LD31December 5–8, 2014

Updated and Ready to Go

This will be my first Ludum-Dare and I’m going to hopefully hit the ground running and make something for the compo.

Tools are:

Engine: Unity3D

Code: MonoDevelop

Graphics: Photoshop and Illustrator

Music: Sfxer and Audacity

Good luck everyone.

I’m in!

I’m in for LD31! Tools TBD, but I want it to work in the browser.

Wish me luck!

I’m IN!

Just before the theme gets announced!

I’m doing it. Using mostly Game Maker: Studio and any other tool that might be useful for the occasion.

 

Wish me luck!

I’m in… har har har!

I’m in, unless snowman wins. As almost always – using Unity3D, my mouth and my killer drawing skills to make another “game” that makes your eyes bleed.

Last Minute : Im In

Code / Design: Unity

Sound Design: Audacity / Whatever works

Graphics: Graphics Gale & Photoshop

Good luck everyone

I’m in…

Have decided to go with Monkey X for this one, as I’ve been looking for an opportunity to use it for quite a while.

Also picked up Ignition X and R.U.B.E. a couple of days ago, but I’ve done nothing more than install them and look at a handful of demos, so whether I use then will very much depend on the theme and my game design.

Will definitely be using Vim, GIMP and Bfxr, and quite possibly Blender, Inkscape, Audacity and SunVOX, depending on the game and how much time, if any, I have left over for adding nice things on Sunday night.

Now all we need is a good theme. Please God don’t let it be that bloody snowman.

Good luck everyone!

Zargy Studios is In

Development Environment:
GM Studio Professional

Art:
Graphics Gale
Gimp
Blender

Sound:
BFXR
Audacity
Fruity Loops

Misc:
Notepad
Libreoffice
Github

Let’s do this!

Chowing down on a bag of Scooby-Doo fruit snacks and about to make a game on the entire screen.

Can’t talk now, I got a game to make!

THANK THE LUDUM DARE LORD

ITS NOT SNOWMAN!!!
SNOWMAN CAN SUCK IT!
HAHAHA
#NOMAN WINS!!!
-Flatgub~

I’m in!

Expected the snowman, had a good idea.

Single screen UE4 here I come.

Comments

06. Dec 2014 · 00:10 UTC
The game could still be about a snowman 😉
handkor
06. Dec 2014 · 00:15 UTC
The snowman part was not the interesting part.

Coincidental theme

I’ve just realised that somewhat coincidentally my idea for LD30 would work well with the “Entire Game on One Screen” theme for LD31. Oh well I’ll just have to come up with something new.

this theme is very difficult

hmmmmm. Well there goes all my ideas about platformers right out the window.

Theme: Entire Game on One Screen

I expect to see all the source code as well! 😛 :-)

Comments

06. Dec 2014 · 00:16 UTC
Caveat – You are playing this game entirely on one screen called “your computer monitor”! 😉

let’s go #LD31

I really wish it was snowman but, come on, let’s do what we know and what we do best. Good luck to all.

I’m in

  • Unity 3d 4
  • C#
  • Photoshop
  • blender 3d

luck to all!!!!!!!

Here we goooooooo

Once again not suuuuuper enthused about the theme, but here we go. I’m in again, and with the same infection I had the last two attempts! Ain’t immune systems grand?

Let’s do this. All bundled up for the winter. Drinking hot choco—I mean, soda out the wazoo.

Photo on 12-5-14 at 6.07 PM

I’ll be working in Unity (free), and this time not using any starting codebase. We’re workin’ from scratch, people! The old-fashioned way! But considering I’ve been in the middle of hella coding for Sunshine, I think my gears are running pretty smoothly.

Comments

AlgidPlasma
06. Dec 2014 · 00:14 UTC
working from scratch or using unity, choose one but not both
06. Dec 2014 · 00:28 UTC
Too late :O
06. Dec 2014 · 02:44 UTC
Nice! Not super crazy about the theme either, I prefer to be further constricted 😛 Can’t wait to see what you come up with :)
06. Dec 2014 · 02:44 UTC
omg, autosmilies, awful..

