LD28 December 13–16, 2013

We’re taking on the Jam!

Hello everyone,

We are team of 5, 3 programmers and 2 artists looking to take on the world … of game creation!

We are all Masters students from the GamerCamp course at Birmingham City University, UK. First time working on a Jam with this group, some of us have done solo jams in the past.

We will be using

Unity, Monodevelop, Photoshop and anything else that we need as we go :P

BAH! CHANGING MY ENGINE!

I like what I can do with Stencyl, but I’m not confident that I will be able to complete a game with it at the moment. I’m going back to MMF for this go round, since I know it. Maybe I’ll get the update??

I’m in!

Third Ludum Dare, really hype for the event!  I don’t like the themes this round, but that’s okay, they are all workable with.

Tools:

Lang – Java

IDE – Eclipse

Graphics – Paint.NET

Sound – SFXR

Music (maybe?) – Pixtone

I hope to see some great games made this weekend!!!

I’m in!

And it’s gonna be my 11th Ludum Dare (including a couple MiniLDs).

I’ll use OpenFL, GIMP, Audacity and SFXR.

With Christmas coming in soon, I should be helping my wife with baking Christmas cookies and cleaning up, so I hope to make a simple nice game and wrap it up during Saturday.

Looking forward, let’s enjoy it, everyone!

I’m In

This time I’ve got some better libraries and I’ve started using Bitbucket.

Here the repositories that might be useful:

https://bitbucket.org/gah/ae/src – Go Allegro wrapper – Graphics, Input, Events, Sound

https://bitbucket.org/gah/enet – Go Enet wrapper- Networking

https://bitbucket.org/gah/ve/src – C Voxel engine – personal experiment

I’m going to try Sublime Text as a replacement for Mousepad in the hopes it will be less frustrating. I’m also switching from Mercurial to Git.

You can watch my repository if you’re interested:

https://bitbucket.org/gah/ludum-dare-28/src

Good luck!

Im In

This will be my first ever Ludum Dare which I will livestream at twitch.tv/bandoflps if you want to tune in that would be great.

Graphics: Paint.NET

Programming Language: Java

IDE: Eclipse

Librarys: Standard Java Librarys

Sound: BFXR

I’m in! #8

My eighth consecutive Ludum Dare and yes, I’m doing this again. I am planning to do the jam and not the compo, but so you know, I am likely to base on open source code from the C++ framework found on my bitbucket page:

https://bitbucket.org/runhello/jumpcore/wiki/Home

And possibly reusing graphics library code from a prototype game and prototype level editor I posted in the last month:

https://bitbucket.org/runhello/bodyhack
https://bitbucket.org/runhello/splinecraft

I am *considering* a last-minute decision to go with Flash.

I am excited about doing something with Evan Balster’s “Plaid” library.

I’m in!

Here I go for my 2nd LudumDare!

I’ll be using Unity again (maybe with the new 2D features?) and the new C# tricks I’ve learned :)

I’ll try to keep graphics simple but decent.

Also, I may sleep this time….

Popcorn Game Studio

 

Waiting and Ready! /

WP_001778

We want to play a game! 

 

 

Ready and Streamcasting

Here’s your standard “I’m in” post.

I plan on stream-casting the whole thing and wearing silly hats, just like last time, so please feel free to pop in if you like!

www.twitch.tv/josefnpat

My development setup;

  • Arch Linux w/ OpenBox / Gnome / lxterminal / tmux
  • vim
  • LÖVE 0.8.0
  • GIMP
  • Shure SM-58 / Zoom R-16 / Other things?
  • Hookah

i

Comments

GreaseMonkey
13. Dec 2013 · 18:28 UTC
Damn, I thought the image was one of those which updated live.

Present \o

Hi everyone !

I will participate to the LD28 ! I’ll use Python and Pygame.

For this event I will mainly work at school. The big issue is that there will be no Internet this Week End so I have this evening to get the most offline documentation I can, but the experience can be really interesting. The bad side is that I created a music for programming grooveshark playlist and I was planning to broadcast it, but unfortunately it will not be possible.

I started to install a windows virtual machine to create an executable at the end of the event, but, … Oh I’m too lazy to continue, I will see that later.

I’m french (it can explain my three year old child english’ skills), so the event will start tomorrow morning for me (My brain said to me that 3AM does not exists), so good luck for everyone and see you tomorrow.

 

Commencing Random Abductions… Abducting Random locals…

Hello, we are Random Abductions!

Since the last Ludum Dare we started a game company. For this Ludum Dare we will have the help of some (not so) random local people to help with the design and art.

We have arranged an Oculus Rift (thanks to the Human Media Interaction group), so we will try to make a game using it. (But we are (unfortunately) not limiting the game to requiring one.)

The tools we will (probably) use are:
Unity + MonoDevelop
Photoshop/Illustrator + Wacom Tablet
DMG + LSDj
BFXR/SFXR
Oculus Rift

We will also be streaming our progress on twitch:
(We will try to secretly make recordings of people using the OR)
http://www.twitch.tv/randomabductions/profile

http://www.twitch.tv/gdtwente

Thanks for reading,

Random Abductions
Peter & Siewart

BaseCode.Post()

https://dl.dropboxusercontent.com/u/59900676/BaseCode28.zip

The usual batch of tools are there, but I’ve added a couple new ones to help with the initial slog of getting something running.  GrogLibsProjectMaker (starring Captain Picard) generates a solution that aims at the libraries and tools, and makes directories for content, but I wasn’t able to make it generate the actual game project yet.Maker

The other is a handy tool that spits out a big set of solid textures in your choice of palette (Atari ST, Amiga, EGA, CGA, VGA, NES, SEGA Master System).  I’d like to do real textures but starting with just solid colors usually gets me started (never have time for real texturing).

