I am in
First Ludum Dare, let’s see what happens.
Probably gonna do something in HTML/Javascript.
Good luck to us all!
First Ludum Dare, let’s see what happens.
Probably gonna do something in HTML/Javascript.
Good luck to us all!
OH GAWD I’m doing this.
AH. I’m doing this cr*p lets hope I don’t fail horribly.
LETS CROSS FINGERS FELLAS.
https://twitter.com/0SCUR0
https://www.dropbox.com/s/fqunpt0pug0o650/Base%20Code.zip?dl=0
End obligatory I’m in/base code post here.
The excitement is palpable – I’ve got my workspace set up, my tools at the ready, and some snacks – now all we need is the theme!
This time around I’m going to try to stream the entire weekend. The stream is live now at twitch.tv/rjhelms.
This Ludum Dare will be my 9th time entering. The theme had better not include snowmen of any description.
Tools:
I may or may not be in, if I am in, then I will most likely be using:
superscreenrecorder
gimp
Lua and Love2D/C and my simple framework (https://github.com/finnoleary/quick-sdl2/)
or even lua and my scheme/lisp dialect, maybe not if it’s not completed. If it is in a ready state I will add it to a repo somewhere in github://finnoleary
Vim or some other text editor. I usually switch about a lot now.
IDK what I’ll be using for sound (if any)
Meh, here’s my twitter (http://www.twitter.com/gallefray .
Truth be told I don’t even know if I’m participating or not but 😛
– Galle
The answer is: my boyfriend convinced me. After being his sounding board on countless games and prototypes, it’s my turn to make something. That’s kind of a cool feeling. Now to go learn Twine before LD31 starts!! I hope the final theme is snowmen, because I have a good idea…
Hello all!!
list of my fisrt Ludum Dare gear:
1 – GPL Lib – http://sourceforge.net/projects/libgpl/
2 – Visual Studio C++
3 – Pickle
4 – Photoshop
5 – Bfxr
Everyone is announcing their participation and tools, so I thought I would too! I’ll be making a game in Haxe using HaxeFlixel and using Pyxel Edit for art, Reaper for music, and sfxr for the sound effects. Good luck everybody!
I’m waiting on an email for a job offer, and every day for a full two weeks they’ve told me to expect an answer that day, so uhh, I’m distracting myself from the suspenseful anticipation with the LD compo this weekend! =D I’m -definitely- a Unity person, and a hardcore coder, so I’m mixing things up a bit and focusing on art this time around! Hopefully I’ll be able to pull off something good enough to be visually appealing~
So, TOOLS:
My last real successful Ludum Dare game was a mini-Ludum Dare, (Shark week!) but I finished it, and published it on Android, and it was awesome! (https://play.google.com/store/apps/details?id=com.simbryocorp.sharkagachi&hl=en) Here’s hoping I’m just as successful this time around~
Tools:
First time entering LD. Hope I can finish my game.
Tools:
Have fun everyone! 😀
Excited for my first time at this. Looking to make a java-script plat former looking to use easeljs and box2d.
Homework’s overrated, so screw it. im in.
Not sure if i’ll use java or if i should try to learn unity… i’ll probably end up trying the later just for times sake.
go snowmen
I’m in for my third LD! Using the exact same thing as my last go:
I will be primarily using GameMaker: Studio Pro with a HTML5 export. The usual team of content generators and GIMP will be used for visuals and sound, but I may try my hand at using some vector graphics (swfmill), which would be new for me. I may borrow from my own code libraries (simple collision scripts and such) but all code will be my own.
-Evan “SketchyGalore” Good
Going to use my usual stuff for this LD.
Hoping for a good theme :3
Photoshop
Construct Classic
Graphics Gale
SFXR
Renoise
Tags: ld #31
About 40 minutes until it starts. Going to get theme first then sleep on it.
