LD28 December 13–16, 2013

Mioti.org

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Mioti

Ever wanted to make a profit off your games?

 well now you can! All you need is a PayPal Account to receive money! Currently there is a free 1 month trial for the website because it is still in beta mode and not at its prime. After the trial it is only a $5/Mo subscription fee… BUT if you are one of the first 100 users to join and stay with us, you will get a lifetime free Developers membership. We are also offering those who advertise mioti.org a lifetime free Developer’s membership as well. That means PURE PROFIT!It is hard to be an indie game developer and not make money, and all us developers know that, but with Mioti, you can get your game advertised on the home page to increase your sales. Sign up today for ABSOLUTELY NO COST and start making the money.

Comments

ViKing Games
27. Feb 2014 · 18:32 UTC
Why did you file it underso many categories? Why not just Uncategorized?
Osgeld
28. Feb 2014 · 03:42 UTC
cause its spam

Procedural Audio Generator for Unity3D

procAudio
I’ve been working on a project for the past few weeks to allow for quicker procedural audio generation within the Unity engine. I wanted to share my current progress with the LD community to get feedback and hear any suggestions guys might have. Check out a video demo of where the project stands if you’re interested in giving me whatever feedback you might have. Or here’s a link to the current build in the video description if you want to check it out for yourself.

Looking forward to hearing what you guys think!

Cosmosis reviewed on IndieGames.com

My game Cosmosis was created for the Mini LD #49. Little did I know that a short time later, it would be reviewed by John Polson of the Weblog Indie Games.com! I don’t know what else to say. Apart from thanks for all of the support and feedback :).

You can read the review at http://indiegames.com/2014/02/freeware_pick_cosmosis_the_upg.html

And you can download the game at http://www.theupgradezone.com/cosmosis.html

Thank you to everyone :)

P.S. I think I fixed the never-ending bug.

Comments

schizokoa
27. Feb 2014 · 20:27 UTC
Because of your post, I checked and Gaming Cockroach got a news too. Thank you!



And your game is looking daaaaamn good, I’m going to try it right now.

IndieGames.com talks about Gaming Cockroach

Infinite thanks to John Gavin Polson who was nice enough to post about my little Gaming Cockroach on IndieGames.com 😀

The article : http://indiegames.com/2014/02/freeware_pick_play_tetris_as_a.html

Download the game : http://www.ludumdare.com/compo/minild-49/?action=preview&uid=31786

Comments

28. Feb 2014 · 08:55 UTC
The same guy reviewed my game as well 😀 Congrats!
schizokoa
28. Feb 2014 · 11:49 UTC
Wow, I saw the news on indigames.com thanks to you, and I would never I thought to check youtube either. Thanks <3

Paintshop Panic! Post Mortem

For my first ever LD event, I played it safe and used a concept that I had been thinking about at the time, rather than make up a new idea on the spot. This idea was to make a little robot that had to get from one area of a lab to the other, using equipment that the player places within the level to get from point A to point B. (Sort of like Lemmings meets the Incredible Machine, or Kirby Canvas Curse in spots.) Simple enough in concept.

What went right:

~Using a limited palette helped out when making the art. Rather than muddle about with what color something should be, I already had two sets of colors separated for the FG and BG and simply selected from combinations of colors with 4 shades. Metal? Make it a cyan blue color. Need a reddish color? Make part of it orange to make it look lighter than red. Etc. Etc.

~Likewise, using a gameplay style that doesn’t require player input at all times really helped with making the engine. I didn’t have to focus on whether or not the player would be at a certain running speed, because speed was constant. All I needed to worry about was making sure that placing objects was smooth and wasn’t a test in frustration. It worked exactly how I wanted it, so no real complaints there. Collision with walls could have been better, but oh well.

~My idea to stream myself working on the game proved itself useful in motivating my to work on the game. I don’t know what it was about it, but I just felt REALLY motivated while doing so. By day 2, I already had almost all of it finished.  From a gameplay standpoint, the engine was solid and working properly. Graphics wise, I was completely done. All that was left was to polish and work on the levels. This was really where I believe the problem sets in…

What went wrong:

~The problem with a game like Lemmings, or The Incredible Machine, is that you need to not only need to think of levels that are clever and challenging to get through, but they also need to be fun and allow the player take whatever path he wants to try and beat them. For example, there was a level that used bouncy springs to launch you over pits. If you placed the first spring a little to the right, you’d only need to place down one other spring in the location the robot lands. However, if you placed it a little more to the left, then you’d need another spring so that you could make it all the way.