Since last time for the libs I’ve mostly worked on getting better shadows.  You should in theory have unlimited point light shadows, but I only support a single directional.  There’s usually only one sun anyway.

To make this work I moved to multipass for the shadows, and it greatly complicated the alpha sorting.  Since I don’t have a good way to cache results of the actual shadow depth draws every alpha surface will make every shadow in the level draw again.  So yea… that will get slow.  So don’t use alphas much.

I’ve also ditched Reach (the lower end graphics mode of XNA) so I can focus on >= shader model 3.  I was having too much trouble trying to cram all this functionality down into the measly 80 instructions you get with 2.  This is bad because the games I make will no longer run on old pcs or netbooks and the like, but it saves me a lot of headache.

What can you do with these libs?  In my past stuff all but my first and the october challenge are made with these libs, though they have come a long way since that first black and white only buggy dark game :)

Here’s an image from a warmup I’ve been doing the past couple days just to make sure everything works:

Warmy

 

As for tools, I use Paint.Net for 2D stuff, 3dsmax for objects or characters (if I get time), quake army knife for levels, visual studio 2010 and xna for code, sfxr and audacity for audio, peavey patriot for music if I have time, and maybe bryce if I have time to do a sky (and the camera can see the sky).

Comments

13. Dec 2013 · 18:27 UTC
I am not a merry man! 😀
Kharza
13. Dec 2013 · 18:53 UTC
He does the engage thing when you set a path, then turns into crazy mind controlled picard with an ale when finished 😀

Obligatory I’m In Post!

I am in-big surprise there- and will be competing for my 3rd time I believe. This is my first time using Java for LD, although I believe I will be pretty good with it.

I am using:

  1. Language – Java
  2. IDE – Eclipse
  3. Art – Paint.net
  4. Sound – SFXR(probably)
  5. Music – no idea, may not be music, maybe use audacity and voice recording for something
  6. Livestream – OBS
  7. Timelapse…no idea

Join me in my livestream for supreme videoness and stuff!
http://www.twitch.tv/potatoman103021

If anyone knows what I should use for my timelapse, please make suggestions! Not sure what else is needed…so yeah thanks for reading and may the odds ever be in your favor

Tags: im in

I’m In

cluodI choose to use clojurescript. I choose to go use clojurescript in this Ludum Dare and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of my energy and skill, because that challenge is one that I am willing to accept, one I am unwilling to postpone, and one which I intend to win, and the others, too.

Edit: Holy Schinkes this could be my 10th entry!!

I’m in!

Third time a charm, lets finish a game with actual game play!

I’ll be using XNA and I’ll be keeping MonoGame in mind for an optional Linux and/or OS X port. Other tools, including but not limited too:

  • IDE: Visual Studio 2010
  • Graphics: Paint.NET and/or Photoshop
  • Audio: SFXR, probably
  • Music: not sure yet

I’ll probably be reusing some framework elements from previous LD entries (no content and game play code of course!):

  • LD22 (unfinished): https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD22/LD22.zip
  • LD23: https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD23/LD23-TinySpace.zip

This is the base code I’ll be starting with. It’s based on previous entries and hobby experiments and basically is a collection of utilities like scene and entity management, including a simple quadtree based terrain:
https://dl.dropboxusercontent.com/u/7415380/LudumDare/LD28/LD28_BaseCode.zip

I’ll be coding the first day at the office, which my boss generously allowed, with some colleagues I convinced to join (by simply telling about my activities this weekend, who needs convincing for LD =P ). Connection isn’t great at the office, so I’ll just record screenshots for a time lapse. The second day I’ll be at home and I hope to do some streaming then.

I wish everyone the best of luck, and happy coding and gaming!

I’m in…

This is my third attempt at Ludum Dare. First time was a few years back with another account and I didn’t even get a chance to start because of a medical emergency with my sister. The second time was a little over a year ago and my family needed me to handle some personal matters so I couldn’t finish.

 

But this time around I let everyone know, plenty of time ahead. Hey, third time is the charm. Still a little apprehensive that life will get in the way, but I’m gonna risk embarrassment and just dive in.

 

My toolbox includes..

  • Javascript | HTML5
  • MelonJS
  • GraphicsGale
  • Tiled
  • Paint.Net
  • …and others.

In lieu of preparing more, I took some time to unwind before the contest and built this:

crossbow

 

Yes, it really does fire. About three meters. Shish kabob sticks are deadly dangerous to inflated balloons =D

I’m In!

It’s the most wonderful time of the year!  And my first December Ludum Dare.  I’m in!

I’m in, #3.

Rolling in late for entry #3, after failing horribly with #2. Tools:

c++, with Allegro 5
Paint.net
GuitarPro and Fruity Loops for music, sfxr for sfx.

Should be fun. Good luck everyone.

Bring It On!

Let’s hope I actually made something half-decent this time!

