LD28 December 13–16, 2013

[LD28] PackSciences not participating

Sorry, this year, PackSciences Studios can’t develop a game for this LD.

But, don’t worry, maybe on LD29.

I will follow other games but not creating my own this time.

Have a nice LD.

Comments

08. Dec 2013 · 13:59 UTC
Oh non ! :(

I too, am in

Yes, last week I also decide to join in again. This will be the third time, after skipping last LD.

A quick google search led me to believe I will be the first one to declare using the JUCE C++ framework. I will be typing my code in XCode, and compling for OSX and Windows. Web is still not my cup of tea, so with those to platforms I hope to still reach a lot of people.

As last time I will set some personal goals. This time I will either focus on interactive sound/music or AI, depending on the theme. So maybe a music game, an abstract atmospheric thing, or something with self “thinking” agents as computer opponents…. Graphics are still not my strong point so I am not going to waste much time with that, and target a high score in either Audio or Innovation. Beating my top Overall score of 3.34 would also be nice.

 

Tools:

Code: JUCE, XCode
Graphics: Pixen, GIMP, pen/paper/camera, Generative
Audio: Audacity, Ableton Live, Field Recorder, Generative
Timelapse: Own bash scipt

Oh and just as last times, I will be only working on it on saturday, so its a ~14hr game jam for me again.

 

Good luck all!!

Declaration of basecode / engine – CUZGAME – you can use it too, actually!

Ahoy there, over the last few weeks I put together a Lua engine for making games. It has a dozen functions:

– params_get(k) / params_set(k,v)
– file_load(name)
– file_save(name,data)
– view_set(x,y,w,h)
– image_draw(name,x,y,w,h)
– sample_play(name)
– stream_play(name)
– stream_stop(name)
– font_draw(name,points,text,x,y)
– font_size(name,points,text)
– ext_call(action,data)

I used it to make this game for #1GAM last month: Turkey Tomahawk Turbo. If you think the game looks exciting, the Lua code is right in there, and you can modify the files and write your own game with it. I also ported the engine over to JavaScript so you could also release your game to the webs.

I’ll probably use some of the GUI / Tile rendering code that is in those Lua files. It’s pretty simple stuff.

Anyway, that’s my official base code declaration for this upcoming LD! If you end up trying out my engine, do email me or something I’d like to see what you made.

-Phil

I’m in!

Hi all! This’ll be my 3rd time competing in Ludum Dare! My last compo was the 24th Ludum Dare (evolution), so it’s been a while.

I’ll be using Gamemaker 8/Studio for quick development. For my sounds and music I’ll use Sfxr, Cool Edit Pro my microphone and FL:Studio.

My focus this time will be to make my game easier to play; my previous submissions were quite ‘impossible’ 😛

I can’t wait to see all the finished submissions!

Goodluck to y’all :)

Tobias

 

Ludum Dare 28 Theme Voting Begins!

Theme Voting has begun! Tune in every day this week for a new round of themes. *

[ ROUND 1 | ROUND 2 | ROUND 3 ]
[ ROUND 4 | FINAL ROUND ]

Thanks again to Sorceress for helping out.

* Links above in Bold are still open. If you haven’t cast a vote yet, click the link to do it. End times for each round vary, and many cross over.

* If you get an error message about needing to log in to vote, and you are already logged in, then try refreshing your browser (CTRL+F5).

Text adventures?

I got a question, are we allowed to make a text adventure in Java for example?

Thanks :)

Comments

alexanderm006
08. Dec 2013 · 15:51 UTC
Of course you can, why wouldn’t you be?
08. Dec 2013 · 20:49 UTC
Go for it! I’ve seen some pretty cool text adventures. Als some cool Visual Novels have been popping up here and there. I’ve used Ren’Py for the last two entries.

The best weekend of december, LD28!

I’m in for LD 28! Looking forward to another weekend of going into overdrive, staying up too late. Also wondering if I designed the game right, if the story makes sense and if I planned enough time for testing (respectively: yes, maaaaybe, no).

Once again I’ll be using the Ren’Py framework for my creation. I often wake up at night, screaming, bursting into wakefulness from the nightmare of the Ludum Dare community finding out that I am not, actually a programmer in any meaning of the word*.

