LD28 December 13–16, 2013

Progress Report #2

Finished:

  • Building generation and rendering
  • Depth buffer precision issue fixed (moved things further apart)
  • Basic structure for enemy/projectile/buildings
  • Basic rendering for enemies and projectiles

To-do:

  • Collision detection
  • Implement enemies and projectile mechanics
  • Make an enemy AI
  • Fix the shoddy code I use to render the pointer
  • Change around the building gen parameters
  • Add outlines to buildings
  • Add objectives
  • Add ability to see level’s seed
  • Add more obstacles than just big blocks

I’m surprised at how much I got done in 5 hours. I’m thinking that if I can get the collision detection and enemy AI done tonight, then I can implement an (one) objective system tomorrow morning, then use the rest of the day to polish up my code and maybe submit it to the 48 hour Ludum Dare competition. Yay!

Progress can be seen here again

Here is a new screenie:

LD28_2

 

 

Also, watching notch’s livestream is therapeutic…

game update

my game is #best game

graphics 5/5
sound 5/5
theme 5/5
good 5/5

Tags: best

One Bullet, NO PROBLEM

 

Quick screenshot of what I’ve got so far:

pic1

There’s not really much to show in a screenshot at this point, but so far I’ve polished up the movement mechanics to where I want them (double jump, wall jumping, dashing, etc), and I’ve done most of the bullet mechanics, with the exception of fixing one annoying bug whenever I try to swap player position with the bullet’s.

The basic idea of the game is that you only have one bullet to attack enemies with, and you have to pick it up to reuse it. There’s quite a few unique properties to it however. The bullet can bounce off walls so it’s easier to angle it back to yourself, you can swap positions with the bullet after it’s fired to dodge attacks, you can curve the bullet by flicking the mouse, and you can buffer shooting the bullet before picking it up so that it insta-shoots for double damage. Also, the bullet homes in on the player if they are close enough just to help with picking up an object with such a small hitbox. I’ll have the mechanics just add onto each other through various pickups in the game. I might end up adding a few more ideas (like maybe charging the bullet into a MEGA bullet for boss fights, or adding a melee knockback to help when the player is trying to recover the bullet), but that’s the core gameplay for now.

Now to get some rest and work on a lot of the actual design when I wake up tomorrow!

Tags: juhkystar, LD28

Comments

14. Dec 2013 · 08:30 UTC
I don’t really have any ideas for my LD lol, but I had to comment on this, cause that sounds freaking amazing!

Working on the Engine

Hourly Update, Number 2!

While in the end, I’d like to have an angled camera, to simplify motion and collisions, the game will internally run on a 2d plane, and the perspective will be done during the rendering.

ld28_11

So far I’ve got a player and a bunch of enemies. They don’t take damage yet, but that will obviously change. I’ve already wrote some of the camera code, and it works pretty well. Only problem I’m thinking about is how to have the ray go behind objects or enemies, but that’s not on the todo list until later.

Now listening to: Savant – ISM

Team Techno is here!

Team Techno has started the game creation process for Ludum Dare 28 jam and has also decided on the game that they will be making.

The idea is as follows: You, the player, play as a boy with 3 girlfriends.  The only problem is you can only have one, so you have to play though the game to decide which girlfriend will be the one.

Change of plans

Since I’m to stupid to implement a bow & arrow I’ll just let the character spit his guts or something like that as attack.

Probably not the best way to do it, but better than nothing.

(Untitled)

morning internet

Day 2 Of Programming :)

Well, I’ve taken the coward’s way out. My game will have no graphics, only  a play at the Java Buttons!

My game is a STOCK MARKET SIMULATOR:

Untitled
You Only Get One dollar at the beginning of the game. You buy stock, and must make the most amount of profit because You Only Get One year. I’m a little bit less than halfway done with the game, so I’m almost ready. When the game comes out, I hope you all enjoy it. =)

 

Change of engine

Well, about 2 hours after the compo’s start (luckily I hadn’t written anything major, but had decided on my idea), I had a change of heart and completely switched engines from C++ and SDL to:

Language: Javascript – HTML5

Engine: None :)

Graphics: Photoshop

Audio: cfxr + Audacity

If anyone knows of a good place to host an HTML 5 game once I’ve finished, please leave a comment! The best option I can think of now is just to use my Node.JS hoster (Heroku) and get it to print out the index.html file.

Progress Report:

Finished: Tile map loading, art, player movement and camera tracking, collision detection.

To Do: menu screen, opening cutscene, enemy spawning and AI, gun stuff, ammo, sound, boss fight.

I’m pretty happy with that :)

Comments

alvarop
14. Dec 2013 · 09:06 UTC
Gamejolt is pretty good!
Jexel
15. Dec 2013 · 10:13 UTC
What about amazon web services?

I wish I had more time …

Ok, it took me far more time than I expected to finish the landscape, but it looks damn good!

The image from stencil

The map in 3D view

Giving it another try

Not a very inspiring theme. I’ll see if I can think of something interesting nonetheless…

Making some Progress…

This time I’ll focus more on fun gameplay mechanics instead of story telling and whatnot… an arena style game where you (wearing a sombrero for some not so apparent reason) have got just one shot to destroy every single enemy around you (which are not yet implemented) – if you succeed, you’ll proceed to the next round. Simple, but we’ll see where it leads.

