LD30 August 22–25, 2014

Different worlds, big and small

Our game is coming along for the jam, and its been a lot of fun for the Ryan bros to work together on this. It is called Micro-Cosmic, and it is about a fleet of ships trying to get back to their homeworld before an epidemic decimates their city.  You get to play as both the fleet as well as the virus– and the two worlds are surprisingly similar.

titlecard_1

spaceshot

microshot

 

It’s raining men!

We’ve made some funny bug in the game. These guys should’ve used portals, but instead they’ve decided to take a walk 😀

A little gameplay gif

Hey everyone i just finished working on the 10th level,took a little break to share the first one.

Giving up :C

Thinking, I have a cold. That’s a nice excuse for spending the entire weekend infront of the computer. Seems to be a mistake. Brain gotta work too.
Late start and lot’s of other duties that took lots of time didn’t help either.
I should probably have chosen something quicker, like Unity, or atleast a premade framework like Phaser, but I just really wanna do a game in pure Java. Or another language, wtvr.
Anyways! Enough excuses, this is what I managed to do.
The code became worse and worse as I spiraled downwards, so don’t look at it if you don’t want nightmares.

Link to .zip with excecutable .jar and Eclipse project folder:

istarnion.altervista.org/ld30/ld30-Istarnion.zip

 

Not posting this as an entry because it isn’t.

Parallel Horizons

My compo entry is a puzzle platformer with hand painted graphics.

I used Unity to create the game, Photoshop to paint and Cubase, some synths and my mouth for sound effects.

Unfortunately, I didn’t have time to finish the music.

I managed to finish 8 levels ranging from easy to rather tricky.
It’s possible to get stuck in places, press Enter to restart the map.

There is no progress saving etc, but once you know how, you can finish the game in a minute or so, so shouldn’t be a big deal.

Made on a Mac so Windows and Linux are completely untested, but should work.

All in all, a pretty successful weekend.

Let me know what you think!

Download and vote here.

Parallel Horizons

Gameplay GIF

 

Tags: finished, game, Unity 3D

Finished LD 30 Game – Looking for you

Finished my experimental game with a lot of hexagons,

was inspired by hexel, and a person that is far away.

Screen Shot 2014-08-24 at 18.45.45 Screen Shot 2014-08-24 at 18.51.52 Screen Shot 2014-08-24 at 18.52.58

 

Hope you enjoy this 2 player experience,

Phülo

Solution

Struggling with some gameplay problems including enemies not firing back and stuff:

Solution more particle effects

Unity 4.6 Beta does NOT let you publish properly

So I’ve read a lot of enthusiasm from many people here about making their Ludum Dare game in Unity 4.6. I just finished mine, mostly, and was making a build, when I found out that it actually doesn’t work on other computers that do not have the beta web player installed.

I know I am an idiot for not trying this out sooner. Gonna re-write the UI in something else. In the meanwhile, consider yourselves warned!

EDIT: Apparently it might work for some people. Best check

Comments

24. Aug 2014 · 15:36 UTC
Thanks for this information.
24. Aug 2014 · 15:46 UTC
I just played a demo that was submitted to LD and they used the beta. The web player page said ‘this can only be played on your [the devs] machine”, but it still played fine for me. Might be worth posting to see if others can play it before switching back to 4.5
24. Aug 2014 · 15:48 UTC
Sorry for the double post, but here’s a link to the game using 4.6:

progress #3

Hacking time!

showoff3

Finished!

Or at least, giving up with something which resembles a game.

For a simultaneous first Ludum Dare and first game since leaving high-school, I’m pretty happy with what I’ve achieved. There is definitely space for improvement, and it’s probably far too confusing for anyone but me to play, but coding (and releasing!) a game in just a weekend is far beyond what I thought I would manage.

pipelines3
Above is a screenshot of my final entry, Pipelines: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38720

Screenshot and Story: Progress Report

Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

Your Ship is on Fire!

Your Ship is on Fire!

While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following is some of the background story written by Wishsprite for your enjoyment.

When travelling between jobs I’d often think about 42. What could the question possibly be? Now that I’ve met the crew of The Folly, I’m pretty sure it’s ‘How many IQ points do these guys have between them?’

The knocking should have been a giveaway, who forces a ship to magnetise to their hull then knocks on the cargo bay door? No, you kick it down, get what you want and leave. No muss no fuss. If I hadn’t been in the loo they would never have caught me in the first place. Auto pilot aint worth shit.

