LD28 December 13–16, 2013

Progress

Hey it’s Skyrossm again, I’ve been making good progress on my game. I have a working movement system that changes the texture based on your direction. I’ve came up with the idea of you only get one life, and one of any weapon(Yes it’s going to be a shooting game!) I think I’m going to be spending most of my time doing art xD. I still want to add a main menu, but that’s not what I am focusing on. I don’t know what the enemies will be yet, but I’m thinking of something like the Creeper.

So far so good…

I think I’m nearly finished setting up the Planet Earth. I decided, to make thinking of an idea come faster and easier whatever the theme is it would have something to do with Planets. So today I’m setting up all the rules for the planet and I’m almost done. There are populations that depend on the health of the planet and the resources it has. If you leave the planet alone it will eventually die. There will also be invaders and comets that you can throw away to keep your planet safe! Tomorrow I’ll make different enemies to throw into oblivion and powerups/health items you can grab and put on your planet! On Sunday I just want to finish touching it up and music. If there’s anything else I’ll save it for Monday since I’m making it for the Jam as opposed to the compo. Here’s a picture of the game so far~!

white planet white moon

the little one is the moon and the big one is the earth!

Planning complete!

Unfortunately due to time I only had time to plan, must sleep now. Fully ready to start programming tomorrow! In this game there is an (unnamed atm) friendly char whom you need to protect until he asexually reproduces X amount of times ( You only start out with one though! somewhat theme related ). In order for him to populate an island on its own.

The player must protect this creature by fending off waves of enemies that will rush the island to kill the mob. If you survive a round, the friendlies give off their essence to you ( game currency ) then they split apart into two. You can use that essence to purchase a new weapon / maybe abilities. BUT you can ONLY HAVE ONE weapon in your inventory at a time. -giving up your old weapon for a new one.

Wish me luck.

-VanPa

Character

Say hello to Joseph, the principal character.

03

04

Comments

monika
14. Dec 2013 · 02:28 UTC
Holy shit, that’s cute.
14. Dec 2013 · 03:02 UTC
Awesome mustache.
vanaficionado
14. Dec 2013 · 03:19 UTC
Really cool art!

Ludum Dare 28 – Concept

“You only get one.”  Hah, sounds pretty boring.  I mean, how far can you extrapolate it?  One bullet.  One life.  One level… etc. etc. etc.  But then I realized.

It’s right around christmas, and the XBOX ONE just came out!

So, my game will be entitled: “You only get (the xbox) one (for christmas)” Honestly I think it will be hilarious.  Anyway, time to get to work!  I am currently building my engine and getting a simple title screen up and running.  Then I am going to throw some basic art and component code, and post what I have (hopefully) then.

See you guys around,
– Remotesoftworks / Flafla2

Finally! Something…

My game is going to primarily just use lines for it graphics (keeping it a bit old-school, I guess). I finally got something to work right:Screenshot from 2013-12-13 22:17:26

Finally! I have a line. Now to have it draw a spaceship!

Getting started thoughts

Getting started is tough when the theme doesn’t grab you. Blogged my thoughts here

My Idea

Okay so I’m thinking of going with You Only Get $1 to spend on saving your deathly ill mother’s life. I’m going to make a very simple point-and-click timed and budgeted game, and try to avoid making it too complex. Woo! I’m psyched.

Comments

14. Dec 2013 · 02:23 UTC
This sounds really promising, I’m excited to see how it develops!
viinnyk
14. Dec 2013 · 02:36 UTC
Hey thanks! I’ll be interested to see what I can make, too

Im in

Gooood morning. Its 6am in Lithuania and i am waking up to dtart ludum dare. I will be iusing as3 (starling framework, flash developer editor and sfrx maybe).

Good luck everyone!

Tags: Celsyum

Castle Toppler – Introduction

So I’m a very first-time Ludumite. Just a quick hello, then I’ll continue. Hello!

When I first heard “You Only Get One”, I instantly thought of Portal. You know, you only get the companion cube in that one section of the game, and you have to carry it around and solve physics puzzles. While thinking of whether or not it would be a good idea to essentially rip off a game that’s a piece of pop culture, I thought of using physics in another aspect; knocking things down. Then I thought, hey, why not use a single thingy to knock things down? Hence, Castle Toppler.You’ll be a spearman advancing on a fully topplable castle with a single spear. Use it wisely though, remember that You Only Get One.

The game will be a first-person, full 3D rail shooter.  I’ll be using Blender 2.66, and will have the .blend file and a .exe file available once I’m ready to distribute.

Remember this is my first go at a dare, and that I’m a pretty mediocre game designer. I’ve taken the dare to mostly prove to myself that I can design a game within a time limit. And, well, I hope I can do that properly!

 

Well thanks for reading! Keep an eye out for my little name soon. o.o/)

Something something, Larry Larry!

I made a thing!

