LD28 December 13–16, 2013

Alright, time to get down to business

Was kinda twisted wether i actually should take part this time or not.

Considered using plain Java but not feeling up to the task, which made me feel bad beforehand. So i decided to stick with ImpactJS like last time and just add Impact++ to it.

So, still got 1.5 hours of preparation, to set up all my tools under Linux (since this is the first time i am taking part while developing completly in Linux).

 

See you guys soon!

 

i’m in

I’m gonna give this one a shot.!

I will be using SideFX Houdini and Unity with the experimental Houdini Engine plugin.  I will use SFXR, synths, instruments, and Cakewalk Sonar X2 for audio.

meow

Jammin’

Hey

I’m joining in the jam, looking for people to collaborate with.

I’m code in Unity

I have pro + ios+android+oculus+leap +OUYA and some other platforms to try things on.

I also have a full Adobe CS 5.5 suite (and know how to use some of the tools like Photoshop and premier)

I also know to use Audacity well.

 

In Israel. going to sleep soon (as soon as i know the theme) anr really want to collaborate. especially with an arist

Oded

Comments

Truck
13. Dec 2013 · 22:52 UTC
Same timezone – much further north (Finland.)

Steamburger is IN!

This is my first Ludum Dare after years of looking in from the outside.

Working alone, while representing Steamburger Studios.

  • Engine: Unity
  • Art: Photoshop / 3Ds Max
  • Sounds: SFXR / Audacity
  • Music:  CC /FL Studio

Follow along on Twitter @SteamburgerStud or the feed over at my studio site: www.steamburgerstudios.com

Aaaand we are in!

This is it. After few years of watching every possible Ludum Dare, we are finally taking part in one. Our team will be made of MonkIsToC for music and Sfx, tobi for graphics, and Winston and I will handle programming stuff.

We’ll be using:

– Flash with FlashPunk <3

– FL Studio and Sfxr

– Photoshop

We won’t be able to use the whole 72 hours, it will be more of a 50-ish hours jam, but I’m sure we can get something good at the end of the week-end. Final round themes look quite interesting, we are very excited about it! Not sure if we will complete the No-Kill challenge but, meh, ain’t that much of a big deal, I guess.

Anyways, we wish good luck to everyone taking part in this Ludum Dare, and we hope that you’ll have as much fun as we plan to have. We are already looking forward for some authors’ games work, some of you were awesome in the previous LDs.

 

Many love,

Pulled Frop.

 

Here we go!

My first LD!

I hope I will finish something playable, only 85 mins remain…

I will use GameMakerStudio and Gimp for the compo competition :)

Good luck!

You only get one cookie! (Working Title)

You only get one cookie and that fat bugger Santa wants it. Defend your cookie from him and his legions of elves and gingerbread zombies. I know seasonal games don’t really traditionally do well, but it’s a game and if I finish on time… It’ll be my first finished game.
Here’s some Sprite-y art to wet your cookie loving appetite.

by Andrew Adams

by Andrew Adams

4th LD

I’m in! I just realized that I’ve barely done any programming since LD27, so it’ll be fun getting in the swing of things again. Good luck everyone!

Engine / Framework: Haxe 3 with HaxePunk (hopefully! If I run into issues I might revert to Flash / FlashPunk.)

IDE: FlashDevelop

Level Editor: Ogmo Editor (probably!)

Graphics: Paint.NET

Sound: sfxr, Audacity, LMMS

I’m in!

Most likely.

This is going to be the first time attempting Ludum Dare.

I will be using:

libgdx

sfxr

 

Good luck, all!

Ludum Dare #3

Hey 😀

another wonderful Ludum Dare. I hope we will get one of the themes I actually upvoted this time ^_^.

 

Lang.: Java SE7 (hellyeah)

Engine: LibGDX

IDE: IntelliJ 13

Art: Illustrator

Sound: Bfxr

Music: Ableton Live

 

I will use a very natural setup for me. The combination of the GDX library and my own code base(link in prior posts) saves the right amount of time to actually focus on the game.

 

I wish you guys a lot of fun ^_^

Let’s do this for reals!

This is our first Ludum Dare! We’re a team, so we’ll be joining the Jam. Exciting!

We’ll be using Javascript/HTML5, figuring out the libraries we need as we go (http://code.google.com/p/box2dweb/ is quite likely to be used, if the theme turns out to be something amenable to a physics-based game).

We’ll most likely shamelessly re-use code from my public github repositories: https://github.com/jonoxia/rpgbase  and https://github.com/jonoxia/platform-game

– Jono and Lucy

I’m in it to win it baby!

I’m in!

Lets do this thing.

