LD31 December 5–8, 2014

Wait for me guys! =)

Aaah!!! I didn’t plan to take part in Ludum Dare, but tonight (3 hours before the start ) I thought, “Hell why not?! I can’t find any reason to not take part!”

I’ll be using Unity3D with C#, and if I can’t find anyone to make nice art with me, I’ll just use paint, because that’s how I roll! =P

My plan is to just have fun making something cool, the game doesn’t need to have fancy graphics or super audio =)

Good Luck everyone

PS: don’t forget to sleep!

I’m in!

This will be my 8th Ludum Dare COMPO :-)  Can’t wait, especially since I had to skip the last one!

Here are my usual tools:

  • Language: Java, IDE: IntelliJ IDEA
  • Base Code: Katsu v6 + Panko v0
    • Katsu is my personal game framework based on LibGDX and has “evolved” over time with each LD. It’s based on LibGDX.
    • Panko is an attempt to write the hairball again from scratch, borrowing bits where needed from Katsu. Work in progress!
    • The code and sample games can be downloaded here.
  • Level Design: Tiled
  • “Artwork”: Photoshop
  • Audio: Ableton Live, OpenMPT, Audacity, SFXR

Good luck everyone! Have fun and can’t wait to play some cool games on Monday!

I’m In!

Hi everyone!

I am going to be in for this Weekend!

Excited to see the theme tonight! Also Follow on twitter for Updates! @swipefaststudio

I will be streaming my progress at www.twitch.tv/wordout Probably starting when the competition starts!

Will be using GameMaker Studio probably!

Possible Paint.Net and BFXR and also Audacity.

Hope everyone has fun!

SFS

I’m in!

My third Ludum Dare Compo – I’m excited! I’ll be using:

  1. Engine: Unity. I’ll also use 2DToolkit if I go the 2D route.
  2. Art: Aseprite, perhaps Blender.
  3. Audio: bfxr, Audacity, Abundant Music, and maybe Bosca Ceoil if I’m feeling confidant.
  4. Base Code: I have a script collection I call Baluga I’ll be using. Download here.

Good luck everyone!

Ideas

If Ludum Dare didn’t take place this weekend I would be playing Super Smash Bros. for Wii U all the time (it’s even better than 3DS-version and that version was already very good). But no Smash this weekend, oh no, this weekend we shall make games. And that’s so f*cking wonderful!

Anyway, here’s some ideas I have in my mind:

  • My game will be some kind of shooter game. Not shoot ’em up, though
  • The game will be arcade-like score-hunting game: the player has only one life and he or she has to gain as many points as possible before he or she dies
  • The game will support Game Jolt API features, i.e. trophies and leaderboards
  • There will be no separate stages, there will be only one game screen where player fights endless horde of monsters
  • The player character will be my mascot, Mr. Spooky (see Project Spooky)

Those ideas aren’t very definite, because I don’t know the theme yet (“Oh, really, how’s that?”). If snowman wins, enemies will be snowmen and the game will have snow (guns that shoot snow, maybe?).

I’m in! Have a wallpaper.

 

I’ve decided to participate in the compo! Now to list what I’ll be using:

This is my second time doing this, so I think I have a better grasp of what I need. Good luck to all the other participants!

 

I’m in for the compo

This will be my 3rd Ludum Dare and my 1st Ludum Dare with no distractions or work to do (hopefully)

If I make a traditional videogame I’ll probably use:

GameMaker Studio

sfxr

Paint/Photoshop/Flash/Pyxel/Traditional Media?

 

Then again, it’s quite possible I’ll be more adventurous and make a physical game, social game or something else entirely. Depends on how creative I feel this weekend.

Nevertheless, I’ll be updating my progress on my blog.

You have my (s)word

This will be my first LD competiotion where I will take part. I hope i am able to finish my project.

Graphics: Inkskape, Gimp (i have no experience at all in these ones)
Sound: I have no idea
Language: Javascript
Frameworks: Only webpack for basic project and modules managment
Editor: Brackets and Webstorm

Good luck everyone.

Keep calm and do your best

I’m in!

In for my 6th Ludum Dare.

Programming language: Java
IDE: Intellij
Timelapse: Chronolapse
Sound effects: SFXR
Images: Paint.NET

Libraries: LWJGL, SLICK2D and JEngine, my own slick2d layer – https://github.com/JPatrickDev/JEngine2

Base code can be found here: https://github.com/JPatrickDev/LD31 Right now it is just an empty Intellij project with slick2d and lwjgl set up and JEngine included, probably won’t touch it again till the start.