Today I made the platforming and level loading aspects of the game. I plan on making multiple “screens” that are randomly chosen and switched to when you exit the screen. The game will feature Super Crate Box esque gameplay. What does this ever have to do with the theme, you ask? Well, there will be a selection of three weapons that you choose at the beginning of the game. When you select one, their stats will be randomly generated.

ld28snapshot

Artist looking for a jam team

Looking to get connected to a jam team that needs an artist! The group I was planning to work with fell through, but I’m not giving up that easy.

Here’s my project for LD27 at Newgrounds. Not a great game, but you can see what I’m capable of, art-wise. 3D, 2D, pixels, hand-drawn, whatever. Let me know what you’re looking for.

Comments

Nichii
14. Dec 2013 · 03:34 UTC
Hi, I need help for my game… Initially, I planned it to be emphasis on gameplay and level design only… But now I have changed plan to focus on graphic and story this time. Do you want to help me?
Nichii
14. Dec 2013 · 03:42 UTC
It will be a 2D game called Running Out Of Time (because I literally am). I have scrapped my previous project, so this is a fresh one. There will only be one level for this game and one bullet ONLY.

[Whitesnake] We’re In it!

Hiya folks!

We’re Whitesnake out of Austin, TX.

Whitesnake!

A hardy and handsome bunch, right? We’re all students roughing it at The University of Texas at Austin. We’ve all just finished with our final exams and we’re raring to continue our trend of stressful, sleepless crunch work for LD28!

Here’s theChris, our lead programer and executive producer (we’re set up in his living room)

IMG_0107

sigfig, our artguy and level designer! He’s pleased to meetcha!

sigfig

Our excited interns interns Antonio and Axel (who are Latin American!)

IMG_0109

Look how excited they are! It’s their first time working with Unity, so we’re having them and their youthful enthusiasm pair program.

I’m aomeng, here’s my ugly mug:

aomeng

Whitesnake’s got a few ideas kicking around for a first-person Unity game, so stay tuned for when we decide on one! We’re currently networking our computers together and setting up git:

git

We’re looking forwards to scope creep and poor breakfast decisions! To be continued….

 

 

 

Tags: #wow, aomeng, free, intellectual property, LD28, mac, PC, real, sigfig, stealth, thechris, unity, whitesnake

Comments

Amateur Labs
14. Dec 2013 · 02:31 UTC
Texans represent! Passed it up, but UT is a lovely university. Looking forward to seeing what y’all come up with :)

Initial idea

So I plan on making a game in Unity 3D that involves a Vorpal Boomerang, The Canadian Wilderness, and a clone army of Justin Biebers. It may not be the most original idea out there but it is a start.

I currently have character movement, camera control, and am using the Unity terrain for background;

Now Working on physics of the boomerang.

Ideas Shmeas

So, “You Only Get One”, huh? Well, I don’t normally do this, but: this theme sucks.

Wait! Here me out: “Break The System”, “Chaos”, “Corruption”, “Creation”, etc. would have been significantly better themes than “You Only Get One” because they are open to so many different interpretations.

Take Break The System: What’s the system? Society? The rail network? A Computer? And break how? By subverting other individuals? Or perhaps literally, with a hammer?

One word themes are even better: Chaos can be used as a narrative device (war, christmas sale, …) and to define the gameplay, but it doesn’t steer you in one direction like “Death is Useful” and “No Violence” does.

As far as “You Only Get One” goes, I can think of only two general interpretations, namely:

  1. Here’s X, but you only get one.
  2. You only get one, if X.

So, dear Darers, I urge you to vote for themes with many possible interpretations next (alternatively: convince me that you only get one is a good theme ;) )

Anyway, I think I’ll go with the second interpratition, “You only get one, if you do X”:

6 year old you wants to join the cool kids on the block. They all have some item/token to show how cool they are. They tell you that you’ll only get one of those, if you dare to do some challanges like jumping down a cliff, pulling down the pants of the police officer, steal from the supermarket, etc. So the game will be a series of minigames.

That is, unless I can think of something better in the next few hours.

Cheers!

Progress

It’ll be epic space battle!

progress

First Screen

Spend my first 2.5 hours on graphics, I’m quite happy with the result, seems like I’m improving little by little between each LD.

screen01

Off to a Start

It’s a slow one because I had a bit of a slow brainstorm, but I’ve got level tile loading done and basic collision detection. I’m going to add world interaction and then NPCs before I work on the rest of the gameplay.

Shot1

 

After basic gameplay will come texturing, then maybe some sounds. After than I can only hope the story come together and is playable ^.^

Jazzberry Games

Hey,

It’s Zac and Brian from Jazzberry Games. We’re interested in building games that girls and women would like to play.

Check us out at http://jazzberrygames.com/

Over the edge and into the deep.

I have no idea what I’m doing.

Correction.

My programming has gone back to rudimentary smack stones together and hope for fire caveman style learning. It’s a lot of fun. I’ve been digging into javascrip and jquery and figuring out how to make this shit happen. I have no idea how any of it’s meant to be done and I feel like I’ve done some hacky things – tis’ the game jam life eh?!