My tools of choice:

Language/Engine: GML / GameMaker Studio Pro
Art: Photoshop/Illustrator
Animation: AnimeStudio Pro 9.0
Sound: sfxr/musagi/Audacity/GarageBand (also going to try a demo of FL Studio)

Good luck everyone and let the best theme win!

LUDUM DARE!!!!

We’re in !

Hi !

So I’m making a team with PsyCh0Tyk and Mayo449, this will be our first ever Ludum Dare !

 

Tools we are going to use :

Audacity (Sounds)

CraftStudio(Modeling, Texturing, Programming, Game Setup)

Paint.NET & Photoshop (More advanced texturing)

 

This post is probably the most lightweight post of all the Ludum Dare community, but I felt like doing it so yeah.

Good luck to everyone !

 

Probably the same as the post below me…

Hi!
I m in for the second time. I really don’t know if I will be able to finish this time (I m very tired only 3hours of sleep last nights) but will try my best.
Will use:
GMS
GraphicsGale
Sfxr

Good luck to all and as always have fun.

In!

In it for the second time!

This time using Unity, probably in 2d, though that’s uncharted waters for me 😉 Then again, so was Unity3d during 7dfps and that went swimmingly well. (pun not intended)

Lets break a submission record together!

Sure, I guess

Flashpunk is fine for an engine, Bfxr or whatever for sound, Cosmigo Pro Motion for graphics is okay, and why not Flashdevelop for code. So pumped.

I’m going to go lay down.

Comments

HeraldR
13. Dec 2013 · 22:43 UTC
THE REST OF MY POSTS THIS WEEKEND WILL BE IN CAPS.

All ready for another compo

Ive got a bag of chips fruit juice and all 8 seasons office ready for this big game jam!

Could this really be…

My first Ludum Dare?! What better way to spend free time away from making games… Than making games. :)

Tech I’ll use:
Programming – AS3 with Starling and Feathers
Graphics – Blender, PS
Music/Sound – various generators

I made a small base so I can start making prototypes quickly, it’s available at:
https://github.com/tpodhraski/PrototypeBaseAS3

During the week my time goes to development of multiple projects for a small indie team Just Pine Games. I’m going to stay at our office during LD, a ghostly weekend office :)

Good luck to everyone!

I’m in

In in, hopefully I get something interesting made in time.

Programming Language: Actionscript 3

Libraries: Flixel

IDE: IntelliJ IDEA

Graphics: Blender (for 3D rendered sprites), GIMP for editing

Sound: probably bfxr/cfxr, not quite decided

Luderia is in

Hi everyone!

This is our first game jam. I’m teaming up with my artist pal Cauã, and we hope to make something cool and have fun while we’re at it 😀

We’re owners of small indie studio Luderia in south Brazil. We’ve been working on our commercial games for more than a year now, yet we never participated in a jam. Shame on us!

We’ll be using PuzzleScript, as our official programmer is offline for the weekend, and it’s been a while since I last wrote a line of code. Let’s see what comes out of it :)

Good luck all!

It’s morning, and I’m so pumped!

Morning everybody! ^^

Its 8 am here, and I am just awake. So awesome to be an Asian! YEAH!

AWESOME!

Still hasn’t changed my pyjamas yet. XD

Anyway, it’s time for my Jam, I don’t think I have the balls to do Compo yet, at least until I could finish Jam this time.

Anyway, I have an update in my tools, check it out:

The game-making tools:

1) Game Maker Studio Standard Edition. My main game-making tool here. It’s easy and capable of prototyping any sort of games fast. Many of its features are interesting and easy to use. I will be focusing on level designing here rather than coding.

2) Linux Multimedia Studio (LMMS). My second favourite program after GMS for game-making. I love music-making and this tool right here, is a KILLER! Compared to FL Studio, this may not offer much, but at a free price, this program does a lot more than what you pay for ($0). Sometimes I end up using LMMS most of the time! But, unfortunately, I won’t be focusing much on music this time.

3) Audacity. The compliant to LMMS, Audacity is an open source software, yet far superior compared to commercial software. Its simple yet intuitive user interface makes audio editing easier. I use this after LMMS to edit the music track a little, or simply just to convert the music file. I used this to convert all my WAV files from LMMS into MP3.

4) GNU Image Manipulation Program (GIMP). Not sure if I will be using this or not, since the sprite editor in GMS itself is pretty good enough (at least at pixel arts). However, I think I can use this for editing some of the textures that I might be getting off from some free texture sites, so it should be useful.

5) SFXR. A new addition to the list of tools. I have just found out about this tool, and I think it’s an awesome addition to my tools because it removes my headache to go out and look for free sound FX around the internet.

