LD28 December 13–16, 2013

Cotontoudoux 3rd participation

Hiiiii all :D

It’s my 3rd participation !

For make my games i use :

-Game maker pro 8.1

-Audacity

-GIMP/Paint

I love you all <3

Doin it live

Heyy I’m going to be participating in this Ludum dare!
I did it last time (2 times ago?) and it was a very fun time!

I will be using:

Code:
Stencyl

Art:
Paint.net

Audio:
Bfxr
Musagi
Maybe something else

Pretty bad timing on this one, with finals next week and I don’t have my desktop. But my laptop will suffice.
Good luck everyone!

Comments

Photon
13. Dec 2013 · 17:20 UTC
Welcome!

I’m in.

I can’t wait to get started. I’ll almost certainly be using html5/javascript to make a canvas based game. Depending on the type of game I attempt to make I’ll either not use a framework at all or use Phaser (which I first used in a recent jam and although it’s a bit rough in places I enjoyed using it and it has a great community) or createjs. Behind the scenes will be my usual setup consisting of the WebStorm IDE, node and grunt for anything that can be automated, git for version control, Paint.net for any art, Bfxr for sounds, Tiled for any tilemaps, and probably some other things I can’t remember at the moment.

Once I get a prototype working I’ll put it up somewhere online and keep it updated over the weekend, maybe with a little bit of a blog noting the progress with the updates and a timelapse video at the end of the weekend.

Happy jamming.

 

 

We are in

My friend and I are in!

Our formation/skill are : a level designer, a software engineering. No graphics and sound skills, yea :)!

Engin : Unity

Graphics : gimp

Sound/music : sfxr, audacity

Food : Bananas

Lets have fun everyone!

I’m in! lets do this

my first attempt

engine: gamemaker studio

graphics: gm studio sprite editor, inkscape, gimp, mspaint

sound: cfxr

music: cgmusic

 

Comments

13. Dec 2013 · 15:10 UTC
Good luck!

Pixel – Looking Forward to This!

Hey everyone! I’m Pixel, also just Tony Barry, and I’ll be competing for the first time!

 

Software:

  • Game Maker: Studio Professional
  • Bfxr
  • Audacity
  • PAINT.NET

We’re in for a second time.

Hey friends and lovers. Last time, Me (Stephan Haldaman) and Verzinsky made a game called RimorD.

Play it here: http://www.newgrounds.com/portal/view/624184

This time Me and Verzinsky will be at it again, but now the world famous Chongo will be making some music for us. We may be doing another story based game again but we will let the theme guide us. Best of luck to everyone participating.

Follow me on Twitter: https://twitter.com/StephanHaldaman
And check out Verzinsky’s blog: http://madverz.blogspot.com/

I’m in, i think.

The nerve in my right arm is hurting from working too much, but I think I’m going to make something at least. I promised myself to. So I’ll be using Construct 2, gimp, inkscape, musagi. My goal is to keep it as bare bones and minimal as possible so I can rest my arm. Who knows, maybe that’ll lead to something interesting. Good luck!

Tags: Construct 2, LD28

Can’t be out of this…

Using Unity, Audition, Photoshop/Inkscape.

Simple but strong concept, minimalist or no level design, colorful pixel art.

Planning a playable demo on Saturday night. Concentrate on polished first flow. Not aiming more than a 5 min of game play.

Joining time nr 4!

I’m joining again…… Just wanted to say that.

I’ll most likely will use unity or Game maker 8.1 to make the game. I’ve started learning C++ and HGE but I’m really inexperienced at it so I won’t use it if my idea is bigger than one screen. (And it most likely will)

I have a question for you guys….

This being my second Ludum Dare and my first Jam and I had such a wonderful time last time, I was thinking of documenting this with an autobiogradocumentasupervlog™®©. Basically I want to take little tiny vlogs here and there throughout the jam documenting the trials and tribulations of the jam. Now for the question(s)….

How many of you think this would be a good idea? Would you watch it? do you think other people would watch it?

I’m going to do it regardless and see how it turns out but I  think it would be nice to get some feedback from you guys here.

Thanks! :3

Comments

Johnman
13. Dec 2013 · 15:31 UTC
Please do! The insight is always welcome.

I’m In.

I’m in this time! I’m entering the Compo, and this time I’ll be:

Putting off history homework.

Not doing math homework.

Maybe taking a break for English.

For my game development I’ll be using Unity3d and photoshop, plus some test editor.

Here we go!

This will be our first time participating in a Ludum Dare but we will do our best for it. Also this will be our first public project as a group so it will be really interesting!

Our tools will be:

Graphics: Photoshop

Engine: Unity  (using new 2D stuff, wow!)

Sound: bxfr

Motivation: Energetic drinks

We are looking forward to see the chosen theme, until then we will have a huge dinner!

I´m in!