Will be using:
Unity3d
PyxelEdit/Photoshop/Blender/CrazyBump/Spine (depending on the type of game I make, may not use all these tools)
vim
Bfxr/Audacity
Me and my friend are entering LD for the first time in the jam category!
Language: Python
Graphics: Text based
Sounds: Maybe….
Hi!
This is my first ludum dare. After years of working in a huge pet project I decided I needed to get something finished.
I’ll be using Dart and WebGL, probably gimp and inkscape for graphics.
Up until today I had no experience with Dart, but I really dislike Javascript :p
Good luck everyone!
hey guys I’m joining in on the ludum dare
this is going to be my second one and last time was really fun so I’m excited also I’m doing a timelapse
you can find the time lapse here when its finished https://www.youtube.com/channel/UC2EOeJD9Fs5QrMd00NNskHw
I’m using
Engine: Game Maker: Studio
Graphics: Photoshop or Inkscape
Sound and Music: Sfxr and randomly generated music(im bad at music ;( )
Time lapse program: Chronolapse
see you guys on the battlefield!
Hi everyone,
I’m a developer living in Chicago, IL and I’m going to be streaming my entire Ludum Dare development process at
I will begin streaming at the competition start and the schedule beyond will likely depend on when I sleep (you know, nightowl stuff).
My stack:
Chrome browser
Node.js / browserify for asset building and webserver
Windows 8 (I’m a *nix developer 99% of the time so I might do some idiotic stuff)
VIM
My Plan:
Loosely inspired by the ongoing “Handmade Hero” project
https://www.youtube.com/user/handmadeheroarchive and http://twitch.tv/handmade_hero
I’m going to provide a walk through of the complete development process for building a simple 2d game using the browser as a run-time. This means that I will not be using any libraries at all and will instead teach you to use the WebGL API, WebAudio API, networking, and basics of node.js/browserify. If you’re interested in any of these things stop by. I live and breathe these technologies in my everyday coding and we can have an interesting conversation.
Hope to see you and best of luck to all the participants.
Steve
Kinda late, it’s less than hour to theme reveal.
Things I’m going to use:
Graphics: GIMP
Music: Rosegarden
Text: GVim
Language: Lua
Framework: LOVE
And that’s it.

My wife and I are going to make another attempt at the jam. We have quite a list of possible engines and programs we could use, but we are hoping to make the theme work with Ren’py, and will probably use Photoshop, SFXR, etc to create any assets we need. Nothing too fancy, but something we can hopefully see through to completion.
I don’t know what I’m doing but my friends do and I’ll be working with them.
Joining Ludum Dare 31:
Using Unity, Gimp, LMMS.
Good Luck.
I’m In. At least I think I am. I’m no stranger to making games on a tight time constraint and I do like it. Usually when I do it it’s on my own terms but I would like to participate.
I might have some other stuff going on this weekend and if the theme that gets picked doesn’t inspire a good enough idea I might just give up.
I’ll give it my best shot though!
I’ll be using Game Maker Studio with a html5 export and photoshop.
For sounds I’ll probably use SFXR.
If I timelapse I’ll use chronolapse which seems to work.
Let’s hope for snowman!
Game maker studio – development
Photoshop – art
fl studio – audio
I might drop out mid game but I realized Ive got free time today so why not!
I just want to say good luck to all Ludum Dare 31 competitors! 😉
Our game is a arena shooter, you need to shoot, throw grenades and place block, each block have one behavior, like deflecting shots, teleport the character, give extra ammo, etc, and every block is destructible.
Our IA is REALLY dumb right now, but we are working on it.
We’ll try to implement a local multiplayer as well.
ALL IN ONLY ONE SCREEEEEEEEEEEEEEEN!
Check our progress:
Long time did not participate in LD, hope to divide my time between LD and other personal commitments this weekend
The tools are :
– Construc 2 or Unity (depends of the idea)
– Gimp
– SFXR
Some music list who want to share to work? is welcome : D
Happy LD !
