LD28 December 13–16, 2013

I’m in!

I have sat out for the last few Ludum dares, and I intend to try again!

I have have not thought out exactly what I want to use and will play it by ear. This said I think that Java/lwjgl will suffice(or if I am feeling ambitious C++ and GLFW).

Tool belt:

Audio: I will use audacity.

Graphics: I shall use Paint.net.

Coding: C++(or Java) and GLFW(or lwjgl)

No matter what I use, I shall enjoy!

I will give LD28 a go. First time for everything.

Will be using –

C++ allegro5 lib

not sure how i will do the art or sound.

Any recomendations of good software  for art and sound sfxr looks good so may use that and paint is all i have for art.

Comments

Glockenspiel
07. Dec 2013 · 19:17 UTC
I’d recommend gimp for art, in my opinion its the same as photshop but with out some of the fancy effects that are only really useful for photos. But for making your own art gimp is perfect and i prefer it photoshop. For music try abundant-music.com you can generate you own music by changing variables
Laguna
07. Dec 2013 · 19:19 UTC
Hi there!

Into the fray

Well, I’m going to be here for LD28 too. Not even sickness shall be rid of me this time…

Still going for the proven C++/SFML combo, maybe going to use Kunlaboro (My entity system) for this time too, might also decide to try a more scripted game instead of pure C++.
Either way;
Visual Studio 2010 as my IDE
GIMP and Blender as content creation
Sound and music are not really a priority, since I sort of suck at making them but they’ll be procedurally generated if they’re there

SFML will be used, straight from Git and still warm.
There’s also a strong possibility for Kunlaboro and Angelscript, but we’ll see about those.

I’ll also be streaming this one, like I’ve done with the last couple, and I’ll try to have a timelapse done too.

Tags: C++, compo, sfml, tools

so yep im in

using  : unreal engine

photoshop

reaper

and google sketchup

Ludum Dare 28 Entry Announcement – now with 10% more fanfare

Due to the holiday season, I’m not sure if I’ll be able to commit to the entire 48 hours, but I’m in baby, I’m in. Compo.

Editor: Sublime Text 2
Language: Haxe 3/OpenFL
Frameworks: HaxePunk and Ash-Haxe (ECS)
Base code: Flaxen
Visuals: Photoshop, FilterForge
Audio: Audacity, Bfxr, Renoise and some plugins
Version Control: GitHub

Good luck everyone!

Yay. [Disclaimer: 10% more yay than traditional yay.]

Tags: Ash, compo, Flaxen, haXe, haxepunk, LD28

In for LD28!

Pumped for my first Ludum Dare!

Language: C++ / SDL

IDE: Visual Studio 2012

Audio: LMMS / Audacity

Graphics: Photoshop

20 below outside…

So I might as well do the LD warm up and see if that helps.

maybe I’ll finish something tonight :)

Stream link for da Twitch

Comments

EncryptedCow
08. Dec 2013 · 01:24 UTC
HA! I get it. Because it’s cold and you’re doing a ‘warm up’ in hopes that it will ‘warm you up’. You’re a pretty funny person.

I want to join the next LD…

…but it might come out inconveniently when it comes to school. We’ll see. Last time (my first time) was a lot of fun, after all.

Here’s to hoping it will be possible. I’ve got some possible ideas already. I might also try using a different game engine this time (been interested in LOVE, kind of…). That’ll add a nice challenge.

Other tools: GIMP for pixels, OpenMPT for tunes. Maybe I’ll pull out my NDS and use the nice drawing homebrew (Colors!) for drawn pictures or stuff.

thinking

Colorado Game Classes 1.1 (Base code release from LD28 warmup)

http://192.241.216.120/colorado/colorado-1.1.zip

SHA1 sum: 09204481b907f48aecbecfc8e9a3b78a21999233

Be careful, this Zip doesn’t seem to have a main folder.

This is the base code that I used for warmup today. It depends on SDL2, Lua 5.2 (though it has macros to work with 5.1 somewhat), Qt 4.x (4.8 preferred), and can optionally use PhysFS.

It has a rich heritage stretching all the way back to LD26, and of course I will be using it for LD28 next weekend.

It’s under AGPL3, so if you modify this, make a program with it, and distribute that program, you have to make the full source code available under AGPL3.

LD28 Warmup

I plan to participate in Ludum Dare for the first time so I did a little warmup game – TicTacToe.  It’s done in Flash/Starling/Haxe and as a bonus I compiled an APK for the Ouya.  See you this weekend.

TicTacToe

http://jdpalmer.org/games/ld28warmup/index.html

Declaration of Intent

WOO!

