LD31 December 5–8, 2014

In For LD31

We are in for #LD31. Not sure if I will be doing Compo, or doing Jam with the Family. Game time decision depending on the Theme I think.

I guess I am in

This is going to be my first Ludum Dare. I planned to prepare a month ago but I slacked and I have like a week or so to get my Java back in shape.

 

The Plan: Finish a game. Lol.

Weapons of choice: Java, Libgdx most likely if I manage to pick up enough info to start something with it.

Graphics: Not sure I will even get here but I guess I will manage with some royalty free stuff.

Music: Again not sure if I will be able to finish a game but if I get to this I will go with random generated music from some site or royalty free songs.

 

Comments

RaycoSantana
24. Nov 2014 · 14:22 UTC
Hi! just a remainder, if you are planning in entering the 48 compo you can not use royalty free musics or graphics, everything needs to be made from scratch in the 48 hours time limit that includes musics and graphics.
Mr. Z
24. Nov 2014 · 14:57 UTC
Oh good to know! Change in plans I guess :) . Thanks for letting me know!

sound designer looking for a team!

I´m looking to team up for my second Ludum Dare! Contact me to my email at nilkki1@hotmail.com if you need SFX!

Here

First timer here, I hope we all will have a wonderful time :) Oh and the traditional “I’m in!”

I’m in too!

For me it’ll be the third LD in a row and I’m very excited what kind of experience this LD will be. As usually I’ll enter the 48 hour Compo.

My tools of choice are:
– Unity
– Cinema4D and Blender (Yes both!)
– Photoshop and Gimp (Yes both!)
– Audacity

WHAT I NEED!
I need a background music generator. I’m not a musician so it has to be quit noob friendly. 😉 Recommendations are welcome! (Please leave a comment.)

Plans for LD #31:
Especially after LD #30 I experienced some flaws in my workflow. Now I’m more experienced than ever 😉 I’ll try a different aproach of developing a game. I usually finished my games in the last minutes of the 48 hour timeframe. This happened because I worked on less important before finishing the core gameplay. For example last LD I created a space transport tycoonish game but before I finished the actual transporting, buying and selling features I had 😡 to create a techntree for different kind of cargo space ships. A feature that’s a nice thing to have but in a 48 hour timeframe it would have been better to optimize the realy necessary elements. Things that would improve the overall gameplay. So this time I’d like to plan more ahead and not only make a list of ideas. After my planing phase I would like to have an execution/production order sorted by relevance for the game. With such a plan in my hand the core gamplay elements would be much earlier playable and testable (is this a word? :?) and if I don’t have enough time to finish all features I’ll have a playable core game.

If you have any tips, tricks and ideas to improve my workflow please tell me!

So good luck to everyone!

Comments

RaycoSantana
24. Nov 2014 · 15:24 UTC
Hey!

in (obligitory)

obligatory text about what I am using:

unity. photoshop. logic. Microkorg.

obligatory statement about what I plan to do:

make a game.

obligatory statement about how many ludum dares i’ve been in:

one, but I actually did pretty well.

obligatory end statement about how excited I am.

I am so excited guys!

obligatory picture of a dolphin and a cow swimming and being best friends:

cow-dolphin

 

Okay. maybe the picture of the cow and dolphin isn’t obligitory. but it is definitely awesome.

After using the word obligitory so many times, it has become very weird for me. I know longer understand its meaning, it sort of just floats there amongst the other words. Come back to me obligitory.

Weird.

dan

</obligitory>

Mona Lisa on LD

Is it ok to use picture of Mona Lisa in my game during LD? Or should I paint here myself if I want to use her?

Comments

deathbygeko
24. Nov 2014 · 19:36 UTC
The Mona Lisa is considered public domain. Go ham :)
dalbinblue
24. Nov 2014 · 19:59 UTC
It depends. If you are doing the 72 hour jam you are free to use public domain imagery and other free assets. If you are doing the more strict 48 hour competition, you must create all you assets during those 48 hours, in which case you would need to recreate the image and do so during the competition time.

Ludum Dare 31 Inspiration Wallpaper!

I’ve made a new wallpaper for Ludum Dare 31 – feel free to use it! I remembered my first Ludum Dare I felt like participating was like being confronted with a insurmountable mountain, and afterwards I felt like I was on top of that mountain :)

ld31

Just click through to the 1920×1080 version!

 

Tags: inspiration, wallpaper

I’m in for the fifth time

I had to skip the last Ludum Dare but I am back for number 31. This is going to be my fifth LD.

I’m going to use one of these hip frameworks and not pure JavaScript this time for the sake of development speed.

Editor: Sublime Text 2
Language: Haxe
Framework: OpenFL, may with Haxepunk
Graphics: Gimp, Inkscape
Sound: bxfr, LMMS, MilkyTracker, whatever I can find
If I need some server-sided backend, I’ll use PHP. 😉

Tags: haXe, openfl

Obligatory “I’m in”!

It’s been a couple jams since I last participated, but I’ve since been busy!

