LD28 December 13–16, 2013

What is your favorite music to listen to when programming?

Mine is deadmau5.

Please share your favorite music,

Comments

torcado194
10. Dec 2013 · 13:34 UTC
LAPFOX 😀

And protodome. all the way man.

last time i listened to noisechan and nugget: adventures in chiptunes. that was a fun time
Ditto
10. Dec 2013 · 13:45 UTC
I tend to listen to Venetian Snares and general dnb to get me stressed up. Soft piano like Ludovico Einaudi music when I need to relax, 😀 I work better stressed out!
10. Dec 2013 · 13:45 UTC
The full OST set of Sim City 4. Relaxing and fantastic.
10. Dec 2013 · 14:10 UTC
OCRemix, Lapfox, John Williams (cinematic)…that’s pretty much it. Maybe some Daft Punk thrown in there for fun.
zebi24
10. Dec 2013 · 14:57 UTC
FEZ soundtrack!
10. Dec 2013 · 15:06 UTC
I don’t listen to music, I find it distracting… Is it just me? Every single dev stream I watch has some music in it.

First time in!

First time doing Ludum Dare, and I’m in!
I’ll be using Java w/ Slick2d.
Paint.net for images.
Not sure on what will be used for sound yet.

The Dwarf is in!

 

This is my first LD48, and I am really looking forward to it. My main goal is going to be to finish the game which shouldn’t be too bad but we’ll see, and here’s that list of stuff that I will probably be using:

Engine: Unity

Language: C#/JS

Coding: Mono and/or Visual Studio

Modeling: MagicaVoxel

Art: Probably Paintbrush & Photoshop

Sound: cfxr, might magic up some music in GarageBand.

OS: Windows 8.1 & OS X Mavericks

I should be streaming the whole thing on Twitch so you guys can watch me fail. I haven’t really messed with Unity that much but I’m fairly confident with C# so that shouldn’t be an issue, but for my prep I will make sure I get some time messing with Unity so that I know what I’m doing.

I’m in again

I’ll be in again with Flash or Unity blablabla

GOGOGO !

First time to play

I’ve never done one of these competitions before. I have a bunch of other plans this weekend but I’ll see what I can make! The themes look really interesting.

I also realized recently that the best way I program games is not by designing the whole thing out but rather just starting to program something and see where it goes from there. I like simulations. This will be good to get my creative juices flowing again after doing contract work for almost 3 years solid.

I still haven’t decided between Unity, Haxe (which I’ve never used) and Stencyl. Anyone have thoughts or recommendations? I know js, as3, C#.

Comments

Hectate
10. Dec 2013 · 14:20 UTC
If you’re using free Stencyl (2.x), your AS3 experience will help because it’s built on Flixel which is an AS3 library. Always handy if you want to break into actual code; I’ve done that several times.
10. Dec 2013 · 16:12 UTC
Don’t use things you never used before in jams. Just a recommendation.
11. Dec 2013 · 14:27 UTC
Ha, ratking, good point. I’m definitely leaning towards Unity as it’s what I’ve been using a lot recently. But if I get stuck with that (depending on what I get stuck on), I’ll probably switch over to Stencyl.

In, once again

The LD one year ago was my first one and this will be my 3rd weekend in a row doing a game. First one was for the Mini LD, second one was for the warmup weekend and now LD28!

I’ll do a HTML5 game with Dart (as I’ve always been doing).
I’ll use: dartemis, dartemis_toolbox and simple_audio. Additionally I will use a little library I made to get me started on developing the actual game faster by reducing the boilerplate code I have to write (gamedev_helpers still adding a few things before the LD starts).
Images will be created using GIMP and packed using TexturePacker.
Audacity for sound.

Also: #NOKILL

Second time doing this.

This is my second time in ludum dare, first time round I made my game with unity, this time round I’m hoping to go slightly more advanced and use C++ with SFML2.1 I know some basics with it but have only been using it for a week. I may however change my mind and use the new Unity3d 2D tools as I am yet to try that out. It really just depends on the theme and what Ideas I get for it.

for sprites and any other images I’ll use Gimp2.8 for music I’ll use FLStudio.

Hope it goes well.  best of luck to everybody :)

In If A Nice Theme Comes Up

If the theme is something I can work with I’ll enter.

Code: HTML5 Canvas / Javascript.

Art: Pinta, a lovely simple tool.

Sound: GarageBand for music, BFXR for sound effects and Audacity for any editing.

Here are my little Javascript helper libraries that I’ll be using. Just some initialisation boilerplate and some maths for games. Use them if you like.