Code : FlashDevelop + FlashPunk
Sound : Bfxr
Music : Hahahahaha
Graphics : GraphicsGale

Gotta keep it simple! That said, I literally haven’t been using FlashPunk for years. So I decided to do some warmup and preparation before. And the conclusion: DO IT EARLY! I took too long to refamiliarize and now I’m tired and need to sleep. Well, starting one or two hours late is fine I guess.

By the way you can access my entry’s github repo here: https://github.com/randomasta/ld28. Will try to keep it updated.

Good luck everbody, don’t forget to have fun! :)

I, too, am in.

Fifth time round, I’m switching from XNA to Unity3D – I much, much prefer the XNA architecture, but Unity is that much easier to distribute, especially with web-deploys. So…

Code: Unity/C#/Visual Studio 2013

Graphics: GIMP, Blender

Audio: Audacity/sfxr

Also, streaming via XSplit & Twitch

Im in ! :)

Hi guys,

This will be my second Ludum Dare, and I am excited to be part of it once again, I hope I will have the time to do something fun!

My tools will be:

Unity3D with the Tnet plugin for multiplayer and probably 2D toolkit for 2d handling

for graphics I will use Photoshop, and for sound Audacity

Lets have a fun jam !

Peter

I am in once again!

Once again, I am in!

Last time, I created Dark Interval which a lot of people enjoyed and which I have turned into a actual ongoing game project after the compo!
Now I am not sure what I will create this time, but I see a lot of interesting themes! I might even surprise myself!

Again using GameMaker Studio (Standard edition is now free!) , I will be able to export the game to Windows, Mac, Linux and HTML5.
For graphics I will use Paint Tool SAI, Fruity Loops for music, sound effects synthesized and recorded from my environment.

Using my “ProjectTemplate”, a folder which includes a barebones gmx project along with my extensions exAudio, which makes several audio operations in GameMaker easier, and exCamera which will aid me to create a fast and add quick viewport special effects.
It also contains the folder structure I follow for all my game projects recently and a couple utilities such as an NSIS installer template with a bit more ready-to-use tweaks than the one found in GameMaker.
My “ProjectTemplate” can be found here. Feel free to use it for your projects.

Any help with additional extensions, scripts or shaders I might find at the GameMaker Community or gmlscripts.com .
I personally recommend Tween GMS if you need to quickly motion tween and quick movement in your game.

See you in LD28! :D

I’m in

This is my second time in the 48h compo. Going to try Python this time and hopefully develop faster than C++/SDL.

Code: Python + pygame, vim

Graphics: GraphicsGale

Music/sound: FL Studio, sfxr

Base code: https://www.dropbox.com/s/3y3iuov7ebzgg78/ld28-base.zip

I’m In

Because why not?

Something in JS, I imagine; looking forward to seeing the theme.

I’ve created a github repo under the MIT license with a basic boilerplate set-up that I plan to use. Incorporates Browserify with Coffeescript, using Beefy. No real code in place, just super structure that should be well within the rules. Looking forward to getting started.

My Second Ludum Dare

I’m in. I’ll be using libgdx, sfxr, lmms and gimp. We’ll see how it goes…

Here I go!

This isn’t the first time I’ve entered a Ludum Dare competition, but this is the first I’m really excited about.

Usually I’m going into the compo unprepared and trying to learn a new framework or even a new language. It’s worked alright, but I’m starting at a disadvantage. This time I’m sticking with Love2D as my framework but instead of using MoonScript (which I had some issues with), I’ll be keeping it simple with Lua. I’ll probably play around with using ZeroBrane Studio or, if it get’s in my way, I’ll stick with Vim. Otherwise, I’ll be using Grafx2 for art, bfxr for sfx and MilkyTracker for music.

I’ll be posting on twitter (@akciom) with updates on how I’m doing. I wish everyone good luck and I can’t wait to see how this turns out!

For those interested, you can find my base code on GitHub.

Comments

Tao
13. Dec 2013 · 19:45 UTC
Love2D is an interesting project. Did they ever manage to incorporate LuaJIT?

I’m in! (wooaah)

It’s my first participation and I ‘ll use Javascript because … why not!

My project will not be graphical but I will try to add some colors ans cats.

Also I’m french and I will use my Twitch channel : http://www.twitch.tv/megadamage

Good luck and have fun!

Ready to go!

Errands ran, food bought, nap about to be taken.  I’m ready to lock myself in for the weekend!  Here’s to a great Ludum Dare everyone!

Tags: LD28

Scratch That

We’re now using Love 0.9.0 instead of unity.

I’m in

<START>

This will be my second Ludum Dare I will enter, It shall be fun!

I shall be using

Lang and Libs: Java, LWJGL, and Slick-Util

Image Editor: Photoshop

Audio Editor:  Audacity

Beverages: Dr. Pepper, and Ice Water.

I’m hoping to finish my second game for LD, so let’s do this.

<END>

I’m in! :P

Hello, hello!

I’m going to try my hand at this whole LD thing! :)

I’ve never participated in any contest like this (the only programming contest I have done is the ACM IPCP!). I’m a student, studying CS, and (unfortunately) have a final exam this Saturday! Of course, I’ve also come no where near finishing a video game before… So I’ve got quite the uphill road ahead of myself!

