Hey all! This is my last-minute “I’m in” post for LD31! I skipped LD30 because it was at an inconvenient time for me (and I was busy working on my atmospheric emotional art game, Rain), but I’m back again and ready (well…mostly ready) to kick things off with LD31! This will be my 8th time doing Ludum Dare!
Last time for LD29 I made Ripple Runner and ended up placing 2nd place overall! Ripple Runner was certainly a blast to make, but I’m hoping to do something a bit different this time around.
Let’s see what kind of goals and aims I have for LD31:
Make something with a simple and clean art style
Not 100% sure whether I’ll be able to do this depending on the theme, but I think it would probably be really nice if instead of “halfway decent” pixel art I switched up my art style and instead used very basic and simple shapes, but with effects overlaid on top of them to add polish. Something along the lines of Puzzlejuice, or maybe even Threes. Or bit.stream. I can just use polygons, simple shapes, rounded squares, pixels, and combine that with some simple texturing or bevels and edges and borders, or neon/soft glow effects, and I think that would actually look really nice. I’m actually curious to see whether I can achieve a sort of “glassy” feel both with the graphics and the audio of the game, but once again this is wildly contingent on what kind of ideas I come up with once the theme is announced.
Of course another option is to just go all-out on pixel art and focus on art/animation this time, at the expense of having less time to code. That could be fun too! Or maybe even do something completely different and try digital animation using my tablet (…probably too hard).
Don’t stress out about results
Ludum Dare voting is amazingly subjective, voters don’t really have great standards, people critique on the weirdest things, and in general…it’s really stupid to get caught up on the results because they are just so inconsistent and misrepresentative of what your game really is. I don’t mean to sound bitter or anything — I’ve placed highly myself after all — but last time for Ripple Runner I was a little distraught with getting 2nd place in audio compared to what I thought was a more “gimmicky” game. Really a mistake on my part for even getting worked up about it though. I think the only reason I started caring about results is that from my experience, my LD placings directly correlate with traffic surges to my bandcamp site (and thus, the revenue I get from album sales). But really, I shouldn’t care about that so much. ^^; Especially if I want to explore some different creative avenues that might not pander to the mainstream crowd.
Feedback and critical thought earlier in the design process
So far I’ve had pretty good success with game ideas, but I think one of my potential goals is to make a game that’s a bit more universally enjoyable. What I mean by that is that although Ripple Runner was really awesome and all, there were definitely a lot of people who just…aren’t as good at rhythm and/or computer games and coordination in general, and I’d like to loop those people in as well. I don’t mean I want to necessarily make a game that’s dumbed down and super easy — but if possible, I’d like to take my games from being more niche (made for a certain breed of gamer to enjoy) to being a little more universal (think Monument Valley). Really depends on the game idea, of course, but even though initially I made games mostly for my own enjoyment, I’d like to think about my audience a little more now.
Part of this is also getting feedback from other people earlier in the design and prototype process, as opposed to getting feedback at the 11th hour when I’m just rushing to patch up balance issues and bugs.
For tools and assets, I’ll be sticking with my guns:
– Flash, coding in AS3 using FlashPunk, deving in FlashDevelop
– FL Studio for music/audio
– Labchirp for additional sfx generation
– GIMP for all graphics and art needs
– I forget what map editor I settled upon as being the best, but I think it might have been Tiled? Hopefully I don’t need one though, I always find them a bit of a pain to integrate into the project and get everything working correctly. Making maps via editing ASCII-art-like text files is much quicker and easier (did that for Match Girl).
– Paint Tool SAI on the off-chance that I decide to whip out my tablet and try drawing something terrible
I did some brief searching on alternatives to FlashPunk like HaxePunk, Starling, Stage3DPunk, HTML5, etc. but so far it seems like all of the alternatives to FlashPunk are not quite mature yet in some manner or another for me to be willing to take a dive into them.
Ooh yes, that’s right — making more emotive and soundtrack-like music (think To the Moon) has also been a recent interest of mine, but we’ll see whether that makes its way in or not ;P
Good luck to everyone doing LD this time around! Make sure to take care of yourself 
Tags: im in, ld31