Thoughts on Theme

This theme is definitely very weak because it’s far too open for interpretation. “One Screen” is an incredibly vague idea.

The thing that comes to my mind is “hey. this is a perfectly valid excuse to do a neat pacman clone just to say you’ve done that in javascript even if it’s not really unique.” I’m trying to think of ways I can innovate or do something neat with one screen, or if there are any cool game ideas that I have. My plan is thus: try cloning PacMan in JavaScript, see what you learn in that exercise, deconstruct it, and see what you can do with that knowledge. Do Space Invaders, do Pong, do basic things so that I can learn how to manipulate physical entities using code.

The most unique idea that’s occurring to me and the one I keep thinking about is an Odyssey simulator. Give the player an interface that looks like an old-timey TV and give them the various screen shades – football, tennis, etc. – and let them play all sorts of different kinds of games using that ‘one screen’ with all the screen shades. I think that might be cute??

Tags: ld31, Planning, theme

Comments

AlgidPlasma
06. Dec 2014 · 00:17 UTC
damn well I guess we better scrap the theme for everyone because you don’t think it’s good
06. Dec 2014 · 01:40 UTC
gosh I was just being critical jeez just because i don’t like it doesn’t mean it’s not a valid theme. i just don’t like it and i’m not gonna pretend to.

Stencyl

Is anyone streaming and using stencyl if so email me your link at montanacaleb@gmail.com so i can watch.

Just Wanna Play Games LDJam 31 update

All on one screen!

My daughter and I are brainstorming. We will be using;

0ab3a6cFramework: GameMaker Pro

Sound: audacity

Graphics: Gimp, graphicsGale

 

Wat

Well at least I’m not the only one a bit confused by the theme, but I’ll see what I can come up with! Also realized that I’m pretty unprepared and didn’t upgrade to the full version of Unity 4.6 from the beta, so I’ll reinstall in about an hour.Capture

I’m in

im going to participate in this jam hopefully with a game i don’t procrastinate super hard on this time (resulting is some *cough* high art games)

 

i will be using:

-Stencyl

-Gimp

-GraphicsGale

-Bfxr

 

I likely wont have any music unless i go into jam time and can get a friend to.

 

My general plan was to make a gauntlet like game, and banking on ☃ winning gave me the idea to have a spindash type attack. I plan on making gauntlet but the stage on screen changes as you progress.

I’m Back

ludumdare

 

Come With Me If You Want to Ludum

 

I’m in for the Jam

I’m in for the Jam.  This will be my 4th Ludum Dare.  This time I plan to finish “something” at least.

What I’m Using

Language: ActionScript 3

Library: FlashPunk

IDE: FlashDevelop

Creative: Adobe Creative Suite, Audacity, sfxr

Maybe some other various tools if the need arises!

 

Good luck everyone!

Ludum Dare – Mythical Snap!

Hi!

So I’m going to do a Pokemon Snap clone with Blender. You’ll be a professor in the late 19th century, on a train, taking pictures of a few animals. The goal is to take pictures of them in special poses to sell to the newspaper when the train pulls into the station.

How does it tie into “entire game through one screen”? Looking through the camera lens (or camera screen) the whole time! 😀

 

I’ll keep you posted!

LD31 Theme Question

Have a quick question about the theme.  Can we have multiple levels (as long as the entire level is displayed on one screen), or is it just one screen period where no elements (levels) can be loaded?

Comments

NaoisTheGuardian
06. Dec 2014 · 00:19 UTC
There are no particular rules about this, you just want to make it fit the theme. If your only tie to the theme was that someone was playing it on a monitor, some people might think that was a bit crummy, but if you tie it into the theme well enough, then it should be fine.

In for the first time

This’ll be my first jam. I’ll be using Unity/Monodevelop and an extremely old version of Photoshop.

In for the compo

Let’s see if I even make it past the idea stage…

First Game Jam

Sup people!

This will be my first jam, pretty new to all things game development although have been enjoying gaming for as far back as I can recall and have spent a few months learning via experimentation and youtube videos.