~I also mostly kept to only programming while streaming. While this may seem like a problem, and I DID stream throughout almost ALL of Day 2, I took breaks to do things that I should have taken care of before the event started. (Things like chores, and other boring things)

~To top it all off, Day 3 was held up by a real-world event. An hour of work was lost for nothing more than seeing a bunch of parents act worse than elementary school students. I could have stayed home, but I went because I wanted to make sure my mother was not in any danger. (The fight that went on was apparently supposed to get violent, and I didn’t want my mom involved.) Day 4 was also delayed for another hour of work, though this delay was actually important. (College application work.)

~Night of Day 4 rolls around. I’ve been struggling to write up creative and interesting levels for players for the entire day. The time starts drawing near. I decide to cut my losses and just publish the game with less levels then planned. I hit compile in Game Maker 8, and it starts slowly compiling. I get the file uploading sites ready to upload the game and I start working on  a post for the LD site. I check the program, and it’s hung. I wait around to see if it’ll start back up, but it doesn’t. In fact, the program crashes and I have to open it back up. By the time I got it to open (PC lags when opening things), it was already too late. 11:59, and already well on the way to 12:00. It was at this point that I just quit. It was clear that it wasn’t going to work in my favor.

However, I’m not going to let this get me down. I’m going to take the time to actually finish a demo for Paintshop Panic, and release it in due time. In the meantime, someone told me about this site called CompoHub, so now I can be informed about future jams and events. Going to try for Cyberpunk game jam and One Game A Month in March, and hopefully I will be available to try and tackle Ludum Dare in April. (Provided school doesn’t get in the way.)

(Untitled)

Thanks to r2d2upgrade (play his game guys, it might very well be the best of Mini LD49!) I saw there was a Youtube video of Gaming Cockroach 😀

Those reactions was pretty much exactly what I was looking for with this game :3

Gaming Cockroach can be downloaded here.

Just saying hi!

Hello to everybody :)

STOP POSTING ADVERTS

EDIT: I forgot that most, if not all, are spam-bots. So, if any admins come across this, please put forward the idea of a big red button that says BAN on it (or something along those lines). The long posts that they leave is just filling this website with junk. Thanks :)

If you are one of the people that post adverts concerning dresses, shoes, or anything else that isn’t about game creation, then go away. You are spamming this site with useless junk and we don’t want to see it. Plus, we are the wrong crowd to be advertising this stuff to. So please, go harass someone else.

Look at how long these things get!

Example

 

And that isn’t even all of it!

AND THERE ARE MULTIPLE POSTS LIKE THIS

If you are one of these people, stop.

Thanks

 

Dungeon Burglars

Hi everyone!

I would like to present a project to the group. Although it’s not a previous entry or inspired by one (as I haven’t entered yet due to time constraints) I thought I would show it to everyone as it’s this community that inspired me to actually make the time to create something. It’s only the first devlog of the game, but I do have a video showing some basic gameplay mechanics. Please go to my site to have a look at the devlog (it’s a bit long to post it all here) and many thanks in advance for checking it out. I hope the weekend of the next LD will be free for me to join in. -oP

www.outlandishpixel.com

A project by outlandishPIXEL www.outlandishpixel.com

A project by outlandishPIXEL www.outlandishpixel.com

Tags: dungeon burglars, mobile games, pixels

Comments

03. Mar 2014 · 15:36 UTC
The art is so crisp and wonderful! Looks awesome!
03. Mar 2014 · 18:23 UTC
Thank you! The video quality isn’t amazing and doesn’t show it off as much as I’d like unfortunately but I’ll try to improve that :)

Shameless advertising

Although this game is not from any LD challenge, I want to share it with my fellow indie developers =)

I made this game in SFML/C++ in a day and I thought that it would be fun (and it is) on mobile. I then (slowly) ported it to Libgdx on android, iterating and enhancing it along the way.

The open-source C++ version is at my github here but most importantly, the android version is at the google play store here.