I think that’s all for my list of tools, should be enough to create a game now. 😉

Here’s what I am planning for the Jam:

1) Only top-down shooter, arcade style or platformer. I haven’t explore to another genre yet, so I am not confident with those, but I guess these three genres sum up most of the 2D games. XD

2) Focus on the gameplay and level design only. I won’t be caring much for the graphic nor the music or sound effect. What’s more important in a game than its gameplay and level itself? 😀 I will do the graphic and music only if I have extra time left.

3) No story or quests. Story is the only thing that slows me down in my game development. I want to get this out of the way, and just keep the theme in the game. I supposed many gamers doesn’t even care about the story in an action game, do they? :)

4) Coding it at a reasonable pace. I will just code it at my own pace. Coding it too fast will cause more bugs. More bugs meaning more time taken to finish the game. If better, I will follow most of the programmer’s guide too, make some comments, be more organized etc.

Anyway, that’s my plan. I wish everyone good luck in Ludum Dare #28 and Merry Christmas! ^^

Ready for my 3rd LD

After learning quite a lot from my first 2 LDs, I’m here to round off the year!

I’ll be using Unity, Photoshop, Maya, Blender, and possible some other software depending on the direction I end up going.

I’d like to branch out to a 3D game this time (my last 2 were 2D platformers). So just in case, I’ll go ahead and share a bit of code that I might end up using. It’s a pretty simple third person controller script. You can get the code from my website.

Alright, JUST IN CASE (And stuff)

I’m going to upload the files I want to use now as actualy Java files (so I can edit them all I want, as can you all if you choose) since I’m behind on this thing.

NEW LINK: https://www.mediafire.com/?uyz05ddza33pg2u

And with one hour, why not take a break and play League, right!?

I’m in!

Gonna be going to a local meetup too. But here’s a picture of my home setup:

IMAG0178[1]
Tools:
Code: C# Unity3D (Probably in 2D mode though)
Art: Pinta
Music: SFXR, probably no music.

I’ve got all my ideas and stuff written down for each theme (bar 2 I’m stuck on).
I won’t even open up Unity until the theme is announced.
This is my first time using Unity in a game jam, so I’m a bit nervous. I still don’t consider myself that experienced.

 

Computer specs:
Macbook Pro 13″ Retina October 2013
4GB RAM
2.4ghz Intel i5
128GB SSD

Macbook pro 13″ Late 2012
4GB RAM
2.4ghz Intel i5
120GB HDD

Acer W3-810 Windows tablet
1.8GHz Intel Atom
2GB RAM
16GB SSD

Custom PC
4ghz 8-core AMD CPU
Ati 7850 1GB GPU
12GB DDR3 RAM
2TB HDD

32GB Nexus 7
32GB HTC One
16GB iPhone 5S

Depending on the game, I might port to Ouya + GameStick as well. Low priority though.

On a more personal note:

Ludum Dare has always had a very special place in my heart. This marks the 2nd year of my taking part. In fact, I started Ludum Dare on the 16th of December 2011, the same day that this one ends.
I knew how to code before I entered LD, but I’d never put it into practice. That day, I decided I was going to make it my hobby.
2 years later, I’ve held a job in the games industry, I’ve worked on multiple apps. I started my own business and sold games of my own.
I’ve exhibited at conventions, with my own company.
I’ve made so many friends in the developer community. I found one of my best friends through streaming this LD.
To say that Ludum Dare has changed my life would be an understatement. At the time I first started back in 2011, I was on the verge of suicide.
Ludum Dare saved my life. It helped me to discover a large part of who I am. It introduced me to so many great people in the industry.
If it wasn’t for Ludum Dare, I’d be a completely different person.

2 years isn’t that much time to some people, but I find it hard to remember my life before I made games.

Thank you to the people that organised this event.
Thank you to everybody here that takes part.
Thank you to every one of my friends that have helped me through so much these past few  years.
And good luck. You’ll do great.

Never stop making games.

I’m In!

Let’s hope this wil be a great LD. Last time, for some reason, I didn’t submit my game, however this time im going to submit no matter it’s state. Been looking forward to this all month.

I am going to be using:

  • C# / XNA
  • Visual Studio 2012
  • Various Paint programs

Let’s make this a great jam and good luck everyone!

Fancy in!!

yo yo yo this is the one, the only Fancy Bastardo telling you that I  will be in the coolest game jam ever the LUDUM DARE!!!

tools:

  • Engine: Love 2d
  • Graphics: Gimp
  • Audio:  sfxr
  • IDE: Zeus

This will be my first time doing the ludum dare and I’m excited as I could ever be!