Desperado Screenshot #1

Desperado Screenshot #1

2:45am here, time to sleep

Phew. I decided on my game pretty quickly but then lost a few hours to family commitments and general mucking about. It’s time for some sleep.

My progress has been slow-ish. I’m used to coding turn-based strategy games, so this first-person physics thing has been an interesting challenge. Modelled the table and chairs to warm up, then wasted some time kicking them around and making the tables spawn via code for some reason. Tomorrow I need to get to the actual buffet part of the game — piling food on top of a plate and getting jostled by the other buffeteers. The game is basically 3 simple parts: Grab a plate at the buffet, load it up, and get back to your chair without spilling everything.

Haven’t had any time to look at anyone else’s games yet! :O

You only get one trip to the buffet

You only get one trip to the buffet

First screenshot – not going anywhere

I made ennemies (red) following the player (green) but blocked by walls.

Once the Player meets the One and Only Friend, the ennemies will flee the player (not done yet).

Is this any good? Hmm I’m not sure…

Ashtom_LD28_01

Some progress

Well there has been some progress in terms of artwork. Working on the pixel art now. I initially wanted to use Paint.net but I changed my mind and now using Allegro sprite editor. Pretty good piece of software. Still quite a lot has to be done. Here is a small screenshot of the game’s splash screen.

game logo19

 

 

A bit crappy, I know, but hey it’s my first time doing LD and this is actually also my first time trying to do the artwork on my own :)

Got an idea!

Ok, so my game will be about a futuristic(?) sniper who has only one bullet left for his entire mission, however since it’s in the future(!), the bullet can bounce off walls and travels instantly. However, as resourceful future snipers can be, the player also has the ability to send a flying robot to scan the area before doing his job.

I’ll use Unity (with iTween), Blender and Paint.NET.

Lighting and more stuff

This feels like some good progress. Got some simple lighting in the game, and you can see areas which you’ve been to in a blueish hue on the map. There’s a score, the pickaxe’s durability depletes whenever you mine something, and there’s a rudimentary game over screen, yay!

Hi buddy. You've been down here long?

Hi buddy. You’ve been down here long?

Next will probably be some kind of high score system, maybe a message log and more stuff to find!

The British are awake!

Just woke up and saw the theme. It’s quite abstract and open, which is a double edged sword. I find that the best LD games tend to have simple unique mechanics and focus on allowing time for content creation and polish, so I might work with that in mind. On the other hand, I’ve got a first person skiing game in my head, and I’d like to see if it works!

My super quick design process

 

design quick
My super quick sketch on what game to make.

Screenshot 2013-12-14 11.09.05

What I actually have at the moment. It feels a free-angle version of Boulder-dash, without the boulders. Hopefully I can make an enjoyable game out of this, instead of just a concept that doesn’t really draw you in. You can die, you can win. But is it fun to do?

First time LD

After 2 hours of not being able to sleep, i finally got an idea.

You only have 1 ‘money’ and one day to but christmas gifts for your family.
So you have to try  to find/earn money, so that you can make them happy.

You get a wish list from each, and then you have to fulfil their wishes, as best you can.

Game Engine: Unity 2D

Logic: C#

Graphics: Will try Pickle, and Gimp

Hole in one (picture)

I made some more progress with the graphics… Still need to add interaction though….

Seasonal

sosnow

Brrrrr

 

You only get one… MINI GAME!

Hello, first time poster and first time ludumer here. Me and my friends who I’m jamming with are Swedish, so we are a bit behind on the time schedule. We tried staying up to catch the theme and start jamming, but we fell asleep. This morning when we saw the theme we decided to go full insanity mode.

We are making a game where you only have one choice… of which three mini games to play.

 

You only get one… Shot!

Screen Shot 2013-12-14 at 16.52.03

 

You only get one… Ship!

(And a link to the soundtrack https://soundcloud.com/sumprunk/you-only-get-one-ship)

Screen Shot 2013-12-14 at 16.53.30

 

You only get one… Chance to meet your favorite pop idol!

Screen Shot 2013-12-14 at 17.00.37

We are using Unity2dfor the first time. This far in we’re pretty optimistic!

 

 

2 and a half hours in c:

Two and a half hours into my first Ludum Dare, and got an awesome idea :p

Progress pic:

ProgressPic1 - 2hrs 30mins

I gave in :(

This time, the theme wasn’t really inspiring and I can’t find any great idea.

So gaving in… :( Will be for the next time

Comments

14. Dec 2013 · 09:54 UTC
Don’t give up yet! On some LDs I didn’t have an idea until the second day, and still I made it!

2 hours in – design step finished

Two hours in and I haven’t touched started Ren’Py yet. This is a good thing, I think. I’ve planned things out, how I want them to work. Assigned priority to the different things I want to do. Still not feeling a 100% in control, but I will quote Mario Andretti on this one:

If you’re feeling in control, you’re not going fast enough.