It is a simple memory game involving you remembering the position of all the 9 numbers. The numbers are then moved (either a row or column) and you are required to press the numbers in order.

The game is very simple to learn and addictive. I started with an average score of 20+ and now easily hit 80+.

I hope someone give it a try and help me share it with people who you think will enjoy it. Oh and if you share it on twitter, you can tweet me at @ZwodahS.

Comments

07. Mar 2014 · 09:13 UTC
Trust me, this kind of advertising is okay. It wouldn’t be okay if you were a bot spamming the website. :)
7dare
08. Mar 2014 · 09:46 UTC
It really looks awesome! You should make an iOS version as well, and you could be the next Flappy Bird!
09. Mar 2014 · 01:47 UTC
Thanks a lot. I am thinking about porting it to iPhone but not sure how to do it yet.
jeepracer98
25. Mar 2014 · 04:40 UTC
Looks great! I would get the iOS version if it came out. 😀

Mini Ludum Dare 50 Announcement!

[ Browse ]

 

This MiniLD is over! Thanks for participating, everybody!

Greetings, and welcome to the Mini Ludum Dare 50!

miniLD50

As next month the big fat Ludum Dare 29 happens, you’re encouraged to use this jam as preparation and warm-up for the “real thing”. This means: hone your skills, try out new tools, experiment with different gameplay ideas or even do things you normally don’t do.

The theme for this miniLD is DEMAKES!

I chose this theme simply because it wasn’t a theme for any Ludum Dare before. Officially demakes are remakes of already created games, by using less advanced technology, a more limited platform and/or a reduced scope. But as the purpose of Ludum Dare is to have fun, you may interpret this in any way you want. You should make something that is awesome to play, not that follows the theme slavishly.

Mini Ludum Dare 50 officially starts March 22nd and ends March 24th (in your timezone), but the submission form will be open for the rest of the month [Update!] until April the 7th. Of course you may also start sooner. I recommend doing the game in 48 hours (or if you’re a team, 72 hours) nonetheless, to keep the focus tight.

[Update!] Rules: Regarding the jam there are none. Teams are allowed, all tools are allowed, using preexisting content is allowed, all genres are allowed. A fair bit of warning, though: DO NOT infringe copyrights! I will remove all entries where I have reason to believe this is the case. Thanks for understanding!

PS: For more cool game jams, visit the CompoHub!