 

The plan

Editor: Sublime Text

Engine: LÖVE

Sound: BFXR

Graphics: Paint.NET

Learning Lua and LÖVE at the same time. Not sleeping a lot. Drinking a lot of water and maybe finishing a game. First attempt at LD for me. So hopefully I will find the right buttons when it comes the time to publish.

Comments

Nsmurf
13. Dec 2013 · 22:55 UTC
Yay, another LÖVER!

Good Luck!
13. Dec 2013 · 22:57 UTC
Lua is awesome, good luck! :)

Yet another first timer

Me and my co-developer decided to jump in on this just a few weeks ago. It’s the first jam we do with just the two of us!

We’ll probably work in Unity, but may use libgdx depending on what the theme ends up being.

I’m in again.

I have failed last time too, but I don’t give up. The next game will be made in HTML5 too. I have upgraded my basecode yet again, splatting a pretty serious bug one hour ago. It can also do more stuff.

My tools will be the same again:

HTML5/Javascript

vim

Gimp and Inkscape

Audacity, LMMS,  sfxr

https://github.com/pl0xz0rz/basecodeldjs – my basecode, it’s Upgraded.

IN

So I’m in for my first Ludum Dare.

I will be using java, lwjgl, paint.net, gimp and sfxr.

Just finished my last exam for the semester about an hour ago so I am fairly tired.  I guess I will get to bed early and let the ideas form while I sleep.

First times the charm

Yeah! This is my first time doing this! I’m using Gamemaker, and paint.net for this mostly!

I can’t wait to see all the awesome games that get made during the jam!

Comments

13. Dec 2013 · 22:57 UTC
Good luck! Make sure to post your progress as you go :)

I’m in

This will be my first attempt at ludum dare. I’ll probably use this tool chain:

* Engine: the FFS (Frobnicator Foobar System) written by me and ext https://github.com/ext/ffs_engine

* 3d: Blender (yay, not my strongest side)

* Music: lmms maybe, or some auto generation tool

* Sound: audacity and my headset-mic

* Textures/Pictures: Photoshop

 

I’ll be streaming live at http://www.twitch.tv/torandi

We’re in for LD28!

ByteFire Games is ready for our third Ludum Dare Jam! We had a huge success last time, so hopefully we can continue that trend this time! We plan on using the same library and programs that we used last time, which would include:

  • libGDX / Java / Netbeans
  • GIMP
  • sfxr/lmns

We’re looking forward to this jam and can’t wait to see what the community creates this time around!
-Kendall from ByteFire Games (bytefire.org)

I’m in???

Not sure how much time I’m going to have this time around, but I suppose it’s better to have a really bad game than no game at all.

Tools:

-LOVE2D/Lua

-Notepad++

-GIMP

-Famitracker

-A couple of personal collisions and angle functions of questionable quality

Comments

13. Dec 2013 · 22:59 UTC
BIG UPS FOR ANY LOVE2D user! That takes me way back!

Im in, First real Ludum Dare

Basically this is my first Ludum Dare,
I did try a mini Ludum dare before but that didn’t really work out.
I’ll be joining the compo as a Programmer . Together with a modeler, and maybe the last day we will have an audio specialist helping us out.
I’ll be streaming during the event.

Tools:

Programmer:
Unity 3D
Visual Studio 2012

Modeler:
Maya 2014
Mari 3d

 

Signing on

1st Ludum Dare here, let’s try it out!

I’ll be programing in C#, using Monogame as an SDK.

Good Luck!

Hi there folks!

Hi there! Nate Wiesel and I (Zach Hinchy) are doing the Ludum Dare jam together this year and streaming it. Check out our trailer, and good luck to all other jammers!

Streaming to Twitch…

I think I got everything set up and did some tests. I should be streaming my game all weekend if you want to drop by, or bookmark/follow my channel:

http://www.twitch.tv/georgebroussard

Good luck everybody! Let’s pray for a decent theme :)

Comments

14. Dec 2013 · 10:37 UTC
This game is looking good so far. :)

I AM HERE.

It’s been a day since finals at college ended, and I’m ready for a nice, relaxing compo!

  • Engine –  Unity3D
  • Graphics –  Photoshop, Maya, CrazyBump
  • SFX: BFXR and Public Domain Stuff

First Time Dareree?

This will be my first Ludum Dare. I’ve heard about this competition/jam for a while now. I have never managed to be free from previous obligations and whatnot when they occurred or I found out about them after the fact. So now this will be my first Ludum Dare, I hope it goes well, I’ve been practicing a bit the past few days with a few different software that I haven’t used in quite some time so that’ll certainly help.