Oh boy time for video games.
TOOLSU~
Unity3d
C#/Javascript
Audacity
BXFR
Photoshop
Softimage
Metric tons of electro swing
STREAMU~
www.twitch.tv/jellycakes1
GOODU LUCKU~
Thiis will be my first LD
I gonna use SmallBasic (not a BASIC dialect) for programming
Famitracker for music/sounds
NO GRAPHICS PROGRAM. Raw shapes are the best (if used well)
I’ll get the theme and then leave for 3 hours or so.
Here we are for our 4th LD. Excited to be here and ecstatic for the theme reveal.
We are a VR simulation laboratory and our target platforms will be Oculus DK2 and potentially Samsung GearVR (Don’t worry, we will sneak in a PC/Web build too)
Tools:
Zbrush
Maya
Photoshop
Audition
Unity
Giving the compo another go. My primary goal is to have a working game by the end XP.
Alright, here’s my arsenal:
Looking forward to getting a better theme than the last LD! I couldn’t finish a game at the last LD. Before that, I created a game that got #18 in the Humour category.
I will be using JavaScript/HTML5 and utilizing code available from my Github (http://github.com/bttf)
Good luck to everybody and have fun
Hello!
Tools I’m going to be using for this LD:
– Programming Language: haxe (http://haxe.org/)
– Framework: OpenFL (http://www.openfl.org/)
– Drawings: Inkscape (https://inkscape.org/es/)
– Sounds: Bfxr (http://www.bfxr.net/)
– Soundtrack: Have not decided yet
Will be posting the code here: https://github.com/fierysquirrel not sure yet how I’m gonna call the game, depends on what it is.
Very excited for this LD, see you all there!
Skinny Jean Death Studios here for our first Ludum Dare; and Compo no less!
Using C#/XNA for the programming.
Fruity Loops for music.
Photoshop for graphics.
Can’t wait for the theme!
I’ll be entering the Jam this time around, with my good friends Ivano Palmentieri of SomePX and DJWildebeest. Ivano will be the head of our GFX department and DJWildebeest will be on sound design. My job is animating characters and actually assembling the game 
We’ll be putting the game together in Multimedia Fusion 2, sounds will likely be generated with SFXR or a mix of softsynths/effects in Ableton. Ivano will be making graphics with… a computer? not sure… and they will probably be animated directly within MMF2.
This will be my fifth Ludum Dare personally and I am very excited!

we ‘re in
Hello everyone, this is my 5th LD starting in 30 minutes now.
I’ll be, as always sharing my workspace, food and drink with my friends @simonchauvin, @glbs and @Annagavaldakedavra.
I’ll be using :
Construct 2
Paint.net and paint
audacity and pulseboy
I wish you a great LD and hope the theme will be a bit more intresting than this snow thingy.
This is my ffirst LD and I’ll be ususing my favorite tools of Clickteam Fusion 2.5 (for the “code”) and Famitracker for the audio.
* Language: D
* Dev Tools: Textadept, DCD, D-Scanner, Arctographer
* Libraries: SDL2, Derelict, some random code
* Graphics: GIMP, Blender
* Sound: LMMS
Worked late just so I wouldn’t have to give up the weekend, hope the theme doesn’t suck lol
what am I using, no clue, depends on the theme, and what pops into my brain, if both are simple Im going to try another Apple II game, though those never ever pan out for me in LD, if its something thats complex enough I dont want to deal with in basic, then it will be windows + EGSL (lua + sdl)
both will use gimp for graphics and notepad ++ for editing
bfxr and bosca for pc sound, beeps n bloops for A2 sound
enough of that though, LETS DO THIS woot WOOT
Tags: im in
Holiday time means Ludum Dare time for ol’ Brian at Steamburger Studios. After having such an amazing go at LD28, there’s no way I could resist doing it again this year!
This year I’ve been working knee-deep on a fully 3D FPS in unity, so I’m pretty sure I want to go 2D for the Dare.