TIME TO REDEEM MYSELF!

Language: Lua

Library: LOVE2D

Editor: Vim

Audio: yeah, right

Graphics: Pinta

Level Editor (if needed): Gonna roll my own

Streaming: twitch.tv/segfault__ Probably gonna stream.

OS I’m devving on: Ubuntu with Dwm.

OSes I’m supporting: Windows and Linux first, Mac OS X after the jam ends.

Coding music: a bunch of Warp Records LPs (namely BoC’s Geogaddi, Venetian Snares’s Rossz Csillag Alatt Szuletett and Aphex Twin’s Richard D. James Album) as well as the OSTs from Mega Man 1-3 and 9, Elder Scrolls 3-5, and Journey

Motivation: A constant stream of all the LD streamers I like watching (namely DVcolgan and 0creds)

In for No. 28

I have no clue what tools I’ll be using. I had planned to use warmup weekend to dive into Unity, but that didn’t happen. So… :S

Also in!

And I’m going to be in for as many more of these as I can spare the weekends for.  It’s always refreshing to take the knowledge of long-term project ‘shouldda-woulddas’ and condense those tricks into two days of DO IT NOW.

I’m probably sticking with Unity. I hope I can get a handle on the 2D toolset before this kicks off. Ehh.. Ableton + Audacity, Some kind of.. Graphic.. editing.. thing.. Really depends.

Same strategy. Stick a game to the theme in under an hour and make it happen.

See you there!

GLHF

Theme Criteria

Slaughtering my way through the theme suggestions, I got to wonder how some of those ended up in the list. In my opinion, a good theme has the following characteristics:

1. Immediately inspire
Good example: “Castle”. Building a castle, attacking/defending a castle, exploring a castle are all possibilities in terms of gameplay. It encourages medieval artwork, but leaves room for deviation.

2. Leave room for creativity, don’t be too specific.
Good example: “Futuristic”. Spacefaring, Post-Apocalyptic, Utopian are all possibilities.

3. Narrow down the endless possibilities. This is why having a theme for the contest is good, and it makes each contest unique.
Good example: “Power in numbers”. Although this leaves the setting completely free, it more-or-less forces us to create a game with lots of agents/particles/entities that somehow influence the game. A game that follows the theme will probably be recognized as belonging to this contest.

Do you agree/disagree with this? How do you rate themes?

Below are 50 particularly annoying peculiar suggestions in random order. If you suggested one of these, please let us know what went through your head when you made the suggestion. Did you honestly believe the theme had a chance of winning? (Some of the themes are bad in a funny way, I almost good-voted “Funny Hats” and “Maximum Yak Attack”)

  1. Quack!
  2. Suddenly Weather
  3. Christmas Trees
  4. Zenith
  5. Anorexia
  6. News
  7. Looking For Missing Head
  8. Pompeya
  9. Indigestion
  10. Game Development
  11. Remember The Fallen
  12. New Way
  13. Hydrocarbon
  14. Meow
  15. Voxel (for most participants, 3D is not feasible)
  16. Nanomaterials
  17. Martha Lost
  18. Counter-clockwise
  19. Internet behind The Scene
  20. Big Dick Problems
  21. Home Automation
  22. No Mouse Or Arrow Keys
  23. Candy
  24. Hungry Angry
  25. Unconventional Resolutions
  26. Funny Hats
  27. Miscommunication
  28. Contents On A Found USB Drive
  29. Make The Player Miserable
  30. Balanced Diet
  31. Underrepresented Crimes
  32. Achievement
  33. Soap
  34. Fast Lane
  35. Bread
  36. Maximum Yak Attack
  37. Frogs
  38. Smelly
  39. Third Party
  40. Music And Me
  41. Grunt Work
  42. Different Time Period
  43. Ultra Low Resolution
  44. Privacy
  45. Rhyming
  46. Cookies
  47. Flaws
  48. Quotes
  49. Short Wired
  50. Potatoes

Comments

sorceress
08. Dec 2013 · 10:08 UTC
People enjoy suggesting silly/joke themes, and then seeing them come up in the slaughter. It’s a bit of fun for everyone. As long as we’re not overrun with them I don’t see any harm in it.
08. Dec 2013 · 11:05 UTC
Good sir, Potato is actually an outstanding theme.
fferro234
08. Dec 2013 · 19:27 UTC
Hmm, I’m not sure about your themes either. They seem more like a setting or element. I would rather have a theme that promotes creativity and that are actual themes. No videogames themes are “Castle” or “Futuristic”. Maybe my problem is I’m thinking more in literary themes. but one word nouns or settings are not really themes to me, but just elements of game. I would not necessarily consider the game Flower’s theme to be ‘wind’ or ‘grass’, they are elements that make up a theme about the fragility of nature or the beauty of nature or something. Im obviously not an english major, but the vast majority of these “Themes” are just restrictive elements. I don’t think ‘futuristic’ is the theme of ftl or halo or any other future type game.