‘Whose there?’ I yelled gruffly, hand on my holster.

‘Give us the Omni box, your money…. And a cup of tea!’ squeaked a voice, barely audible over the growling engines.

‘You idiot!’ interjected another more agitated voice. ‘Wait until he’s opened the door before stating your demands’

                ‘Who says I’m going to open the door at all’ I interrupted.

‘We’re pirates and we demand you open this door!’ Called the squeaker. A clang of boot meeting metal shook the door. Another kick and then a howl.

                ‘Ow! Open the bloody door’

I opened the door, but they were met with the barrel of my gun. Turns out I didn’t need it, my face did all the work.

                ‘HOLY SHIT DEAN BRICKSON! OH MAN, OH MAN, OH MAN!’ The squeaker barely reached my chest, a mop of brown curls covered his face. I just caught a glimpse of scared looking green eyes before he flung himself at my boots cowering.

                ‘Please don’t kill me! Oh god, please don’t kill me!’

‘Will you get up Squawk, you have a gun as well’ said a larger blonde guy who appeared through the hatch, gun trained on me.

                ‘What the fuck is Dean Brickson doing on a scavenger ship? You a Bin man now?’

‘I’m cleaning up my act’ I replied as I pulled the trigger. The bullet shot clean through his feet knocking Blondie to the floor. Squawk cried out slightly but didn’t move.

                ‘Now tell me everything you know about this Omnibox, why the hell do you think I have it?’  

‘We had it…we lost it’ mumbled Squawk quaking by my foot.

                ‘He left it in one of the escape pods, ship malfunctioned, ejected them all into space, gone fuck knows where’ cursed Blondie holding his shoe in pain.

                ‘How does a ship malfunction and eject all the escape pods?’  I asked. Blondie muttered something inaudible. I aimed by gun at his good foot and asked again.

                ‘What was that?’

‘I sat on a button okay’ Blondie muttered staring down at his wounded foot. ‘We saw your ship figured maybe you had picked up one of the pods, an Omnibox is worth big bucks to the right buyer’

                I smiled, big bucks is my middle name.

‘Guess we’d better find it then’

Squawk looked up hopeful.

                ‘Can we have tea now? And biscuits?’

Tags: artist, first progress, jam, LD #30, music, story time, Team

Around and Around

End of day 2! A lot of visual and sound work done today. Good luck to everyone submitting for the compo and good night!

wip10

First screenshot

I started to develop the game today. Hope I’ll succeed to finish it before the jam ends!

FirstScreenshotV2

Comments

24. Aug 2014 · 15:41 UTC
Excellent art style! Can’t wait to see more.

Accidental boss: Destroyer of worlds

I was messing about with particles, trying to get one effect, when I accidental’d some things and ended up with a pretty neat effect. I duplicated it, positioned them, and got this weird, other-worldly, almost-angelic kind of entity, which works great for the ‘boss’ I needed.

Here’s a vid of it in all it’s rough wonder (Might be a bit loud on the volume):

https://www.youtube.com/watch?v=o_Q_uWf3AHU

 

Loving this theme so far! I’ve barely felt the nagging of tiredness yet! Gonna push through the final ~7 hours, submit, then sleep.

Niceee, It’s all connected man.

AffixIt : It’s all connected man. (Red is Gre²n, Good is Bad, Blu is Best)

Super excited getting real close to having a full game. I got  sounds, music, textures, particle effects, levels, and the game play. Need to implement a main menu still but that can come last. I gotta finish the player textures, flesh out the levels more and give them each a theme. Finish up some story things, ect, ect, ect.

This ss is hours old and i cannot stop to take a new one just yet, (would give away too much for now) That’s Gre²n, player, Blu, and Red all smiling on the inside.ScreenShot1

Comments

24. Aug 2014 · 16:25 UTC
Looks awesome! I’m amazed at the quality I’m seeing in this LD.

How important is it for a game to be web based?

Hi all, I would like to here your experiences on the relative amount of reviews a game gets depending if its browser compatible or not.

I’ve always previously submitted web entries, however this time I’m using a module which adds physics that may not work with the web-player

Tags: help, question

Comments

24. Aug 2014 · 16:04 UTC
Well, as I see it, web entries do get more easily more plays, because it takes less effort to try it out, but that does not necesarilly mean they get more plays in total.
darkshadow
24. Aug 2014 · 16:34 UTC
Thanks Klianc, I’m just going to have to deal with it as the physics module is too essential to be removed and the web player is a bit bugged anyway