The game is pretty much going to be set in a GrimDark future where the player is an assassin dropped deep behind enemy lines, sent to take out the most vital part of the enemy’s command structure: the Emperor General. The catch? It’s so hard to get behind enemy lines, you only get one piece of equipment to bring with you. The rest you will have to acquire on site.

I will leave you with a screenshot of my beautiful Trello board and a youtube link to the music that’s helping me create.

TRELLO:

MUSIC:

http://www.youtube.com/watch?v=PsRUE_tzHjo

 

 

Tags: design, LD28, music, Ren'Py, trello

Three hours in

The game is slowly taking its shape. The idea is that you have to manage a tree-like base (the theme kicks in here – each leaf has only one parent) and defeat the enemy. You’ll be able to build structures on leaves, such as energy generators, guns and such.

Here’s a screenshot of a tree with fancy evolving colors and a couple of disconnected, non-functional leaves.

Untitled

Beer for Soldiers

Recruit Soldiers with Beer: checked.

screen02

Thinks are going smoothly this time. Now time to pack up content.

5

This entry was posted on Saturday, December 14th, 2013 at 9:09 am and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Plans changed !

Switch from classic LD to JAM, NoSocks & HA! joined the crew (of one).

So we have:

Rongefilet:  Dev & Game Design

NoSocks:  Graphics

HA!:  Game Design

Search time over, let’s prototype !

10 hours missed. Just starting.

Brits don’t get the best reign of things here, I suppose. I just missed 10 hours by sleeping at night. Fantastic! 😀

I’ll be starting my game now. If only I had a decent idea to make. I can remember just enough to make a JFrame in Java, and from there I can go crazy with stuff. But no ideas are coming to mind, except a rouge-lite. At least something works, I guess.

Tags: LD28, starting

Idea dump

This is just a copy / paste of my blog post from www.acheronstudio.com

It’s almost Saturday midnight here in New Zealand.

The only other thing I accomplished today apart from the Warmup submission was adding in some magic stairs in my little First Person scene. When you got close to it the stairs would magically come up. Cool stuff. Used my interaction system so it was really easy to implement. Using Unity helps as well. God bless Unity.

I’ll have all of Sunday to work on this, so the bulk of the game will have to get done on Sunday. Got work on Monday, after all. The jam ends on Monday at 3PM, so I might be able to squeeze a tiny extra bit at work during my lunch break, or cheekily and stealthily during work hours.

Still haven’t nailed a solid idea yet to do with You Only Get One. Random ideas that came to mind:

You only get

One Companion cube. Carry it and take it with you throughout the game. You only get one, and you need it.
One Light source. A lighter or candle. You only get one, so you need to make sure you keep it lit. Don’t let water or wind put the light out.
One Life. Quite an obvious one, but hey.
One Chance. Which is like getting 2 lives, basically. You’re allowed to die once, and you get one chance to try again. This is more interesting than one life, but not by much. It has potential to be *very* interesting in my opinion, but I don’t think I’ll be able to explore it enough in the time.
One hint. Imagine an Oracle who is able to answer only one of your questions (more of an adventure game / dialog tree thing) or provide you only one hint. Don’t think I could stretch this enough to make it all that interesting, and it’s far less of a game mechanic than I’d like anyway.

Breaking it down to its essence, You Only Get One boils down to you having a selection of things – of which in the usual case you might be able to claim all of them – and may only pick *one*. That, or, instead of having multiples of a single thing, instead you’re restricted to having only one.

Examples of case 1: one weapon (pick the sword, or the gun), one companion (pick the warrior, or the mage), one vehicle (bike, or car?), etc.

Examples of case 2: one bullet, one hit point, one life, etc.

To me, case 2 seems to be more interesting. Case 1 presents you with a choice. But if you think about it, games already do this all the time. Many RPGs have you select only a single reward from a completed quest, for example. In Diablo 3 you can only have one companion at one time, and you have to select one class that your character is (he can’t be a mage AND a warrior).

Case 2 however, presents you with a *catch*. The *catch* is you only get *one* life. Or, the catch is, your gun only has *one* bullet in the clip. These are fairly standard and somewhat unoriginal ideas, but I think they’re at the very least interesting, and in the right direction. It’s interesting that you only get one life because it means you would have to play VERY carefully. Same with the bullet – you’ll have to wait for the most opportune moment to use it. I think an interesting game mechanic or gameplay experience will come as a direct result of such a *catch*.

Anyway, I’m a big believer in sleep, even during a 48 hour jam (*especially* during a 48 hour jam), so I’ll be tackling the rest of the project tomorrow. I’ll just be continuing my work on the basic first person exploration puzzle game, hoping to eventually find a cool idea that suits the theme and fit it in there.

Goodnight!

Canupa joins the Jam

Hi, we’re Canupa – Nemo, Gregor and friends – from Berlin. Most probably (if nothing completely catastrophic happens) we’re going to make a game for LD-Jam!

So, we
– have a crazy idea
– have time
– and we’re not ill (like the last time)

Currently thinking about how to flesh out (hint!) the idea, painting, brainstorming and so on…

We’re looking forward to all the great games that will be made this weekend!