Tags: Demakes, mini ludum dare, MiniLD

Comments

Patacorow
07. Mar 2014 · 15:15 UTC
I’ve been suggesting ‘demakes’ as a theme for so long now. Thank you so much!!!!!
07. Mar 2014 · 18:09 UTC
I hope to participate in this one, though I have Ukraine in mind more than demakes.
Pietro Ferrantelli
07. Mar 2014 · 19:23 UTC
Best theme ever !!! Thank you !
Optimus6128
08. Mar 2014 · 14:03 UTC
Suitable theme for something I wanted to start but didn’t had the motivation before. Cool!
deathray
08. Mar 2014 · 17:06 UTC
Great theme. Given that these are my favorite games, I was thinking of demaking one of the following franchices: SimCity, Civilization, Fable, Elder Scrolls.
09. Mar 2014 · 11:06 UTC
I’m a fan of Elder Scrolls and RPGs in general. A demake probably would go into the direction of a roguelike, and the 7DRL Challenge is commencing already. But in the end: do what YOU want! :-)
11. Mar 2014 · 18:15 UTC
Elder Scrolls! Elder Scrolls! Elder Scrolls! :)
09. Mar 2014 · 14:33 UTC
I’m thinking of Dwat Fortress, in space… but less complicated
GarrickWinter
09. Mar 2014 · 19:33 UTC
Oh wow, this could be interesting! I’ll have to think it over…
suoraviiva
10. Mar 2014 · 03:59 UTC
I might have to leverage the looseness of the deadline, as Dark Souls II is released this week… I’m immediately thinking of demaking Demon’s/Dark Souls.
Optimus6128
10. Mar 2014 · 09:17 UTC
I am wondering how many will go for oldschool platforms, like demaking a later game in an 8bit platform or something. I am planning something for the CPC+ but not a grandiose title, something from android that can be ported easilly, I wanted to do it in few days before I found this competition, but was too lazy to even start. Now I think I have my motivation.
10. Mar 2014 · 19:05 UTC
I want to do this one, definitely. I’ll just need an idea…
Christina Nordlander
11. Mar 2014 · 12:54 UTC
My wish came true!
11. Mar 2014 · 18:17 UTC
The sweetest theme! Can’t wait for this! :)
TijmenTio
13. Mar 2014 · 17:49 UTC
Oh man this theme is so sweeeet, if only I had time to participate :(
Cybearg
16. Mar 2014 · 01:20 UTC
So if I understand this right, we can start any time? What I have in mind isn’t something I could hope to do in 48 hours, though due more to my lack of skill than because of scope. Doing it over the whole of this next week would be nice, even if it means it couldn’t compete in anything.
17. Mar 2014 · 08:18 UTC
Yes, you may start earlier, the submission form will be open until end of March. There won’t be any disqualifications or so.
16. Mar 2014 · 07:59 UTC
How do I find a genre to work on? I am always finding it difficult to decide on a genre for a game. I can code, but what to code is the question. Problem is I suck at art, so I have to do games that can work with primitive art.
17. Mar 2014 · 08:19 UTC
I look at games I liked very much, or at least game mechanics I like; the art can be simple 8×8 sprites, really – that’s the good thing with this theme.
default
19. Mar 2014 · 05:16 UTC
Great theme. Going to try and do a demake of Shadow of the Colossus. Probably N64 or PS1 level specs using a 2.5D view. Is it a faux pas to submit early? I have an event Friday that will prevent me from participating that night.
19. Mar 2014 · 06:35 UTC
Nice theme! i’m in!
19. Mar 2014 · 15:01 UTC
Hi ratking,
19. Mar 2014 · 18:08 UTC
I hope you post something anyway. The game looked fun! Thought the OP made a little game as a demo of the concept at first.
Filth and Money
20. Mar 2014 · 02:23 UTC
I’d like to announce that I’m making a Pong demake! Good times!
Patacorow
20. Mar 2014 · 15:00 UTC
I’ve submitted my game but it won’t show up! And there’s no download link on the game page!! Please fix it :(
21. Mar 2014 · 10:57 UTC
I’m going to remake goldeneye from the N64.

one of my favorite games from when I was growing up.

I’m going to use unity 3d for its ease of use.

Upon completion I will post links to the source code, assets used,

a time lapse video of its creation and orcourse a link to play the game.
21. Mar 2014 · 11:42 UTC
Yeah, I hope this to be my first LD ever.

Today, I’m inspired by Google Android Puzzlebot, but I’m still thinking what to create.
22. Mar 2014 · 07:18 UTC
I don’t have any good ideas for this Mini-LD. If you’re de-making an already existing game, wouldn’t you be technically infringing on the IP of the source game? That’s unless you’re de-making your own game, or I guess you could just de-make a general game genre and not a specific title.
woodecker
22. Mar 2014 · 13:34 UTC
Hi, I would like to make a demake of Gears of War. The idea is to make the game to look like Contra (NES).
Static 64
22. Mar 2014 · 21:43 UTC
Do parody-style games count as copyright infringement? I’ve sketched my own low-quality versions of game characters, but it’s sort of tongue-in-cheek. Is this okay?
Mlkyduby
23. Mar 2014 · 02:18 UTC
Hmmm maybe a simple Don’t Starve? 😀
23. Mar 2014 · 06:07 UTC
I am screwed. I prepared every thing for a demake of Alan Wake yesterday. Sadly Unity don’t allow lighting changes on sprites, so I can’t create the atmosphere or use an actual light. Now, I have half working game but no idea what to do with it. Someone please give me an idea of what I can do.
26. Mar 2014 · 02:08 UTC
Change the shader on your sprite to sprite-diffuse. Ta-da! Lighting on sprites.
Korwegian
24. Mar 2014 · 18:23 UTC
I was really looking forward to this minidare but I seem to have missed it. Is it too late to start a project?
25. Mar 2014 · 11:47 UTC
I’m making progress with a game on the 6502-based Comopukit UK101. The machine is 34 years old now, and more than a little flaky. I’m loading the game via RS-232 from a Linux host at 1200 baud (four times the usual 300 baud for cassette loading). It’s all in BASIC so far, and way too slow! I’ll need to code some critical bits of the VDU update routine in 6502 assembler. I’ve made a couple of in-progress videos:
02. Apr 2014 · 20:30 UTC
But I want to demake psychonauts!