Here we go again! Third LD for me and I´m really excited. After last LD and the “Topic of Evil” (at least for me) I hope I´ll be more creative this time. The setup will be pretty much the same as it has been the last two times:

Language: Java
IDE: Eclipse
Librarys: Libgdx, Artemis, Box2D, Box2DLights
Music and sound: SunVox and sfxr
Graphics: OmniGraffle, Paint.net, ASESPRITE and Tiled

Good luck and have fun to everybody!

So, I’m making a game or something!

First Ludum Dare I’ve participated in!

Engine: HaxeFlixel (probably using some code from the demos)

IDE: FlashDevelop

Graphics: Inkscape + Gimp

Sound: Sfxr + Audacity

Music: Probably Musagi

Tilemaps (if I decide I need tilemaps): Tiled

Tags: 2D, compo, Flixel, haXe, HaXeFlixel, LD28

We’re In!

We’re in for the Jam! Myself and two other developer oriented types are working together hoping to finally complete a game for what will be my third LD and their first. Here’s what we’re using.

  • Eclipse with PyDev
  • Python and PyGame
  • most likely Gimp or Paint.NET for graphics
  • for sound effects, sfxr or whatever half-assed samples we can come up with
  • Finale Notepad for music, also maybe Audiotool for some parts.

That’s all. Good luck to everyone.

It’s happening !

Usually i’m just here for the fun and to learn new things, not really caring about producing something playable, or even producing something at all. But that was before, now i’d like to actually focus and make a game instead of just learning and testing stuff, sure it was fun to do that the last few times but it’s time to change and work, i’ve got enough knowledge now so no excuses to procrastinate.

Sooooo, 48 hours, lotsa codes, a few beers and junk food, it’s going to be one damn nice weekend.

And hu…ah, yeah, the tools. Flashdevelop, haxe, openfl and HaxeFlixel(just go and try it for damn fast game dev and prototyping).

I’m in

This is my third attempt at LD. Happily I was able to finish all my games so far, lets hope my luck continues.

I’ll be making the Engine on Flash, the art on Paint.NET and the sounds on Bfxr.

Good luck people!

Challenge accepted

My first Ludum Dare. Challenging myself to finish something in such a short time.

Tools:

IDE: eclipse

Engine: Slick2D(lwjgl)

Grafix: gimp

Sound: bfxr

Good luck, everyone!

Im in

Hi. Im in again 😀

Language: Java

Library: libGDX

Tools: Eclipse, Photoshop, Chirp (by Rezoner), sfxr, Pyxel Edit, Paint.NET

LET’S ROCK!

We’re in!

Yep! We’re in! Which means we’ll participate in the jam obviously. Who are “we”? ThePorenta, sgade (probably called sense here) and the random guy who’s writing this post! Also, here’s a small list of tools/libs we’ll use:

  • Programming Language: Lua
  • Graphics Framework Engine thing: Löve
  • Music Tools: Cubase, some random VSTs
  • Graphics Tools: Probably Photoshop, maybe also Inkscape
  • Sound Tools: most likely we’ll use BFXR

Also, with a little luck, we’ll include multiplayer, but that isn’t were likely to happen:

plash is in (for a second time)!

Second LD for me. Hopefully the theme has nothing to do with minimalism this time.

Tools

I’ll be using:

  • LÖVE for framework (with basecode building on top).
  • GIMP for pixel & general art.
  • MyPaint for non-pixel art (possibly).
  • bfxr for sound (falling back to sfxr if something terrible happens with Adobe Air).
  • Bosca Ceoil for music (this is going to be a glorious disaster).

Here’s my basecode repo (declaring at commit 7aec3c8e08). It’s CC-3.0 Unported, so feel free to use it!

Streamtastic!

I’ll be time-lapsing AND streaming! My Twitch channel is hereabouts. Watch me fail to come up with an idea. I’ll probably end up tweeting some manner of nonsense, too.

I’m in

It’s my second LD

I’ll be using:
-Multimedia Fusion 2 (for the first time) or HaXe + OpenFL
-Graphics: GIMP
-Music Generation: Autotracker-C or cgMusic
-Sound FX: BFXR

I’ll give it a shot

First time LD participant here. In fact, first time making a game at all.

Not sure how this will turn out, but I’ll do what I can and have fun with it. Good luck to everyone!

I’ll be using:

  • Unity
  • Inkscape
  • CFXR

Let’s try one more time

After having a blast last time, I think we’re going to go for it and make another game this weekend. Will it be as weird as last time? Let’s cross our fingers!

Since this will be our second LD, I feel like we’ve got a lot of room to get things right, or at least right-er, than the last time. Or it could all go horribly wrong! Who knows! But either way it will be loads of fun (and a chance to survive on pizza and beer for a weekend)!

Oh, also: I see everyone posting the tools and language they’ll use. Personally, I’m too disorganized and/or too picky about tools to decide on anything before we dream up the game idea. So we’ll see what happens!