But, hey, it can’t hurt to try, right? :)

For the contest, I’m looking at using as my tools…

  • IDE / Engine: Unity3D+MonoDevelop (I’ve a decent amount of experience with both C# and JavaScript, but only a touch with Unity)
  • Graphics: Photoshop almost certainly, maybe also Illustrator
  • 3D Tools: Blender
  • Sound: SFXR
  • Music: GarageBand
  • LiveStream: OBS? (Never streamed before :P)
  • Misc: Git, maybe Sublime/vim, Audacity, iMovie?, who knows 😀

 

I’ve no idea how this’ll all go, but I’m sure it’ll be fun! Good luck to everyone competing! :)

Edit: Added Blender… might be nice if I need to do any 3D models 😛

Comments

Mad Michael of Metal
13. Dec 2013 · 19:29 UTC
Just from experience, don’t ever stream if you’ve never streamed before or at least have it ready to go long before the LD starts. My brother tried it, and it didn’t work out. He spent three hours during the LD perfecting it, and he could have worked on something else during that time period.

I’m in!

This will be my first Ludum Dare and hopefully my first game that i release to the public. I am very excited!

Code: C# + MonoGame
Graphics: Paint.NET
Sound: sfxr
Music: yeah…

Well, good luck to all!

We’re in!

This is our second time participating, but our first “We’re in” post. This time, we will try to post updates on our progress regularly :)

We’re going to use…

  • Language: AS3
  • IDE: FlashDevelop
  • Framework: Starling (and Nape if we need physics)
  • Graphics: Paint.NET, Pixelmator, and/or GraphicsGale
  • Audio: Probably Audacity, cgMusic and sfxr/cfxr/bfxr

Oh, and Chronolapse for our timelapse!
Good luck everyone! :)

First Ludum Dare

Hello – this is my first Ludum Dare. I’ve been making games for many years, but this will be my first time doing it to such a short time limit.
Very exciting, I’ll give it a good go! I’ll be sticking with what I know this time round.

XNA 4.0 – with Visual Studio 2010.
Photoshop, and potentially 3DS Max.

I’ll package it up into an installer when I’m finished.

For anyone interested, I have a twitch stream going here.

Cheers,

Ben

Comments

Tao
13. Dec 2013 · 19:46 UTC
Good luck on your first time.

Kyle Mac Is In.

This will be my second Ludum Dare using this account. I’m ready to go right now.

I’ll be using:
– Java with LibGDX for coding
– Inkscape and GIMP for graphics
– sfxr for sound effects
– Otomata for music

I’m hoping that the theme will be either Creation or End of the Universe. What themes do you guys want for Ludum Dare 28?

Tags: im in

I’m in!

This is my second Ludum Dare 😀

I’m going to use Construct 2 and Paint.net.

Good luck to everyone!

I know I skipped the last few, but I’m in this time, promise

I need to get myself motivated into making games again, and what a better opportunity than the Ludum Dare, taking place right after I finished finals for school!

For initial concepting, I’m going to be using a pad of paper. 😀

I’ll be using GameMaker Studio for the programming.

Probably going to use my trusty tablet, Paint Tool SAI, Paint .NET, and GMS’ built in paint tool for arts.

I don’t know what I’m going to do for music/sound. Probably going to go with BFXR for sound, Schism Tracker for music.

Comments

Tao
13. Dec 2013 · 19:56 UTC
I keep on making the same promise =D

Still considering GMS too.
13. Dec 2013 · 21:01 UTC
Paper RULEZ!

MightyBoot’s first game

Hello to all,

I am a PhD student in Electronic Engineering with a background in signal processing, audio and recently machine learning, but actually I kind of just want to make games and have been waiting for the right time. So here goes! This is my first time in Ludum Dare.

Code: Javascript using Processing.js

IDE: Processing IDE

Sound: self generated + sfxr

GFX: err… I’ll figure this out later.

Good luck to all!

Last min.in

I’m going to try something, though I’m not overly excited this time.
Either going to use the code of my last LD48 game as a base,
or the js code of my game from 1 year ago.

C / SDL2: repo
JavaScript (outdated customized cocos2d-javascript): repo
OS: GNU/Linux
Tools: outdated Eclipse CDT, emacs, gimp, bla bla bla same as in my old posts

Tags: C++, html5, im in, meh

Another appears (I’m in)

Yep, I’m in…again. I’m not sure what to write since I’m writing this on my phone, so here’s ma’ tools:

Graphics: Paint.NET (maybe gimp too)
Language: Java
IDE: Eclipse
Map editor: Tiled (if I can figure out how to use my engine)
Engine: JNitrig2D ()
Music: autotracker.py
SFX: BFXR
Audio editor: Audacity

I ask that you don’t use my engine. Not because it’s an awesome engine, but because I myself don’t really know how to use it (and I wrote it!), because it was programmed in pasta (spaghetti code, well it’s not that bad but it isn’t documented so yeah). Because my engine sucks like Kirby, I’m going to polish it before the compo starts.

I’M READY!

READY

First Ludum Dare

This is going to bee my first Ludum Dare hopefully I’ve prepared my self enough to finish in 48 hrs. I’m going to use:

Java – Programming Language

Paint.net – Art Creation

Pulseboy – for my music

Eclipse -IDE

I’m in

My first time participating.  I’ll be using Unity+Mono, Photoshop, Audacity, and CFXR.  Should be fun :)

King Lemon is In.

This is my first LudumDare.