Above is a screenshot of what has been achieved so far. The top line is your status, and will display a text representation of you health, hunger and happyness. Hunger decreases by 1 point every 5 seconds (I haven’t balanced this yet because I don’t have any other mechanics :P). Next I’m showing how much money you have and soon how much you are earning.

Below that is the recent event log, ala most turn based games / roguelikes. This was a bit of a pain to get working but now it’s a nice 10 message queue, with a fade in for the most recent addition to the list.

Finally is the action menu, which will slowly fill up with different actions as you gain more wealth and fulfill certain requirements for new abilities to earn money. I have a few ideas for what direction I want to take this in and I really want to focus in on some satire issues like high risk investing and extortionate health care.

I think I might add time to the game, and make time affect certain actions in game. It’d also be nice to have a daily news bulletin – mostly humor but maybes some significant events could happen? Events that only happen on some days? Things you can only do on some days?! The possibilities are endless.

In any case I’m going to wrap up for the morning. It’s 4:32 and I’m still recovering from a recent hospital visit. Tomorrow I should be fairly free apart from a visit to tesco and some socializing with my halls (their drunken escapades tonight are worthy of a little discussion in the morning ;p). Most of the boiler plate code is done so I’ll be able to burn through adding features now.

Miner Disco

ld28disco

 

 

We got a disco miner moving around now.

Watch all the excitement live at http://www.twitch.tv/nullpointergamer

Comments

14. Dec 2013 · 02:41 UTC
Why has no one ever combined miners and disco before??? Innovation++.

You Only Get One post before I go to bed

Okay, I’ve got three ideas. I fleshed them all out, went over all the pros and cons of each. Partially I’m looking for the funnest game, but more so I need the one that I can best picture completing. My designs tend to have some gaps in them, and it’s a crap shoot to fill in those details later. Maybe the details fill in nice, in time, and it’s great, but I’d rather not have a moving target when it’s a 48 (er, 45.5) hour deadline.

I first kicked out the idea of the one-legged ass kicking competition simulation. The mechanics of figuring out how to keep a guy hopping and kicking without falling over sounds like fun but will require a lot of balancing, which I may not have time for.

Next I eliminated “Brat Attack,” the game about a toddler who wreaks havoc after being denied a second piece of candy. This one is probably funniest, and while I can picture an opening cinematic that makes me chuckle, there are considerable gaps in how I will render this first baby shooter in pseudo 3D. Ultimately, if I completed it, I think it would be regarded as a humorous take on the terrible twos, but perhaps fall shy in the fun department.

That leaves my ultimate choice, “You Set Us Up One Bomb.” It’s a derivation of those chain reaction games, but with a few more moving parts that I hope folks will see as adding innovation instead of recycling. We’ll be dropping a bomb on a base and the enemy and materials getting destroyed, on fire, and flung as shrapnel. I originally envisioned the enemy as human, and that just started to seem gruesome after a while, so now you’re going to be killing robots. If I have enough time, I would like to record some robot interjections as their heads go flying. Should be entertaining.

So get started coding, would you? Okay fine, I will, stop harassing me.

Damn logics!

Wow, my AI’s logic has become slightly too complicated for me to understand… I guess I should have used 1 targetting variable instead of multiple… now it has become a mess, I need to redo it again :(

Lesson learnt: Never use too many variables to compare situation… Reusing variable is simpler and easier to understand.

Small Updates

 

z_order_reupload

 

PNG level loading is done as well as empty-space-detection so the player can’t jump off of the world. I’ve added some placeholder sprites for the enemies as well. As you can tell from this image, my next task is adding z-order awareness to the drawing methods for entities.

Update

Screen Shot 2013-12-13 at 11.41.21 PM

 

Trying to master the motion of walking in 8×16 pixels. It is harder than I expected. I have never done game art or any sort of pixel art so it is a nice challenge.

 

I’m in!

It’s 5:45 (AM) here now, I just got up, took notice of the theme, said “let’s do this!!11” and here I am. I’ve got my idea and I wont hesitate to use it. So, brace yourself, for the one and only Desperado! (unless I’m going to change the title at some point.. in that case, brace yourself for that)

Tools I’ll be using:

  • DBPro
  • sfxr
  • MS Paint
  • A bunch of other programs I haven’t thought of yet

 

And now excuse me, for I have to write things on paper.

-Shellfish Games

Got an IDEA!

Your friend has made a deal with an elderich abomination. Except the deal is with YOUR soul. After beating all sorts of things, you get your soul back.

And because you have no soul, you blend into the shadows without the creatures of the night discovering you.

I am really busy…

Wow so all this week I have been looking forward to my first Ludum Dare, and I didn’t have anything planned this weekend, but then today (Friday) at school my Tech Ed teacher drops materials for a mini bridge on me, and my Spanish teacher gives me like 6 packets of work… My game might suck more than usual.

[Hour 3]Progress report

 

 

 

Whoever said using C++ was a bad idea, TAKE THAT HATER! Debug circles! Yea!

success1

Word processor, the game.

You only get one page and have to mean as much as possible.