Last time I spent all my time on content and layout and nearly none on game mechanics. This time I’m planning on switching things around: Basic story, more intricate game mechanics. I’m not going to drop the story completely (it’s the category I scored the best in. Even made the top 30 last time**. Also planning in some time to work on music and sfx.

Other than that, I have no clue what the game is going to be. I hate to do too much planning before I know the theme. Instead I’ll let the theme guide me, create about three ideas and then pick one.

The list:

  • Framework: Ren’Py (based on Python. Hurrah for Python!)
  • Camera: Samsung Galaxy II
  • Recording: Samsung Galaxy II
  • Music & SFX editing: FL 11
  • Graphics: Paint.Net (I should really learn GIMP)
  • Food: Proper dinner and breakfast. Really, do yourself a favour and take the time to eat a proper meal during LD.

That’s pretty much it. Let me wrap this up with a picture of an Emperor Pinguin:

That will be all. I hope everyone has fun, I know I will!

-Jod

*Slight dramatization.

** Apologies for the shameless self-promotion there. Still a little bit giddy whenever I look at that list.

 

I’m in I guess

This is my fourth Ludum Dare and I must confess that for time I have no idea of game design, game programming, graphics or sounds. But I need fresh air, far from job routine. To get involved again and breathe the amazing mood of the competition. Cows, tower defense or other creepy thoughts will return. No problem… in fact, this is Ludum Dare, isn’t?

I’m in…I think

I’ve got no clue if I can actually afford to be in or not. I wanted to do this LD in Unity (or my newly acquired Multimedia Fusion 2 (thanks Humble Bundle!), but I won’t have any time to practice with either.

I also have no idea if I’m doing this alone for the compo, or if my 1-3 friends will be joining me for a jam. Who all joins me will make a huge difference in what tools I use, so I’m even more lost as to how I’ll actually be going about this LD.

Regardless, I will be making some sort of attempt, and even if my results are trash I will still be aiming for 2 of my 3 ever-present LD goals:

  1. Learn something new.
  2. Complete a game.
  3. Beat my unofficial LD rival, Puzzlem00n, in every category. (Ha. I can already tell that’s not happening this time around. One day, Tim…one day.)

Here’s a list of tools I might end up using:

Language: C#, Java, Python
IDE: Visual Studio C#/Monogame, Netbeans, Vim, Unity, Multimedia Fusion 2
Audio: sfxr, voices
Graphics: GIMP, MS Paint
Other: caffeine, sugar, 80’s music

Things that will not be used: sleep, hygiene

Better announce this before I forget…

I’m in!

And will be using:

  • HaxeFlixel
  • GraphicsGale
  • Gimp
  • Flashdevelop
  • I’m not too good with haxeflixel yet, so I’ll be using some examples as well! (hey, i’ve seen people look up stuff during their timelapses so hush)

Hopefully I’ll finish something. But if I can’t find something to fit the theme, there’s always the clicker game formula to follow. Am I right? *gets bricked*

 

EDIT: Also, if I’m really crapped on ideas, I’ll see if I can’t use Twine for something.

Second LD

Hi, I’m in this time again! I chose to participate in the jam again, because I don’t have the whole weekend to work on my game, but stiull I try to do my best.

Planned was that I would use Java along with LWJGL, but I didn’t have any time to dive into that stuff (and didn’t enroll on the subject Computer Graphics in my study :S), so I use this TCanvas thingy again.

My toolkit:

  • Language: C++
  • IDE: Embarcadero C++Builder XE2
  • Libraries: Pure VCL
  • Graphics: None (using shapes)
  • Sound: Probably FL Studio 11

Hi!

My name is Steve and this is my first ever Ludum Dare. I’m doing it this year with my two kids, who will be designing the overall game concept and drawing the art, leaving me to scan drawings and code whatever they come up with. I can’t wait!

A bit about me: much earlier this year I released GNOP! Flash, a Flash remake of Bungie‘s 1991 hit GNOP! which was a Pong clone made by one guy. More recently, I made Don’t Move, which was my first original game.

A bit about my kids: they love Minecraft, Cave Story, Treasure Adventure Game, and any Lego game. They are determined to put a bow & arrow, laser blaster, and sword in our game regardless of theme.

Okay, so that’s it for now. Good luck in the jam if you’re participating, and have fun playing the games either way!

Another Ludum Dare Attempt – So Excite!