Time to do it.

I’m going to try Ludum Dare (compo) for the first time.

Goal 1: Finish an actual game, not an engine or technical demo.

Goal 2: Make it fun.

Goal 3: Learn something.

My setup:

  • Code: Java / Eclipse.
  • Graphics: PSP7, PSP8, Aseprite, Inkscape.
  • Sound: Bfxr, Musagi, Sunvox, Audacity, Autotracker.

I’ll also use some basic java code libraries I’ve made for other hobby projects. These include a state system, sound, simplex noise and ui classes.

I’m new to Java game programming so I’ve been looking at Notch’s code for Prelude of the Chambered and Breaking the Tower.  So I’ll be creating a similar fixed time-step game loop and graphics/bitmap classes but only as a starting point.  The game I make on top of that will be entirely my own.

Just another Im in post

I’m joining in for another round of  ludum dare! My last one went quite smoothly and I’m praying this one would too. Might use either Gamemaker, Pygame or Unity depending on how confident I feel with the theme. I might also submit for the jam because of an event i have this weekend.  Anyway, good luck to all!

Have fun and lots of energy drinks,

Sincerely,

Cipher

Back Again. Dilated.

It is time. The moment the whole world has collectively been waiting for. The next installment in the timeless Rude Bear franchise.

This’ll be my fourth LD, and boy am I nervous! Every Ludum Dare I compete in the jam with my housemate @Panttts who makes the graphics, to make a game in the Rude Bear series.

It started with LD25 with Rude Bear:

Rude Bear

You can tell we went all out on the animation budget.

Then there was the one we don’t talk about:

Radfish paralyses you and then his babies feast on you.

It may have been a buggy mess but I still loved it like a terrible, disappointing child.

And finally there was Rude Bear Radio:

2D Animation of a Dancing Radio from Rude Bear Radio in Unity

Redefining the definition of “Easy Mode” for a generation.

Incredibly, RBR (As in, Rude Bear Radio, not that other one) made the front page of Gamasutra:

Right under Gabe. Including Russian Roulette.

As well as the IndieGames.com Freeware Pick, one of many of the Ludum Dare 27 highlights by IndieStatik.com and being picked on The AV Club’s Gameological society by the lovely Derrick Sanskrit, (“There are eight micro-games in all, ranging from awful to sort-of-cute-I-guess” quote unquote).

So what this really means is, the next Rude Bear game has to be even better.

And that scares me.

The ace up my sleeve this time, though, is going to be focusing on making a game that you can play for 1 minute without losing. I’m going to try really, really hard not to make it impossibly difficult this time around.

Plus proper hit detection, mutter mutter.

I’m going to be using Unity’s new 2D engine this time, bada bing. Should save me a bunch of time I spent dilly dallying last time with invisible colliders last time.

We wanted to do a vastly different game genre every time, but we’re running out of genres we both like. We won’t know what it’ll be until the theme comes out, but since I want to get some more practise in with Unity2D, it’s likely going to be some kind of platformer/run n gun/blah.

Also, I’m releasing my first commercial game in 2 days!

2D Animation of Rotation Station's title screen in Unity

This is the part where you bookmark this in your browser for Tuesday.

What this does mean is that there could be some kind of super horrifying glitch (.. though hopefully not) that I have to attend to at some point during the jam. I really, really, really hope this isn’t the case.

But anyway, yeah!

Bring it on. Rude Bear’s back.

My 10th Ludum Dare – I’M IN

This will be number 10 for me.

… and this will be my final Ludum Dare until I launch my first commercial game… a little project that started off as a Ludum Dare game that brought home a gold medal.

I won’t be shooting for the stars with this LD. I think whatever I end up making will be a very very small game. Maybe even just a tech demo.

Or maybe I’ll feature creep the fuck out of it until I hate myself again.

EITHER WAY…

I’M IN!!!

Tags: declaration of intent, im in

Comments

Ditto
08. Dec 2013 · 13:13 UTC
Holy shit, #10, that’s a lot of jamming, if I know you right, you’ll be back for the 11’th also, but keep telling yourself you won’t! 😀 My expectations are sky-high Sonny! LET THE BATTLE BEGIN

Hi Ludum dare !

A newt week-end, i’ll start a game in HTML/CSS for Ludum Dare.

 

Yes, i’m crazy.

 

:)