I’m in

Engine:Construct 2

Graphics:Drawplus

Food:Tomato ketchup

 

 

We’re In!

Going to be participating in the Jam this time around, with the help of my lovely girlfriend sleepyprincess on graphics.  Can’t wait to see what everyone comes up with.

Language: Java

Engine: LibGDX (with Artemis Entity-Component-System framework)

Graphics: Aseprite, Inkscape

Sound: sfxr

Other:  Might be reusing some very basic stuff from the previous LD, nothing core to the gameplay, just some helpers (https://bitbucket.org/Zenanon/ld2710seconds)

I’m in.

I have returned to my throne.

file_1442935

My usual suspects are:

-> Chronolapse
-> Open Broadcaster Software (streaming to http://www.twitch.tv/pragmascript)
-> The Gimp
-> Blender
-> Unity
-> Audacity
-> Coffee

Have fun everyone!

Im in

This would be my first jam ever

my goal:  start and possibly finish a game

language: java

framework\library: libgdx

graphics: inkscape\gimp

ide: Eclipse

 

Good luck to everybody

Super-secret-multiplayer-online-gamedevs-circle

d5RCQcZ

Wootsch wootsch

 

Failing Making multiplayer online games most of my LD’s i’m really curious to know who’s with me in the genre, there were a few but really fun ones a few LDs ago, i remember a fighting platformer and some really frenetic  and good-looking mining game (WITH LASERS).

I’m in again hoping it will be better than my last one, aiming for some simple and decent mechanic to come out of my brain, more in the spirit of The last Square.

I’ll be using :

Who will dare making a MMO ?

Comments

13. Dec 2013 · 15:58 UTC
One of the main reason I haven’t tried massive multiplayer is that it requires a server to run, which is usually not free. (unless I get one of the free PHP servers that keep breaking down all the time). Do you know of ways to get free or cheap servers?

… and the second reason is that it’s hard to implement ;-P
caribou
13. Dec 2013 · 16:07 UTC
I usually just let my computer run and act as a server… during the time of the votes.

We’re in!

WE’RE IN!!!

Cake

Code

Are we in? Heck yeah we’re in! We couldn’t quite make it in time during LD#27, so now we’re back with a vengeance.

The year is quickly coming to an end, you’ve been wondering what gifts to buy friends and family, and decorating the house for the festivities has probably begun by now. Yep, it’s none other than Ludum Dare.

Tools: Adobe Illustrator, Sketchbook, Chronolapse, MY BRAIN

Tools: Sublime Text, Wolfram Tones, and either the Flash SDK or HTML5

Good luck to everyone!

Good luck to all entrants and happy game-making!

I am IN and made some graphs

Onto my 8th LD. Last time I could not participate so I am thrilled to make a game for LD again. Here is a compilation of my past games. You can find all of them on my homepage

Screenshots of my past LD games

Screenshots of my past LD games

To be honest, I am a little nervous, because I really liked my last game and I hope to be even better this time, even if it’s going to be difficult…

I think I see a tendency...

I think I see a tendency…

So of course I am in for LD28.

Tools: Javascript, three.js, tween.js, Chrome, Firefox, maybe my xbox gamepad, tablet, sfxr, audacity, paint, gimp, photoshop – depending on the game I will make. I have not decided on an IDE yet. Maybe Eclipse and GIT, maybe my own code editor…

Hello! I’ma enter Ludum Dare again :)

Hi people! I’m going to enter the LD again! </redundant> THis time I’m going to do voxel… something, probably a space shooter if the theme allows it. I’ll be working with Unity and probably will enter the Compo because I’d rather not release my voxel engine’s source to the public quite yet.  I have high hopes for this compo and can’t wait to get a-codin’! Just be wary, my game will probably be a bit heavy on the graphics side, and in fact will probably be a bit of a tribute to J.J. Abrams, with more than enough lens flares and bloom to go around.

“Creation”

I just changed my vote for the final round, voting only “creation”, because I think it will bring so much diversity in the games done this weekend.

I’m in

This is my first Ludum Dare, I am going to be taking part in the Jam. I’m going to be using the standard java libraries to create this game.

Language: Java
IDE: Eclipse
Music and sound: Audacity, sfxr
Graphics: Photoshop

I may be in

I tried doing it once and may try again. I’ll use C++, Allegro, Audacity and KolourPaint.

I wish goodluck for all the developers.

Also, visit my blog http://gameprogrammersnotebook.blogspot.com.br/

I hope we will have a nice theme.

In for LD #28

I’m in for LD 28!

I’ve wanted to get away from using Unity for a little while now. I shopped around for a new engine, and really liked HaxeFlixel; unfortunately, I had problems with it (documentation), so I’ve learned Flixel in the past week or two here and I’m feeling comfortable with it. I’ve had a lot of ideas for really complex 2D games lately, so I think of Flixel as a great prototyping tool and stepping stone to rolling my own tech.