Let’s go!

canupa_blogpost01b

I’m always late D:

So after finishing college business, and 2 hours of no electricity, i can finally start doing stuff for my first ludum dare :D. I’m not really much of an artist and my last game jam game had pretty bad art. So this time i think i’ll go text adventure!

BLARG!

my current expression

Welp

Turns out, the bug I just spent around 1 hour trying to fix was caused by me not adding ‘else {alarm[0] = 15}’ to the piece of code I checked the most for typo’s =P

Back to work I Go!

I’ll post some more actualy content soon ^-^

-Flatgub

Good morning! Or… afternoon…

Ahoy sailors!

 

Nice so see so much activity here already! The theme was revealed at 4 am in Finland, so my first hours were sweet (I think I dreamt of some delicious cinnamon pastry at some point) but not so productive – after a hard-working week I don’t get up very early, even if it means losing a few hours of productivity :)

I should make a game about cinnamon pastry.

 

Now that I’m finally more or less awake, it’s time to get rolling! I think I’ve got my idea down – it’ll be a short but sweet RPG where you can only ever loot one thing. There will be a boss and after that you’ll be awarded points that will be calculated from these components:

  •  the time it took you to complete the game
  • overkill damage (the leftover damage of a killing blow)
  • amount of killed enemies
  • amount of player HP left
  • the value of your loot – you could skip getting a helpful combat item and instead take a surefire point boost

Now that’s the starting point, I will probably narrow it down a lot. Also the balancing might be too time-consuming, we’ll see…

 

pickone

 

My roadmap for today will be this:

  1. I’ll start with a simple screen with the player that can be moved.
  2. Add an enemy, implement HP and damage actions.
  3. Add an “inventory” of one possible item that can have a visual representation and some stat
  4. Make the enemy drop the item
  5. IMPLEMENT BOSS FIGHT LOL!!! …I might not have time for a proper boss fight so I’ll go with a bigger enemy that has more HP and more damage, and see if I have time to code more gimmicks to the fight.

After that (if I manage to get it done at all) I’ll focus on drawing some graphics and making or using CC-licensed sounds/music.

 

I’ll make the game in Java using LibGDX. I thought about using Unity, but I’m afraid I might end up learning the new 2D stuff for the whole weekend. I’ve been lately getting into libgdx and at the moment I think it requires the least amount of time spent in learning the ropes – C++ and SFML are also nice but with Eclipse I get to cut the amount of time spent in boilerplate code by a lot. Also, libgdx provides a desktop, Android and browser build with the same base code, so that’s very nice.

For graphics I’ll use Photoshop, sounds not yet sure (might end up getting CC-licensed stuff since I don’t have a lot of experience with sounds and music) and for fonts and stuff I’ll use Shoebox.

 

Allright, time to get started! Happy Ludum Dare everyone!

One way text adventure hour report #2

I had spend two hours and I have firs buil that playeble http://oneway.neocities.org/onlyOne.html, but it still on russian, sorry.

So in this build I have changed desing, add navigation system, add one way where player will stuck, and simple state machine. In next hours I plan to create inventory and items combine system, that will help with puzzle solving.

 

I’m out!

Ok so this isn’t working. I would have continued but it didnt get off to a good start and I am really stuck for ideas.

I should be joining in next time though. In the mean time I’m going to get on with some Lua and then later on making a game in Java.

First screenshot

I actually made my first screenshot:

fs

Finally finished the animation system and now I only have to make some new classes for the levels, add some physics, the menu and KABAM: my game is ready

First model made/imported (ever!)

Cannon modeled and brought into Unity. Going for a pirate themed ship shootey thing. A pirate has 1 eye, 1 leg, 1 hand, 1 ship, 1 cannon, etc.

ss1

Some progress

Well, here we are.

I woke up two hours after that theme had been announced. After that I spent the next three hours sitting in a train, creating a concept for my entry.

My idea: You only get one (minute)

The whole game must be beaten in one minute, or the player is reset to the beginning. Some changes in the levels however, like switches pulled and doors opened don’t get reverted. This way you keep opening new shortcuts every time, and making more and more progress. Eventually you can clear the whole game within the one minute time-frame.

What is working so far

amazing_screen

I’ve got basic movement and collision detection working. I’m going to stop tweaking with them at this point, and only come back to add polish to the mechanics if I have time left later on. Next I’m going to start working on hazards for the player.

Really impressed how for some others have already got with their projects.

Guardian Angel

Yep, that’s the name of our game! I am pretty surprised no game has taken this name yet (except for that dress-up game, but pfff who cares about that :D)

You had one bullet… to save your beloved one… one second away from losing her… you cannot let it happen… make your bullet count… find who is the one… AND KILL HIM! Make your bullet counts…

This game has a lot of dialogues actually… but since it has the least amount of gameplay (because of my poor lack of experience in programming), I have to make up for it. This game is heavily graphic and story based, but I hope we will still do fine! 😉

First update

First screenshot of our unnamed game.

First screenshot of our unnamed game.

Thanks to our Jam template we’ve got a quite good start. We didn’t have to redefine everything from scratch and could just start implementing our concept.

