Cotontoudoux 3rd participation
Hiiiii all ![]()
It’s my 3rd participation !
For make my games i use :
-Game maker pro 8.1
-Audacity
-GIMP/Paint
I love you all <3
Hiiiii all ![]()
It’s my 3rd participation !
For make my games i use :
-Game maker pro 8.1
-Audacity
-GIMP/Paint
I love you all <3
Heyy I’m going to be participating in this Ludum dare!
I did it last time (2 times ago?) and it was a very fun time!
I will be using:
Code:
Stencyl
Art:
Paint.net
Audio:
Bfxr
Musagi
Maybe something else
Pretty bad timing on this one, with finals next week and I don’t have my desktop. But my laptop will suffice.
Good luck everyone!
I can’t wait to get started. I’ll almost certainly be using html5/javascript to make a canvas based game. Depending on the type of game I attempt to make I’ll either not use a framework at all or use Phaser (which I first used in a recent jam and although it’s a bit rough in places I enjoyed using it and it has a great community) or createjs. Behind the scenes will be my usual setup consisting of the WebStorm IDE, node and grunt for anything that can be automated, git for version control, Paint.net for any art, Bfxr for sounds, Tiled for any tilemaps, and probably some other things I can’t remember at the moment.
Once I get a prototype working I’ll put it up somewhere online and keep it updated over the weekend, maybe with a little bit of a blog noting the progress with the updates and a timelapse video at the end of the weekend.
Happy jamming.
My friend and I are in!
Our formation/skill are : a level designer, a software engineering. No graphics and sound skills, yea :)!
Engin : Unity
Graphics : gimp
Sound/music : sfxr, audacity
Food : Bananas
Lets have fun everyone!
my first attempt
engine: gamemaker studio
graphics: gm studio sprite editor, inkscape, gimp, mspaint
sound: cfxr
music: cgmusic
Hey everyone! I’m Pixel, also just Tony Barry, and I’ll be competing for the first time!
Software:
Hey friends and lovers. Last time, Me (Stephan Haldaman) and Verzinsky made a game called RimorD.

Play it here: http://www.newgrounds.com/portal/view/624184
This time Me and Verzinsky will be at it again, but now the world famous Chongo will be making some music for us. We may be doing another story based game again but we will let the theme guide us. Best of luck to everyone participating.
Follow me on Twitter: https://twitter.com/StephanHaldaman
And check out Verzinsky’s blog: http://madverz.blogspot.com/
The nerve in my right arm is hurting from working too much, but I think I’m going to make something at least. I promised myself to. So I’ll be using Construct 2, gimp, inkscape, musagi. My goal is to keep it as bare bones and minimal as possible so I can rest my arm. Who knows, maybe that’ll lead to something interesting. Good luck!
Tags: Construct 2, LD28
Using Unity, Audition, Photoshop/Inkscape.
Simple but strong concept, minimalist or no level design, colorful pixel art.
Planning a playable demo on Saturday night. Concentrate on polished first flow. Not aiming more than a 5 min of game play.
I’m joining again…… Just wanted to say that.
I’ll most likely will use unity or Game maker 8.1 to make the game. I’ve started learning C++ and HGE but I’m really inexperienced at it so I won’t use it if my idea is bigger than one screen. (And it most likely will)
This being my second Ludum Dare and my first Jam and I had such a wonderful time last time, I was thinking of documenting this with an autobiogradocumentasupervlog™®©. Basically I want to take little tiny vlogs here and there throughout the jam documenting the trials and tribulations of the jam. Now for the question(s)….
How many of you think this would be a good idea? Would you watch it? do you think other people would watch it?
I’m going to do it regardless and see how it turns out but I think it would be nice to get some feedback from you guys here.
Thanks! :3
I’m in this time! I’m entering the Compo, and this time I’ll be:
Putting off history homework.
Not doing math homework.
Maybe taking a break for English.