Here’s the list of tools that I’m using:

  • Engine: Flixel (+ Nape physics, if needed)
  • IDE: FlashDevelop
  • Sound: bfxr + Audiotool
  • Art: Procreate
  • Hosting: Heroku + Harp js
  • Timelapse: Chronolapse

Good luck to all!

Let’s do this!

Jamming with my buddy as inspiration to put my custom engine to work.  Going to use this experience as a way to see what works in the engine and what doesn’t in terms of ease of use and flexibility.  Also looking to get some practice in asset creation.

Development tools:

  • C++
  • SDL2
  • Custom entity/aspect system
  • LUA
  • SQLLite

 

Asset tools:

  • Pyxeledit
  • Tiled
  • Something for audio, not sure yet.

 

 

I’m In

Development tools:

  • Unity! 

Asset tools:

  • Photoshop

 

We’re in!

First time Jamming for me, leading a team of five people (+me). Two artists and three coders, and me being the person who does everything that is needed and keeps things (and people ;)) in check, and perhaps does some sounds for the game.

We’re using XNA for the game and Photoshop for graphics, sounds might be done using ProTools.

Wish us luck~ :3 And you can follow our exploits on twitch.tv, http://www.twitch.tv/taigastudios

Gonna give it a shot!

I think Im going to give LD as shot! This will be my first try ever.

-> Unity + Futile 2D Framework
-> Pixen
-> Texture Packer
-> Glyph Designer
-> bfxr

Comments

NachoDA
13. Dec 2013 · 16:09 UTC
Good luck and enjoy LD! :)

In

Unity w/ 2d Toolkit, Photoshop / GraphicsGale, BFXR.net, Pixitracker

Tags: LD #28

I’m In

My second LD and this time with crippling RSI so I’ll be using VoiceCode and Dragon

Tools: Dragon Naturally Speaking, VoiceCode, Emacs, VC2008, bxfr, Paint.net

Language: C++

Libraries: SDL 2, boost, and my quick & dirty tile engine I’ve been writing source available here for anyone who wants it.

First try ;)

Hi, this will be my first LD jam ever, so I am a little bit excited. Got some spare time this weekend and will try to create something fun.

̶i̶̶ ̶̶a̶̶m̶̶ ̶̶w̶̶o̶̶r̶̶k̶̶i̶̶n̶̶g̶̶ ̶̶t̶̶o̶̶g̶̶e̶̶t̶̶h̶̶e̶̶r̶̶ ̶̶w̶̶i̶̶t̶̶h̶̶ ̶̶a̶̶ ̶̶f̶̶r̶̶i̶̶e̶̶n̶̶d̶̶ ̶̶w̶̶h̶̶o̶̶ ̶̶w̶̶i̶̶l̶̶l̶̶ ̶̶c̶̶o̶̶m̶̶p̶̶o̶̶s̶̶e̶̶ ̶̶s̶̶o̶̶m̶̶e̶̶ ̶̶e̶̶p̶̶i̶̶c̶̶ ̶̶t̶̶r̶̶a̶̶c̶̶k̶̶s̶̶ ̶̶f̶̶o̶̶r̶̶ ̶̶t̶̶h̶̶i̶̶s̶̶ ̶̶p̶̶r̶̶o̶̶j̶̶e̶̶c̶̶t̶̶.̶

I will work alone and use one or two music tracks by a friend which have been created before.

They will be declared as soon as the last theme has been announced and I have started working.

Tools I am going to use:

Unity 4.3.1

Pixelmator for some backgrounds

MS Paint for awesome graphics(!).

Have fun!

Pumped!

This is my first LD and I cannot wait to make some cool art tonight! Lets do this!

My first time!

LD28 will be my first game jam… Waw, so much emotion!
I’m going to use: Unity / Blender / The Gimp / Audacity / BFXR.

I hope to create something fun :)

I’m in with some friends

Coding : Visual studio c# + XNA 4.0

Assets : Photoshop

Music : Reason

I’m in

Coding: Gamemaker studio standard

Assets: photoshop?/illustrator? + gimp

music: BoscaCeoil, soundeffects: sfxr

Let’s do this

I’m excited to take part in my first LD competition. I’ve worked on many smaller projects in C++ with DirectX and a year long multiplayer one in Java with libGDX.

I’ll be using:

  • Unity Free (I want to see how rapid development can be with it)
  • Blender
  • Paint.NET
  • Audacity
  • Bfxr (Looks interesting)
  • VS 2012 for C# (Monodevelop crashes non-stop)
  • And a lot of Bawls

Looking forward to trying all the amazing and creative stuff you guys make!

In.

No idea what to expect of myself, or how much I’ll be able to get done, but I’m in. This will be my first LD. Hope I can produce something that works by deadline!