Toolkit:

Gamemaker
Photoshop
Fruit Loops Studio

Can’t wait to see your games! Hopefully mine will provide a few minutes of enjoyment :p

Happy jamming!

I’m in!

Going to be using Unity3D
With mostly Java Script…
Waiting for the theme to be announced in 10 minutes!!
😀
Art: Gimp or Photoshop
3d Modeling : Blender
Scripting : Sumblime Text

I’m in

I was going to just skip the obligatory I’m in post, but… I figured there’s a reason it’s called obligatory. This is my first Ludum Dare, so I’m mostly just going to try to finish in time, quality be darned. I’ll either be using Visual Studio C# (with XNA) or CraftStudio, depending on my mood. I’m stuck with paint for graphics, and don’t know how to use SunVox yet (for music), but it’s better than nothing.

So, for the theme?

Firstly, worst theme ever, EVER… Secondly, does this mean that the entire game must be on one screen at once, or could you perhaps do some sort of sidescroller?

Comments

NaoisTheGuardian
06. Dec 2014 · 00:21 UTC
Interpret it however you want, just make it fit the theme.

First Ludum Dare

As the title implies, I will be taking part!

Here’s my toolkit:

  • Visual Studio 2013 (C#)
  • XNA 4.0 Refresh
  • LMMS
  • Paint
  • Gimp

Let’s give this thing a go

We are a group of three friends, who have never worked together but all have some programming/designing background. After just a few Unity3d tutorials we don’t expect much, but who knows what we’ll manage to create in these few days!

LD 31 for a first game jam !

Hey !

It’ll be my first game jam and I choosed the famous Ludum Dare. I’m very excited to participate and I hope the theme will be great.

My tools will be

  • Unity 3D
  • Photoshop
  • C#

Good luck to everyone and enjoy !

I’m In

First ever time participating in Ludum Dare! Can’t wait to make something amazing and see what other magical creations participants come up with!

I’m in

This is my first game jam ever! (But I’ve been to hackathons before and have experience making games)

 

Tools/Libraries –

Mingw-w64

OpenGL

Paint/Gimp/Paint.NET

Possibly bullet physics library

Simple DirectMedia Library 2.0

Blender? (if I need 3D models)

Code Medicine is in!

We’re in too! Team of two/maybe three. Fresh out of a recent jam with out title VooDoom!, were hyped to jump into our first LD! We will probably be live streaming a lot of our stuff on twitch! Follow our twitter for details @codemedicine

 

Engine : Unity 3d

2d Art : Photoshop & Illustrator CC

3d Art : 3ds Max ’14

Sound : Ableton Live 9

First Time I’m gonna finish it!

So the last Ludum Dare I participate but maybe with some very native tools so today I’m gonna try almost the top in tools, not something as Unity but an JS framework. So, my tools will be:

  • EnchantJS as Engine
  • Graphics Gale as Pixel Art Editor.
  • bfxr as Music FX creator.
  • And some music generator because… I just don’t know anything.

It will be my first time with EnchantJS so hope It goes like I need 😛 But I think it very basic. Just want to finish the game :)

Good luck to everyone and have fun!

Tags: first, second, tools, try

Am I in?

This is a question I’ve been asking myself ever since the clock started ticking down, and to be honest, I don’t know. I’ve known for a while that I’ll be away from my computer for a day, so in essence I’ll be competing in the jam with less time than in the compo. I may not be able to get a finished game, but if I do, I’ll be using either GIMP and Gamemaker Studio Standard, or Blender and Unity (free version, scripting in C#). Regardless, voting has been fun, and good luck to all of you with Ludum Dare 31!

I too am in

I’ll be giving this competition a go (solo), representing Solid Fuel Studios (which is basically just me).

– Planning to primarily use Unity3D (C#).

– crappy music on ipad via Garage Band. maybe some old Adobe Soundbooth for mixing.

– Photoshop for graphics/painting/textures.

– Flash cs4 for quick animations

… EXCITED

(planning to post updates and photos via twitter account: https://twitter.com/SolidFuelStudio )

I am ready to go. First Ludum Dare.