The whole point of demakes is to use a well-known game, what’s the use if you can’t copy the graphics and characters?
magar
04. Apr 2014 · 15:20 UTC
Is there voting in the miniLds?
Static 64
06. Apr 2014 · 17:25 UTC
Will the submission form be open throughout the day on the 7th, or is today the last day?

Forced Perspective example

Hey… (EDIT apologies… not sure why this is appearing above MiniLD50)
After seeing the excellent PillowCastle video, I made a demo Forced Perspective object resizing workspace… not a game as such, but if anyone is interested in making some models or creating levels, give me a shout – perhaps we can work together on something.

 http://web2.mrexcessive.net/ForcedPerspective/

If anyone wants the code including whole project environment which borrows from snippets found in various Unity forum threads, then you can download that here.
http://web2.mrexcessive.net/ForcedPerspective/ForcedPerspective.zip

The complexity (it’s not that bad…) is in FixedJointDragger.

Comments

07. Mar 2014 · 15:54 UTC
Yep ratking… I loved your game! Managed to get out too… just coded this to see what was needed…
abisheksampath
12. Apr 2018 · 18:56 UTC
Hi, The website link which you have given doesn’t work anymore. If possible, could you share the source code and environment details again. I would like to try a different version of this.

Why batch wins

Batch is a scripting programming language introduced back in the time of MS-DOS by Microsoft itself. It started off as something basic and very slowly evolved to be the slightly version it is today. You may have heard of batch simply because it’s the same language as what you enter in the command prompt. For example, when you enter “ping” in command prompt, you can also enter it in a batch file. And as you enter “ECHO hello world” in batch, you can enter it in command prompt (noob note: command prompt is like terminal in Linux or OSX).

I recently posted here about a game I wrote in batch, which is quite good for something only 5kb and ~150 lines of code.

Batch also has the best debugging you will ever had heard of, as you can edit the code WHILE the program is executing. That means if you find a bug, you can create a loop around it and tweak the code until it works and then remove the loop without having to launch the program 10 times.

Batch is not cross-platform at all (or at least it’s very complicated) but it works on all Windows machines that ever existed (except for a few commands that appeared later). If you like, you can very very easily convert batch files to exe so people can’t read your code.

Batch is very easy to use. In fact, I learned it by experimenting. “ECHO My name is George.” is something a baby could write and “SET /p name=Your name is: ” is something a child could write. They’re also very easy to launch: just double-click the .bat file and you’re all set.

Finally, it includes a single command that is in every programmer’s dream: GOTO. GOTO covers every notion of loop you can imagine, and, combined with if, can make a whole program’s structure way simpler. Most newer programming languages dropped it for unknown reasons yet it turns out to be easy to use and very efficient and helpful in batch.

Now I hope  you will stop whatever you’re doing and batch or not, and I wish to you a good programming!

My MiniLD #49 Game – Now on the Google Play Store!

Star Prober on my Nexus 7

So during last month’s Mini Ludum Dare, I created a one-button game called Star Prober. It was a simple little game, but I rather liked it and so did several of the people I showed it to, so I decided to go all the way and figure out how to turn a tiny little game into a commercial release! You can now download Star Prober on the Google Play Store (I think? Conflicting reports from friends as to whether it’s actually available). It’s free, with a small handful of IAPs thrown in for kicks.

The gameplay itself is identical, though I touched up the graphics a bit and expanded on the interface. Most of the changes went into expanding on the GUI and fitting it to Android devices, and setting up an IAP system for a few small gameplay bonuses. I didn’t actually change the gameplay balance to accommodate the IAP scheme – the game is perfectly playable without them.  Instead, they basically just make the game easier, if that’s something you’re interested in.

I spent a lot of time struggling with the whole in-app purchasing thing. I used the OpenIAB plugin for Unity, which has a few issues – it’s hard to figure out when OpenIAB is ready to start performing billing and inventory operations, and the event-driven structure means that there are delays involved in getting feedback from it, so you need to use round-about ways to get information at the right time relative to the rest of your code. Since it’s fairly new, the documentation isn’t yet completely clear, though that’s something that the developers seem to be working to fix. Took me about a day and a half to get running properly, a more experienced developer will be able to figure it out sooner.