The game will be some sort of rogue-like RPG game and YOU ONLY GET ONE DICE per action.

First Screenshot

Yeah! Art complete) It’s time to write code! Good luck!

menu_bg_007 — копия

 

 

What can you get only once (and still have an interesting mechanic)?

  • You Only Get One Match (make your way in the dark and bring light to the world)
  • You Only Get One Key (Open the right keyhole to get other keys)
  • You Only Get One Torch (make it last – sequel to the One Match game :-)
  • You Only Get One Bottle of Oxygen (go back to base to recharge it before getting asphyxiated )
  • You Only Get One Friend (can you recognize her/him?)
  • You Only Get One Path (will you take the right path?)

I could make a top-down rpg where you start with One Match and your goal is to bring light to your room/house/city/country/world/galaxy/universe (à la Katamari). But am I able to make such thing in less than 40 hours? I don’t think so…. Should I try? Maybe! Yes! Oh man….

 

And I said “Let there be world”

And there was a world. It still lacks mountains, rocks, textures and live, but there’s a world.

 

 

 

 

 

 

 

 

 

Next thing will be plants!

Day One Over

So this is basically the end of day one for me. I’ve basically got my proof of concept out there. To start out with it looks like a good idea, you get a selection of grenades and have to complete each level with only one of them. I’m going to make it so the other grenade types have to be unlocked first. First though, I need to decide what level design I want to go for. Realistic or something completely different. I do want to do something a bit like portal where each level adds to some sort of a story.

Grenade Blast ‘Em

Important things first

birds

 

Coo, coo

18

This entry was posted on Saturday, December 14th, 2013 at 9:46 am and is filed under LD #28. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

“Left” update #2

Added some icebergs and a collision layer.

Screenshot_1

 

Got stuck for some minutes in Tiled trying to use the terrain tool but failed. This is taking too long :/.

Troika and the Three Orbs

Morning all, prepare for a picture dump!

Capturefirstshot

Our progress from last night – we’re gutting a ImpactJS demo, hence the Mario World sprites, but Pico was working on the toggle blocks, and I managed to get sprites and a orb to follow with Troika as she moved.

Capturetroikaaaa

 

Oh, right! Meet Troika. She’s currently a weird deer thing that can fly. The orb above her is a power-up applied to her.

 

First off, we are a team of 1-3, with a plus or minus of another 3. The core team was really just Pico and I (Veo) online last night, hanging out in a Google Hangout and churning out ideas. Both being programmers with a passion for game development, we were actually dead in the water for a good hour and a half trying to figure out what our game was going to be.
Our idea – you only get one powerup at a time.

 

characterprogression

 

Then everything started to fall into place.

Becase we are using ImpactJS, a javascript framework posed for platformer making, we we under the gun to figure out something for a platformer that adhered to the theme well. After getting set up with Git and Webstorm and local servers, we started to plan and around 11 PM we were finally able to get our heads ‘down’ and start programming.

 

Capturewhatlol    Capturetroikasprites1

jetbrainsPNGusinggit

Today we have a meeting with my brother for musician, I have my buddy Hiyada up for spriting, and I have a list of shit we need to do today, including player moveset tweaking, monsters, the power up stations…. woot woot.

One thing I’m learning is to not get stressed out over this. People are the hardest part of a project. We were having huge issues with google hangouts last night with people not being able to talk, two of my programmers are both still in finals and I still have to ramp them up on the engine, and since I don’t manage the Amazon Cloud Instance, I can’t push the production build out onto the website until Pico gets up.

I just need to learn to breath, I think. ^__^;;

 

 

RATED M FOR MATURE

recording

I made blood and wall particles.  Also this is a good view of the current gameplay.

 

One-Flaw Gunslinger?

Idea I intend to run with: you are a gunslinger who lost a duel, and took a seemingly career-ending wound, reducing you to (you pick!) either one eye, one arm or one leg. But you decide to go back to the town that wounded you and enact revenge. You’re still awesome – you just have one flaw.

Probably standard top-down 2D affair, with a sort of hyper Typing of the Dead feel. One-letter shots, with occasional typing of ‘reload’ (less occasional if you only have one good arm), and Space to dodge (if you have two good legs, that is) – and the added problem of a visibility cone to be controlled with either the mouse or arrow keys (which is reduced if you have one eye). Might be too ambitious – I’ll find out!

Brainstorming

So, we went with it in rounds style

Round one
We created a google doc and started collaboratively adding ideas there, no censorship, no “but’s” yet and so on, just putting everything that comes to our mind

Round two

Going trough the list discussing and sorting theme now

Round three

Picking one of those that did not got filtered.

And here is the google doc we used https://docs.google.com/document/d/159N4dWO_iHZ7vXOEJGyMJmhEFfgvpNmFe5P2iIcMdAw/edit?usp=sharing
May be you will find some fun in it 😀

Decisions, decisions.

Initial fiddlery done in the form of a (very basic) level loader, character, basic wall collisions and choice system.

Whenever you choose something, the other choice is locked out. I’m still not entirely sure what that’s going to mean in the end, but at least there’s cake.