For my game development I’ll be using Unity3d and photoshop, plus some test editor.
This will be our first time participating in a Ludum Dare but we will do our best for it. Also this will be our first public project as a group so it will be really interesting!
Our tools will be:
Graphics: Photoshop
Engine: Unity (using new 2D stuff, wow!)
Sound: bxfr
Motivation: Energetic drinks
We are looking forward to see the chosen theme, until then we will have a huge dinner!
Here we go again! Third LD for me and I´m really excited. After last LD and the “Topic of Evil” (at least for me) I hope I´ll be more creative this time. The setup will be pretty much the same as it has been the last two times:
Language: Java
IDE: Eclipse
Librarys: Libgdx, Artemis, Box2D, Box2DLights
Music and sound: SunVox and sfxr
Graphics: OmniGraffle, Paint.net, ASESPRITE and Tiled
Good luck and have fun to everybody!
We’re in for the Jam! Myself and two other developer oriented types are working together hoping to finally complete a game for what will be my third LD and their first. Here’s what we’re using.
That’s all. Good luck to everyone.
Usually i’m just here for the fun and to learn new things, not really caring about producing something playable, or even producing something at all. But that was before, now i’d like to actually focus and make a game instead of just learning and testing stuff, sure it was fun to do that the last few times but it’s time to change and work, i’ve got enough knowledge now so no excuses to procrastinate.
Sooooo, 48 hours, lotsa codes, a few beers and junk food, it’s going to be one damn nice weekend.
And hu…ah, yeah, the tools. Flashdevelop, haxe, openfl and HaxeFlixel(just go and try it for damn fast game dev and prototyping).
This is my third attempt at LD. Happily I was able to finish all my games so far, lets hope my luck continues.
I’ll be making the Engine on Flash, the art on Paint.NET and the sounds on Bfxr.
Good luck people!
My first Ludum Dare. Challenging myself to finish something in such a short time.
Tools:
IDE: eclipse
Engine: Slick2D(lwjgl)
Grafix: gimp
Sound: bfxr
Good luck, everyone!
Hi. Im in again 😀
Language: Java
Library: libGDX
Tools: Eclipse, Photoshop, Chirp (by Rezoner), sfxr, Pyxel Edit, Paint.NET
LET’S ROCK!
Yep! We’re in! Which means we’ll participate in the jam obviously. Who are “we”? ThePorenta, sgade (probably called sense here) and the random guy who’s writing this post! Also, here’s a small list of tools/libs we’ll use:
Also, with a little luck, we’ll include multiplayer, but that isn’t were likely to happen:

Second LD for me. Hopefully the theme has nothing to do with minimalism this time.
I’ll be using:
Here’s my basecode repo (declaring at commit 7aec3c8e08). It’s CC-3.0 Unported, so feel free to use it!
I’ll be time-lapsing AND streaming! My Twitch channel is hereabouts. Watch me fail to come up with an idea. I’ll probably end up tweeting some manner of nonsense, too.
It’s my second LD
I’ll be using:
-Multimedia Fusion 2 (for the first time) or HaXe + OpenFL
-Graphics: GIMP
-Music Generation: Autotracker-C or cgMusic
-Sound FX: BFXR
First time LD participant here. In fact, first time making a game at all.
Not sure how this will turn out, but I’ll do what I can and have fun with it. Good luck to everyone!
I’ll be using:
After having a blast last time, I think we’re going to go for it and make another game this weekend. Will it be as weird as last time? Let’s cross our fingers!
Since this will be our second LD, I feel like we’ve got a lot of room to get things right, or at least right-er, than the last time. Or it could all go horribly wrong! Who knows! But either way it will be loads of fun (and a chance to survive on pizza and beer for a weekend)!
Oh, also: I see everyone posting the tools and language they’ll use. Personally, I’m too disorganized and/or too picky about tools to decide on anything before we dream up the game idea. So we’ll see what happens!
