LD28 December 13–16, 2013

Signs of organisation

Really looking forward to participating in the jam this time around; I’ve actually taken an afternoon to get something done with the tools I plan to use, thus sidestepping the compilation headaches I normally get around five hours in.
(Admittedly, the tool in question is GameMaker, but baby steps.)

Guess I’m in for a second round

Well after a decently timed knee injury that is going to prevent me from skiing next weekend, I decided

Ludum Dare #28 will be a great way to spend the weekend.

This will be my second Ludum Dare. And with a segue to the list of things everyone does:

  • OS:
    • Windows 8.0 (dev. computer) /Windows 7 (on testing laptop)
  • Language:
    • Java
  • Engine: 
    • LibGDX
  • Software: 
    • Eclipse
    • Paint.net
    • BFXR
    • various unmentioned programs

 

 

I’m most definitely in!

This will be my 5th LD event, and I’m as excited as ever.   As always, my goal is to improve upon my previous overall score.  However, it’s going to be a lot tougher since I did pretty well in the last event.  I’m ready to get down to business:

Tools:

  • Engine: Most likely Construct 2, but there’s a small chance I’ll use GameMaker: Studio.
  • Graphics: Gimp
  • Music: Garage Band or Wolfram Tones (if I’m short on time).
  • Sound: Hopefully Audacity and a Mic, but if I’m short on time, bfxr.
  • Other tools I may use:  Inkscape, Tiled, Spriter, Hexel, Pickle, NodeBeat, inudge

 

Assuming I use C2, I’ll use my own starter file.  It contains:

  • Default Project Settings.
  • A couple simple functions I use in almost all my projects.
  • 2 bitmap fonts I created.
  • Splash Screen

 

Best of luck to everyone!  I assume once LD28 is complete, I’ll receive my 5 timers club jacket in the mail.

At it again

Doing Ludum Dare again as usual. Same tools as always.

Java (LibGDX), Aseprite, and SunVox.

Have fun everyone.

metaldemon.ludumdareStatus = LudumdareStatus.IN;

I’m in for my fifth Ludum Dare! :)

Some of you guys already know me from the irc channel or have perhaps seen one of my games.

For those of you who don’t know who I am:

I am a 17.5 year old long haired metalhead / crazy person that enjoys developing games and making music.

I have been programming for about 2 years and playing guitar for nearly 10 years.

From LD24 on I have never missed a Ludum Dare event and I am not planning on stopping that tradition!

Tools of the trade:

  • Programming language: C# or Java, have not yet decided.
  • Programming IDE: Visual Studio 2012 or NetBeans
  • Image editors: Paint, Paint .Net and Gimp
  • Sound editors: FL studio, Audacity and sfxr
  • Text editor: Notepad++ <3
  • Operating System: Windows 8, windows 7, windows xp.

System specs:

  • Laptop1:
  • 17 inch ASUS N76V
  • 2,6 ghz i5 quad core.
  • 6 GB DRR3 ram
  • Nvidia GT740 & Intel HD Graphics 4000
  • NOTE: also runs a 22 inch LG Flatron W2243S
  • Laptop2:
  • Intel Celeron 1,6 ghz single core
  • 512 mb ram
  • really old graphics card. doesn’t even support openGL 1.1 (runs morrowind and half life 1 though! :D)
  • PC1:
  • Intel Q6600 2,4 ghz quadcore
  • 3 GB DDR2 ram
  • Radeon HD 5770
  • PC2:
  • Intel Xeon 1,86 ghz dualcore
  • 2GB DDR2 ram
  • really old graphics card. doesn’t even support openGL 1.1

 

I’m in!

I’m in!

I’ll be jamming with my lovely girlfriend that will be doing the art, this time I’ll be both doing the art and programming :) Hope we can complete something.

I’m using maya, unity (C#) and photoshop, she’s using modo and photoshop.

mLD47 Untitled Postmortem

For Mini Ludum Dare 47 I decided to recreate my first complete game, Untitled using Construct 2 and thus html5.

 

What Went Wrong:

– It wasn’t planned, It was the end of Thanksgiving week and I happened to check this website. I liked the theme so I decided to go for it knowing that I would have less time.

– Its a rather complicated game, and I wanted to keep the Leaderboards the same. I lost a good chunk of time on generating the levels, in the same way. I think I redid it 3 times during the weekend.

– Scoring is complicated, I was in the process of adding it during the weekend, but ran out of time. That more or less left the game in a non-game state. Mostly its complicated because I wanted your score to be calculated on the website, so its sent in variables and then calculated there. But it also has to be displayed in game, so I calculate it there as well.

-Collisions When I imported my sprites to Construct 2 the collision mask that was generated was a mess, it has some really weird things going on so that look time to fix (but it works good now)

 

What Went Right:

– Construct 2 worked great, other than the collisions I had no problems with it.