Ok, I’m in!

A bit late to the party, but will be attempting to make my first HTML5 game.

Tools:

Code: phaser.io (HTML5 game framework based on Pixi.js and Flixel)

Art: photoshop, tiled map editor, audacity and  abundant music.

Now developing: Grid Runner

So after spending an extensive amount of time in the shower and crying like a little boy over the theme “you only get one” I’ve finally come up with the following idea:

Grid runner is an isometric strategic puzzle game.
The goal is to get a runner into the target zone in one run by adjusting his path through various grid plates that can be placed in his way.
The player has a limited amount of grid plates available to solve each level.

So in a way its like a problem solving game where the player defines a set of actions that get executed in an order with the hope of a profitable result. In this case: of the runner getting into the target zone. What do you guys think?

I’ve yet to find a proper setting for this type of game so I’ll work on the functionality for now. I’ll mostly be using Unity3D pro, 3Ds Max and Photoshop. If you’re curious like George then you can also watch it all go down in flames (or not) on my stream that I intend to keep open for the whole LD: http://www.twitch.tv/polyganz

Tags: journal, polyganz, puzzle, strategy, twitch

Anims

 

I finally settled on a graphical style. 😀

ld28anims

I’m in ! :)

Okay so here in the Nesblog nest we are four little teams for this new LD28 ! I’ve got the seat right next to the firecamp, it probably inspired my little idea.

Nesblog Station

I will try to make a mini labyrinth exploration game, where you only get one matchstick. You play as a team of goblins lost here and the shaman has a brilliant idea : send one goblin at a time. Using his astral vision, the shaman will follow his scout’s progression.

LD28 idea

You play the scout. If you play in the dark, you will only hear your path – “i’m going left. Right. Forward. BLONK-outch! Groooarrrr… aaaaah!!“. If you use the matchstick, only once and for a limited time, your path will be traced by the shaman on the map.

If you die, the next goblin will know the map and will have his own matchstick in order to pursue the escape. You will have to find the exit before running out of goblins. =)

I’m in Jam mode, using Javascript/Canvas on notepad++/firefox/firebug and old’ Paint shop pro 5 for the graphisms. And Filezilla. And La Boite à Couleurs.

A game with a snowman in it

I’m in and ready to make a game. Previously I’ve always worked out of Room 205 at the University of Aberdeen but this time I’m working out of the new hackerspace in town, Hackerdeen.

I’ve got my game idea sorted out (mostly) in my head. “You only have one dinner suit.” You must traverse dangerous envrionments to meet a snowman for dinner without getting any dirt on your suit.

I didn’t feel like drawing a snowman, so I purchased a snowman cookie from Greggs and took a picture of it. The council of IRC has decreed that this is permitted by the rules:

11:47 < irl> So, I want a snowman in my game. I had a snowman cookie so
 instead of drawing a snowman, I thought I could take a
 picture of it. Thing is, I didn't make the cookie. Is this
 allowed?
 11:48 < YellowLime> irl I also thought of making it Christmas/Winter
 themed but... since we have a LD every December it
 doesn't make much sense?
 11:48 < dib> Not according to the rules; but you don't really need to
 follow them that strictly - unless you want to win of
 course...
 11:48 < irl> The cookie is readily available in Greggs stores across the
 UK, so others would have it available.
 11:48 < YellowLime> irl I mean you can if you want to obviously, but
 dont feel pressured
 11:48 < irl> YellowLime: The snowman is key to my story line, but it
 won't be winter themed other than that.
 11:49 < YellowLime> irl oh okay. snowmen are cool :^)

So here’s the snowman that will be featuring in my game, that once complete you’ll be able to have dinner with:

20131214_113454

I have, of course, now eaten the cookie. I hope I don’t need to retake the photo for any reason as then I’d need to get another.

I’ll be working in Python with PyGame as I have before, let’s get started.

Introduction finished

Menu LD

I have finished the introduction of my game !

But only in french …

48 hours is too short :'(

First Time LD’er

This is my first Ludum Dare and I didn’t think I’d be able to think up a theme for it, but I have! :)

For those who are still stuck I’ll write down my brainstorm and additional thoughts to help you with idea making.

So the theme is “You Only Get One” and I came up with the below list:

You only get one:

  • Weapon
  • Colour
  • Sound
  • Shape
  • Graphic
  • Enemy
  • Level
  • Life
  • Mechanic
  • Move
  • Pickup
  • Minion <- This is the one I’m going with.

As an idea, you could combine pickup and move as one idea or use one mechanic per minigame (like the WarioWare games).

Another older game to look at, based on this theme, is Hunt The Wumpus, where you only had one shot and if you missed it was game over.

Anyway, I’m going to grab some lunch and then start streaming on twitch – I’ll start in an hour.

http://www.twitch.tv/namcos

Good luck to everyone else! :)

Changed Water, screwed with shadows

shadows looked better before, but I wanted some sun reflection on the water (SPECULAR FTW!!!)

I’m not making much progress, specially considering the theme… but at least I’m having fun

http://bitly.com/LostRobots

Modified water and broke shadows a bit

Modified water and broke shadows a bit

First demo

I changed my idea of a tower defence to a space-invader-like.

first_image_ld28

“Trees want to help a bird because they are sad it got only one egg while they have got a lot of seeds.