Start by running through a maze to construct a sentence, then the game goes freeform – you get a list of words to pick from, or options to edit previous words into synonyms. As you go further, new options (like pictures and other mysterious things) appear. Construct sentences better to get more time… and at the end, send a link to your page to your friends.

Yes, getting all that in 48 hours and also being fun might be hard.

Getting a Late Start

Getting a late start, but I’m in for the competition. I’m currently prototyping my entry and in addition to the LD28 theme, I’m also taking Christer Kaitila’s “No Kill” challenge. I’m going to try and make a game with no killing.

On top of that I’m going to use a framework I’ve never tried, and a couple of new tools for art and sound. Oh, and I have to work this weekend too.

I might not finish, but I’d hate to miss the fun of trying.

 

Tags: #NOKILL

Time for bed.

Got my idea. Got some stuff drawn on a screen. Excited to really start working on this tomorrow. Anyway, here’s a WIP screenshot:

LDScreenshot

 

Ignore the boring tiles, they will look like something eventually. Goodnight and good luck everyone!

I’m in!

Hello!

 

Programming : Love2D(Lua)

Graphic : Pixelmator

Audio : Sfxr

Got name! Got map! Got game!

ok, first productive update. A couple of hours down and I got a map, an idea and some mechanics!

also got the name sorted and a feel/theme. More to follow soon but for now, this teaser!

Capture1

I’m in

I making my late entry.

I will be using the following tools.

programming :  javascript
game engine:     impact.js
sound sfx:        sfxr
art:                      paint.net
ide:                      webstorm

I’m Ready! I’m Ready!

 

I’ll be developing for the PC first. THEN I’ll port over to the web, Android, and OUYA.

IF, only IF I have a good idea for this time. The OUYA will be having a special multiplayer edition if multiplayer would be a good idea for whatever I make this time.

I’m in

Okay! I’m in once again, I’m using phaser.io and making an HTML5 game. I’ve even got an idea for the theme: Cyberpunk Football.

The idea is that you are invading a system in cyberspace with a group of programs carrying information that you need to smuggle past the defense systems. However this information contains a scanned consciousness, and it cannot ever be copied, only moved from one agent to another. That way, you only get one payload. Your agents behave like football players, making plays and blocking for the advance of the agent carrying the payload information.

I’m honestly a bit too tired to tell if this is a terrible idea or not, we’ll see tomorrow when it starts to come together.

Until then, this wouldn’t very well be a Ludum Dare blog post without a picture of food, so here is some awesome ramen I’m eating for dinner:

Ramen

Baby Simulator 2k14!

So it took me a bit to come up with an idea, considering this theme was… er… not ideal for me, but thanks to a bit of help from the community and those watching my livestream, I’m now working on the game Baby Simulator 2k14!

intro

This is probably going to get out of hand really fast…

One day in.

Off to bed, and pleased with my results so far. The mechanics are done, so I can dedicate the next day and a half to graphics, sound, level design, and general polishing.

The main game doesn’t really have anything worth taking a screenshot of, but here are a few tiles I’ve made for it:

tiles

Good morning Germany

I’m currently fiddling with my LÖVE API port to Sony PSM Vita while i’m thinking about a game idea.

Now let’s start this LD.

Love2D_PSM_2

Tags: Love, love2d, PSM, Vita

3 for 3 Ludum Dare’s this year

I’m in, third this year. Think this is my favourite theme of 2013, looking forward to seeing what others do with it.

They explode now!

ld28bomb3

 

So, a simple explanation of our game concept.  It’s like Bomberman meets CoD’s “One in the chamber” mode.  Each player starts out with, and can carry at max, one bomb.  If a player dies with their bomb in hand, they drop it where someone else can pick it up.  You’ll also have a melee attack and be able to slowly mine through the rocks that will be in the level.

Comments

14. Dec 2013 · 04:06 UTC
Ooh sounds like it will be fun.

Hourly Update 8 – Nothing to report, sir.

This past hour was less productive than others. I’m currently waiting  on the coffee pot whilst I figure out just what art assets I’m going to need for the final stage.

Still, I feel like I’ve gotten a ton done in this period of time, and it’ll be nice to have some playable results. I intend to have at least *something* playable in the next 6 hours. :)

I’ll likely spend the next hour doing up some sound effects and music, and take a bit of a break from regular art.

Got a basic map working!

2 hours and 50 minutes in and I got basic maps working! 😀

Screenshot:

A basic level with a background, glass, and walls.

A basic level with a background, glass, and walls.

More updates to come!

It’s Jam Time!

I’ve been following the ludum dare events for the past two years and have finally decided to participate! I’ll be doing the three day jam since I’m too lazy to put in full effort for two days.

I’ll be programming in C using GLFW to handle all of the cross-platform backend, and a mixture of coffee and unhealthy food for the rest. I like this theme and I have a few initial ideas, but nothing concrete yet. I’ve only made one game before (an asteroids clone), so this is going to be a nice challenge. I’ll be posting updates here and on my dev log, and I will also be putting the code up in a git repo when I start.

 

Good luck everyone!