I’ll be using(and learning) the Phaser HTML5 framework, maybe Bfxr and  LMMS if I get to sound, inkscape & gimp for graphics.

 

Ludum Try

So one online “friend” recommended we should do Ludum Dare. We all have our flaws so I decided to just do it. You know. What could possibly go wrong. If handicapping me by using Love for it instead of C# (which I have used more than just today) wasn’t enough.. it sure will not get better by not having created anything that remotely looked like a game in years. I can’t draw or think of epic tales about maiden in distress but I sure can code a bit but not enough to save my life or to do more than adding 1 to 1 to see it turn into 11 (while that may be a bit exaggerated).

So follow me in my magical journey of creating a game, if the game doesn’t make your eyes bleed the source code probably will.

I’m in

So, I’m here once again to carry on with the sacred tradition of the “I’m in” post. This is going to be my third Ludum Dare but my first Jam, I’ll take care of coding and drawing as usual but this time I’ll be using someone else’s music; I value music a lot but I’m unable to compose anything.

I’m gonna use Construct2 or Gamemaker and Paint.net, I might try to use Qubicle, depending on the game.

Christmas is coming, that means I’ll be spending some time in my hometown with old friends; I still have to see the theme but I’d like to design a local multiplayer game, something we could play together, that’d be nice. If not I might end up doing some kind of abstract puzzle, I like those.

Got some snacks and an insane amount of tea, I guess I’m ready to begin.

Let’s see what kind of awesome stuff we get to do this time, good luck everyone!

Blog

Twitter

P.D.: I’m just going to play “A link to the past” until LD begins 😛

By the way…

… I decided to create a small base project, so that I don’t have to start with the dull stuff. The base project contains some code (< 100 lines), which sets up a simple SFML window and runs a game loop. Furthermore, the package contains all needed SFML binaries and a Visual Studio project with settings I prefer over VS’ default settings.

The whole package can be found here: http://a.pomf.se/jb64h.zip

Cheers!

What I Learned From Last Time

Ludum Dare 27 was a very informative experience for me. I thought I’d put all the things I learned from last time in a post before 28 starts. If you’re new to Ludum Dare, you’d do yourself good to read this.

  1. Breaks Are Good – When I’ve been programming for a few hours, I get fried. Everything turns into a distraction, and I’m not able to work optimally. When you get to that point (and you will get to that point), it’s good to take a walk, make a cup of tea, or perhaps play with your cat for a bit. Taking breaks not only allows for necessary rest, but it often leads to some of your best work since it gives you time to think about your programming problems.
  2. Make Sure To Eat –  Food is good. It might be best to prepare some meals for the coming weekend while you still have the chance. Also, despite what a lot of people say, an energy drink or two won’t hurt you, especially if you’re going to pull an all-nighter.
  3. Choose Your Music Before It Starts – I don’t know about you, but I like to listen to music while I work. If you know you’re also like that, it behooves you to make up an iTunes playlist before Ludum Dare starts.
  4. Choose Your Music Generation Software Before It Starts – As much as I hate to admit it, presentation is important and audio presentation especially. If you have no idea what you’re doing when it comes to music (like me!), you should find a good music generator beforehand so you don’t waste time looking for one during the 48 hours. Otomata worked for me last time, but there are plenty of other free music generators out there. Be sure to find one that can export audio files too!
  5. Blog Posts Equals Ratings – I’ve noticed from the last Ludum Dare that some of the highest ranking games were made by people that would post a lot of development updates and post-mortem statuses. Big, colorful screenshots will do if you don’t have anything of value to say.
  6. Make Your Game For Browsers – Unsurprisingly, not many people want to download your game in order to play it, especially since there are so many other Ludum Dare games that are available for browsers. If you are primarily creating a desktop game, make sure to schedule time to port your game to web.
  7. No, Seriously, You Need to Rate at Least 20 Games – This might be the most important thing I learned from last time. When they say you won’t rank if you don’t rate other people’s games, they mean it. You might be of the opinion that you don’t care about ranking high, but trust me when I say that your future self will not share that opinion.

So that about does it for me. Is there anything that you’ve learned from your own previous Ludum Dare experiences that you want to share in the comments?

I think I will . .

. .do a game. Perhaps.

My bet on the winning theme is ‘two colors’, because the theme I like the least always wins  so far :).

Programming will be in ActionScript or Java.

Graphics: depends on what I’ll do. ASCII, MyPaint, Flash.

Sound:  I recently acquired a C64II so I think I will use that for music (live recording). Also guitar, PC synth, mobile phone piano app, whatever makes sound. And the microphone and Audactity for effects.

My time to act.

So I’ve written way more of these “I’m in” posts then I’ve participated in LD’s.

But this time I’m actually gonna do it. The die has been cast, I finally have a job and I’ve take Sunday off so I can LD all day (and all night before).

