Morning everybody! ^^
Its 8 am here, and I am just awake. So awesome to be an Asian! YEAH!

AWESOME!
Still hasn’t changed my pyjamas yet. XD
Anyway, it’s time for my Jam, I don’t think I have the balls to do Compo yet, at least until I could finish Jam this time.
Anyway, I have an update in my tools, check it out:
The game-making tools:
1) Game Maker Studio Standard Edition. My main game-making tool here. It’s easy and capable of prototyping any sort of games fast. Many of its features are interesting and easy to use. I will be focusing on level designing here rather than coding.
2) Linux Multimedia Studio (LMMS). My second favourite program after GMS for game-making. I love music-making and this tool right here, is a KILLER! Compared to FL Studio, this may not offer much, but at a free price, this program does a lot more than what you pay for ($0). Sometimes I end up using LMMS most of the time! But, unfortunately, I won’t be focusing much on music this time.
3) Audacity. The compliant to LMMS, Audacity is an open source software, yet far superior compared to commercial software. Its simple yet intuitive user interface makes audio editing easier. I use this after LMMS to edit the music track a little, or simply just to convert the music file. I used this to convert all my WAV files from LMMS into MP3.
4) GNU Image Manipulation Program (GIMP). Not sure if I will be using this or not, since the sprite editor in GMS itself is pretty good enough (at least at pixel arts). However, I think I can use this for editing some of the textures that I might be getting off from some free texture sites, so it should be useful.
5) SFXR. A new addition to the list of tools. I have just found out about this tool, and I think it’s an awesome addition to my tools because it removes my headache to go out and look for free sound FX around the internet.
I think that’s all for my list of tools, should be enough to create a game now. 😉
Here’s what I am planning for the Jam:
1) Only top-down shooter, arcade style or platformer. I haven’t explore to another genre yet, so I am not confident with those, but I guess these three genres sum up most of the 2D games. XD
2) Focus on the gameplay and level design only. I won’t be caring much for the graphic nor the music or sound effect. What’s more important in a game than its gameplay and level itself? 😀 I will do the graphic and music only if I have extra time left.
3) No story or quests. Story is the only thing that slows me down in my game development. I want to get this out of the way, and just keep the theme in the game. I supposed many gamers doesn’t even care about the story in an action game, do they? 
4) Coding it at a reasonable pace. I will just code it at my own pace. Coding it too fast will cause more bugs. More bugs meaning more time taken to finish the game. If better, I will follow most of the programmer’s guide too, make some comments, be more organized etc.
Anyway, that’s my plan. I wish everyone good luck in Ludum Dare #28 and Merry Christmas! ^^