Hello people,

My first Ludum Dare, but I have already participate other game jam. I am going to use Construct 2 to do this game and I have a partner to do visual asset. For audio, probably we going to use the asset for this ludum dare.

I hope everyone have some fun doing your games. By the way, I from Brazil, anyone from Brazil to?

PS: My english is not the best, but I hope is enough to post something.

I’m in

Another first timer here, going for either Haxe or Unity depending on the theme.

Dinner Post

I’m having a problem getting SDL2’s Renderer to work. So I’m behind.  Oh well, that’s Ludum Dare for ya!

But, here’s some pics:

012a05c9b047028d7d523ba5fc527c383fdb9cf176

Dinner!

0163211b576471aca3e96a7c8cfc66bf1166496d68

Pie!

 

01a2b3860c1d06aa9dc9d88d36664b61f29d58245d

My cat Jack, monitoring dinner closely.

 

016c8b59f85a582c09d614c699799bba5f55eb1bc8

My Game Dev Lab

 

Tags: cat, desk photo, food photo

time to do the thing in the what now

plan:

-wait for theme

-read theme

-go to sleep

-wake up

-run

-go to store

-make game

 

game idea:

-simple

-very simple

–snowmen snowpeople?

-practice win platform code from scratch?

-circles maybe

-probably squares

-colors, colors, colors

-maybe no sound?

-wing it

-story of life, my friends

5 and a half hours in, time to codecodecode!

It is time to stop playing around in the scene editor and actually start writing some code! Pathfinding needs to get done today, so I can focus on content tomorrow!

Game controller cube

It’s a Lime : D game controller cube. Now please move along, citizen.

I’m in!

Good Morning everyone, go go go go go go

I’m In!

I managed to obtain a free licence for Clickteam Fusion 2.5 during the Indies VS PewDiePie game jam, so I guess I’ll be using it here so I can familiarize myself more with the program. That jam was the only other one I participated in, but I read that simply releasing a game to the public is a great way to get motivated for bigger projects so I want to participate so I can make a bigger, more serious game.

Månken is in

I’m in!

Will be using:

– Tiki drinks

– Construct

– Photoshop

– Logic 9

I’m innerino

I make a game.

Maybe with Unity or with Slick2D, not sure.

Will be using PhotoShop for graphics, sfxr for sound, and uh, yeah. Some other programs.

First Compo / Jam if I mess up.

glhf

I’m in!! :D

This is the first time I participate in the Jam.

I’m gonna be using Game Maker 8 for my game 😀

Here We Go…

First Ludum Dare attempt. None of my ideas had anything to with on one screen, so it’s back to the drawing board. I’m assuming “one screen” means one in game room and view, so here we go! (I’m using Gamemaker: 8.1 or Studio. Modeling with Sivmodeler likely.

Im in I guess, no idea what I’m doing but my friend basically peer pressured me into this. Yay Peer Pressure.

First time doing this. Most likely will accidentally break a bunch of rules. Depending on my friend to guide me through the process so I don’t mess up and do somehow break a bunch of rules. All the funsies…

 

Gamemaker Studio

Paint.net and this website to make the animations http://www.myspacegens.com/handler.php?gen=animatedimage very ghetto but it works for me.

For sound effects I will probably use Bfxr and Audacity.

 

Comments

06. Dec 2014 · 00:29 UTC
If you’re going for the compo, the basic rules are pretty easy:

– Make everything (except publicly accessible code libraries, fonts and drum samples) yourself while the jam is going on. Don’t use any images, sounds, music etc that you didn’t make yourself in these 48 hours.

– Submit 48 hours after the compo started. Remember to include source code.

The idea + terrible mockup

I’m so glad snowman didn’t win. This is a pretty nice restraint. I’m really looking foward to see what comes out.

My idea.

You are a monster breeder. You breed monsters for all sorts. Wicked warlords, eccentric wizards and the rest.

You are given a contract and you must breed a beast to meet the client’s wishes. You don’t control the beast, but you control its enclosure.