One Memory – Update #1

Ludum Dare is going pretty well. I have my idea figured out fully and my selection screen is working smoothly. After a brief nap I start to work on the memories.

 

Memory selection

Progress

I got an idea for this jam. It will be about grabbing objects one at time and move them to another place. Is the basic idea. Right now I’m testing the lifting and dropping action.

I hope to get more done for today.

See ya.

Expect the Unexpected

So I danced out of bed this morning, another beautiful British day.  The bluebirds helped me get dressed, and the squirrels serenaded me while I ate my breakfast.  I skip over to my PC and check the Ludum Dare theme ready to start the jam, I went to sleep with ideas for all of the themes except one, and the chances of that theme being selected were low, so I… Noooooooooooooooooooooooooo!

So an initial reaction of pure dread, but having thought about it for a while I’ve got a few ideas.  I like the constraints of a theme, it usually makes me do at least one thing I wouldn’t normally do.  So here we go!

Post #2: Pokerfight

After being helpfully chastised/reminded not to use outside art, I cobbled together a quick and dirty set of cards in Photoshop and then texture-packed them:

Screen Shot 2013-12-14 at 12.02.42 AM

 

On the design side, I embarrassingly couldn’t find any poker cards in the house… after a quick trip to the drug store, I returned with caffeine and cards. Physical testing (me against myself):

pokerfight

It’s kind of a loose interpretation of the theme…

You only get ONE card for offense.
You only get ONE card for defense.      (ok, that’s two cards)

After the initial cards, the rest are dealt one by one to each player. They must choose whether to put that card into their attack or their defense (which royally screws with regular poker odds). At this point your attack will go against their defense and their attack will go against your defense. Repeat until someone dies!

Also might go more Puzzle Questy with the mechanic–each time you cash in an attack/defense it charges your attack/defense skills (like XP into those stats). With that mechanic I could shim in a simple level progression for attack/defense and just make it an arena battle where you keep going against progressively stronger opponents.

Time to start building a simple card/deck model in C#.

Calling it a night

Hanging it up for the night (11:11 here :) .  This is all I have so far!

Good luck all, I’ll see you bright and early tomorrow!
ld progress

Level generated

So, they say “you can’t make a roguelike game in 48 hours, that’s why we have the 7 day roguelike”. I will try anyways. So far got the level generator (graphics to be raplced with something I draw during the LD):

shot

Journey through music to finish the masterpiece!

Polytonia
Use your great sense of timing to progress the music. Don’t get a single key wrong as you keep on adding new instruments.
Finish a phrase of notes flawlessly to progress on to the next channel, and get rewarded by the happy musical harmonies!

Finish the masterpiece to win the acceptance of yours majesty. This is your only chance to impress the musical ears of Vienna!

The First Hours

To be quite honest, not really a fan of this theme. I tend to dislike the ones that imply a really strong gameplay focus since that feels restrictive. I suppose restrictive is exactly how the themes are supposed to feel, but certain kinds of restriction seem more beneficial than others. I don’t know, I’m not feeling awake enough to express the difference cogently at the moment.

Anyway, moving along, despite not loving the theme I have figured out an approach to it that I think speaks to me. As I’m envisioning it now, it should be an EXTREMELY simple project from a programming standpoint, which is good. It will take a fair amount of custom writing, and also a fair amount of custom drawing, which are what I’m going to be doing for most of tomorrow.

This is going to be one of those “not a real game” games.

Anyway, I’ll get into more detail later. I’m really tired right now for now good reason, and am strongly tempted to go to bed nowish and get an early start tomorrow rather than try to force my way through this. I’ll have a bite to eat and then decide on that one.

Oh right, since I haven’t mentioned this before, I’m developing in Haxe/OpenFL

Set on Idea, not set on Execution

For my first game jam I know I have to keep it incredibly small, I don’t have the skill or experience to smash something out within this time thats heavy on gameplay.

SO

My game is going to be heavily inspired from the newgrounds flash game “One Chance”
http://www.newgrounds.com/portal/view/555181

Basically, the premise is that its a story game with quite a few endings all determined on your simple choices with people and what you do each day, at the end of the game you get your ending and the game locks you out.

You can only play it once.

Big problem is that obviously the player could find and delete the file that the game reads for saves/if it has been completed before, so I’m going to have to hide that somewhere so even if the player deletes and unpackages the game again it won’t let them replay.

You only get one chance, You get one playthrough.

Make it worth it.

Comments

disease
14. Dec 2013 · 03:24 UTC
I like the idea. Maybe use web services to submit an IP address to a log or database in order to play and if that record already exists don’t let them play again.

GameMaker:Studio autosuggest render bug :(

Auto-suggest drawing bug in GameMaker Studio 1.2.1224

Auto-suggest drawing bug in GameMaker Studio 1.2.1224

Aaand, I’m out. Very disappointed, but without the auto-suggestions working due to this drawing bug, there’s no way I’m going to be able to build anything in 48hrs.

This especially sucks because I was pretty excited about the theme You Only Get One.

See ya next time!