 

I’m in

I’m in! Yay!

Tools:

Language: C++ or Java
Libraries: SDL 2.0 or LWJGL
Graphics: GIMP
Music: GarageBand, Sibelius and Logic Pro in some order
Sound FX: CFXR

Good luck, and have fun :)

Polar

Second Ludum Dare!

I’ll be entering the Ludum Dare for the second time this weekend. Heres some stuff:

Engine: Unity with C#

Graphics: Paint.net

Sound FX: SFXR and Audacity

I’ll be streaming the whole deal at: twitch.tv/jecba using OBS

coffee and candy will ofcourse also be used 😉

My First Ludum Dare!

Hey, my name is Capitals and I am getting ready to join the solo competition this year. I have watched some people live stream their submission for the last 3 years and I am finally good enough at LWJGL and Java to be able to program a game in such a small amount of time.

My toolkit:

  • Language: Java
  • IDE: Eclipse
  • Libraries: LWJGL
  • Graphics: PyxelEdit, Photoshop
  • Sound: PXTone and FLStudio

Tags: compo, java, LD28

Declaration of toolz

My third LD. If all goes well, my friend VMD will join me for content-creation and we will enter the compo.

Language – C99
Eclipse – Coding.
Bash / GCC / Gnu Make – Building.
stdlib/SDL_*/OpenGL/MinGW – 3rd party libs.
Gimp/Photoshop – Graphics (Linux/Windows)
Blender/3DsMax – Graphics (Linux/Windows)
Audacity – Audio

Bringing with me:
excessiveOverkill – “Engine”
eoEdit – “Editor”
ld26 – more boilerplate
https://github.com/DusteDdk

Builds will be released on http://contigrator.wizznic.org/jobs/

A common Youtube playlist?

When I was looking for LD27 videos, finding only gameplay videos, and separate the from timelapses, summarizes etc. was a bit hard.

To prevent this, what do you think about creating common Youtube playlists, such as LD28 timelapses, LD28 gameplay teasers etc.?

We may even create a Youtube account that is commonly used for videos and maintained by a reliable guy (I don’t know exact people around here tbh), but I may also collect the videos by myself to add some playlists.

What do you think about it? How important YT videos are for Ludum Dare?

I’m in, again!

I’m totally stressed as hell with schoolwork and stuff, but wth… I’m in!

I havn’t really had time to prepare any new basecode for this Ludum Dare, so I’ll base my new game upon code from my last entry.

Final code for my last entry can be found here:

https://www.dropbox.com/sh/ixjeqf0x3uxit2r/sMUlokFPoq/Sunny_Potato/Game/Code/MCL_Version1_1_src.zip

Which I based upon the basecode found here:

https://dl.dropboxusercontent.com/u/5770542/Sunny_Potato/BaseCode/Dist.zip

As my last entry was on the theme Minimalistic, the code I did for that game mostly was general stuff anyway – I think it’s fair too use it as my new basecode, ripping out all game-specific stuff, of course. Any objections?

Details:
Coding in C/C++ and SDL.
Will officially only support Windows as platform, but the game should work fine via Wine for Linux/Mac OX users.

 

My first ludum dare.

My name is Bumblefish, and this will be my first time in the competition.  I wanted to compete in the last jam, But I wasn’t good enough. I will be dropping my current project for three days to compete.

Art: Gimp 2, Blender 2.6.

Sound: Milkytracker, SFXR.

Code: AS3 using Flixel and Nape libraries.

I will also be using these three classes needed to use flixel with nape.

https://github.com/bumblefish/FlixelNape

We’re In!

Hi All,

We’re a team of 2 from Southern California. We have some past experience in the compo but this is our first  team attempt.  We will hopefully be entering something not terrible in the jam, that is our goal.  Very excited to get going, good luck Everybody!

Editor:  Unity2D

Coding: Monodevelop C#

Art: HexelPro, InkScape

Sound: SFXR

Time to dust off the old tools again

Hearing that the Ludum Dare this time is on a better moment in time in December and also gotten some better tools to work with, let’s get this party started 😀

I’m in!

This will be my third consecutive LD (fifth total) and I’m very excited! The last two times I’ve used GameMaker (which is great for game jams), but this time I’m changing to something new!

Platform: Haxe and OpenFl (flash as primary target).
Base code: I have some classes that are available on GitHub, but it is nowhere close to complete at this point.
Editor: FlashDevelop
Graphics: Most likely Pickle, but could also be Gimp or Paint.Net
Sound FX: Bfxr
Music: Pixitracker most likely
Timelapse: Chronolapse

Tags: haXe, openfl