For Mini Ludum Dare 47 I decided to recreate my first complete game, Untitled using Construct 2 and thus html5.
What Went Wrong:
– It wasn’t planned, It was the end of Thanksgiving week and I happened to check this website. I liked the theme so I decided to go for it knowing that I would have less time.
– Its a rather complicated game, and I wanted to keep the Leaderboards the same. I lost a good chunk of time on generating the levels, in the same way. I think I redid it 3 times during the weekend.
– Scoring is complicated, I was in the process of adding it during the weekend, but ran out of time. That more or less left the game in a non-game state. Mostly its complicated because I wanted your score to be calculated on the website, so its sent in variables and then calculated there. But it also has to be displayed in game, so I calculate it there as well.
-Collisions When I imported my sprites to Construct 2 the collision mask that was generated was a mess, it has some really weird things going on so that look time to fix (but it works good now)
What Went Right:
– Construct 2 worked great, other than the collisions I had no problems with it.
– html5 I feel is a better platform for this type of Art game, its much faster and easier to get at than downloading a client.
Future:
– I will be finishing the html5 version at some point, but right now I’m not sure when as its getting into Finals week.
Tags: post-mortem, postmortem