I’ll be using:

 

  • Stencyl
  • FL Studio (Sounds)
  • Audacity (Sounds)
  • Photoshop (Art)

Making it clear

Okay, now that LD#28 is almost up, I think I should have made few things more clear about it.
First off, I probably won’t timelapse either, as always. Finding a good program for it is pain in the ass. As for streaming, it uses a lot of resources, so that’s out of question too. But I promise to provide you some demos to play with while I’m making a game. 😀
Another thing is that I THINK I finalized my application list. Here it is:
Multimedia Fusion 2 – this one goes for making an engine, graphics, levels and basically everything that’s not listed in programs below,
bfxr for sounds,
pulseboy for music, although I can’t into music so I might give up on that idea. We’ll see, I guess?
paint.NET for some additional graphics editing.
Now, I have some ideas for a game beforehand (of course it will depend on the theme itself, but still). What I intend on making for sure is a big map, since I love making them and so people loved me do those back when I was making Robotic Friend. If it’s possible, I’d like it to be a platformer too. But as I said, it all depends on theme, so… I just hope for the best. ;P (unless I get very creative with the idea)
Also, since I’m using MMF2 instead of TGF2 this time, I should have a lot more possibilities when it comes to extensions. There is a high chance the game will be better. They save A LOT of time, and I really mean it. Making everything manually isn’t fun when you can just use extensions to do all the work for you, soo…

I guess that’s it? Let’s see what theme is it tomorrow when I wake up. Let’s hope for the best… 😀

Count me in

I probably can’t use all the 48 hours this weekend, but I plan to get something playable done :)

My weapons of choice will be Unity + Blender.

Good luck everyone and have fun!

Let’s do this.

I really want to get away from Flash, but since I don’t have a real plan on what to tackle next, let’s have another round with it.

CODING: ActionScript3, FlashPunk
GRAPHICS: GIMP, punk.fx
MUSIC: I… don’t know yet. I suck at making music. Either I find something which makes it easier for me or I’ll have another silent game.

I already have a nice idea if Corruption does win the vote, but I don’t know whether I can pull it off because of my deficits in music making. We’ll see.

Ludum Dare, I Am In You

Language: TypeScript
Graphics: SVG
Animations: SMIL
Platform: Web/HTML5
Audio: SFXR, maybe a couple of sounds sourced from the real world

I’m in Sydney, Australia, so the event starts at like 1pm on Saturday for us (and finishes at 1pm on Monday). Fortunately I’m unemployed.

Another one!

Taking this weekend off from working on Halfway to enter Ludum Dare once again! Doing it solo this time and properly scared. I feel rusty 😉

Good luck to you all. Can’t wait to see what everyone will come up with.

Tools of the trade
Code: Java + libGdx
Art: GIMP + Sketch
Music/Sfx: Reaper

Bach

Calgary Jammin’

1386987875241

Shuttin the Starbucks down!

#YOGO

 

I thought I was going to do the Jam w/ some people (or a person), but it seems like I’m going to be alone, so I guess I’ll just do the compo! Guess things are going to get started ASAP, shouldn’t waste time blogging. Good luck everyone!

photo (6)

Surprisingly, I am in!

The weekend looks like it is going to be busy, but I think I am in! Haven’t done much game designing in a while, but it will be good to get back into it.

I will probably be coding in HTML, JavaScript, and CSS. I also have Microsoft Paint and my imagination. Hope its enough.

Either way, this will be fun. Look forward to starting!

I’m so totally in

And so, in the messy cavern I call my room, the 48 hour fun times that are Ludum Dare begin once more.

 

I’ll be competing using Flixel on AS3 (as usual) and probably BFXR.

 

My tactic this time round is to make something which requires as little graphical fidelity as possible, and then add trillions of particle effects.

 

Good luck everyone!

My in status

So third times the charm, though i am not sure how much time i have this weekend, but i will try at least if the theme is right, but it will have to be something simple.
I was originally going to do something more elaborate, but i didn’t have time to implement it in my toolkit, o well, maybe next LD48, in which i want to do something very different.

Language: C++11
Libraries:
– OpenGL
– BASS ( for sound )
IDE:Visual C++ 2013 Express (why i didn’t switch to this before is besides me, it’s fantastic)
Basecode: i have my own with roots in the old NeHe base code with the addition of my own toolkit that i am constantly adding improvements to.
Graphics: photoshop more or less, not that this game will have much of textures.

I’m in

This will be my fourth Ludum Dare.

First entry was in Pascal.
Second entry in C.
Third entry in Python/Brython.

So, concluding the natural progression, this entry will be in JavaScript. Unlike the majority of people, it would seem, I have been really enjoying JavaScript so far, and I’ll be using it alongside the Phaser game engine (which I feel everyone should check out! It’s a brilliant piece of kit in my opinion). I’m not sure what other tools I’ll be using – possibly GIMP for graphics (if someone could suggest to me a program for GNU/Linux which is basically MS Paint I would be very grateful – what I particularly want is the ability to zoom with a pixel grid. It is something I am considering writing for myself due to my thusfar unfruitful attempts at finding such a program). I will probably also be using the audio tools recommended on the tools page should I get far enough :-).

Good luck to everyone participating! Hopefully there’ll be some great games and good fun for all =D!

NB/ I will be posting my source at github.com/xyrix. As I move through my house there may well be illogical commit activity going on XD.