You will release things for it to gain exp against. Set up obstacles for it to learn how to maneuver so eventually it will become the beast the client wants.

Hopefully it isn’t too ambitious.

Very basic mocup

 

I’M IN :^^^^^)

http://www.twitch.tv/laxeot

 

Using GM:Studio and I’m in a skype call with other people.

I’m in!

First time participating. Lets see what comes out of this.
Engine:Unity 3D / MonoDevelop

Graphics: GraphicsGale

Music: TBD

 

I’m In

I’ll be using javascript and html5 canvas. Probably Phaser.js, but maybe not, depending on how well its physics works.

I think I’ll be using music from my band, Dolphant. You can use our music too, it has a CC license: https://soundcloud.com/dolphant

Good luck to you all.

Here We Go

Good new, bad news.

Good news is, I got the theme I wanted! Really excited about that.

Bad news. I won’t be able to work on anything for a large portion of tomorrow.
But here we go, I’ll try my best anyway; As that’s what LD is about, isn’t it!

I’m In

My first time in Ludum Dare!

As lone developer, from Brazil!

My initial tools:

  • Unity 2D
  • Photoshop
  • cfxr
  • pen and paper 😛

Good lucky for everybody!

PS: Sorry for my poor English, i wish that you understand something 😛

Comments

lucassousam
06. Dec 2014 · 00:33 UTC
To tentando achar uma ideia para jogos, mas ta tenso. kk
Dsnunes
06. Dec 2014 · 00:35 UTC
BR, tamo junto!
yakultjapa
06. Dec 2014 · 00:35 UTC
One more people from Brazil, welcome.
klassmann
06. Dec 2014 · 00:50 UTC
Fala galera!

An idea for you

the screen simulator

watch the world trough the eyes of a monitor

I’m In!

Hey all,

Here’s a little video I threw together in the prep for this LD. It’s a bit late, since the comp started like half an hour ago but I thought it’d still be worthwhile uploading.

Good luck and have fun, everyone!

I’m also in. ☃!

hey guys! this is my first one. theme is a little restrictive but I think I have a couple of fairly good ideas. I’ll be using C++ and openGL as I’m familiar with it and just good old paint for graphics. bring it on!

My Boardy Is Ready! :)

Had a few hours of sleep before 2 a.m. (that’s when Ludum starts in my time zone) and now I’m ready to Dare! I absolutely love the theme! Voted for it during both rounds :)

And this is my humble battlestation:

battlestation

Time to make a good use of all that empty board space and do some designing :)

I’ll be doing Unity 4.6. Probably going the platformer way. Probably with mutliplayer (didn’t do that in Unity yet, so time to try).

Good luck everyone!

So it’s begin

We are here, at PUC-PR (Brazil). The university received us in this LD.
I will made the game alone, with Construct 2, Spriter, Photoshop and Illustrator and something to do music.

Personally, I did not like the theme. BUT, this is the glamour of Ludum Dare, make a game, does not matter about what.

Pizza and FUN

Pizza and FUN

The night start with pizza, and everyone here in the bringstorm.

Good Luck DEVs!

 

Tags: #31, food photo

Whoa I might do this!

I wasn’t sure I was in but I like this theme a LOT .. the constraints of one screen make this more doable in the time I have.

Brainstorming now!

I’m in!

Post didn’t go through before.  Going for the compo – Probably working with Construct2, Photoshop, Sxfr, don’t know what for music yet.

Snowman has melted

I was way too hyped to do the snowman theme, whoops!

Now, for a half hour of brainstorming…what to do with this theme that’s original?

Tough love

Tough theme for a first time participent!

Let`s give it a try though! Have fun everybody!

Let’s do this.

I had a feeling yesterday that Everything On One Screen might be the theme, and so I have my idea already.

I am feeling motivated.

Tags: Catac : I'm in., ld31

Stream

Watch my feed a twitch.tv/thenewphoenix99.

Yahoo it is not Snowman

But now I have really big problem – how to place plenty of zombies in one screen ?! What a challenge!