With that in mind I’m probably gonna stick with the basics of:
Unity 4.6 + Adobe CC + SFXR + FL Studio 11
I’ll try not depress everyone with the mood of my entry again this year. Ho ho ho… ☃
Tags: ld #31
I originally posted a few days ago that I was doing the Jam with some ruby based technologies…but now I guess based on my own constraints I fall into the compo category! (And I also changed some of my tech choices)
Engine: Three.js
Graphics: GIMP
Audio: something..
I’m in for my first Ludum Dare! Going to try going solo in the Jam this time around.
Tools
Engine: Unity with C#
Art: GraphicsGale/Maya, Paint.net
Sound: Bfxer and Audacity
Will be doing something simple for the Jam with a friend this weekend, to take the edge off winter and get some practice. Will be intentionally unambitious though.
Platform will probably be Javascript/HTML5, for personal familiarity and ease of publishing.
My wonderful wife Kristin and I will be participating in Ludum Dare as a team. She’ll be handling art and design and I’ll be focusing on the code. No definite plans for tools yet, but it looks like she’ll mostly be using Adobe Illustrator and I’ll either be using Unity or Brackets as an IDE with rendering via PixiJS.
Good luck everyone! #snowmanjam
Imma do this reeeel gud. First Ludum Dare, first jam in general. It’s a bucket list item of mine, time to check it off!
Tools;
Game Maker Studio 1.4
LMMS 0.4.13
SFXR
Paint.Net
The only other LD I participated in was #26, and it was fun fun fun. I did the compo previously, but this time around I’m going to stop being a lone wolf and jam with my buds! 
We’re going to be streaming from our location at the Tech Valley Game Space in Troy, NY. Check us out and say howdy if you get a chance: http://www.twitch.tv/techvalleygamespace
I’m in, as always.
Equipment:
I’ll use my Unity C# code base for GUI & localization.
Desktop
The timing couldn’t be better as the weather is shaping up to be pretty miserable in Philly this weekend.
Using Unity3d, Pickle Editor + Paint.NET, and Audacity for audio.
Time to curl up by the fire and make some games!
I can’t say I’m unexperienced making games, but I’ve never been to game Jams, so this kind of event will be something really different to me.
Here’s my setup:
-Unity 4 (maybe with NGUI plugin)
-Photoshop CS6
I’ll be coding on C# and I have no idea what my art will look like, hahaha.
I’m in!!! This will be my fist LD!
photoshop / illustrator / pickle
construct 2
sfxr
I have no idea if I’ll have time to scrape up a game this weekend, but if I do it will be MY FIRST LD!
If I’m able, I’ll be using:
– Photoshop
– Pro Motion
– Unity (C#) / MonoDevelop
– FamiTracker (maybe)
Good luck everyone! 😀
I don’t know if this is frowned on, gonna target android as platform though. First timer.
Eclipse, Java, openGLes 2.0, possibly some third party libraries depending on concept.
art: gimp
sound: ill worry about it if I get there.
Good luck everyone! (I know I need it)
This will be my first Ludum Dare, and hopefully won’t be my last. I will be using:
Unity
c# for programming
gimp
and possibly blender
Good luck to everyone else!
Let’s see how far I can go for my first time.
Weapon of choice: www.meteor.com
I’ll be using:
Wish me luck!
My second time around – I’ll be trying for the compo again if everything goes well.
Tools:
Engine: Unity (c#)
Art: Photoshop
Sound: Bfxr
Good luck everyone!
First LD ever, fifth game ever, I’m going to be streaming at http://www.twitch.tv/deltadaedalus.
Using:
Love2d
Bfxr
Paint.net
Tags: im in
The toast is ready, just got to wait for the jam.
I`ll use:
Hello everyone
We are 4 and all beginners . It’s our first GameJam, but we’v done the preparation last week.