I will be using C# with either XNA or in Unity, though Unity is more likely what I’ll end up using, we’ll see once this thing starts how I feel. I’ll be using Paint.net for graphics, Audacity and Fruity Loops for audio.

Good luck everyone!

First Jam but…

I’d like to say I’m in since I’ll be trying to make something according to the rules.

But I am super doubt I’ll finish anything ince I dont have a whole lot of time to work on anything this weekend. Also my “s” key is broken so I have to press it about 10 times to get any S’s. Productivity cut ftl lol.

Either way I’m super interested in Ludum Dare so I’d like to participate again regardless of what happens this time. 

If I finish anything, which I wont, I’ll be doing it for iphone.

tools:

code: Xcode, cocos2d

imagery: sketch/ flash

sound: bfxr

anyway, glad to be here.

I’m (slightly hungover) & In!!!

Holiday Greetings  to One & All!

  • Engine: Unity 3D
  • Graphics: Gimp / Blender
  • Audio:  sfxr
  • Additional: Pen & Paper
  • Soundtrack to code to: Tangerine Dream soundtrack to GTA5

Best of Luck to everyone!!!!

[Whitesnake] Codename “#RopeBullsh!t”

Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:

IMG_0116

Rope!

We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!

We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:

IMG_0117[1]

Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!

Tags: #wow, aomeng, austin, burgers, day one, food, free, LD28, rare, sigfig, thechris, unity, whitesnake

02

I’m done with basic physics ^-^

Time to take a little break!

 

gif01

I’m Half In (Can I Even Do That?)

This Ludum Dare snuck up on me, so I’m not very well prepared.  This is my second go around, with my last LD being #26.

I’m hoping to be able to submit something in 48 hours, but am willing to call it quits if the weekend gets too hectic for me.  Either way, good luck everyone, and be sure to get some sleep!

 

Tools and Media:

Engine:  Unity

Audio:  BFXR

Visuals:  Photoshop

I’m in.

I’ve got a busy schedule this weekend. My family typically does a shopping-cookie-baking thingee in mid-December that happens to coincide with Ludum Dare this year. Regardless, I have permission to code during some of this time, and I’m going to make the best of it.

OpenFL and HaxeFlixel are my jam now. Expect to see my livestreaming my development as much as possible.

Viva la Dare!

Dude it is exiting!

This is my first time attending to this contest (?), infact I didn’t know such thing exists two days ago.

I’m reallyyyyy exited

I hope the bestests for all.

First Timer!

Alright, less than 1 hour till the event starts and I finally managed to sign up! First timer to Ludum Dare here!

  • Engine: Unity 3D
  • Graphics: Photoshop
  • Audio:  sfxr

Let’s do this everyone!

Comments

blasmena
13. Dec 2013 · 23:17 UTC
good luck to us first timers!

I’m feel very ill. And I’m still in.

Suffering from a nasty cold but I’ll give it a bash anyway.  I shall mostly be using:

Engine: PlayCanvas

Tools: Photoshop, 3DS Max, Maya

Food: Junk

Good luck everyone!

I’m in.

Hi. I’ll try to do a game this weekend because I miss game making and I usually have fun with these compos.

Tools of trade

Graphics: iDraw

Game programming: Stencyl

Audio: Audacity & Bosca Ceoil

Good luck, everyone. :)

What does everyone think of this?

player

This the player sprite for my ludum dare game. You have one life, you get older and eventually die. But you can see how far you get before dying!

I’m in !

Just woke up one hour go, went to the office early (it’s 7am now in France) and now I’m ready to Jam !

Already got pretty much my idea on what to do, expect a LOT of content this time since the main engine is pretty easy to do :)

I’ll use:

  • my beloved Haxe programming language http://haxe.org
  • FlashDevelop IDE
  • Graphics Gale for the sprites/animations
  • LabChirp for sfx
  • SunVox Synth (or something else) for the music

I wish everyone a good LD#28 !

Frist Timer

Frist Time doing the jam and i am really happy to do it with a good talented group of people :)

Graaaah!

I’m trying to get Super Play up and running, and I am frustrated out of my mind. It’s not Super Play, but for some reason Visual c++ 2010 is missing each and every one of the .lib files required to compile the examples. I am reinstalling now, I’ll be lucky if I can get it RUNNING by the time the competition starts. If a ll else fails, I’ll use C# with Monogame/XNA.

I am in!

3rd Ludum Dare!  Have the entire weekend to myself for once, so hopefully it’ll be a good one!

I’ll be using FlashDevelop, Flixel, and maybe the Flixel Power tools for coding.  Not sure what other tools I’ll use, but probably Paint.net and stuff.