Comments

03. Aug 2014 · 04:10 UTC
Congardalayshuns, you wrote the 2000th post titled “I’m in” on this website! You win an i freePad and a car worth negative $500,000!

SOOOO IN

I’m in!!!
using unity3D and other nasty stuff!

I’m in again!

This is my third time participating on Ludum Dare! Hopefully I can come up with something better than last times :)

I’ll try and stream the process whenever I get the chance on twitch.tv/aldiansolkai

Tools I’ll be using:

  • Game Maker Studio: Due to my experience and workflow with it
  • Paint.NET: Pixel art
  • Sunvox: Music
  • Bfxr: SFX
  • Beer: Because, why not?

Looking forward to playing all the amazing games you guys make!

Theme reaction

Well im in China, and the first thought came to me was

One Child Policy?

Green as grass

So I’m gonna try and properly participate in this one, instead of lurking ’round and doing some sightseeing like I did last time. My experience with game dev, well, it barely exists. Oh and I’m from The Netherlands, so this comp starts at about 2AM. Anyway, good luck to everyone!

My tools:

Javascript, no libraries (<– I hate the premade libraries, though I might fail because of this)

Photoshop for pixel art (Not really artsy, but it’ll do)

No clue about the music or whatsoever. Yay.

I’m in!

Well, my team mates are busy so I’ll be entering solo this time round! May the great Platypus watch over me.

Anyway, the tools I’ll be using are as follows:

  • Engine: Unity3D (Might be a good time to try out the new 2D tools)
  • IDE: Visual Studio C# 2010
  • 2D Graphics: Paint.NET
  • Sound: BFXR

And some form of tile map editor if I need one.

Good luck to everyone entering!

 

 

The law

Here is what i’ll be using for Ludum Dare this time, it’s not much just a collection of classes written in dart, use at your own risk.

https://dl.dropboxusercontent.com/u/5377114/Raven.rar

I’m in for my My 2nd LD!

My holidays have finally come after working on Decromancer (shameless plug) for the last year without much rest. My weapons of choice:

  • Engine – Unity3D
  • Art – Blender so I can avoid working on something 2D and Photoshop CC for textures, but maybe I won’t even use any
  • Audio – Logic Pro

The final round themes are all pretty interesting, can’t wait to get started! Maybe I’ll try stream myself working hmmm….

I am in, but not prepared…

This is my third time joining the fun. Going to use the following tools:

– Unity3D

– Gimp

– SFXR

Still need to get some healthy food and drinks. Will get those when I take my first break.

 

Good luck to everyone!

LD #28

Just a quick post to say I’ll be using Gamemaker along with SFXR to make a game this compo. Really looking forward to pushing myself creatively. Good luck to everyone!

First timer

It’s my first time participating in a LD48, even though I’ve been meaning to do it for a long time. But other stuff (school assignments, family reunions, etc.) always came up. Hopefully none of that will show up to bother me this time. :)

Since I’m an old fashioned guy, my tools will be:

I expect the most difficult part of this will be coming up with a good idea and then not losing hope midway through the competition. Hope I can at least make something playable, even if it’s not super fun or innovative.

 

I’m in

I wasn’t participating for quite a while now, but now I can finally do a game over the weekend.
I decided to try something new this time so I got familiar with the SDL library and ready to go, my tool are:

c++ – visual studio 2012
SDL – library
Gimp – graphics
pixitracker / sfxr – sound

Goal – make a playable game.
Good luck everybody.

In and probably going to fail

But that’s fine: for this time around, I’m going to shake things up and try up ruby. It’s the very first time I use ruby. Ever. While this is probably gonna bite me hard down the road, that’s all right because I’m taking advantage of the Ludum Dare precisely to get a grip on ruby and learn it a bit.
As for a framework, Gosu will be the poison of choice for this weekend, let’s hope it’s good and mellow.

I’ll be assisted by a few friends, my sister for graphxes (such pretty!) and by my cousin for sound and music (such sound and music! such wow!).

Yo!

This is my first time entering! I’m doing LD48 this time.

Gonna use Flixel, Photoshop, and either Pxtone or Famitracker!

I’m totally gonna get stopped up in the coding stages…

this is my tumblr: http://josephhanna.tumblr.com

Time is running out!

I made this cool DOS clock app and am running it on a 9″ b/w CRT for coolness! It didn’t even break!

countdown

I need to make a game now, but look how much time I have left!

I’m in, Again! :D

Hey guys, I’m here again!
This time I’ll rock!!!  I know!!! 😀
Good Luck to everyone!

THIS time I’ll be in!

Dismissed a family meeting but I can finally attend Ludum Dare (I had to skip it two times already because of the aforementioned! Now it’s their turn to move aside)

First timer here!

I’ll probably use my ol’ dear Multimedia Fusion 2 but.. maybe not, maybe I’ll switch to Unity3D, depending on what I want to do.

..oh, and obviously sfxr for sound effects!

Good luck everyone and I hope to have some fun!

I’m in?

So high school’s shifting into full gear as we’re heading towards finals. As that is, I believe that I can spare a weekend for this. I’ll be using Unity3d with javascript, blender, photoshop and maybe some other stuff. No idea what I’m gonna come up with, just that it’s going to be disappointingly unfinished.

Comments

alexis.pautrot
13. Dec 2013 · 20:22 UTC
Aim for a playable demo on Saturday night, then stop all features, tweak and polish and you will have a neat game on Sunday night.

