Ludum Dare results. Who here hasn’t had the experience of reading and re-reading your results to find some crumb of comfort?
Even when you get a worse score than the time before? Well, you learnt something right? And you scored better in graphics and humour! Woo!

This game was judged… and found wanting
Well, I did score worse than the time before. I am apparently getting worse at making games. Go me!
I’d like this Ludum Dare (my third) to be more about experimenting with game design concepts and less about learning how to achieve various effects and implement particular mechanics. That seems like the best way of getting a better game at the end of the weekend.
Like the last two times, I’m going to be using Three.JS along with various library/framework things on my Github account. Three.JS is a WebGL library and that means it can be played by anyone with a browser, which is cool. But it’s not a game engine like Unity, which is less cool and makes everything that bit harder.
I’ll be using Blender to create any geometry and Reason for music/audio, although I will have a strict time limit on how much time I can spend in Blender this time.
I’m also going to do the Mini-LD – using all the same tools – which I expect to go about as well as my last LD, i.e., pretty badly. Hopefully solving technical puzzles and challenges the weekend before the main LD will make it easier to concentrate on the actual game though. That’s the theory.
The truth is, any score your LD entry gets that means you come back and try to do better? That’s a great result.
Tags: AGAIN, im in
Good luck with LD 31!