1

 

Thinking

Trying to get some ideas with a Kexchoklad and some Redbull….

I’m in!

What’s up guys?

This is going to be my first Ludum Dare. I’ve previous worked on web-apis and other behind the scenes projects. I’ve been playing around with game design as a hobby for a few years.

I’m going to be entering the Jam, and trying to pull my roommate in with me. He’s never tried making a game, and is eager to apply his Illustrator and CAD skills – sparing the world from my programmer art.

Tools:

  • LibGDX
  • Overlap2D
  • Box2D
  • Scala
  • sbt
  • Illustrator / Inkscape
  • Photoshop / Gimp

Adding Constraints

Since the themes are often shitty and never real creative constraints : we decided to add some.

The idea is to randomly pick an additional constraint from a few we agreed upon :
 
Here are the possible constraints :
    – Genre (Shooter, Leveling, Fight, Dexterity, Jump, Ressources, Exploration, Strategy )
    – Controls (one button, keyboard only, mouse only, 10+ keys, indirect controls, command line)
    – Appearance (2 colors, only triangles, top down, first person, third person, unusual screen shape, sided view, split screen)
  
 
After a long randomization session, our additional constraints will be :
 
Only triangles, Indirect controls and Levelling.
additionnalTheme

First idea.

This is the first idea that I came up with. A puzzle/platformer.

The entire level is visible on the screen (2D). All the collectibles are clearly visible and you can trace what path to take to find them. You start with one item in your inventory; an arrow pointing right. The controls are the arrow keys. But, since you only have a right arrow, you can only move to the right. The other keys are the scattered around the level. Some of the controls are in hard to reach places. Impossible to reach without a specific control such as space (jump). You have to figure out how to get all the controls and reach the end of the game where a locked door awaits you. The key holes are in the shape of arrow keys as well.

We got something!

This time around I’ll be submitting for the jam and working with a partner.

We opted to go for an endless plaltormer/runner.

Comments

Mrwar117
06. Dec 2014 · 00:44 UTC
You have to do one screen, meaning when you start everything has to be visible, no perspective changing pr camera movement..

I’m in and off my game.

I’m here, I forgot to add my piece to the glut of “I’m In!” posts before this thing actually started, and I’m not going to be doing much voting because I’m heading for a plane out of the country 15 minutes before LD ends and leaving my laptop at home. Still, I’ve seen people do LD in a much less combobulated state than this, and thus I’m going for it.

I use AS3/Starling, Inkscape, lmms (ear-bleedingly so), TexturePacker, and BFXR.

I’m also wondering: why did this theme win? It’s not that I have a problem with it, I’m just not sure how it managed to beat everything else that was there.

Alternative limitation

The idea is to randomly pick an additional constraint from a few we agreed upon :
Here are the possible constraints :
    – Genre (Shooter, Leveling, Fight, Dexterity, Jump, Ressources, Exploration, Strategy )
    – Controls (one button, keyboard only, mouse only, 10+ keys, indirect controls, command line)
    – Appearance (2 colors, only triangles, top down, first person, third person, unusual screen shape, sided view, split screen)
  
After a long randomization session, our additional constraints will be :
Only triangles, Indirect controls and Leveling.

Can somebody explain the theme to me?

Does it mean it all has to be on one scene? Or does it mean that you just can’t move the camera angle?

Comments

06. Dec 2014 · 00:46 UTC
It’s really up to you to interpret it! Those are definitely good ways to work with the theme but you shouldn’t feel like you’re forced into either.

I’m in!

This time I will be joining the jam from Arcavacata, Italy.

Development tools:
– Unity 4.6

To start I will do some brainstorming on the theme, “Entire Game on One Screen”, and come back with the idea while sleeping :)

Happy game development everyone!

Orders of Magnitude day 1

So we are off to a great start with a rather non-gameplay theme. Our development can be view via the twitch here adam4813 and clonk2u multitwitch

We creating a future police catches time altering baddie action game. It will be using an isometric viewpoint with 3d worlds and 2d sprites for the characters.