Engine:Construct 2
Graphics:Drawplus
Food:Tomato ketchup
Going to be participating in the Jam this time around, with the help of my lovely girlfriend sleepyprincess on graphics. Can’t wait to see what everyone comes up with.
Language: Java
Engine: LibGDX (with Artemis Entity-Component-System framework)
Graphics: Aseprite, Inkscape
Sound: sfxr
Other: Might be reusing some very basic stuff from the previous LD, nothing core to the gameplay, just some helpers (https://bitbucket.org/Zenanon/ld2710seconds)
I have returned to my throne.

My usual suspects are:
-> Chronolapse
-> Open Broadcaster Software (streaming to http://www.twitch.tv/pragmascript)
-> The Gimp
-> Blender
-> Unity
-> Audacity
-> Coffee
Have fun everyone!
This would be my first jam ever
my goal: start and possibly finish a game
language: java
framework\library: libgdx
graphics: inkscape\gimp
ide: Eclipse
Good luck to everybody

Wootsch wootsch
Failing Making multiplayer online games most of my LD’s i’m really curious to know who’s with me in the genre, there were a few but really fun ones a few LDs ago, i remember a fighting platformer and some really frenetic and good-looking mining game (WITH LASERS).
I’m in again hoping it will be better than my last one, aiming for some simple and decent mechanic to come out of my brain, more in the spirit of The last Square.
I’ll be using :
Who will dare making a MMO ?

Are we in? Heck yeah we’re in! We couldn’t quite make it in time during LD#27, so now we’re back with a vengeance.
The year is quickly coming to an end, you’ve been wondering what gifts to buy friends and family, and decorating the house for the festivities has probably begun by now. Yep, it’s none other than Ludum Dare.
Tools: Adobe Illustrator, Sketchbook, Chronolapse, MY BRAIN
Tools: Sublime Text, Wolfram Tones, and either the Flash SDK or HTML5
Good luck to everyone!
Good luck to all entrants and happy game-making!
Onto my 8th LD. Last time I could not participate so I am thrilled to make a game for LD again. Here is a compilation of my past games. You can find all of them on my homepage

Screenshots of my past LD games
To be honest, I am a little nervous, because I really liked my last game and I hope to be even better this time, even if it’s going to be difficult…

I think I see a tendency…
So of course I am in for LD28.
Tools: Javascript, three.js, tween.js, Chrome, Firefox, maybe my xbox gamepad, tablet, sfxr, audacity, paint, gimp, photoshop – depending on the game I will make. I have not decided on an IDE yet. Maybe Eclipse and GIT, maybe my own code editor…
Hi people! I’m going to enter the LD again! </redundant> THis time I’m going to do voxel… something, probably a space shooter if the theme allows it. I’ll be working with Unity and probably will enter the Compo because I’d rather not release my voxel engine’s source to the public quite yet. I have high hopes for this compo and can’t wait to get a-codin’! Just be wary, my game will probably be a bit heavy on the graphics side, and in fact will probably be a bit of a tribute to J.J. Abrams, with more than enough lens flares and bloom to go around.
I just changed my vote for the final round, voting only “creation”, because I think it will bring so much diversity in the games done this weekend.
This is my first Ludum Dare, I am going to be taking part in the Jam. I’m going to be using the standard java libraries to create this game.
Language: Java
IDE: Eclipse
Music and sound: Audacity, sfxr
Graphics: Photoshop
I tried doing it once and may try again. I’ll use C++, Allegro, Audacity and KolourPaint.
I wish goodluck for all the developers.
Also, visit my blog http://gameprogrammersnotebook.blogspot.com.br/
I hope we will have a nice theme.
I’m in for LD 28!
I’ve wanted to get away from using Unity for a little while now. I shopped around for a new engine, and really liked HaxeFlixel; unfortunately, I had problems with it (documentation), so I’ve learned Flixel in the past week or two here and I’m feeling comfortable with it. I’ve had a lot of ideas for really complex 2D games lately, so I think of Flixel as a great prototyping tool and stepping stone to rolling my own tech.