I’ll be working with C on windows, utilizing the pdcurses library, which means It’s gonna be an ascii game, and bstrings which means less chances for string bugs in the shortened LD time-frame, might get an STL like library along the way if I feel it’s absolutely necessary.

I will not be using Glib, or GObject, as I am totally unfamiliar.

I’ll be writing in visual studio.

I know, I know. It’s c89, it’s about as portable as dog poop, and it won’t run on Linux (or osx for that matter). “Electric Monk” my Arch Linux virtual machine passed away last week, and I’ve spent my free time trying to reconstruct it rather than learning make and using clang properly as I had originally intended to.

Hopefully once “Electric Monk”‘s replacement (“Gordon Way” or “Susan Way” if I give up on arch and just get Ubuntu) is up and running next week I’ll port whatever I come up with, although my todo-list also features catching up with work, fixing a friend’s PC, fixing my old PC ala current media center (“Marvin” beeps when he boots!) , and (hopefully) meeting women.

So that’s that.

I’m in

I’ll be here for my 7th Ludum Dare. I’ll be using my terrible minimalistic-ish framework (multiple ludum dare game code does not an efficient framework make?) with C++ and SFML 2.0.

I guess I’m in

I’m completely free of all duties, so I’m in. I hope to make a game, even if it’s bad or awesome.

Like always I will use Game Maker Studio, GraphicsGale, Bfxr, Audacity and PXtone (if I have time).

Good luck and good dev time.

Hi everyone, I dare to join you again!

That is going to be my second Ludum Dare entry. The themes are damn good this year! I wish that I could use code from previous projects. I would create a beauty in 48hs.

I am competing solo using:

  • Java
  • LibGDX
  • Box2D
  • Eclipse IDE

I don’t know anything about making music so I’ll try to record some ambient sounds to keep the mood in game. Also I am not a artist so graphics can be terrible.

Wish me creativity(luck isn’t enough).

PS:
Previous entry that I’ve made in 15 hours: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25682

Big Sad from Ludum Dare 27

We are in! :D

After missing two consecutive LDs, we want to relax a little bit from working on Tako’s Japanese and start working on something completely different in our 3rd LD.

Last time we participated we were able to finish the game but the result wasn’t as good as we expected. We hope this time we can come up with something better :)

So we will be using:

Language: ActionScript 3 / Flash

IDE: FlashDevelop

Assets: Illustrator / Photoshop / Flash

Audio: Audacity / BFXR

Food: Pizza and Coke

 

Good luck to everyone!!

 

I’m so in.

The game developer formerly known as NAMKCOR is in.  I’ve had a lot of fun with these in the past ( though summers seem cursed for me ), and I’m looking forward to tonight!

I will use Haxe and HaxePunk in Sublime Text.  I also will use Renoise for sounds, SFXR for samples and effects, and audacity for filetype work.  If I need a font, I’ll be using Stately.

You can follow me here for my hourly updates, or on http://tswitch.tumblr.com/  Lastly feel free to add my twitter handle, @drwSwitch, and complain loudly at me for not updating it that often.

In for the 4th year in a row

This will be my 4th year participating (annually) in ludum dare. I will be doing a Jam with 1-2 other people, depending on who all is in, which will make it the largest group ive worked with for LD thus far.

 

Not sure what we will be using, but on the table is C# with XNA, Java with jmonkey, and unity for the overall architecture. Likely using audacity and fruity loops for musical bits, and photoshop/gimp/blender for graphics.

I guess I can give it a shot!

I’m still not absolutely sure I can do this, but I’ve got some tools and I think I’m ok on time so I’m gonna go for it!

I’m either using Java or Multimedia Fusion for development, depending on whether or not I decide how easy it would be to implement the Java game frameworks in this short amount of time.

Apply for Ludum Dare 28

I’m first time participate in this event. Hopefully I can made it to end of the event. Also trying to live stream on development progress.

Tool:

  • Stencyl 2.2

Asset tool:

Also twitter account twitch.tv account

Comments

torcado194
13. Dec 2013 · 17:08 UTC
Sweet ill watch a stencyl stream! At least somewhat while I work on my own

I’m in

Will use Unity 3D for develop, Lmms for sound and maybe Graphics Gale for art.

I’ll try use Unity’s 2D features, never had used, so I will learn to use while the event is going. 😀

 

Cheers and good luck everybody!

I’m in!

Tools

  • Sublime Text 3
  • LOVE2D + HUMP
  • Paint.NET
  • Fruity Loops
  • sfxr (in one form or another)

Livestream

You know it! I’ll be streaming all my development live on my twitch channel. Come hang out!

Battlestation

I just got a new laptop (Lenovo y510p w/ dual GTX 750Ms) and so I’ll finally have dual monitors! I’m pretty pumped. The microphone is not set up yet – have to go pick it up from a friend’s house as I’ll be borrowing it. That said, here’s the pics!

