 2013 · 01:48 UTC
I have RSI myself. When I noticed I had it, I switched to vim. My main regret is that I didn’t do it earlier.

Seventh I’m In

So here comes another Ludum Dare for my team and I; and you know what? We’re in.

My History with Ludum Dare
LD 22: Didn’t complete a game but turned it in anyways.
LD 23: Hard to track down bug killed the game 8-hours before the end of the jam.
LD 24: Did as much as LD 22.
LD 25: Finally finished a game first time. Both in the LD and ever.
LD 26: Finished second game ever and by myself in the 2-day time squeeze.
LD 27: Was really sick the whole compo. Didn’t finish (because I slept too much), but made the most complex game mechanics I’ve ever made.

On this seventh edition of the Ludum Dare, I look forward to not being sick and having a chance to really give some of the new stuff, I made since the last Ludum Dare, a good test run. My goal this time around, opposed to my output of the last Ludum Dare, is the limit the mechanics and their complexity. See what can produced under a constrained system. So here’s to hoping I make something neat! *cross fingers*

What I’m using!
Programming Language(s): Monkey
Editor(s): JungleIDE, Notepad++
Graphic: Graphics Gale, Photoshop
Sound Effects and Music: bfxr, Soundation, FL Studio, or public domain music/sounds
Library/Framework: XAddon (my lib/framework), FontMachine, Monkey-JSON

Tags: bfxr, im in, LD28, ld48, Ludum Dare 28, monkey, woo hoo

I can’t wait to start!

I have been coding for almost 3 years now and I have competed in two past LD48’s. I love the aspect of a time limit, although I am so used to late nights these days. This time I hope to be able to compose my own music for it, since I have been doing that for a while now.

If you want, please check out my music, http://soundcloud.com/aevrolet .

-Toper

I’d like to think that I’m in…

As usual, I have a lot of stuff going on the weekend of a Ludum Dare, and can’t commit 100% of my time to the project.  This is starting to become old, and I need to do something about it, but there’s always something on my calendar that can’t be moved. :(

Hopefully I’ll have enough time to finish something this time.

Lets do it!

I’m an indie on the verge of quitting my day job.  I do a bunch of game jams every year, but the winter ludum dare is special.  It’s the time of year I can really focus and make this jam a great one.

 

Thanks for putting this on!

Tags: LD28

Theme Dread…

The last few LD jams, I’ve noticed I’ve been having a mental problem with the last couple LD jams that I’ll call “theme dread”.

Basically, I find that the announced theme is counter-productive for me.  It’s supposed to provide a creative focus so I can just start designing a game.  Instead, I end up in a panic because nothing comes to mind when the theme is announced.  Leading up to the Theme.announce(), I watch the vote tallies come in from the early rounds, and try to think of what I’d do if the theme ends up being one of the popular results from each round.  I end up filling with dread for whatever the announcement will be, feeling uninspired by most of them.

Does anyone have a good way for coping with this response and conditioning yourself to respond in a more productive, positive manner?  Any mental exercises you can recommend to unleash creativity?

Comments

11. Dec 2013 · 04:03 UTC
I don’t try to think of anything beforehand. When the theme comes out, I say, “YAY! THEME” on IRC and Twitter and then close my laptop and do housework or play some game for a couple of hours, letting the theme mull over in my head. I’ve learned it’s better to just let something come naturally. And don’t stream while you’re trying to think of an idea. The pressure of an audience makes it harder.
11. Dec 2013 · 04:20 UTC
I’ve yet to stream my development — I don’t think doing so would add anything to my experience as I build, and fiddling around with setting it up takes away from doing other things that could more directly contribute to the success of my project.
11. Dec 2013 · 05:40 UTC
There’s kind of a way to cheat your way out of it. Like… I’m gonna make a zelda clone!, and when the theme “potato” comes out (for example), you’re making a “zelda clone with a potato dude holding a french fry” as the sword!… something like that
11. Dec 2013 · 08:44 UTC
I remember having this problem with minimalism.
Benn
11. Dec 2013 · 11:06 UTC
The theme is supposed to help provide a starting point for game ideas, with the ultimate goal of Ludum Dare being to encourage people to make games. If you are finding that the theme is working against you, that you cannot make a game due to the theme, then feel free to ignore the theme completely.
11. Dec 2013 · 11:11 UTC
You don’t have to care about the theme right away, just start working on something. In my experience, if I do nothing and just wait to find a “great idea” I get frustrated or I get ideas for games that would require months to make.
11. Dec 2013 · 11:39 UTC
There are themes I don’t like such as “you only get one”, and then there are ones that really fill me with dread such as “Bieber” or “downvote me”.
sorceress
11. Dec 2013 · 11:39 UTC
I agree with the above comments. You can waste hours trying to come up with a good interpretation of the theme. That time could be better spent getting some code down — generic stuff that you will use whatever you decide to make. While you’re writing that, look over the website and IRC channel every half hour or so, to see what others are up to. Their interpretations of the theme may help to give you some ideas.
Ithildin
11. Dec 2013 · 12:01 UTC
For LD26 and specially LD27 I did some brainstorming with the most popular themes for some hours before the announcement. Taking advantage of the fact that the theme reveal takes place late at night here in Spain I can come up with some ideas (some of them, even, ), then go to sleep with my brain still working on them behind the curtains and then wake up in the morning to know about the final theme, decide on the idea and start working.
Ithildin
11. Dec 2013 · 13:25 UTC
Oops, I forgot to finish the part between parentheses.