Here’s the list of tools that I’m using:
Good luck to all!
Jamming with my buddy as inspiration to put my custom engine to work. Going to use this experience as a way to see what works in the engine and what doesn’t in terms of ease of use and flexibility. Also looking to get some practice in asset creation.
Development tools:
Asset tools:
Development tools:
Asset tools:
First time Jamming for me, leading a team of five people (+me). Two artists and three coders, and me being the person who does everything that is needed and keeps things (and people ;)) in check, and perhaps does some sounds for the game.
We’re using XNA for the game and Photoshop for graphics, sounds might be done using ProTools.
Wish us luck~ :3 And you can follow our exploits on twitch.tv, http://www.twitch.tv/taigastudios
I think Im going to give LD as shot! This will be my first try ever.
-> Unity + Futile 2D Framework
-> Pixen
-> Texture Packer
-> Glyph Designer
-> bfxr

Ohi, I suppose I’ll be participating in the Ludum Dare again. Last time I entered Lemon vs. Lime, which is now “Super Lee”, (all changes were made post Ludum Dare, I promise ^^).
Again same old stuff:
IDE: Eclipse
Language: Java
Artwork: Pickle Editor thingy
Will be doing some streaming till the Ludum Dare starts too if you’re interested.
Unity w/ 2d Toolkit, Photoshop / GraphicsGale, BFXR.net, Pixitracker
Tags: LD #28
My second LD and this time with crippling RSI so I’ll be using VoiceCode and Dragon
Tools: Dragon Naturally Speaking, VoiceCode, Emacs, VC2008, bxfr, Paint.net
Language: C++
Libraries: SDL 2, boost, and my quick & dirty tile engine I’ve been writing source available here for anyone who wants it.
Hi, this will be my first LD jam ever, so I am a little bit excited. Got some spare time this weekend and will try to create something fun.
̶i̶̶ ̶̶a̶̶m̶̶ ̶̶w̶̶o̶̶r̶̶k̶̶i̶̶n̶̶g̶̶ ̶̶t̶̶o̶̶g̶̶e̶̶t̶̶h̶̶e̶̶r̶̶ ̶̶w̶̶i̶̶t̶̶h̶̶ ̶̶a̶̶ ̶̶f̶̶r̶̶i̶̶e̶̶n̶̶d̶̶ ̶̶w̶̶h̶̶o̶̶ ̶̶w̶̶i̶̶l̶̶l̶̶ ̶̶c̶̶o̶̶m̶̶p̶̶o̶̶s̶̶e̶̶ ̶̶s̶̶o̶̶m̶̶e̶̶ ̶̶e̶̶p̶̶i̶̶c̶̶ ̶̶t̶̶r̶̶a̶̶c̶̶k̶̶s̶̶ ̶̶f̶̶o̶̶r̶̶ ̶̶t̶̶h̶̶i̶̶s̶̶ ̶̶p̶̶r̶̶o̶̶j̶̶e̶̶c̶̶t̶̶.̶
I will work alone and use one or two music tracks by a friend which have been created before.
They will be declared as soon as the last theme has been announced and I have started working.
Tools I am going to use:
Unity 4.3.1
Pixelmator for some backgrounds
MS Paint for awesome graphics(!).
Have fun!
This is my first LD and I cannot wait to make some cool art tonight! Lets do this!
LD28 will be my first game jam… Waw, so much emotion!
I’m going to use: Unity / Blender / The Gimp / Audacity / BFXR.
I hope to create something fun 
Coding : Visual studio c# + XNA 4.0
Assets : Photoshop
Music : Reason
Coding: Gamemaker studio standard
Assets: photoshop?/illustrator? + gimp
music: BoscaCeoil, soundeffects: sfxr
I’m excited to take part in my first LD competition. I’ve worked on many smaller projects in C++ with DirectX and a year long multiplayer one in Java with libGDX.