Have fun guys!

I’m in!

I’m in!

Code: C++, Oxygine, Emscripten, Visual Studio, NotePad++

Visuals: Paint.NET, GraphicsGale, Illustrator

Audio:  Bfxr, Musagi, Audacity

First time using Oxygine, hopefully it plays nice and the cross-platform building works. Worst case is just a Windows build, best case is Windows and Web.

Workstation prepared and example projects are building.

IMG_20141205_125607 (1)

Good luck and have fun.

 

I’m in. First time for everything. (Exxccciittteeeddd.)

Excittteeeeeeedddd. First time for everything, plus I’m on holiday so it’s a great excuse to get the gamedev juices going.

I’m going solo, so I’m using some stuff that’ll hopefully speed up the process of game creation: (Although I’ve not used some of this stuff for a long time.)

Engine: MMF2.5

Graphics: Me (MS-Paint)

Audio: Cubase/SFXR

Looking forward to it, first time creating something in such a short amount of time, from scratch. :3 (Totally should be working though…)

I am in!!

Game making software/language: Clickteam fusion 2.5.

Graphics: Probably clickteam fusion 2.5s own graphics editor.

Audio: Probably only bfxr maybe something else.

Compo: PROBABLY COMPO!!!

 

Getting set!

Ok, we are a go!

Yes, I am in. my SIXTH Ludum Dare!

 

Uploading and declaring my template now – HERE

it is a game maker project with a splash screen and some debug graphics that will not appear in the final game

 

I will use

Game Maker

Photoshop

http://www.bfxr.net/

Paint

Audacity

Garage Band

NBA League Pass

a Tassimo JOY T45 for hot choclates and of course…. SPACE TEA

REadyToGo

Best of luck to everyone who is participating!

 

I am off to bed (UK TIME)

ps.   …it had better not be that damn snowman

 

 

Declaring my source code

I’m declaring my source code I will be using. It’s an extension of the one I used the last Ludum Dare.

http://www.newgrounds.com/dump/item/acf27e5739c4abeccbf4738da4dd3b3b

Good Ludum Dare everyone!

Shivur

Hopefully I’m in!

Last Ludum Dare i tried was number 24. Ended up in place 120 or something. I will try to do better this time!

Will use the following tools and stuff.

Language: Haxe
Engine: HaxeFlixel
Editor: FlashDevelop
Graphics: Photoshop
Sounds: I don’t know

First time trying haxe this week. Will be interesting to see what I can do with it.

Good luck everyone!

Jumping in!

This time I feel like doing things in a different way. I usually wait for the theme to come up with a game mechanic that fits. That’s difficult, sometimes I get nothing at all and I rage quit.

This time I want to create a classic platformer. Tilesets, sprites, jumping, maybe a bit of fighting (melee, probably)… Never done that before! I’ll stick to the theme, hopefuly adding a themed mechanic. Otherwise, just aesthetics. But I’ll play with a platformer using this:

Engine: Unity. I just can’t live without coroutines.
Language:  C#
Graphics: SpriteSomething (iPad). Went great last time. I’ll stick to 16×16 characters. Maybe 32×32 backgrounds.
Sound: http://www.bfxr.net and me doing silly sounds on the microphone.

I’ll probably start with a hand-made level (created in the Unity editor, adding tile prefabs and sticking them to a grid). But I’m also considering adding some procedural content if I have enough time.

Have fun!

Declaration of Ludumpendence

I’m in.

I’m in.

I will most likely be working with lwjgl, Slick2D and MarteEngine. I have not been as disciplined in my game programming hobby over the past few years as I would have liked, but I have had some LD successes using FlashPunk, and Java. This time I am going back to Java to re-strengthen my skills and the MarteEngine seemed like a good fit, at least for now. It’s not nearly as complete as FlashPunk was, and development on it stopped three years ago, but Slick2D isn’t bad either and I can modify the MarteEngine stuff if I have to.

As usual, I’ll start with the idea of doing the Compo, and switch to the Jam if I feel that I need more time or assets. I am also toying with the idea of conscripting my six year old into service this weekend, perhaps with art or game ideas.

I’m not sure which theme I am most excited about. Entire Game on One Screen might be interesting, as would be Death is Useful. The snowman will likely fall far down, as most joke themes do, but I’m sure that won’t stop a lot of people using it as a sub-theme.

Now, I must finish some “day job work” so I can get on the early bus and be home in time for the theme reveal. Have fun everyone!