Totally in!

Woo!  I’m going to give it a go!

Tools: Gamemaker Studio, GraphicsGale and Audacity.  I have FL Studio as well, if I have time to bash out a music loop!

 

I can’t wait to get started and OH GOD I’M NOT READY.  I CAN’T BREATHE.  SOMEONE HELP.

Comments

13. Dec 2013 · 20:59 UTC
Good luck, Articulated! :)

My second LD

It feels good to participate in another LD. The tools I will be using will be:

Notepad++

the GIMP

Ren’Py

Audacity (if I use sound)

There is maybe a ~5% chance that I will ditch everything and use Unity or make a DOOM wad. I can’t really see that happening though.

This time I will be less lazy than last time, which happens to be a very simple task.

:)

Fringe Games Is In!

This will be my third Ludum Dare personally, but this time I’ve talked most of my compatriots at Fringe Games into joining the cause! 😀
We cut our teeth as a team earlier this year on the BaconGameJam (you can check out our entry here😀 ) and we’re all super excited to do the gamejam thing again!

Our team is:

Ray – Project Management

Rusty (Me) – Programming, Pixel Art

Malice O’Conner – Visual Design

Ryan64K – Music

DJWildebeest – Additional Programming, Sound Effects

Saffron – Art, Animation

We’ll be using Multimedia Fusion as our primary IDE with art handled primarily in sprite something and adobe photoshop. Music will be made with a variety of hardware synths and midi software and mixed in ableton, and sound effects will probably be dealt with through a combination of sfxr, bfxr and various synthesizers. Any changes to this plan will be noted in future posts 😉

Afterisk team jamming

First time participating, just two devs. We’ll be using the following:

Unity or Flash, depending on the theme/core mechanics.

Photoshop/Illustrator for art.

Good luck everyone!

 

going to go for webgl

i’ve been using webgl at work for about a year so i it will be cool to try a little game.

i’m just going to use base webgl from javascript and something simple in 2d. i think i’ll only have 1 day so i’ll have to be quick.

i wrote a sprite-map font-renderer in javascript that might maybe be handy http://antongerdelan.net/blog/font_rendering/

and a bunch of regular opengl tutorials, so i’ll probably cut out snippets of shader code from there http://antongerdelan.net/opengl/

other tools; nano, gimp (i have a wacom), audacity for some minimal sound effects. there won’t be any music

Ahoy! More than a tech demo, indeed!

My last (and first) (for they were one and the same) Ludum Dare entry was a bit of a damp squib.

It had an interesting idea or two, but the central conceit was very lame. There was some decent programming, and there were some good, pragmatic art decisions hamstrung by some stupid extravagant art decisions…

I can do better. And I will do better!

Have secured the brains of some friends who will listen to my brainstorming and help me find a clear direction, and I’m very greatful to them. I can’t wait to begin.

The past is a different country, and besides, my entry was unintelligible. To a new day! To success! TO GAMEJAMS!

The very best of luck to you all!

–Rev

PS: Gahh. I forget. I’m using Unity3d c#, using some code research from the offical Unity tutorials, probably going to use SixBySeven’s ProBuilder. Art assets made with Blender and That Gimp.  Sound from freesound.org, opengameart.org, ccmixter.org and sfxr.

My First Ludum Dare

This is my first Ludum Dare and I will be using:

Editor – Sublime Text 3
Language – Lua
Library – Love
Sound – bfxr
Art – Gimp

Good Luck to all!

Another December, another “yes I’m in” post

Hey! This time I don’t hate any of the themes, so I can’t go “OH BUT THE THEME SUCKS I COULD TURN ANYTHING INTO THIS” like last year.

Unfortunately, this year I have maintenance… in 7 minutes.  So I kinda… yeah.  Let’s see what happens.  Plus my sleep schedule is completely messed up.

PROBABLY using:

Lua, either love2d or Phil Hassey’s new thing (which does html/js too.)

OR

I will do something stupid and do javascript something somehow.

I should use python, but … well not … we’ll see, I’ll do the idea for the game first and THEN decide what I am doing. Maybe it will be 100% server stuff and thus python.

Tags: december, Ludum Dare numbersomething

Ok, got the idea down, now time to get on working!

“You only get one” is not a bad theme at all.

I spent one hour thinking about the different ways that I could tackle this theme, and had quite a few ideas. One thing that came up almost immediately was a “shoot them up” where you only get one upgrade – every level you must choose which upgrade you are going to use for that level.

Now, that seems such an obvious Idea, that I tried to think a few others before setting.

Something that also came up was a “dating simulator” – You only get one also fits very well with that. The problem is that dating simulators depend too much on their art and content to be fun, and that is something that I know I can’t do well in just a weekend. After playing with the idea for a while, I soon tossed it out.

Another idea that came up was “EXTREME GEOCACHING” – basically a dungeon game where you have to find a hidden item, and you can get the help of one friend, who will give you some sort of power. Then I realized that this is just a more complicated version of the first idea (one power), and a variation of my first LD game to boot. To the trash!

Another idea is some variation of “You only get one (try)” – but that seems even more obvious than the first idea, and no good implementation comes to mind.

So I’m going to go with the Shoot Them Up thing. If the idea is not unique, how can I make it an awesome game?

One word: DINOSAURS!

Tags: dinosaurs, shooter, theme

I’m in!