I’ll be using:
Looking forward to trying all the amazing and creative stuff you guys make!
No idea what to expect of myself, or how much I’ll be able to get done, but I’m in. This will be my first LD. Hope I can produce something that works by deadline!
I’ll be using(and learning) the Phaser HTML5 framework, maybe Bfxr and LMMS if I get to sound, inkscape & gimp for graphics.
So one online “friend” recommended we should do Ludum Dare. We all have our flaws so I decided to just do it. You know. What could possibly go wrong. If handicapping me by using Love for it instead of C# (which I have used more than just today) wasn’t enough.. it sure will not get better by not having created anything that remotely looked like a game in years. I can’t draw or think of epic tales about maiden in distress but I sure can code a bit but not enough to save my life or to do more than adding 1 to 1 to see it turn into 11 (while that may be a bit exaggerated).
So follow me in my magical journey of creating a game, if the game doesn’t make your eyes bleed the source code probably will.
So, I’m here once again to carry on with the sacred tradition of the “I’m in” post. This is going to be my third Ludum Dare but my first Jam, I’ll take care of coding and drawing as usual but this time I’ll be using someone else’s music; I value music a lot but I’m unable to compose anything.
I’m gonna use Construct2 or Gamemaker and Paint.net, I might try to use Qubicle, depending on the game.
Christmas is coming, that means I’ll be spending some time in my hometown with old friends; I still have to see the theme but I’d like to design a local multiplayer game, something we could play together, that’d be nice. If not I might end up doing some kind of abstract puzzle, I like those.
Got some snacks and an insane amount of tea, I guess I’m ready to begin.
Let’s see what kind of awesome stuff we get to do this time, good luck everyone!
P.D.: I’m just going to play “A link to the past” until LD begins 😛
… I decided to create a small base project, so that I don’t have to start with the dull stuff. The base project contains some code (< 100 lines), which sets up a simple SFML window and runs a game loop. Furthermore, the package contains all needed SFML binaries and a Visual Studio project with settings I prefer over VS’ default settings.
The whole package can be found here: http://a.pomf.se/jb64h.zip
Cheers!
Ludum Dare 27 was a very informative experience for me. I thought I’d put all the things I learned from last time in a post before 28 starts. If you’re new to Ludum Dare, you’d do yourself good to read this.
So that about does it for me. Is there anything that you’ve learned from your own previous Ludum Dare experiences that you want to share in the comments?
. .do a game. Perhaps.
My bet on the winning theme is ‘two colors’, because the theme I like the least always wins so far :).
Programming will be in ActionScript or Java.
Graphics: depends on what I’ll do. ASCII, MyPaint, Flash.
Sound: I recently acquired a C64II so I think I will use that for music (live recording). Also guitar, PC synth, mobile phone piano app, whatever makes sound. And the microphone and Audactity for effects.
So I’ve written way more of these “I’m in” posts then I’ve participated in LD’s.
But this time I’m actually gonna do it. The die has been cast, I finally have a job and I’ve take Sunday off so I can LD all day (and all night before).
I’ll be working with C on windows, utilizing the pdcurses library, which means It’s gonna be an ascii game, and bstrings which means less chances for string bugs in the shortened LD time-frame, might get an STL like library along the way if I feel it’s absolutely necessary.
I will not be using Glib, or GObject, as I am totally unfamiliar.
I’ll be writing in visual studio.
I know, I know. It’s c89, it’s about as portable as dog poop, and it won’t run on Linux (or osx for that matter). “Electric Monk” my Arch Linux virtual machine passed away last week, and I’ve spent my free time trying to reconstruct it rather than learning make and using clang properly as I had originally intended to.
