I worked for 42 hours on my LD30 entry “SolarSim“, before I submitted it, in the crappy stage it’s in. I probably could use the 6 hours to make it better, but I’m not going to. Here’s why.
Ludum Dare is about making games. The 48 hour time limit has always helped me before, but this time it didn’t work. I wasn’t really committed to making a specific game, and even when I was programming, I didn’t have a clear idea of what I wanted. I changed ideas 4 hours in, 6 hours in, and 24 hours in… And finally submitted my original idea. I was also trying to make a game with no practice in a short timeframe, using a very DIY framework. The last time I made a game was LD28, and I wasn’t prepared.
As I said, Ludum Dare is about making a game, so that’s what I’m going to. This Ludum Dare has reminded me how much fun gamedev is, so I’m going to make a game! No time limit, I’m going to have a clear idea of exactly what I want, and then I’m going to sit down and make it.
It’s time to get back up, learn from my mistakes, and make a game! See you at the next LD!
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Here’s a list of all the mistakes I made so I won’t forget them:
- Not having a good idea of the game I was making.
- Making a genre of game I’d never done before in 48 hours.
- Not planning out rules/instructions for my game ahead of time.
- Not having a clear goal of the game (No win/lose conditions).
- Not playing similar games to the one I was designing beforehand (learning form mistakes/successes of others).
- Many, many more that I’m not thinking of right now.
Then again, some things are simply not possible without physics…
but still, … nothing…