So they throw seeds to monsters that try to eat the eggs (wasps, bats and edgedog).”

There will be different trees with differents ammo (oak with high damage seeds, poplar with “freezing” seeds and ash with boomerang seeds), but in the first versions of the game there will be only oak.

I finished a first “playable” version of the game, without graphics (only rectangles). Now I’m going to make some sprites.

canvas

You can try the demo here. It’s works with firefox, chrome and IE but I recommand firefox because of the lack of tests on the others browsers.

“Left” Story Update

Here’s the story for my game:

There was a shipwreck in the arctic. You managed to get on a motorboat with your buddy and you are trying to rescue other crew members from the sea, however…
Your buddy froze solid on the motor and can’t steer it or stop it.
You froze on the right side with a paddle and the only thing you can do is steer the boat left.
The adventure begins.

This might change because I haven’t tested the mechanic yet and don’t know if it’ll be fun. Expect explosions and lots of gibs though.

Rougelike?

So i woke up a couple of hours ago, and i am now currently freezing in a cellar trying to keep my fingers warm enought to type :/

When i first saw the theme “You only get one” i thought “Weeeeell shit”. I had no idea what to do, but since i have been trying to do rougelike stuff during the last week(s) i decided to try and do a rougelike-ish game.

Still not sure how to implement the theme in it, but at least some basic level generation is done!

Here, have a gif!

Here, have a gif!

Brainstorming part. 1

I was disappointed with this theme this morning. All the ideas I could come up with were extremely common : one weapon, one life, one level, one parachute in a crashing plane full of people… We’ll probably have thousands new games of this kind after this weekend, and hundred of them will come with effective graphics/level design/music, things I’m not good at, so I can’t compete on this level (and I’m moderately interested in extensively working on these areas). Scrolling through the community posts, the only idea I’ve read that could grab my interest include siamese twins (you get only one body for two) and the person having this idea will not use it. Beside, this has already be done by Krimelo in a game called Siamese Ennemies http://krimelogames.blogspot.fr/2010/10/siamese-enemies.html.

Seriously it’s sunny outside, I have things to do this weekend and I don’t want to spend 48 or 72 hours, or what’s left of it, working on a game I will not even like.

I now went for a run with friends and on the way back I had an idea that might be interesting. So, I will try to do this game.

Comments

14. Dec 2013 · 10:15 UTC
May the Force be with you!

We have the same thougths, and we are also late-starters.

“Left” update #5

boat3

 

Added splash particles, a “you” on the boat and the men from the water actually mount your boat.
Enjoy.
I’m gonna really do smashing now…

Making a platformer engine couldn’t be easier this time!

Yep. That did took me like 15 minutes to set up everything.
Also, I woke up just an hour ago. Saw the theme, got the idea immediately… Well, kind of. What if you start with something very useful, but you get only one of it…?
Also, here’s a screenshot to prove I actually DO something. That’s the test level I’ve been testing the engine on. Will get into mapping mood soon probably, but in meantime, I’ll still have to think about theme idea.
Screenie!

I am underway…!! :D

 

 

So, I have settled on You Only Get One.. Slot!! 1 powerup/weapon/key at a time. Locked door? Pick up a key, but you have to put down the hammer!!

postandexit

Platforming Movement Code

AABB collisions working very well. Keeping it simple for my first LD!

http://dl.dropboxusercontent.com/u/50653934/LD48/Build001/Builds.html

pick ONE

everything will be explained in 2 days and 13 hours time

test

Tags: udk, unreal engine

First update from the Hamcha

My game will be.. a twinstick shooter style game with (hopefully) multiplayer coop and.. I’ve got a GIF!

AAAAHHH HEELP
AAAHHHHH HEEELP

Obligatory I’m in post!

“You only get one” is quite an open theme (I always prefer the more restricted themes), but I think I’ve figured out a nice game idea!

Can’t wait until I have some screenshots to show!

Still Working

We’ll I’m at work for about 3 more hours before I hit my keyboard! I’ve been busy sprinting and have around 60 tiles or so.image

 

You Only Get One Bilge Pump

Submarinem featuring bilge pump

After a complete failure of an attempt to use the Phaser javascript library, I’m back to using comfortable old AS3 with FlashPunk.

The game idea I decided to go with is that you’re the only crew member of a ramshackle submarine. You have to dash between posts to prevent the thing from sinking. So far, it gradually fills with water, and you can operate the bilge pump to drain it. This probably makes it the only Ludum Dare game with an operatable bilge pump.

I mostly just like saying bilge pump.

Tags: as3, bilge pump, progress, screenshot

Well, I finally came up with something..

I took me a while, but i settled on a small game idea. Now time to make it :)

I decided to go simple and create a minesweeper game with a first person view. The player will jump from tile to tile to see the number underneath. If the player jumps on a bombtile it’s game over (You Only Get One life..)