2 Prog and 2 Graph
TOOL USING :
FlashPunk
Photoshop
First time joining the LD…I’m hoping for the best, not the first 100 tho, just getting somewhere I can work with later on maybe 
I was going to do a JAM, but here in Europe (CET) it ends at 3AM Tuesday…and I have work on Monday, so I guess it’ll be a Compo for me 😉
Tools:
– Unity 2D
– Paint.NET
– I don’t know what to make music and sfx with…I’ll figure out on the fly (begginers mistake I know 😀 )
– Spotify Web Player for programming-music 😛

Hey everyone, this will be my third Ludum Dare!
I will most likely be using LÖVE, along with a load of code I hurriedly collected in the last 2 hours: https://github.com/geckojsc/ld31prep
Looks like it’s Fireworks and Gale for the graphics, and Renoise for the music, however this time I have a set of professional software synths (DCAM Synth Squad) from FXPansion, so I’m looking forward to making some awesome songs with them.
If everything goes wrong at the start and I can’t think of a game (*cough* snowman), I might team up with one of my friends and enter the jam instead, in which case we might use Java or something. Please don’t make me do that guys. xD
Tools:
– Haxe + OpenFL + HaxeFlixel;
– Pickle for drawing;
– Sublime Text 2 as ide.
Hey first time joining Ludum dare, I’ll be doing either Java or RPG maker depending on the theme 
Good Luck everyone!
Or at least I hope so. Haha.
Now, everyone, GO!
Greetings from The Netherlands. It’s super late and with less than 20 minutes to go, I can’t wait for this years LDJAM.
Tools:
Can’t wait!
– Matt (“Joyhype”)
Watch me build the game on Twitch! http://www.twitch.tv/joyhype
I have finals all week but why the hell not!
Unity 3d
Gimp
Maya LT
Blender
-Superpowers-
Theme music.
Going for the compo!
Tool: LibGDX
Base code used: https://github.com/jamesdavis86/Ludum-Dare/tree/31
Using Apple Pie Moonshine as helper tool. 😉
dvcolgan and I will be making a game for the Jam using Coffeescript and PhaserJS. Our programming brought to you by the power of milk:
Heyhey, fellow devs!
This is my very first time trying to attend a Ludum Dare, yay o/ I’m so excited.
However, it’s raised difficulty for me, ’cause due to timezone differences and the urgent need to attend my normal dayjob I only have about 36 of the 48 hours available to do something.
But I’ll try to make the best out of it! 
What I’ll be using:
– UE4 as main engine
– Blender for 3D models
– PhotoShop for textures and 2D assets
– various tools from the Ludum Tools page (like the SFX generator)
I’ll all alone and by myself, hence me aiming to enter the compo rather than the jam.
Just a reminder to head over to plug.dj/ludumdare during the jam for a stream of great programming music, as well as a chance to share some of your own songs!
Come on down, and let’s make Ludum dare into even more of a party than usual!
Been a while since I’ve done a Ludum Dare. It’s time to get back on the horse. However, depending on the theme (and any ideas I actually manage to have), I’ll either create something new in a Compo submission or continue my current prototype project either as a Jam submission or just using the time to try awesome things.
So here goes this Compo/Jam Submission/Non-Submission thing!
Using Unity as my game engine, Audacity for audio, Oculus Rift and Leap Motion as devices. Virtual reality game. Windows is target platform. I’ll be doing the Jam and will use free assets from TF3DM, Turbosquid, Sketchup Warehouse, Unity Asset Store, and wherever else I can find what I need.
Have fun everybody and good luck! By the way I’ll be doing the Jam not the competition.
I’d considered trying out a stable build of LWJGL 3, but I feel a cold starting to drag me down a bit, so I think I’ll just stick with what I’m comfortable with. I threw the basic example code from the wiki for LWJGL 2.9.1 into a new project to set up the git repository, so I should be ready to rock. At least, assuming I can pull any ideas out of my brainmeats this time, which didn’t work out so well last time, where I didn’t write a single line of code! But LD29 before that was great, as was Mini-LD52. So hopefully this one will get me back on the Ludum Dare track!