The game was tested on Nexus 4, 7 and 10 devices, and has screenshots uploaded for each of those screen sizes, but I still get the “Designed For Phones” tag, and I don’t know why, so that’s something I need to figure out. Sometimes there are also stuttering issues, which I still want to get to the bottom of, though they don’t appear to impact gameplay all that much.

Overall though, I’m happy that the game works and is out there. I decided to release it mostly as an experiment and as a learning exercise – how do you make Android games ready for release? How do you actually build an IAP scheme into a game? How do you Beta test and publish using the Google Play Store? I feel I’ve learned a good deal with regards to all these questions, and that’s really what I set out to do, so I’m happy with that.

I hope Star Prober brings you at least a few minutes of entertainment!  Once I’ve waited a bit to see if there are any outstanding issues for other users, it’s off to the next game. Maybe MiniLD #50? 😀

Tags: android game, Google Play, MiniLD49

What happens when i’m bored

Hello internet, or more specifically: the Ludum Dare community. You probability don’t know who I am, but you might know what I did. I created a game for Ludum Dare 28 called: Chambers (opens in new tab). Since then I got bored. REALLY bored. So I decided to re-make chambers, except over a much longer period of time. So, I am taking in the suggestions from my entry and applying them to the new game. I don’t expect anybody to actually be reading this, but that doesn’t mean I’m not going to continue production of the game. I hope it gets done before the end of the school year.

Comments

Timerian
23. Mar 2014 · 15:16 UTC
> I don’t expect anybody to actually be reading this …

Ludum Dare GDC Gathering

Hey folks! I’ve been asked several times about the GDC Gathering. Last year, there was a mixup at Tads, which I suspect had something to do with making the reservation as early as I did. Fortunately it did work out, but I’m hoping calling later is less confusing for them.

Tentatively, Confirmed, the gathering will be on GDC Tuesday (March 18th) at Tads Steakhouse, starting sometime after we get out of the summits at 6:30 PM. Feel free to stop by whenever (They kick us out somewhere between 10:30-11:00 PM). We’ll be in the upstairs area at the back. The reservation is under the name “Mike“, but feel free to just walk in, go to the back, and walk upstairs. If you see nerds, you win.

http://www.tadssteaks-sf.com/

Tads is an inexpensive ($10-$15), cafeteria-style Steakhouse. My apologies to the Vegetarians, but it is a very meaty menu. Feel free to eat elsewhere and join us after. We like it ’cause it’s private, close to Moscone, don’t charge us a dime to reserve, and they’re open past 8 PM (i.e. Westfield).

EDIT: The Mysterious Sony Talk

Hey Folks! Looks like Sony has scheduled a mysterious Extra Talk (announcement?) on GDC Tuesday, 5:45-6:45. Some of us (including me) may choose to attend, so we may be late. Just FYI!

Eat your own dog food

Minifurnace

LINK to engine
LINK to convertor

Last MiniLD (#49) I used… the furnace engine!!! …and it was great – it was the first time that I did not have to code and I could focus on the content entirely*. I managed to create a fairly complex and decent Minecraft-like adventure-y game.

Unfortunately, I also discovered the most annoying aspect of this sort of language – it’s horrendous at defining sprites! Encoding images as letters is NOT a good idea (yes, I’m looking at you, PuzzleScript); it requires enormous patience. So that’s why I made a sprite sheet importer! What does it do? You just and drop your sprite sheet (an IMAGE made in an image-editing software), then you adjust the grid/sprite slicer and BAM! – you get them encoded as text in furnace-engine-format. Exporting images to the PuzzleScript-format is on its way.

*Digressing: I find it a blessing to not care/know about the underlying details of what you’re working with: I can’t see the pixels on my tablet – therefore images on it must be made out of magic! I also don’t have access to its file system – therefore files, if they exist at all, must be stored in a magical way and I love that I don’t know how! Same thing goes for Haskell – it’s sooo high level you can never know what the machine you’re running your program on is doing.

Announcement! Free Resource Friday!

I am planning to do a little something for you game making rookies out there! Every Friday I will make and upload to my website royalty free resources for you to use in your games! This will include sprites, sounds, music, programs, code, tutorials, and anything else I can produce! This will begin on the 14th of March 2014. Visit the page here (it is still in progress).