Update:  Thanks to @gmlscripts for pointing out that the autosuggestion box can be resized by click-and-drag on the bottom border of the box.  I had no idea that was even possible, but thanks to xot I’m back in it.

Looking for Artist

We have been making some concept art but we realized that we can’t make art :( If anyone wants to help us in the JAM and can make some alright pixel art, please email me: liam@bobfishproductions.com

 

Yogofire

Me and my friend Oliver, decided to join this LD. After many hours of trying to setup a stream on both computers, we only got it working on one. http://www.twitch.tv/olivervejen But we will still be programming on two computers. We are going to make the game in Java with Slic2D and some earlier code. After a lot of thinking, we decided of making a game with fire and survival, hence the name Yogofire.

Will keep on posting here.

-Jonathan and Oliver

Ready to begin!

After few hours of sleep, i’m ready!

 

I will use :

Programming : Unity

Graph : 3DS / Photoshop

Audio : Not sure at this time, maybe kaossilator

 

Good luck everybody!

Bedtime update

So Pamela has just signed off for the night, and I’m planning to do the same. I’ve found that the best strategy is to get your longest sleep Friday night, then little sleep Saturday night.

Anywho, we’ve got an idea. In essence it’s like the Wario Ware minigames where you are just presented with really short minigames in a rapid-fire mode.

There’s not much for gameplay now, so I’ll just share with you some art Pamela did tonight.

 

Piggie walk animation!

 

Piggie thwomp. Poor box :(

 

 

A bunch of doodles Pamela made while we discussed ideas.

 

Taking Lunchbreak

Four hours of coding and I only managed to create this thing:

test

I knew that LibGDX is not a decent framework to start with if you don’t have a definite basecode (my basecode is just a bunch of libraries picked up from LibGDX forum). However, rice has became porridge (“nasi sudah menjadi bubur”), and I have to push on.

As a fellow TVTroper, I’m aiming to invert or subvert the theme of “you only get one”. Of course, there will be twist (twists?) – TV Tropes has ruined my life more than once.

It’s 12:14 in Indonesia — I’m off to lunchbreak and shalat time. Doesn’t know whether I’ll be able to access Internet again.

Tags: lunchbreak

Space Invader

That special moment in Space Invaders.

You are down to one remaining invader.  Now you only have one bullet.

Comments

14. Dec 2013 · 03:24 UTC
Wow, such a simple and great idea! Good luck 😀

Some Art

Haven’t done any coding yet, but have a background/concept done.

bg1

the plan is for the drugstore, alley, and bar to be different possible locations to go with different things do do/buy in each

 

 

A little late

This time I’ll make a really simple game due to the tools I’m using.

Language: C++

Libraries: SDL, GLM, GLEW, FreeImage, OpenGL

IDE: Visual Studios 2012

The base code I’m starting of with can be downloaded here:

https://app.box.com/s/p533pm7vea8ho9rihnuq

Tags: C++, Windows

Some basic graphics

 

Did some tiles and finished the walk cycle for the main character. Welp, time to actually code stuff

LD WIP 1

Having some stream problems…

I’m working with XSplit right now, but my XSplit says I’m streaming when my channel says offline.

Comments

14. Dec 2013 · 03:39 UTC
Don’t worry. Lots of people have been having these problems. Try using a different server?

You only get one egg.

“You are a bird.

Monsters stole all eggs but one.

You must protect it until the hatching!”

first_image_ld28

The game will be a kind of tower defence, it’s not original but I’m not inspired by the theme “You only get one”.

3 hours!

we got some great ideas, really more simple than our last game jams

maybe simple is better! =D

enjoy our picture!

2013-12-14 01.31.12

Successful morning… (LD starts 4:00 a.m. in my country)

succs

I actually got a Team!

photo

Cool! I partnered up with my friend since 3rd or 4th grade from Dayton, Ohio; so now I’m just doing the jam. We have made games together since middle school? and have never really finished a project before. Since then I have made a few game projects that have been finished on my own and he went to school for Comp Sci, so this will hopefully be the first finished game that we’ve ever made together. We are going to make a puzzle game in FlashPunk about You Only Getting One. ^ Above is a picture of Mike making something one w/ his hands.

googleDrive

This is some super secret Google+ Hangouts information that you can’t see cuz of the watermark. I’m the Snoopy guy, he’s the default image guy. Half of us working on this has been him explaining to me how GitHub works so we can transfer files. The other half has been doodling square and talking about late 00’s 4chan memes and how Rick Roll is an actually good song (why else would it have a music video?).

yogo

^ That is a few screenshot of some stuff I was making for the compo before I had a team. I’m basically going to be making a more fleshed out idea about what I was going to do for the compo, but instead for the jam the game won’t have a duck avatar, won’t have any real player avatar (so we think now [hahaha]), will be made with an extra person (who will be coding [in flash {and the game won’t be in Multimedia Fusion 2}]), and will be more fun and chill to make instead of me stressing about how good my duck animations & coding skills will be.

photo (1)
Right now we are taking a break so I can blog and we can both get some stuff to eat because we both know the hours will be long before this game is over. Have fun everyone and remember that gaming is the best medium ever and is so superior to movies and books. We are all here to learn a lot and to make friends. <3

 

 

I’m in.