I’m in, like potato skin

But potato skins are actually out… side the potato… Whatever, it rhymes. I’m in for the compo.

This will be my 3rd Ludum Dare. I’m going to stick with using HTML5/Javascript. My tools:

Editor: Notepad++

Graphics: GIMP

Audio: Audacity

Music: LMMS

 

 

I’m IN!

Important stuff first!

– I will be working alone.
– I will be working in the JAM, though I will make every attempt to use the COMPO rules whenever possible (except for making the source available, you’ll find out why soon enough!!)
– I will not be streaming development.
– I will try to have a tumblr for my game soon after I submit it.

My tools are:

– Game Maker Studio Master Collection for dev tool
– GIMP and whatever the <3 GameMaker uses for art
– Audio is SFXR and either FLStudio or Famitracker, depends on the situation, also Audacity depending on the situation

Platforms intended for release are:

– HTML5 (major, major target)
– PC (Windows 7 and later / Linux)
– Android (tentative, depends on how I’m able to implement the game there)
– Surprise platform set to be revealed after I submit the game!! (tentative release because of reasons)

OTHER

– Steam release is a maybe, because I already have the Steam Greenlight fee paid off, but nothing’s certain with Ludum Dare.
– I may end up being a no-show if something comes up, but I’m pretty sure nothing big is coming up.

So yeah! I’m pretty excited about this! I’ll see you guys on the 13th!

 

– Trojan Horse.

Yet Another “I’m In” Post

Except this one is trying to be funny by making a half-baked joke about the sheer number of these and then flailing towards metahumor by trying to joke about how it’s making a bad joke. But now it’s joking about how that was an even worse but this sentence is- AUGH! I’M LOOPING! BREAK!

…Anyway, my name is Adam, my username is 14-year-old me’s fault, and I’m announcing my participation in this Ludum Dare. Though this is my first Ludum Dare, you might recognize me from… uh…my obscure flash game? My Game Maker techdemos that only <30 people played? …yeah. I’m not sure of the full set of tools I’ll be using, but my core is going to be FlashDevelop for code, Inkscape for graphics, and LMMS for music.
Naturally, I’m really excited for the event, and I’m sure it’ll be my most productive weekend of the year.

And to all, good luck and have fun!

 

Comments

GreaseMonkey
11. Dec 2013 · 03:29 UTC
Flash with Inkscape? That sounds… suprisingly good. I’d almost try that.
TPHRyan
11. Dec 2013 · 03:31 UTC
How did 14 year old you know to pick a name that is obscure enough to ensure that it’s appropriate for all stages of life? Such wisdom.

I’M IN

This will be my second Ludum Dare, and I hope it to be better than last year.

TOOLS

Main game devolpment – Unity

Artsy-fartsy application – Paint.Net

Music – Whatever the hell I feel like using

I might be streaming, but I’m not sure if my crappy microphone would be able to make it through the stream without exploding.

While I’m at it, please vote for your favorite programming language here: http://strawpoll.me/846373

GOOD MORNING TO YOU ALL

Comments

Zerkruemler
11. Dec 2013 · 06:32 UTC
I didn’t knew HTML and Ajax are programming languages. I am using Javascript for my projects which is somehow related to them, but not in the list, so probably it is stupider…

My LD Base

This is my base I wrote, I am going to be using for LD. It initializes SDL, creates a SDL_openGL context and runs some functions for house cleaning. Feel free to use it!

Download the base here.

Definitely in, going for minimum time, maximum productivity

This time around, I’m going to try to make a game completely in HTML/CSS/Javascript.  Maybe even multiplayer on a VERY basic level.

I kind-of want to do without graphics (or use super basic graphics) for this one, and focus on game-play.  Text/ASCII, or really primitive pixel art.  I’ve found that I have wasted HOURS on graphics in the past and never ended up with anything much better than what I started with, so if I can control myself, I’ll try to go as minimal as possible.

Can’t really think of any code I need to post, except maybe a CSS reset that’s in the public domain here: http://meyerweb.com/eric/tools/css/reset/

EDIT:

I’m totally re-thinking my approach.  If I don’t go straight HTML/CSS/JS then I will again be using:

  • Monkey Coder
  • Fireworks and Pickel Editor for graphics
  • SFXR/BFXR for sounds
  • Audacity to tweak the sounds
  • autotracker.py for randomly generated music
  • VLC Media player to convert the music to WAV or something
  • May hand-draw some art if I go with one idea

EDIT 2:

Yikes, almost forgot, if I’m going to be using Monkey, I need to declare my Monkey base-code template for ld48:

https://www.dropbox.com/s/184kh1pcpjz38ik/ld48monkeytemplate.txt

I’m in for my sixth time running

I can’t believe it’s been four months already. Time for another Ludum Dare!

  • LudumDare01Code: Actionscript
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Sunvox (If I budget my time wisely enough.)
  • SFX: BFXR

I’m in, by the way.

Probably goes without saying at this point. I’m always in.

Different tools this time though.

Code: C++ with SFML
Visuals: Photoshop maybe
Audio: Renoise/BFXR

Have fun everyone! 😀