I am still toying with another idea to implement in this concerning the YOGO theme, but hey, there is still time 😉

A screenie to show the puzzle element progress.

progress_1

In

Will try to make something this time

HTML/CSS/JS
Phaser
SublimeText2
Photoshop

Rocks-n-Blaster

So let’s get started with my first Ludum Dare. And I’ve already got my first screenshot:

rnb_13239.201476758

Quite impressive, isn’t it? 😉 So let’s see what it will be, when it’s done. I already have some nice ideas for my black smiley 😉

(Made using LÖVE2D, Tiled, Gimp, and my very proficient drawing skills ^^)

 

12 hour first day…and shot

I blew the first 2.5 hours trying to get streaming to work. Finally did but it was really slow (I have a good iMac, quad core…can I not stream 720p)? Any tips?

Here’s a shot so far.

Another day, another dank dungeon! Another day, another dank dungeon!

I got a fair bit done.

  • Levels are random via cellular automata so that will make for a neat little action roguelike?
  • You can kill guys and pick up loot
  • Basic weapon that “moves” and attacks
  • You can destroy any wall in the dungeon and that’s kinda cool. Minecraft-lite? More like Wolfenstein meets Krogar the wrecking machine! Not sure what I will do with this yet, but my thought is to have some mazes that don’t complete (some don’t anyway) and hacking through walls will be how you get to other areas.
  • You can find ladders and go down to another level

So the goal is to make a little rogulike where you kill stuff, collect stuff, smash stuff and descend for some uber item. I can pretty easily make the levels start small and get larger and more varied and you progress.

Overall I’m real pleased as I’ve  done three 2-d games in a row. If I can finish this it will be pretty neat. It’s going to be real close, but I can “see” most of it.

Thanks for those that watched my stream. Will stream again after sleep (maybe early evening). http://www.twitch.tv/georgebroussard

The weirdest bug ever.

I just fixed a bug in javascript by using the C-style for instead of an equivalent Python-style one. Must be a bug in the interpreter or something.

Lack of bullets?

Out of ammo again? Well, good thing you learned the ancient art of throing things in people’s faces!

ld28_13-30

I’ll resume streaming in a bit at http://www.twitch.tv/suyooo !

H-bomb Studio – 3rd Ludum Dare

Yo peeps,

Development of our participation is underway.
No gameplay/prototyping pics yet, but we can probably reveal a bit about what’s coming up.

Let’s just say the game takes place in a feudal-awesome system set on a totally rad space planet somewhere in the future. You’re a farmer, and you want freedom.
It’s like a really low-key cross between Harvest Moon and Shin Megami Tensei.

That’s all for now. Have fun everyone!

Sod it, I’m taking a break

Hardly got anything done so far, but it’s lunch time, so I’m taking a break.  Really hate this non-theme, but think I have an idea I’m happy with now. Details to follow …

Also, here’s a sprite.

player

Comments

14. Dec 2013 · 10:38 UTC
Hopefully you get some progress!

You only get one shot to be famous

DiagramThis is the flowchart for the game concept, I’m using Shiva Engine ( shivaengine.com )…maybe it is like a tamagotchi game, uhm, we’ll see…

 

 

(Untitled)

Hey everybody!

After about seven hours in, here’s some screenshots for our LD28 game! We thought we’d make a management game in which you have to start your own fast food empire with just one dollar (or euro, or bitcoin, or whatever) of funding. Take a look:

Some work being done by our artist (@danipiscitello):

screenshot

Your first hot dog shack!

Our game, still without art…

Look at that first customer!

Look at that first customer!

Stay tuned for more updates and more details on gameplay!

SunShiranui, whitesora92, danipiscitello from the Tea Sipping Company

 

So far I have….

So just about a quarter of the way in and I have 1 3D area fully made (other than textures). At least my blender skills are not letting me down yet

Hey

A late submission of entry.

 

I guess pertinent information is to be specified here:

I’m going for web and javacript. Something like pixi.js, Crafty or CreateJS. Random tools will be used for the creation of art, music, and sounds.

A one-man jam team, for now. Or maybe I’m doing the Compo.

This whole ordeal is live at twitch.tv/vegard1992!

 

If your luck has been satisfactory until now, then may it remain so.

Progress Update

Hello everyone!,

Having the time of my life here. Started working as soon as the theme was announced, and by checking the time, that’s almost 8 hours of coding!

Here is a screenshot and a 12 second video of my game. I don’t have any artwork yet as I planned that after most of the game mechanics are covered. Just to let you know this is my first game jam and but I have started a handful of games before and never finished a single one of them.

Guess what’s the “You Get Only One” thing?

Screen Shot 2013-12-14 at 8.28.57 PM

Struggling

Well while most 13 year olds would be playing out I am on my pc making a game on the unity3d engine. Blender and unity aren’t working with each other so that would leave me where? Screwed. Well i can guess where the next hour is going to go! FYI: making a zombie killing fps

getting more progress…

it has bullets and a wall!

it has bullets and a wall!

Yeah! It’s not much, but it’s at least bug-free(I hope so)!
Next up is the enemies, after that, a base.
I am more concentrated than first. I have faith in my game!
So, for all ludum-dare’ers, here’s a “relax” gif!