Overview

Food

Front

I'm not artsy.

Still not artsy.

Looking forward to this! Let’s make some games!!

Looking forward to the COMPO!

I’m super excited to participate in the solo competition.  This will be my second failure at Ludum Dare!  I will be working off a base codebase on Github that includes:

  • Libgdx
  • Artemis
  • Tiled Sample Code
  • Box2d Sample Code
  • Input Handler (Supports Context Mapping)
  • Event Queue with Generic Object Registration (Used to cross-talk between Artemis Systems)
  • A few sample screens that tie Box2d and Tiled into a demo.

I’m making a game about ponies related to the theme… crosses fingers.

EDIT: Forgot link to base code that’s required by comp.  https://github.com/mdwheele/gdx-game

Plan is to participate…

I plan to participate, but my gaming machine died on me last night, so I’m not sure how that’s all gonna work. I’ll still try to participate if the theme sparks a feasible idea quickly enough, though I’ll be relegated to laptop tools only. Who knows? That could be a good limiter.

I failed to complete my entry for LD27 which was the only other LD I’ve tried to participate in. So, if I do compete, hopefully I get further than last time 😉

Good luck everyone!

I’m in too

I will use C and SDL. My dev platform is gNewSense on a  MIPS-based laptop.

Good luck everybody!

I’m in

This is my first time entering Ludum Dare (or any compo for that matter).

I expect it to be mainly a learning opportunity and I have already learned a lot from you guys. The post mortems are really helpful as are the many tips and stories you are sharing. Thank you so much.

I will probably use Unity (2D only), Gimp, Inkscape. I have never done any sound work before so I need to take a look at the many tools that are mentioned regularly.

Will be entering as well

I don’t trust myself too much, because of panic attacks, so I’m joining solo. Worst that can happen is I don’t make a game.

But I’m in!
As usual:
Photoshop, Illustrator, Flash for the art
Construct 2 for the code
FLstudio for the music

This is my last game, Legend of Troll

ingame intro screen

 

Tags: i am in

I’m in

This is going to be the second time I enter. My last entry wasn’t that great but I got a lot of good feedback.

I’m going to use Unity this time and probably Garageband for sounds. For graphics i’ll use Paint.net and possibly draw some graphics.

Let’s do this

So I’m finally going to have a go with this, it’s my first time because I’ve kept on telling myself I’ll do it and something has always came along!

No more excuses I say!

So I’ll be going with Unity’s cool new 2D stuff. I’ve not really used it much for 2D but I’ll give it a go. Oh and probably Bfxr for sound and Paint.NET for art. I’m not great with art but I’ll give it a go.

Really looking forward to this, good luck to everyone here! :)

I’m in

The weapon of choice will again be Python and PyGame. This time I will try pixelart, though, instead of pencil sketches.

Pixelfan in Ludum Dare 28

Hi guys.

This Ludum Dare is very special for us. An Enterprise from Canary Islands has decided to help us in this adventure. They Have offered us a work place. That is an Amazing Castle.

Pic related:

castillo

 

The name of this enterprise is Castle LAN and the promote gaming. Our team is integrated by five persons: Two Programmers, Two Graphic designers and a musician. We are going to use the following programans:

– Gamemaker as engine.- Musescore and Audacity for create the music and sound effects.
– Aseprite & Photoshop to design.

You can see us in:

http://www.twitch.tv/pixelfan/

/join LD#28

I’m in too with a great idea!This will be my second LD. Only got part of Saturday, but should be good to go the entire Sunday.
Too bad the compo starts in the middle of friday night for me, but I came up with an idea that works for a lot of themes so I took my head start today to compensate for saturday :D.

I’ll be using Java and Gimp this time.

Good luck everyone!

From disappointment to excitement….

So my 2 team mates (artist and sound designer) both had to drop out for tomorrow’s LD as some things unexpectedly came up. My brief disappointment quickly progressed into trembling excitement as I have now decided to do the Compo instead of the Jam!

This will be my first LD Compo (I’ve done a few Jams and Mini-LDs before) so I’m pretty pumped to start making some cool stuff.

I’ll be using Unity, and will be attempting to create some really crappy  low poly art on the day. OK let’s do this!

I’m In

Guess it is time for one of these posts…

I am going to be working from the Aberdeen hackerspace, hackerdeen. It is going to be a good change from previous years where we hosted an event an Aberdeen Uni.

For this compo I am going to be working from some base javascript code I have been putting together. It provides a loading system, a game loop and an entry point for a state machine for managing a game. I haven’t actually made any games with this, other things seem to have been coming up.

The source for my base is available on my dropbox for now.

https://dl.dropboxusercontent.com/u/24871892/Adventureloop-LD28-precompo.zip

I’m in

I’m in, again. Gave up last time, but going to make it through this time for sure!