My first year! And I will be doing a text based game in Java.

My own base code is all I’ll be using (here).

I’m In, too!

I’ll be using pretty much core Java, would do js but I haven’t had any time to actually try making games with js, so Java it shall be.

My main goal this time around is to actually get something submitted, I would be happy with a blank window displaying some text, in the past LD’s I kept myself from submission simply because there just wasn’t anything playable but there is probably something to be said for submitting and updating often. I mean once it’s out there you can stop worrying about not submitting. It’s a bit of mind game that’s played here at the Ludum Dare seemingly impossible competition.

What no kittens anymore?

5th time in

I’m in for Ludum Dare this weekend. This time I plan to focus on assets over code, particularly audio assets, which I never get around to making. My tools:

• Blender – 3D assets

• Inkscape/GIMP/Mypaint – 2D assets

• BFXR – sound effects

• Abuntant Music/Sunvox – music

• Blender Game Engine – game engine (as per usual)

In addition, I’m going to use two general-purpose custom libraries for BGE Live_GameObject and JamWidgets for BGUI. They’re both new and largely untested, and I plan to use the jam to get some testing in. After that I plan to polish them up and write some documentation for a proper release. For now, they can be considered MIT licensed.

Have fun everyone!

So here we go… my first actual Ludum Dare!

Like in the Sharkjam I’ll be using Haxe with HaxePunk and maybe box2d or nape physics, depending on whether the game requires physics or not.

My IDE in my newly set-up debian environment will be the IntelliJ-IDEA with the Haxe plugin.

I am (again) still looking for any help – be it a coder, artist or just someone with a few nice ideas! Leave a comment or otherwise contact me.

I’ll be absent on sunday afternoon as well as monday morning, but having roughly 48h minus sleep should still be enough.
Living in Europe I will start a bit late (4h to be exact).

Have fun & Good Luck everyone! I hope we get a good theme.

I’m in post

Heya!

I’ve done this a couple of times. I’m entering the Jam with my usual friends, Chris and Henry. I’m going to be open to several different tool types but I’m partial to giving Unity a whirl.

You only get one…Theme!

So I saw what we had to work with and then I thought….

.theme

 

But then I had another thought. “You only get one…THEME”

Imagine it. 2D, side scroller, pixel art, a guy sitting in his room, with a giant beard and a can of coke, a cat sitting on the bed waving it’s little striped grey pixel tail. The monitor illuminates the pixelized room with a blue glow.

Then you get a selection screen. At the top it says “Ludum Dare #1″ with a random selection of themes based on all passed Ludum Dare contest. Then you have to decide. What your game will be based on. (Yes, I’m aware this is not how Ludum Dare works, but my excuse is–whatever). So from this list, selected from multiple real LDs, you have to pick the one out of all of them that was the most successful.

After you pick the player gets a very brief typing animation, “making” a game. If you succeeded you get a kitten, or a goldfish. that decorates the room. If you fail, your character evolves a pimple.

 

Rinse and repeat until either you have turned into a cat/fish hoarder, or you have evolved into a necromorph-like, pimple-covered monstrosity.

By the way, this isn’t what my game is about. <.<

(This post inspired by the ridiculous number of top achieving games about fish, kittens, and evolution)

Para los que hablan español!!!

Estare haciendo un livestream de este Ludum Dare por pirmera vez!!!

Si gustan ver aqui esta el link: http://es.twitch.tv/nicealexander

Suerte y exito a todos (:

First Time

Im using c++ with sfml 2.1

I’m in!

This will be my third Ludum Dare. I wasn’t able to finish my games the first two times I participated, but I’m confident that I’ll finish my game this time, as they say, all good things come in threes 😀

This time around I’ll be using the following tools:

  • Language: C++11
  • IDE: CodeLite
  • Libraries: SDL2, SDL_image2, SDL_mixer2
  • Graphics: MS Paint, Paint.NET, Photoshop
  • Audio: sfxr, FL Studio

Good luck everyone and have fun!

Comments

alexis.pautrot
13. Dec 2013 · 20:17 UTC
Maybe if you weren’t using C++ you might have finished one.

You only get one…trip to the buffet.

Did some quick brainstorming after the theme was announced and I think I’m going to go with a buffet sim. See how much food you can pile onto your (one) plate, then get back to your table with enough of it still on there to get your money’s worth.

Doable? I have no idea. Better get started on a list of required assets!

For the fifth time – I’m in!

Ohh, it’s gonna fun.

Language: C#
Framework: Unity3D
SFX: Garageband, BFXR
GFX: Propably GIMP.

Why not?

This is my first Ludum Dare, ever! I’d like to think I work better under constraints, but I guess time (or lack thereof) will tell.
Maybe it won’t be that bad at all… Right? :)

My tools (so far):

Programming language: C (C99, via clang/gcc)
Developer platform: Linux (Ubuntu 13.10), port to Windows
Libraries: SDL2
Graphics: GIMP, Inkscape for 2D, (possibly) Blender for prototyping
Audio: Audacity, sfxr, maybe others
Other: Python for miscellaneous scripts
IDE: gedit and CMake. :)

EDIT, 11/28/2014: So I didn’t submit the game. I had it “done” in time, but couldn’t bundle the game as a standalone with all dependencies included. This is what I get for using repo dev packages. For what it’s worth, I put the source on GitHub: https://github.com/nukep/ludum28