Another Jam here we come! I’m gonna work with a good friend of mine, Robert Shenton. I’m super excited for this one!

Language: Haxe

Library: OpenFL

IDE: FlashDevelop and/or Sublime Text 2

Art: GIMP

Theme voting just started and there are some cool ass themes in the mix. Maybe this will be the time where my idea finally gets picked.

I’m in :D

Tools:

  • Language: C++ and SFML (and maybe Box2d)
  • IDE: Visual Studio
  • Graphics: Paint.net and Gimp
  • Audio: SFXR and Audacity

Good luck to everyone 😀

Warm up is not optional

Now I’ve seen the necessity to test your stuff  before entering the competition.

I started making a small program (it’s not a “game” yet) and was pretty much finished whitin a hour and half, then I decided to port the little thing to Windows and of course it was a nightmare of over 5 hours tweaking the stuff…

The program itself is a pygame script,  and a folder with some images. But, oh boy, does this poor excuse for a OS called Windows make things difficult to deploy.

On linux pretty much I can drop the compressed file and it will work, but I had to mess with cx_freeze, py2exe, and nsis to create a file that is too big for what it does (10 meg for a walking stickman) and I’m not sure if it works on all flavors of windows out there.

But in the end I’m happy that I found this problem in my workflow.

You should too make sure you can make your software work and your tools are ready for the competition.

PS: Remember, I’m a linux programmer and I had all this work to make sure our friends on other platform could play my game, just sayin’ 😉

Comments

Photon
08. Dec 2013 · 23:27 UTC
I like Python + Pygame, but I haven’t ever really gotten to the point yet where I’ve tried to export to a Windows executable. Made games, but haven’t exported to an executable. What were the problems you ran into?

I’m in.

After the fail of my previous LD I have decided to enter again!
This time I’ve got new toys to my disposal!

First up i’ll be using the new beautiful 2D Unity with C#
for graphics – Paint.NET or possibly aseprite.
for audio – Otomata, sfxr & Audacity!

    Most of all

: Monster Coffee and a sac full of chocolate!

Good luck to all who dared <3
~ Weeguy

Mailing List Migration

Hey Folks,

To end the spam problem, I’ll be shutting down the current mailing list after this message goes out.

Please move any discussion to here:

http://www.ludumdare.com/compo/2013/12/08/mailing-list-migration/

Soon after I’ll be setting up a new mailing list and adding everyone. Due to the number of requests, I haven’t unsubscribed anyone. If you wish to unsubscribe, instructions will be made available as the new list goes live.

Until then!

Good night gamecompo@sykhronics.com. It was a good 11 years.

I suppose this was overdue anyway. The mailing list was originally set up to be a common list for some of the older compo/jam events from a decade ago (Ludum Dare, 72HourGDC, PyWeek, etc). Ultimately though, the list was almost always about us.

I still think a mailing list is useful (and of the 3000 members, some of you might too). So I’ll be setting up a dedicated announcement list soon just for us. Only members of the Ludum Dare administration will be able to post.

5

This entry was posted on Sunday, December 8th, 2013 at 8:43 pm and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

short “I’m in” post

I’m in, tools: flash develop, as3sfxr, flash CS5.5, melody assistant, a ukulele, maybe gimp, photoshop/fireworks.

Aiming for top ten in one of the catagories.

I’m signing up for LD #28!

I’m participating, this time unlike the previous LD I’m going to try to finish my game since now I have much more experience under my belt. Just like the previous entry, here’s a listing of how my game will be developed

  • Target Platform: Nintendo Entertaiment System
  • Programming Lanugage: Assembly (6502)
  • Tools: NESASM 3.1, Notepad++, FCEUXD Emulator, NES Screen Tool, maybe also Mappy and Famitone
  • 3rd Party Libraries: Shiru’s Famitone music library, Nes Screen Tool RLE decompressor

I am eagerly awaiting for the weekend! I’ll release the ROM+Source Files once I’m done and I have also set up a webpage with vNES, to remove the need to download my ROM file + emulator for some people, it will be quick and easy to play the game and rate it. For now, I’m warming up with the programming of a short adventure which I’ll also make available on my website to be played online, I just don’t know if I’m going to be able to finish this one this week (: Here’s a mockup of a screen I did not long ago, not bad for programmer art I guess…

aa