Hopefully once “Electric Monk”‘s replacement (“Gordon Way” or “Susan Way” if I give up on arch and just get Ubuntu) is up and running next week I’ll port whatever I come up with, although my todo-list also features catching up with work, fixing a friend’s PC, fixing my old PC ala current media center (“Marvin” beeps when he boots!) , and (hopefully) meeting women.
So that’s that.
I’ll be here for my 7th Ludum Dare. I’ll be using my terrible minimalistic-ish framework (multiple ludum dare game code does not an efficient framework make?) with C++ and SFML 2.0.
The rules require me to release these before the competition if I wish to use them. They aren’t great, but they’re decent for a pixel-based game.
http://fontstruct.com/fontstructions/show/bitrod_regular
http://fontstruct.com/fontstructions/show/bitrod_condensed
http://fontstruct.com/fontstructions/show/bitrod_mono
Tags: 8-bit, bitmap font, font, pixel, pixel font, retro
I’m completely free of all duties, so I’m in. I hope to make a game, even if it’s bad or awesome.
Like always I will use Game Maker Studio, GraphicsGale, Bfxr, Audacity and PXtone (if I have time).
Good luck and good dev time.
That is going to be my second Ludum Dare entry. The themes are damn good this year! I wish that I could use code from previous projects. I would create a beauty in 48hs.
I am competing solo using:
I don’t know anything about making music so I’ll try to record some ambient sounds to keep the mood in game. Also I am not a artist so graphics can be terrible.
Wish me creativity(luck isn’t enough).
PS:
Previous entry that I’ve made in 15 hours: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25682
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Hey Guys,
I shall be participating, as always. You know the drill.
Also, here are some kittens. Because no LD-game is complete without them.

After missing two consecutive LDs, we want to relax a little bit from working on Tako’s Japanese and start working on something completely different in our 3rd LD.
Last time we participated we were able to finish the game but the result wasn’t as good as we expected. We hope this time we can come up with something better 
So we will be using:
– Language: ActionScript 3 / Flash
– IDE: FlashDevelop
– Assets: Illustrator / Photoshop / Flash
– Audio: Audacity / BFXR
– Food: Pizza and Coke
Good luck to everyone!!
The game developer formerly known as NAMKCOR is in. I’ve had a lot of fun with these in the past ( though summers seem cursed for me ), and I’m looking forward to tonight!
I will use Haxe and HaxePunk in Sublime Text. I also will use Renoise for sounds, SFXR for samples and effects, and audacity for filetype work. If I need a font, I’ll be using Stately.
You can follow me here for my hourly updates, or on http://tswitch.tumblr.com/ Lastly feel free to add my twitter handle, @drwSwitch, and complain loudly at me for not updating it that often.
This will be my 4th year participating (annually) in ludum dare. I will be doing a Jam with 1-2 other people, depending on who all is in, which will make it the largest group ive worked with for LD thus far.
Not sure what we will be using, but on the table is C# with XNA, Java with jmonkey, and unity for the overall architecture. Likely using audacity and fruity loops for musical bits, and photoshop/gimp/blender for graphics.
I’m still not absolutely sure I can do this, but I’ve got some tools and I think I’m ok on time so I’m gonna go for it!
I’m either using Java or Multimedia Fusion for development, depending on whether or not I decide how easy it would be to implement the Java game frameworks in this short amount of time.
I’m first time participate in this event. Hopefully I can made it to end of the event. Also trying to live stream on development progress.
Tool:
Asset tool:
Will use Unity 3D for develop, Lmms for sound and maybe Graphics Gale for art.
I’ll try use Unity’s 2D features, never had used, so I will learn to use while the event is going. 😀
Cheers and good luck everybody!
You know it! I’ll be streaming all my development live on my twitch channel. Come hang out!
I just got a new laptop (Lenovo y510p w/ dual GTX 750Ms) and so I’ll finally have dual monitors! I’m pretty pumped. The microphone is not set up yet – have to go pick it up from a friend’s house as I’ll be borrowing it. That said, here’s the pics!