Our fit for the theme is that of Order of Magnitude. You start out at the world level. From there you select a location (an event in the time stream). A view will zoom up to fill most of the screen zooming in on the street level. From there it will do this again once your reach the boos building, and will do it once more for the boss room. The concept is that the whole game is on the screen, but most elements are so tiny you can’t see them being sub-pixel in size.

A sampling of one of the location theme songs can be found here: Orders of Magnitude WW2 theme. I must stress that this is about an hour of work and refinement will be forthcoming.

Additionally here is some sample art Sample art for Orders of Magnitude and a terrible display (default UE4 level) of the camera angle to be used Orders of Magnitude isometric view.

Also in case anyone wants to comment, our thought process and organizationally madness can be found here Orders of Magnitude thoughts and organization.

Working title, All in one, scream!

After some brainstorming, Rane and I decided to make a game that is a feed the volcano game. You build a town around the volcano. It will erupt randomly, pouring hot lava in a random direction. The more you feed the volcano the higher your score. It will just have one screen, a island with a big volcano in the center.

go go go

I missed 1 hour HA HA!

I will use:

– Programming language: JavaScript( oh you! )
– Text editor: Notepad ++ <3
– OS: Windows 7
– Browser: Firefox 32
– Framework: JawsJS
– Sounds: LMMS

good luck everyone! 😀

Idea

I’m going to go with a game played entirely on a virtual screen. This virtual screen allows the player to remotely control a rover on an alien planet, gathering samples for research and – maybe – evading hostile aliens.

The virtual screen will become important as environmental effects occur, causing glitched communication between the player and the rover. Determining what causes these effects, and coping with them, will become more and more important.

Time for jamming

I’ll actually be trying to develop a Ludum Dare game live in front of my local user group. I’m planning on using the following tools:

  • Programming: Unity (2D) or Java
  • Art: GIMP
  • Sound: Sfxr or something, might not get that far
  • Music: Doubt I’ll get that far

I’ve got it…. I think.

I think i know what I’m going to do. I’m gonna rethink my engine choice. Here’s a quick sketch that I made of my concept.

image

I have created the best game ever

I made the best 2.5d 8bit game this jams ever seen. SnowMan Simulator 2014

ld31shot

Comments

06. Dec 2014 · 01:13 UTC
Download, comrade?
Thalikoth
06. Dec 2014 · 02:56 UTC
Your forgot the first rule of building snowmen. Avoid the yellow snow!

I’m In

I was completelly convinced the theme was going to be the snowman and I had already a concept cooked up, but then reallity hit and I’m left adrift in the gaping void of a suprise theme where I imagine most of us are.

So… To make things more interesting I fancy working with Unreal Engine 4, which makes it interesting by virtue of being almost completely unknown to me.

C++, UE4, Aseprite, bfxr, and the hole game in one screen…

In most likelihood I’ll present at the end of this a stream of drool, failure, and nothingness.

But it’ll be fun :)

we’re in

serp – music

me – everything else probs

Yeah not much else to put ha. Normally I just make sprites but I’ll make an attempt.

I’m in!

My First LD! *U*

Tools:

  • Game Maker Studio
  • GraphicsGale

All in !

As sais on twitter, we gyhyom@Gyhyom , blackmagic@Blackmagic and @ElMobo are in for the jam !

We ll use haxe, flashdevelop, h3d, toshop, aseprite or flash, and of course fastTrackers and some other crazy things !

Comments

gyhyom
06. Dec 2014 · 03:58 UTC
Yeah !

Up and almost ready,

no need for an alarm clock, my son do the job perfectly !

Progress Report 1

Hi everyone! Progress report number 1! As shown by the Picture below, I have decided to have different sections on the screen to represent different Levels in the Game! To make the game longer than 30 seconds, I think I should figure out a way to make it so that when a player finishes the game, the boxes move each time you go to the end and to the beginning, increasing the challenge of the game, including possibly some holes to fall in, lava, and fire as well as enemies! Live streaming work at twitch.tv/wordout Hope all of you are coding well!  SwipeFastStudios

gameprogress1