FRF

I actually came up with this years ago when I was a member of the Scratch programming community, but I discontinued it when I left to learn professional code. But I have now revived it, for you to use and enjoy!

tvshow-2k-pretty-little-liars-season-4-episode-23-watch-online-free-2

watch Here now http://www.pclivestream.info/2014/03/watch-arrow-season-2-episode-16-suicide.html

http://www.pclivestream.info/2014/03/watch-arrow-season-2-episode-16-suicide.html

[Online Video] Watch Arrow Season 2 Episode 16 Free Streaming. Let’s watch the latest episodes of your favorite series, Arrow. Latest episode will come soon, Suicide Squad, to give freshness to all of us. Previously, maybe we need to inform a complete and accurate information to you, so you’ll get the right information about this good news. Arrow Season 2 Episode 16 will be broadcast by CW on March 19, 2014. It would be better if you can enjoy this episode on television, therefore, do not forget the release date. Following Slade’s return and his promise to make good on his threat to destroy Oliver’s loved ones, Oliver focuses all his energy on preparing for battle with his former friend. Sarah tries to help but, fearing for her safety, Oliver pushes her away. Meanwhile, Diggle is recruited by Amanda Waller and A.R.G.U.S. to stop a warlord he knew from his time in Afghanistan. Always the solider, Diggle agrees to help. However, he’s not prepared when Amanda introduces him to the rest of the team – Deadshot, Bronze Tiger and Shrapnel, all criminals he and Arrow helped put away. Lyla defends the team and explains the world is a complicated place, but Diggle isn’t sure he agrees. When the mission takes a dangerous turn, Diggle is forced to make a difficult decision.

 

DC Comics hero the Green Arrow comes to television in this drama starring Stephen Arnell as Oliver Queen, billionaire playboy-turned arrow-wielding vigilante. After a shipwreck in which he’s presumed dead, he returns home and ventures on a quest to right the wrongs of his past, and save the city of Starling from a rising tide of crime.

There is no other option for you, of course you have to watch Arrow Season 2 Episode 16 Free Streaming to know the answer.

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This entry was posted on Wednesday, March 12th, 2014 at 12:46 pm and is filed under Global Game Jam. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Phantom Fortress Post-Compo

 

Hi All! I’ve been working on the post-compo version of my last mini-LD game – Phantom Fortress – and could use a few more play-testers.

The (HTML, Javascript) Game: http://deathraygames.com/play-online/phantom-fortress/

Phantom Fortresshierophant_160_leftghoulbat_160_right

 

The basic premise: Build up, build down, customize your rooms to earn gold, souls, arcane knowledge, stone or ore… and do battle with the constant flow of invading humans by clearing corpses and building more goons!

Let me know what you like, don’t like, want to see more/less of. Just leave a comment on this post or on the original game page.

I have a development plan for the rest of the game, but want to get some input before I overdo it on certain aspects which players might not even want. Thanks! (for more info, follow my twitter or tumblr)

 

Comments

jurassicmarc
16. Mar 2014 · 20:16 UTC
UNDERSTANDING / PURPOSE
jurassicmarc
16. Mar 2014 · 20:29 UTC
FYI I do user experience design for a living – so if you have a need for that I’m open to collaborate. I think this is a really cool game (you made this in 24 hours?!?!!!) so I’d love to see it expanded for wider use :)
deathray
17. Mar 2014 · 16:38 UTC
Thanks so much for taking the time to play thw game all the way through and write such a great analysis. You’re definitely spot on with your criticisms…
deathray
17. Mar 2014 · 16:55 UTC
Combat — Yes, the enemies spawn randomly which I’d like to maintain in some manner, although I was thinking of adding in waves of enemies too so that you can be warned and (mentally) prepare for combat.

in general the action is meant to be a simulation that you mostly just watch unfold. Your job is mainly selecting what to build. Do you think it needs more interaction?
deathray
17. Mar 2014 · 17:08 UTC
Penalties — The goal of these enemies is total annihilation, and if you do not constantly rebuild they will be successful. I guess it is too easy to stop this? I do want to add Thieves who will try to sneak through and steal resources, but since it requires quite a few new mechanics, that may be on hold for a bit.