Looking forward to this! Let’s make some games!!

I’m super excited to participate in the solo competition. This will be my second failure at Ludum Dare! I will be working off a base codebase on Github that includes:
I’m making a game about ponies related to the theme… crosses fingers.
EDIT: Forgot link to base code that’s required by comp. https://github.com/mdwheele/gdx-game
I plan to participate, but my gaming machine died on me last night, so I’m not sure how that’s all gonna work. I’ll still try to participate if the theme sparks a feasible idea quickly enough, though I’ll be relegated to laptop tools only. Who knows? That could be a good limiter.
I failed to complete my entry for LD27 which was the only other LD I’ve tried to participate in. So, if I do compete, hopefully I get further than last time 😉
Good luck everyone!
I will use C and SDL. My dev platform is gNewSense on a MIPS-based laptop.
Good luck everybody!
This is my first time entering Ludum Dare (or any compo for that matter).
I expect it to be mainly a learning opportunity and I have already learned a lot from you guys. The post mortems are really helpful as are the many tips and stories you are sharing. Thank you so much.
I will probably use Unity (2D only), Gimp, Inkscape. I have never done any sound work before so I need to take a look at the many tools that are mentioned regularly.
I don’t trust myself too much, because of panic attacks, so I’m joining solo. Worst that can happen is I don’t make a game.
But I’m in!
As usual:
Photoshop, Illustrator, Flash for the art
Construct 2 for the code
FLstudio for the music
This is my last game, Legend of Troll

Tags: i am in
This is going to be the second time I enter. My last entry wasn’t that great but I got a lot of good feedback.
I’m going to use Unity this time and probably Garageband for sounds. For graphics i’ll use Paint.net and possibly draw some graphics.
So I’m finally going to have a go with this, it’s my first time because I’ve kept on telling myself I’ll do it and something has always came along!
No more excuses I say!
So I’ll be going with Unity’s cool new 2D stuff. I’ve not really used it much for 2D but I’ll give it a go. Oh and probably Bfxr for sound and Paint.NET for art. I’m not great with art but I’ll give it a go.
Really looking forward to this, good luck to everyone here! 
The weapon of choice will again be Python and PyGame. This time I will try pixelart, though, instead of pencil sketches.
Hi guys.
This Ludum Dare is very special for us. An Enterprise from Canary Islands has decided to help us in this adventure. They Have offered us a work place. That is an Amazing Castle.
Pic related:
The name of this enterprise is Castle LAN and the promote gaming. Our team is integrated by five persons: Two Programmers, Two Graphic designers and a musician. We are going to use the following programans:
– Gamemaker as engine.- Musescore and Audacity for create the music and sound effects.
– Aseprite & Photoshop to design.
You can see us in:
I’m in too with a great idea!This will be my second LD. Only got part of Saturday, but should be good to go the entire Sunday.
Too bad the compo starts in the middle of friday night for me, but I came up with an idea that works for a lot of themes so I took my head start today to compensate for saturday :D.
I’ll be using Java and Gimp this time.
Good luck everyone!
So my 2 team mates (artist and sound designer) both had to drop out for tomorrow’s LD as some things unexpectedly came up. My brief disappointment quickly progressed into trembling excitement as I have now decided to do the Compo instead of the Jam!
This will be my first LD Compo (I’ve done a few Jams and Mini-LDs before) so I’m pretty pumped to start making some cool stuff.
I’ll be using Unity, and will be attempting to create some really crappy low poly art on the day. OK let’s do this!
Guess it is time for one of these posts…
I am going to be working from the Aberdeen hackerspace, hackerdeen. It is going to be a good change from previous years where we hosted an event an Aberdeen Uni.
For this compo I am going to be working from some base javascript code I have been putting together. It provides a loading system, a game loop and an entry point for a state machine for managing a game. I haven’t actually made any games with this, other things seem to have been coming up.