Using:

– parenscript- threejs

not sure about sound yet.

 

I’m in

I don’t think I’ll worry too much about spending a lot of time on this this year. I just got back in from a week of drinking in Vilnius and could do with some detox and sleep.

Still, 12 hours of development goes a long way if you focus!

I’ll be doing mine with vanilla JS most likely.

I’m definitely in!

Yep guys, it’s happening again! This time I’m all alone but as excited as ever!

This time around the drill is:

Good luck everyone and see you at the finish line! :-)

I’m In (but not prepared)

First time participant, long time lurker. I’m going to attempt to make something with Unity (probably going with 2D, to make assets faster). Wish me luck!

time to do this

Hi there, time for my first LD! I’ll be entering the compo using unity. I really hope I’ll be able to get some art together, because I have no exp in that aspect. Ah well, gameplay > art anyway right. Good luck from Holland to everyone!

I’m In

Here are the tools I’ll be using:

Engine/Editor: Unity3D (Free) / Monodevelop
3D: Blender
2D: Photoshop / Illustrator
Audio: BFXR, Ableton Live, Garage Band(iOS), Figure(iOS), Audacity
Timelapse: Chronolapse (possibly)

I’m in!

Almost time for another LD.

This weekend I’ll give Phaser by Photonstorm a bash. Let’s have some fun people :)

I’m in

This is my 3rd ludum dare. I’ll start in 48h compo and I’ll be using:

  • C++
  • SFML 2.1
  • Paint.NET
  • SFXR
  • Notepad++ as text & level editor

I’ll also use my own class for loading levels in my own MMP format (http://pastebin.com/aaJ39YrM -header, http://pastebin.com/CcYqu6gB – methods implementation). You can use them freely in your games :).

Comments

GreaseMonkey
13. Dec 2013 · 18:32 UTC
Yay for text editor as level editor =D

I’m in

Hey, it’s a first time for me and my partner.

I think use Unity or Construct2 or Delphi (with Delphi 7)

For the asset graphic use paint.net and gimp.

And royalty free music and sound.

Good luck and have fun

I’m in, I guess

Going to regret it though. Using:

  • LÖVE
  • Sublime Text
  • sfxr maybe
  • Paint.NET
  • No music, probably

Yeah.

My Ludum Dare 28 Strategy

Pre-Theme.Announce(): Hang out on Twitter until ludumdare.com crashes so I know what the theme is.

Friday: Meditate on theme until I come up with a game idea, then design it out on paper. NO CODING.

Saturday: Implement game in code, debug.

Sunday: Sprites, Sounds. Submit.

I’m in

Well, I’ve been looking for a good excuse to not sleep this weekend, so this is perfect!

I’ll probably use either Unity or Love2D, and vim for editing.

I have a friend who may do sound, but if not I’ll probably use audacity and bfxr for music.

For image stuff I’ll use Gimp, and for map editing I may use Tiled.

 

Good luck everybody!

Sleep is overrated

Of course I’m in for this one … best way to spend a weekend! (since I have no life)

The tools I’ll be using are:

Design

  • A big whiteboard, with lots of space for scrawling ideas on
  • The try-it-and-see method

Coding

  • GameMaker: Studio (most likely)
  • or Unity3D (if I specifically want to do 3D)
  • or C++ & SDL (doubtful, but I have an in-progress framework, so maybe)

(Gonna wait and see the theme and my design, and choose an appropriate toolchain)

Graphics

  • Corel Paint Shop
  • Blender 3D

Sound

  • Audacity (Sound Effects, recorded using a cheap microphone and whatever I can find that sounds about right)

Time-lining

Not doing any elaborate time-lapse or streaming or anything like that.  Instead, I’ll just be making the odd post on Twitter, Facebook, here, and on the project page at https://server.kaldev-games.co.uk/projects/ld28

Good luck everybody, and have fun!!

Here we go go go!

Just finished cleaning up my base code a little bit. Hopefully I can stick to doing this the whole weekend!

 

Tools

  • C++
  • SFML
  • Box2D
  • eclipse

 

initial source

First Ludum Dare

I’ll be participating solo, using C# and XNA, SFXR for sounds, FamiTracker for music. Haven’t been coding all that long so I’m not expecting much from myself, but I’ll certainly try and get things done!

Participating from Netherlands!

I recently moved from my home country, Chile, to start working on a game dev company. This is my first time participating in Ludum Dare away from home.

My weapons of choice are:

Programming: Monkey

Art: Pixen

Music: GarageBand

Sounds: cfxr

I wish everyone a good weekend and I hope to see on monday a couple of thousands games.

Yo Dogs

Yo dogs I’m Curt and I’m going to make a game. Here is my engine I’m using (c++) https://dl.dropboxusercontent.com/u/795486/ld/ld28_engine.zip