Tags: catinbox, LDJAM_31, lwjgl, marteengine, slick2d

DDRKirby(ISQ) is In!

Hey all!  This is my last-minute “I’m in” post for LD31!  I skipped LD30 because it was at an inconvenient time for me (and I was busy working on my atmospheric emotional art game, Rain), but I’m back again and ready (well…mostly ready) to kick things off with LD31!  This will be my 8th time doing Ludum Dare!

Last time for LD29 I made Ripple Runner and ended up placing 2nd place overall!  Ripple Runner was certainly a blast to make, but I’m hoping to do something a bit different this time around.

Let’s see what kind of goals and aims I have for LD31:

Make something with a simple and clean art style

Not 100% sure whether I’ll be able to do this depending on the theme, but I think it would probably be really nice if instead of “halfway decent” pixel art I switched up my art style and instead used very basic and simple shapes, but with effects overlaid on top of them to add polish.  Something along the lines of Puzzlejuice, or maybe even Threes.  Or bit.stream.  I can just use polygons, simple shapes, rounded squares, pixels, and combine that with some simple texturing or bevels and edges and borders, or neon/soft glow effects, and I think that would actually look really nice.  I’m actually curious to see whether I can achieve a sort of “glassy” feel both with the graphics and the audio of the game, but once again this is wildly contingent on what kind of ideas I come up with once the theme is announced.

Of course another option is to just go all-out on pixel art and focus on art/animation this time, at the expense of having less time to code.  That could be fun too!  Or maybe even do something completely different and try digital animation using my tablet (…probably too hard).

Don’t stress out about results

Ludum Dare voting is amazingly subjective, voters don’t really have great standards, people critique on the weirdest things, and in general…it’s really stupid to get caught up on the results because they are just so inconsistent and misrepresentative of what your game really is.  I don’t mean to sound bitter or anything — I’ve placed highly myself after all — but last time for Ripple Runner I was a little distraught with getting 2nd place in audio compared to what I thought was a more “gimmicky” game.  Really a mistake on my part for even getting worked up about it though.  I think the only reason I started caring about results is that from my experience, my LD placings directly correlate with traffic surges to my bandcamp site (and thus, the revenue I get from album sales).  But really, I shouldn’t care about that so much. ^^;  Especially if I want to explore some different creative avenues that might not pander to the mainstream crowd.

Feedback and critical thought earlier in the design process

So far I’ve had pretty good success with game ideas, but I think one of my potential goals is to make a game that’s a bit more universally enjoyable.  What I mean by that is that although Ripple Runner was really awesome and all, there were definitely a lot of people who just…aren’t as good at rhythm and/or computer games and coordination in general, and I’d like to loop those people in as well.  I don’t mean I want to necessarily make a game that’s dumbed down and super easy — but if possible, I’d like to take my games from being more niche (made for a certain breed of gamer to enjoy) to being a little more universal (think Monument Valley).  Really depends on the game idea, of course, but even though initially I made games mostly for my own enjoyment, I’d like to think about my audience a little more now.

Part of this is also getting feedback from other people earlier in the design and prototype process, as opposed to getting feedback at the 11th hour when I’m just rushing to patch up balance issues and bugs.

 

For tools and assets, I’ll be sticking with my guns:

– Flash, coding in AS3 using FlashPunk, deving in FlashDevelop
– FL Studio for music/audio
– Labchirp for additional sfx generation
– GIMP for all graphics and art needs
– I forget what map editor I settled upon as being the best, but I think it might have been Tiled?  Hopefully I don’t need one though, I always find them a bit of a pain to integrate into the project and get everything working correctly.  Making maps via editing ASCII-art-like text files is much quicker and easier (did that for Match Girl).
– Paint Tool SAI on the off-chance that I decide to whip out my tablet and try drawing something terrible

I did some brief searching on alternatives to FlashPunk like HaxePunk, Starling, Stage3DPunk, HTML5, etc. but so far it seems like all of the alternatives to FlashPunk are not quite mature yet in some manner or another for me to be willing to take a dive into them.

Ooh yes, that’s right — making more emotive and soundtrack-like music (think To the Moon) has also been a recent interest of mine, but we’ll see whether that makes its way in or not ;P

Good luck to everyone doing LD this time around!  Make sure to take care of yourself :)

Tags: im in, ld31

Comments

Misael.K
05. Dec 2014 · 17:52 UTC
Great to know you’ll participate! 😀

First time in the LDCompo. I’m In!!

This will be my second time ever participating in Ludum Dare and my first ever time trying to complete it solo. Appropriate shirt for today 😀

Believe