Gonna be my first ld and run for a completed game. Can’t wait to get started. Tools:

Gimp 2.6, Ren’Py and soundation

Going for the 72 hour jam. Good luck to everyone.

Game Titles

YouOnlyGetAsManyAsYouWant

YouOnlyGetTwo

HeOnlyGetsOne

Take that, ludum dare!

Six hours.

Got a plan all laid out. It seems like it’ll be really hard to do in two days, but anyways I’m gonna try. 6 hours of sleep is all I need. Unity here I come!

One Something-or-other

What’s going on here? This fairly accurately reflects the state of my brain-pan right now.

Friday_10_25_PM

Comments

Symmeteer
14. Dec 2013 · 03:29 UTC
Looks like your brain only has one!

it’s something!

somethingMy game, in its early stages. It’s going to be a puzzle game where you have to bounce a bullet off of walls and do other puzzley stuff to hit a target. The catch is, you can use each mechanic only once in a level.

 

It’s something!

3 hours in

So just three hours in and I starts to show that having never used LÖVE wastes my time a bit more on figuring things out than doing things. So far some things work but not all. One of my favorite parts right now is just digging the wiki for help and then trying it out.

The story

A small crew in a space station orbiting Mars need to evacuate because of damage to the station. Mars itself is being terraformed but the process is not complete. The stations job was  to monitor the progress. Its your job to find out who is physically and mentally capable to survive on Mars, for there is only one escape pod. You could of course be that person that just hops in without thinking of anyone else.

The progress

Mostly backend stuff handling things like characters and backgrounds. Some art but not all has been made and its looking like something already, but not like a game at this point.

So back to working on it.

start of something

 ludumshootystart

click for gif animation^^^^^^

this is what I’ve got. I want to make some kind of roguelikelike actiony thingy, but aside from that and some aesthetic ideas I have no idea where I’m going with this

Bedtime already!

As I learned from the last LD Compo, I can’t function if I haven’t slept, so I’m gonna go to bed early and get a decent amount of sleep.

Good luck everyone, I’ll be making a lot of progress on babysim2k14 tomorrow!

My screenshot is a giant black rectangle

I’ve been simultaneously brainstorming and writing an object that acts as both an input controller and a metronome. The status of my game: A black screen and a steady, angry, white noise “drum” beat. Neat :)

I’m thinking of basically using the single-button rhythmic input as a way of chaining actions together. For example, if I went with a side scrolling game, I could do something like

|         tap     |   tap tap   |       looong   | tap         |

would translate to

|step forward   |   attack   |   jump   |   step forward|

I still haven’t quite decided what I want the game to be outside of the input method. Side scrolling action platformer… top down puzzle… two person fighter… turn based rpg… so many choices! I can think of ways that this input method would be interesting for any of them, but I need a mechanic that will really pop out of one of these and give it the edge over the others, rather than feeling like it’s just in the way.

 

With that, I shall sleep. Tomorrow will be a busy day!

No idea, things have been drawn.

In the time I have been game making (including procrastination) I’ve managed to get a window and quad up and running, so far I’m having a lot of fun. Only thing is I don’t have an idea selected, I will go to sleep so then I can think of more ideas that I can pick. And I will end this by saying, good luck to all of you.

I need some inspiration

Gotta admit, not loving the theme or the ideas I’m coming up with… sadly.

Though, the ideas that other people have posted seem somewhat interesting. I can’t wait to see what you guys come up with!

I’m gonna go to sleep and hope that I get a new perspective on it tomorrow morning. I suggest the same for you as well if you’re in a similar boat.

Good night!

Progress after 1.25 hours

I have made some progress in my game for LD48. It’s not main game mechanics, it’s actually menu and level choose (with moving sun and block of dirt). I am still little sleepy after waking up 3 hours ago so this kind of a warmup…

Progress

Progress

Tags: progress

Progress!

This theme is thought provoking!

3 and a half hours in and not too bad going at it, first time i am working under some pressure and working on something i am determined to finish! he is current progress! (Tutorial Room, will probably change the floor texture and do the character later):

 progress - 14-12-2013 0533

Character will be done later, i wanted a stand in for now and the floor textures and colors are eventually going yo change might be post-jam however

Got the idea

I’m now ready to start prototyping the game. The idea is that you had a bowl with golden spaghetti, which you call golden shpaghetti. Someone steals the bowl from you and promises he will return it  to you only if you complete his puzzles. After you complete his puzzles with some diabolic controls, YOU ONLY GET ONE golden shpaghetti.

First Few Hours: Towers

So I spent the last four hours deciding upon a project idea and streaming it to the masses on Twitch.TV. Screen Shot 2013-12-14 at 12.39.31 AM

The game I’m building is a reverse Tetris/Jenga game where you must build the tallest structure.

I ultimately decided to use the “You Only Get One” theme a little less literal and went with “You Only Get One … Direction to Build In.” On top of that you only get to pick one material to build with.