Looking forward to seeing what other people create!

I’m in

This will be my second participation in a Ludum Dare and basically my goal is to just get a better rating for my game than I did the last time.

Don’t get me wrong. I was pretty satisfied with my last rating but there is always room for improvements :)

So what tools will I use? Visual Studio 2013 for Coding (I’ll use C#), the SharpDX Toolkit as my engine, Paint.NET for the graphics and sfxr for the sounds.

Looking forward to a great weekend and to playing all your games :)

Count me in!

Yep, taking part in LD#28 Compo as well.

There are 5 people in the team, only two of whom have previous LD experience. But hey, this time we’ve got a guy that can play thrash metal!

The tools are usual: Blender, PS, Unity, Vegas/Cubase for audio recording.

Im in as well.

Just barely made it this time. Phew!

Progs i’ll be using: Construct Classic, Renoise, Soundforge, Photoshop, Graphics Gale

Count me in!

It’s my first time. I’m excited to learn some new things.

I have no idea what I’m doing

I always wanted to participate in a jam but never did so far. I have no idea if I will even be able to think of something, let alone finish it.

Gonna do my best to come up with something. I wish everyone the best of luck and a great jam!

Man, now I’m excited.

 

Comments

blasmena
13. Dec 2013 · 23:19 UTC
awesome, good luck!
13. Dec 2013 · 23:23 UTC
It will be fun man! Good luck!

Mad Science

I’m a former Flash game developer joining in for the first time to have some fun, play with HTML5 and test my library concept with live fire. Here’s what I hope to use:

  • HTML5/Canvas/Context 2D for the environment;
  • my library/experiment as the engine;
  • sfxr for sound effects;
  • abundant-music for background music;
  • GIMP for drawing;
  • generous servings of Vim and Git for development.

*crosses fingers*

I’m in !

I’m in for the 1-2-3-4-5…6th time !

I’ll use :

Code : Flash/Actionscript. I don’t work with it on a daily basis anymore so I’ll probably be a little rusty :)

Graphics : Flash/Photoshop

Music : GarageBand iOS or ThumbJam or Figure, whichever inspires me more when comes the time to rush and make some sound.

El Tigre Il Assassino

 

Heres some art to set the mood for our Ludum Dare game.

El Tigre

Let’s see how this goes

I’ve got nothing to do this weekend, and now that finals are over I can relax. I’ll be in, unless I get distracted and decide not…

Java + LWJGL

Eclipse

GIMP

Sound…?

In. (tentatively)

It’s going to be an eventful weekend, so I am tentatively trying to do Ludum Dare again. Previous runs have had me going overtime, simply because, like this weekend, I’ve had other things to focus on. I can’t say it will be any different this time around but I’m willing to give it a try. I’ve messed around with Unity a lot, but I’m not entirely comfortable with it. I want to use this event to try to learn something new, so I’ll try to use it as my primary IDE this time around.

My Tools

Game Design:

  • Unity 3D/2D (primary)
  • Construct 2 or GameMaker (back-up)

Design/Art:

  • Adobe Illustrator CS5.5
  • Adobe Photoshop CS5.1
  • Paint.NET (pixel art)

Audio/Music:

  • B/S Fxr
  • Audacity
  • Ableton Live Lite

 Goodluck everyone!

Really Simple Multiplayer Library

Alas, due to those darn real world commitments, I am unable to partake in this Ludum Dare. However, I did spend a bit of time building a library for our jam team to use: the Really Simple Multiplayer Library. As the name implies, its a super simple, super easy, barebones multiplayer library! Is it the fastest, most feature loaded, most secure library ever? Nope, and I didn’t build it to be that way. I made because when I play a game, even if the game was made in a weekend, I still want to play with others. The Really Simple Multiplayer library solves this issue. It enables any Java game to quickly establish a basic, fairly secure, configurable (adaptable to most simple games) multiplayer system. Although I am busy for the majority of this weekend, If anyones brave enough to using it, I’d be happy to fix issues (Posted to GitHub), or add simple features if needed. Any brave souls here? Anyone want to try something new? Make the multiplayer Java game I didn’t get to? Well, head over to GitHub and get coding!

GitHub: https://github.com/nosedive25/RSM-Server

(If anyone does try it, I’d love a comment to see how you use it.)

I’m in for my 6th LD

I won’t have much time this week-end to do nice graphics or make a complex game so I plan to use OGA assets (http://opengameart.org/) or 2-bit sprites. I’ll use Photoshop CS2 + GraphicsGale v2 + Construct2 + BFXR (of course) + Beepola.