Personal Library: https://www.dropbox.com/s/fhe1c10vjdlwqa3/NFlash.zip?dl=0
Hi everybody !
We’re in once again (7th time already ?!) for the LD compo !
As always I will be sharing space, food and drinks with my good friends AnnaGavaldaKedavra, Simon and Marcellus in a ghastly mansion lost in the far suburbs of Paris.
We decided this session to spice things up by adding a few more constraints to this jam.
We’re going to randomly pick a genre, display and control restriction from a selected pool and mix them with the main LD theme.
We’ll tell you soon what came out and if you feel like it, we’d really enjoy to share this experience with you!
Good luck to all,
Cheers !
I am in for yet another Ludum Dare! 😀
I’m going to be developing a 2D game using Java and the Ijen framework. Sfxr and Audacity will be used for sounds. Paint.NET will likely be used for all images.
Streaming: http://www.twitch.tv/cactose
Ijen framework:
.jar Download link: http://sta.sh/021hc1uhlady
.jar Alternate download: https://dl.dropboxusercontent.com/u/34769058/ijen-1.0.jar
Source: https://github.com/Cactose/ijen
Tools:
IntelliJ IDEA 14.0.1
Ijen framework
Paint.NET
Sfxr
Audacity
Git / Github

Wow. BlackCode Studio, the creators of Kamil the Cat series, Cases, Seminecata, Altrein’s Portal, Simplified and few other games is in. Yup, I know, that’s unbelievable.
So the team looks almost exactly as always:
And the software and other things that we’ll be using:
Yeah, that’s pretty much all. Have fun everybody!
Tags: blackcode, kamil the cat
I am in for my third Ludum Dare 31! This means I’ve done every Ludum Dare compo in 2014 and I can’t wait to do more. Check out my entries for Beneath the Surface and Connected Worlds.
It will be a weird weekend. I have Christmas photos scheduled with my wife and kids tomorrow and my sister will be visiting from Colorado all weekend, so who knows how much time I will have to actually make a game.
My stuff:
-Notepad++
-mspaint.exe & The Gimp
-I’ll probably end up using some sort of open source sound/music generator, but I haven’t decided which
-Tiled
-Chrome
Good luck to everyone and have fun! I can’t wait to get started!
☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃
Joe (lonewookiee)
Giving Elm a try for this LD, a completely different paradigm from what I’m used to but functional reactive programming seems very cool in my experiments so far.
Take a look at http://elm-lang.org and http://debug.elm-lang.org/edit/Mario.elm for some time travelling debugging!
Unity 4.6! Web player time!
I’m placing all my bets on ⛄jam.
Gonna be using Lua with Love2D, probably doing the typing with Sublime Text and Vim. Letsss gooooooooo
I’ll be doing the jam with my roommate.
Equipment:
Challenging myself to make my first 3D game.
Regardless:

“I’m in there like swimwear.”
everybody get ready!
I’m in!
Tools:
Code: ???
Art: Gimp or Inkscape
Music: Autotracker
SFX: BFXR or SFXR
Other: ???
Happy hacking, and good luck!
That´s my first try to enter Ludum Dare and I´m not sure that I can finish in time but I try it.
Tools:
Engine: Construst 2
Art: Built-in editor/Paint.net/Graphics Gale
Sound: Sfxr/Bfxr
Music(If any): cgMusic and Audacity
Good luck to all and have fun.
Tags: Construct2, ld #31
I’m gonna be using flash, sublime, sfxr and maybe some other things I haven’t thought of yet.
This ludum dare I am working on my own, most likely. I am very excited about it…
I will make sure I share all documentation, including inception document, design document, and post-mortem…
😉
Good luck everyone, and have fun 