I’ve been playing around with LibGDX, and I recently participated in Codeday Portland 2014 with a group of friends. We might be participating as a team in the Jam this year, but that depends on whether or not we can get it together in time. If you’re interested, our project is hosted at https://www.github.com/TTSpaxxy/Codeday. It’s a Black Friday-themed tower defense game. It’s pretty unfinished, but we had a lot of fun making it.

Even if it falls though, however, I plan on participating anyway.

My tools of the trade (Not counting whatever the rest of the team plans on using):

IntelliJ IDEA

LibGDX (And whatever modules I see fit to use)

GIMP

sfxr

stuff

things

Whatever happens, I’m really looking forward to this year’s competition!

Yamanu Game Engine 2.1

Hey guys!

Yamanu 2.1 is being released! This time, with documentation! I added the 3D code from Yamanu 1 to Yamanu 2, so that’s there now. There’s also a really cool Source class, that is almost like a very basic language. You can run commands that set and get different things, much easier than if you were to try and get them yourself. You can also type commands into files, and run whole files. There’s not much there yet, but there will be! I think this is going to be the last release before LD31. I hope some people use it! If you do, you do not HAVE to credit Yamanu or myself, but I would appreciate it very much! Everything can be downloaded and viewed from http://yamanu.techpandainc.com, so go check it out!

Good luck guys, and have a great day!

– Gandalf1209

Environment setup tool

Tired of taking 3 minutes to setting up a Java environment for when you start a new project? This small tool generates the build script, manifest file, and file folders.

I’m not in…

lol jk

Language  > Java

Art > Paint.net

Audio > sfxr & I don’t know what for music

Stream > link

Food > Stuff

Schedual

  • December 5th | 6 pm – 8 pm > Make the base code
  • December 5th | 8 pm – 10 pm > Come up with story & game feel
  • December 6th | 7 am – 12 pm > Content part 1 – Levels, Enemies and Items
  • December 6th | 1 pm – 4 pm > Content part 2 – more Levels, Enemies and Items
  • December 6th | 6 pm – 12 am > Content part 3 – Characters and Dialogue
  • December 7th | 7 am – 10 am > Content part 4 – Music
  • December 7th | 10 am – 12 pm > Content part 5 – Finishing up
  • December 7th | 12 pm – 1 pm > Testing
  • December 7th | 1 pm – 6 pm > Public testing and bug stomping

The kind of game I’m going to make during the compo is an adventure game like A Links Awakening, I’ll have to  mold the theme around that.

 

I’m in for the 2nd challenge!

I’m going to use Unity to do this again.

I made a 3D action puzzler in LD30 compo. Now I have been working on that project for 2 months.
The game-in-dev is being constantly updated on my Kongregate page to collect player feedback.

I would be grateful if you could have a play with it. Also if possible, leave some comment or just give a rate. 😀

UG1UG8

UG14UG9

I’m (most likely) in!

Hi there! If everything goes according to plan I am going to be a part of Ludum Dare for the second time very soon.

The plan is to do things differently this time! And I mean like seriously, start with the music, maybe do some actual drawing instead of pixel art, sleep less, drink less… Of course this might drive me to a suicide but hey, no risk – no fun.

Then again my weapon of choice is Ruby with gosu gem.

Also, if you rememember Hot and Cold – you’re awesome and I love you.

I’m In

This is my first LD (and first post, so I’m told an “I’m in” is appropriate). These past few months I’ve been doing a lot of porting with the ENIGMA game engine, so I’ll be using that for my submission. I’ll link to my Github fork, which has minor code fixes:

https://github.com/sorlok/enigma-dev

Graphics will mostly likely be done in the GIMP, and I’m still playing around with options for sound.

Good luck to everyone! Looking forward to this!

Ludum Dare 31 Wallpapers [33]

Here are some Wallpapers created by the community.

Made by Theorem /@Wittionary

icehouse_ld31_1920x1200

ldsnowman

LD 31 Wallpaper by Larry Chupacabra

LD31 Wallpaper

1989

1988

1987

Project Hex: GEO

LD31 Background

ld31_1920x1200

wow

LD31 Wallpaper

wpld11

1920x1200

orange

1920x1080

ludumdare31_1024x768

x31-1920

1920x1080

ludum_dare_31_1024x768_wallpaper

ld31wp1920x1080

Dare2Believe

ld31 wallpaper

funz!

w31-1920

A wallpaper made by myself, @CNIAngel

ld31

LudumDare16x10

ludumdare-1600-900

If you’d like to be added to the list, make a post, and leave me a comment here.

I’m In. Third Time Lucky

Third Ludum Dare in a row! I will be using Unity 4.5 (probably 2d), paint.net for the art and sfxr for sound (maybe)

 


vogonjeltz.com

In for the first time

My wife has agreed to do most of the baby care that weekend so I can try this out. <3

Language / Engine: GameMaker or Haxe, or C#. I think GameMaker may be the easy way to go with it being my first time on a time limit.
Sound:
SFXR or BFXR
Graphics:
Paint.NET or Gimp