Super Last Minute “I’m In”

Well, yeah. I’m in!

However, I won’t be using LWJGL this time around. Going to stick to Java2D.

 

TOOLS:

-Eclipse

-Paint.NET

-SFXR/BFXR

 

Libraries:

– The Java Standard library

 

Good Luck!

 

 

I’m in as well

I’ll be deving along with the rest this weekend. Good luck to all.

Audio: various
Visuals: Photoshop, Inkscape, Etc.
Engine: Unity

Tags: JdamsGames

I’m in! I think.

Not sure how much time I have to dedicate for this one–but yeah.

Unity3D all the way. Probably using the new Unity2D stuff.

I’m in!

This’ll be my ninth Ludum Dare. Unless the theme really calls for something different, I’ll probably be using:

  • Runtime: HTML5
  • Framework: GDX
  • Language: Java
  • Graphics: GIMP, Blender
  • Sound: Sfxr, Audacity

 

Most definitely in

Unity, logic, gimp, blender.

I’m in. For realsies this time!

I missed LD27 – moving, started a new job and life all got in the way. Unsure whether or not I’ll be doing my usual dual-entry of one Compo and one Jam.

My tools (as usual) are;

MMF2 (I will move onto Unity one day. I swear!)

Paint.net

I may also be streaming development throughout the weekend at twitch.tv/hannardynamite_

 

Good luck and enjoy!

Early Progress — Pixel Sprite, etc.

Here’s what I’ve done so far:

*A simple platform engine

*Protagonist pixel sprite…

anim

I’m attempting a run-and-jump platform game, hopefully something similar to Super Mario Bros in terms of the platform engine. I’ll think of how the game fits the theme shortly!

I’m Ready for This

I’ll *hopefully* be doing my first Ludum Dare this weekend!

My tools are:

Eclipse (Java)

Paint .NET

lwjgl (Lightweight Java Game Library).

Good luck, everyone!

Unity 2D Physics Warning

Since lots of folks are talking up the Unity 2D tools, here’s a tip: the other day I stumbled across a Unity 4.3.0/4.3.1 bug – kinematic<->static and kinematic<->kinematic collider interactions don’t produce trigger events (OnTriggerEnter, OnTriggerStay, OnTriggerExit).

Workarounds are either to use 3D physics, or make sure one of the bodies in a trigger interaction is dynamic.

I want to 3d Model stuff! :D

Anybody needs a 3d modeller?

or wants to team up?

:)

my email:  timmi1234567890@googlemail.com

I’m in!

what more is there to say? It’s my first time officially. I’ll be using java, awt specifically. As for libraries, the one my friend and I made is what I will be using. I tried to upload the jar but it didn’t work. How else can I upload my library?

Comments

thinglike
13. Dec 2013 · 23:34 UTC
You can put it in dropbox (or something similar) and attach a link. Probably the easiest way.

I’m in!

Really excited for the competition this time around.  I think its my fourth time.

Using

Java and LWJGL

Pickle

Maybe some MilkyTracker if im feeling brave/insane

Good luck to everyone involved! Rock on brothas

I will be joining the good fight

I will be using:

GM:Studios

Paint (Animation)

Reason (Music)

This is my first LD and have been away from game dev for nearly 2 years but am really excited to participate and see what I can do in 48 hours

First timer. Let’s make a game!…?

Hello everyone.

I’m in! I’ve made (and completed… kinda) one game so far and this will be my first Ludum dare comp participation. You can check it out here.

Am I ready? Maybe. I will be streaming on http://www.twitch.tv/alvaro_as if you want to check out what I’m up to, say hi, or whatever!

 

My tools : 

– Construct 2

– Adobe Photoshop CS5

– Fruity Loops?

–  Some music generator found on Google.

– COFFEE.

First time and I’m pumped!

Hey all!

After a scratched attempt in participating in LD #27 (it happened just as I was really starting to make the turn from the programming books to game design), I’ve been anxiously awaiting a go at this! I will be primarily using Gamemaker Studio and, depending on what I decide to make, I may use some scripts from my earlier games as models, but I’m not going to be directly copying anything. I’ll be using content generators, GIMP, and MidiEditor where/if needed.

I doubt I’ll be able to do anything too spectacular on my first go at this, but my goal is to successfully complete and submit something that I can be proud of, regardless of how well it does. I’m hoping to surprise myself, though!

I’m paranoid that I’m going to accidentally break a rule somewhere here, but I suppose the best course of action is to just go full steam ahead and see what happens!

Game on!