So far after three-four hours have lead me to believe I have the core mechanics of building a tower, having the blocks be randomized and having a marker for where your best record is.

IF YOU ARE AN ARTIST AND WANT TO HELP OUT, PLEASE LET ME KNOW. I NEED ONE. 😛 Twitter is @AngryFacing. :) 

Development will continue streaming early tomorrow morning after some well needed sleep on Twitch.TV/AngryFacing. Tweets will contain images on @AngryFacing on Twitter.

Oh, almost forgot. This is what I have thus far in video form:

Edit: Oh, for those who might want one, a build will be up sometime tomorrow to mess around with building towers. :)

Comments

14. Dec 2013 · 03:53 UTC
how fast you are 😀

Ambitious Idea…I’m Probably In Over My Head

I’ve decided to form a group with a couple of friends and aim for entering the Jam.  The idea we came up with is…kind of odd and perhaps a little too ambitious for 72 hours.  Whether we crash and burn or succeed, the experience will be interesting.

We’ve decided to approach the idea of “You Only Get One” in a rather meta way.  Basically, you take upon the role a child who, for whatever reason, can only afford to purchase one game a year.  Each person in our group will build a small micro game (which also will somehow reflect upon the theme).  The game you choose for a year is the game you will be stuck with.  Once an undetermined amount of time passes, a year will have passed by and you will be able to choose a new game.  If you’re familiar with Retro Game Challenge, it’s very similar in concept.

I’m not even sure if what I’m writing here makes much sense.  Hopefully it does.  I’m personally running on low energy right now, so I’ll probably be getting a good nights rest before I begin development in earnest.  So far, I have a verrrry rudimentary prototype in place that allows a user to select a game and “load” it onto the screen.  After I get some sleep and make some progress, I’ll be making another post that breaks down my process.

Click on image for .GIF action!!

test

Comments

angryfacing
14. Dec 2013 · 03:52 UTC
So you open the game and you get to pick to play ONLY ONE of the games in the game? This sounds cool.

Also, sounds like One-ception. 😛
monika
14. Dec 2013 · 04:12 UTC
Will you be unlocking a game once a year, or do your parents make you bring the old one back to the store to trade in for the new one?

Post #3: first Unity/futile headscratcher

This took me a half hour or so to finally figure out, which sort of the point of diving into new tech. After getting my card atlas set up and put in the right place, seemed like a super easy next step to make a single card and put it on the screen.

Not so.

Screen Shot 2013-12-14 at 12.44.05 AM

Turns out my card atlas is 2048×2048, and by default Unity checks a box to down-res the size to 1024×1024. I ran through a few useless debug steps — making sure the current iphones support 2048×2048 textures (they do), making sure Unity supports that size (it does). Next step was to dive into Futile’s AddResolutionLevel to make sure I hadn’t mucked something up (I hadn’t).

After reading up and tracing through some of the resolution code, I found the image in the project folder to see what size it thought it was… and lo and behold there’s a default box checked to throttle the size down to 1024×1024. Sensible enough when you read the docs (artists like making huge textures), but an example of why I’m hesitant to use Unity in the first place… a confusing bug that was nowhere in my code!

The One Bullet

I got the bullet firing and ricocheting properly.  This pleases me.

Next step is enemies and stuff.  It should be fairly easy to program in standing-still enemies for you to fire at.  Possibly power ups as well.  Then I get to have a lot of graphical and sound fun.

It’s still real to me!

Okay, I’m going to tell you my working title, and you’re all going to throw tomatoes at me.

Fisticons

The only reason I’m telling you is because my OCD says I need a title and I need to tell people, and the rational part of my brain wants the OCD to shut up and go back to earworming Megadeth songs. I will be changing the title.

earlybrainstorming

Stats: Skill, Flair, Acting Skills.

Setting:  circa 1880s Europe (yes, all of Europe)

Character One is a down-on-his-luck prizefighter who, despite being very skilled, is not a draw, and gets a very small cut of the door even when he wins. His financial outlook is bleak.

Character Two is a con man on the run from the law who wants to raise enough money to bribe a ship’s captain to sneak him to America. He and a friend come up with a plan to fix boxing matches, and recruit Character One to help.

The game will have two main states, which hopefully you will choose to play together in Campaign Mode, but Quick Fight mode and Auto-fight mode will also be available for people who only like one of the two game play types.

Fight Mode will have you performing fake boxing moves on each other with the goal of looking like you are injuring each other while you try to avoid actually injuring each other. You will also attempt to manipulate the audience into betting in ways that make you money, while avoiding raising their suspicions that you guys are working together. This mode will look like a fighting game but will also have elements of a rhythm game.

Campaign Mode will additionally have you traveling Europe conning audiences in different cities, being careful to avoid raising the suspicions of the authorities. You can also train your characters so complex tricks and audience manipulation tactics become easier.

Been working on code but I need to brainstorm a bit the best way to deal with how the rhythm game controls the character actions. Currently doing some music and deciding on dinner.