– html5 I feel is a better platform for this type of Art game, its much faster and easier to get at than downloading a client.

 

Future:

– I will be finishing the html5 version at some point, but right now I’m not sure when as its getting into Finals week.

Tags: post-mortem, postmortem

It is time yet again

Here we are in another December and another Ludum Dare.  It is one of the things I look forward to this time of year. I have a few things that will pull me away for a bit on both Saturday and Sunday, but I still hope to finish.

Shameless Plug

If you download a lot of Windows games, you might want to check out my  SmartUnzip utility for intelligently unzipping entries during the review phase. Hmm … it might work on Linux and Mac with Mono, but I haven’t tried it yet…

Tools/Software:

I’m in for LD28

I’m really excited for this Ludum Dare. I took some gamedev classes this semester, so I’m ready to put what I’ve learned to the test.

 

Tools:

 

Framework: Unity

IDE: Visual Studio 2013

Sounds: BFXR and possibly Audacity

Modeling: Blender

2D Art: Paint).net

Livestream: http://www.twitch.tv/pwnedu46 with OBS

Music: Spotify

Version Control: Git (github:  https://github.com/pwnedu46)

Other stuff: Trello, OneNote

 

This will only be the second game I’ve made in Unity, so I’m prepared to switch to Python with the pygame library if necessary.  If I do have to switch, I might be using a homemade library for tile-based games.

I’m In for Ludum Dare #28

This will be my 8th time participating in Ludum Dare in a  row.  My goal as always is to create a game that is different but improved from the last one, as well as to pick a political and or social issue to explore inside of a video game wrapper.

I may lose some time to studying for a Final that I have on the following Monday. But it should work out.

 

I’ll be using:

Construct 2

bfxr

Photoshop

python music generator

I may use a highscore table script on my website (source code is in one of my past entries)

I’m in!

This will be my first LD. I had planned on doing it before, but school always got in the way.

Here is what I’ll be using:

Language: Lua

Libraries: LÖVE and the HardonCollider library

Art: GIMP

Sound: sfxr

World Editor: Tiled, assuming a tile-based game makes sense for the theme

I’m really excited! Best of luck everyone!

I’m in! (For real this time)

this won’t be my first ld that I attempt, but I will follow through this time! The themes look great, I can’t wait to start!

 

I’m not entirely sure what I’ll be using, definitely construct 2, but not sure other than that. I need to do some research!

I’m in!

I’ve participated in Ludum Dare, two times and both times didn’t go to well. First time I used Java and didn’t finish on time. Second time was last Ludum Dare with Unity and made an incomplete game. Now this time I am going on the low road with the jam to practice my newly learned XNA. This should be good. 😀

I’m in etc.

I will be participating for the second time.

Last time, I fucked up bad because I had no engine to work with, I simply used MonoGame and C# and wasted 90% of my 48 hours working on the game engine.
The result was… Well, there was not any result. It was simply an engine will basic features. I wasted too much time on pixel art and engine and that the bottom line.

This time, I will probably try to go for more simplistic graphics, and I will make a quick engine which I will make public on github right before the competition starts.

Code:
Language: Java (cross compatibility, ditching C# this time around)
Libraries: LibGdx

Tools:
IDE: Eclipse
Graphics: Graphicsgale, Photoshop and Paint.net
Sounds: BFXR
Musics: Sunvox if I have time, but if not, crappy music generated with Autotracker-c
Timelapse tool: Chronolapse

I will livestream during the whole time at http://www.twitch.tv/theoxysoft/

I’m In!

Its my first Ludum Dare(Well my first gamejam/game ever) i hope for it to be a learning experience. An extremely stressfull, aggravating learning experience. I’ll be doing the programming and art while a friend of mine does the music.  Can’t wait to get the theme and get to work. Any veterans got any advice for a rookie?

Tools:

Game Maker

Photoshop

Illistrator

Fruity Loops

My Brain

Comments

evanw1256
09. Dec 2013 · 02:54 UTC
One extremely important piece of advice is, don’t be too ambitious. On our first ludum dare my friend and I got extremely ambitious, and ended up not being able to make a game because of it. Build something small, for your first ludum dare.

Im in again!

This is my second time participating in this awesome challenge. Last time my goal was to finish something and I succeeded! This time I have the same goal but hopefully I can produce something better than last time.

I was planning to use java to get around the nasty porting problems but didn’t have time to prepare properly.
What i will use:

OS: Ubuntu 13.10
Language: C++
Editor: Eclipse
Libraries: http://www.sfml-dev.org/
Graphics: Gimp
Sound: http://www.drpetter.se/project_sfxr.html
Music: http://www.abundant-music.com/ or something similar.
Version control: https://github.com/

I will probably use the same spotify playlist as last time:

It’s awesome

Good luck everybody!

Khakionion is in

I’m in for LD28, will be using Unity, specifically the new 2D tools.