-Evan “SketchyGalore” Good

Quick edit: Forgot to say I’ll be deploying a basic standalone .exe with my source. I’m going to save web deployment and things like that for the future, when I’m hopefully a bit more experienced at finishing projects than I am at starting them XP

Comments

ogham
14. Dec 2013 · 01:08 UTC
Sketchy Galore lives on the floor, below my floor.

I’m in Depending

I’m eagerly waiting for the theme, but I’ll be very busy this weekend with Christmas related stuff. So if I get a good flash of inspiration I’ll try to make something quick. Will I be solo or not? It depends if I can get my brother – a graphic designer – on board. He’s waiting for the theme too.

Tools:

The usual, Sphere RPG engine, JS as the programming language. SFXR for sounds.

 

Release:

Windows only – (unless you use Wine under osx/linux, or build the engine for your OS which is not easy to do).

Happy creating!

Diving in

I’m in for my first LD. I’ll be using Unity, sxfr and inkscape to see what I can cook up in 48 hours. Good luck to all who are entering.

Comments

DesignerNap
13. Dec 2013 · 23:36 UTC
Welcome aboard! best of luck and remember to pace yourself, sleep occasionally and eat well! 😀

Good morning from a cold dark 1am in the UK!

 

It is that time again!

Just woke up, its 1:28am and I am fully hyped for the Jam again.

Same set as usual, Game Maker, http://www.bfxr.net/, Photoshop, Audacity, Premiere, etc.

using xmind for my brainstorming and diagrams – http://www.xmind.net/

 

This time around I plan to post more than usual. Normally I only start to update when I have a lot to show, but I want to keep more of a diary this time and not just tweets.

WP_20131214_01_39_11_Pro

Best of luck to everyone and GAME ON!

 

G

 

Comments

13. Dec 2013 · 23:42 UTC
Almost identical to my set up, also in the UK. All the way down to League Pass on the iPad. Good luck!
DesignerNap
16. Dec 2013 · 09:44 UTC
Thanks Edd. The jam was going very well and was possibly the best and most polished game I had made so far but a crash ended my dreams 2 hours before submission. Lost the project, all entities and was left with a pile of broken assets. Hope yours went better!

Maybe in … maybe not

It’s gonna be a busy weekend so we’ll see how much time I have for this…

Depending on theme and mood, probably web based so:

  • Flask/python
  • Bootstrap/JQuery
  • DB layer (if needed) might be rethinkdb… I kinda want to give that a go.
  • Gimp/Inkscape for gfx
  • sfxr, whatever I can dig up for sound/music (if I get that far)

Of course, depending on the idea I go with, I may chuck all that and do something in a completely different platform altogether (Java/Android or Go or who knows)…

I’m in. Let’s do this!

Hey

Joining in on the fun once again. I think it’s been more than a year since my last real LD. I’m going to be using libgdx, inkscape, audacity, sibelius, bfxr, midi keyboard, electric and acoustic guitar. Good luck to all!

jeffz

I’m in for my second ludum dare!

I hope to make something nicer than i made last time. I’ve got a box of 5 hour energy’s and don’t plan to sleep all weekend. I will be using

Unity (I’ll be scripting in JavaScript)

Blender (if i do any 3d models, i’ll likely do a 2d game though)

gimp

Bfxr

audacity

And i think that’s all.

 

I’m in for this whole weekend!

I’m in! 😀

This time I’ll be using:

Code: Phaser game engine

Graphics: Inkscape

I didn’t have a lot of time to familiarize with Phaser, but it’s a really easy engine to work with.

Good luck everyone!

Tags: html5, inkscape, phaser

I’m in! And ready!

I’m in again! Last time didn’t managed to finish, let’s see if I can now 😀

I’ll be developing a HTML5 game. I’ve been playing around with canvas for quite a bit and it’s such a great tool for making games!

  • Platform: Web
  • Language: html, javascript, css
  • Text editor: Sublime Text 2
  • Graphics: Paint.net
  • Audio: bfxr, sunvox

Enjoy the weekend guys!  Have fun making your game!

I’m In, for now

As long as nothing gets in the way, I’m in. This is my first LD, and I’ll be using Python and PyGame for coding, Gimp possibly for graphics, and possibly FL Studio for music if I have time.

Good Luck!

 

Whatever Goes

I’m a bit new to making games and programming in general, so I’ll just be doing the best I can.

Language: C++

Library: Allegro 5.1

IDE: lol

Editor: vim

Let’s do this.

I’m in! – What do you think the theme is going to be??

Patiently waiting for the theme! What do you guys think the theme is going to be? Place your bets!

 

I’m going to use libgdx, but I don’t know what else I’ll be using from there……. probably Photoshop CC? idonno