The source for my base is available on my dropbox for now.
https://dl.dropboxusercontent.com/u/24871892/Adventureloop-LD28-precompo.zip
I’m in, again. Gave up last time, but going to make it through this time for sure!
Using:
– parenscript- threejs
not sure about sound yet.
I don’t think I’ll worry too much about spending a lot of time on this this year. I just got back in from a week of drinking in Vilnius and could do with some detox and sleep.
Still, 12 hours of development goes a long way if you focus!
I’ll be doing mine with vanilla JS most likely.
Yep guys, it’s happening again! This time I’m all alone but as excited as ever!
This time around the drill is:
Good luck everyone and see you at the finish line! 
First time participant, long time lurker. I’m going to attempt to make something with Unity (probably going with 2D, to make assets faster). Wish me luck!
Hi there, time for my first LD! I’ll be entering the compo using unity. I really hope I’ll be able to get some art together, because I have no exp in that aspect. Ah well, gameplay > art anyway right. Good luck from Holland to everyone!
Here are the tools I’ll be using:
Engine/Editor: Unity3D (Free) / Monodevelop
3D: Blender
2D: Photoshop / Illustrator
Audio: BFXR, Ableton Live, Garage Band(iOS), Figure(iOS), Audacity
Timelapse: Chronolapse (possibly)
Almost time for another LD.
This weekend I’ll give Phaser by Photonstorm a bash. Let’s have some fun people 
This is my 3rd ludum dare. I’ll start in 48h compo and I’ll be using:
I’ll also use my own class for loading levels in my own MMP format (http://pastebin.com/aaJ39YrM -header, http://pastebin.com/CcYqu6gB – methods implementation). You can use them freely in your games :).
Hey, it’s a first time for me and my partner.
I think use Unity or Construct2 or Delphi (with Delphi 7)
For the asset graphic use paint.net and gimp.
And royalty free music and sound.
Good luck and have fun
Going to regret it though. Using:
Yeah.
Pre-Theme.Announce(): Hang out on Twitter until ludumdare.com crashes so I know what the theme is.
Friday: Meditate on theme until I come up with a game idea, then design it out on paper. NO CODING.
Saturday: Implement game in code, debug.
Sunday: Sprites, Sounds. Submit.
Well, I’ve been looking for a good excuse to not sleep this weekend, so this is perfect!
I’ll probably use either Unity or Love2D, and vim for editing.
I have a friend who may do sound, but if not I’ll probably use audacity and bfxr for music.
For image stuff I’ll use Gimp, and for map editing I may use Tiled.
Good luck everybody!
Of course I’m in for this one … best way to spend a weekend! (since I have no life)
The tools I’ll be using are:
Design
Coding
(Gonna wait and see the theme and my design, and choose an appropriate toolchain)
Graphics
Sound
Time-lining
Not doing any elaborate time-lapse or streaming or anything like that. Instead, I’ll just be making the odd post on Twitter, Facebook, here, and on the project page at https://server.kaldev-games.co.uk/projects/ld28
Good luck everybody, and have fun!!
Just finished cleaning up my base code a little bit. Hopefully I can stick to doing this the whole weekend!
Tools
I’ll be participating solo, using C# and XNA, SFXR for sounds, FamiTracker for music. Haven’t been coding all that long so I’m not expecting much from myself, but I’ll certainly try and get things done!
I recently moved from my home country, Chile, to start working on a game dev company. This is my first time participating in Ludum Dare away from home.
My weapons of choice are:
Programming: Monkey
Art: Pixen
Music: GarageBand
Sounds: cfxr
I wish everyone a good weekend and I hope to see on monday a couple of thousands games.
Yo dogs I’m Curt and I’m going to make a game. Here is my engine I’m using (c++) https://dl.dropboxusercontent.com/u/795486/ld/ld28_engine.zip